a multiplayer game of parenting and civilization building
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i literally spwaned on top of a farm with a girl and idiot blonde guy
i remmebered him, the run before a blonde guy stole my basket with ropes
and this run he had a bow and arrow, i was running around and shot on me, missed, i wnet out, found he other bow, shot him then he complains about beeing murdered
seems you spawn very close to smaller camps, i had many runs when kid suicies and in like 3 mins i find an empty village with some tools, kilns, good position, near water, etc
today i had many lux, caprica and skyee, charm you welcome
the bush thing is good, gonna try to invest on it,
baskets just spit out items, they dont destroy it as far as i know
its still worth crafting clothes just decays, but you use less food. seal jackets or nothing, 4 furs are too much for chest, reed skirt doesnt decay? so skirt instead of loin cloth, if not much furs
dont make clothes for others, leave as fur, they can decide if they want and timer goes later
also this helps on filtering nabs in clothes, farmers dont need backpack, scouts do
explore swamp cut all reed, make baskets, when regrows, again, everything
pick out all branches and use sharp stone to make it short shaft/curved shaft, bring to forge with basket
yew cannot be carried this way
first burn the curved ones, short ones need for tools, also straight ones need fr tool/fence
cut out swamp trees and pine only!
setup milkweed further away near soil and water, pick all out, 15 planted takes enough time you can harvest right after
plant berry bushes for each kid, or dont make kids
give them something to identify, skirt, half shoe one leg or another, this way you know who died
make outposts with some carrot, leave it dry when not needed
place wells further, track number of uses or dont use them, use cisterns, one near farm one between ponds, place a fence 2 tiles away, this allows waterboys get a cart of water, same near farm, one tile from farm cistern, fence two tile away, empty space, cart, horse on fence
sheep pen with diagonal entrance and filled thrash pit
setup as soon as you got tools, can be small, but 3x3 recommended, extend the pen one direction then use shovel to take out fences
keep knifes hidden but give someone who you trust, put in backpack as last item
i been fixing a sheep pen and naked bitch stab me today, near sheep, maybe wanted stab sheep, dunno but either was bad, was the last escaped sheep and i made most work there, my daughter starved near me, fricking jelous idiots
if you wanna kill people, kill nakeds, nobody miss them, if you kill a fully clothed person, you kill its project, which would make the city more liveable
help forger, one can use kiln to make 6 bowls/plates, or more, and seal before goes off, this gives charcoal
if you got enough flatstones, one can place iron on it, other hit with hammer, third take it off, this way you use fire better
need extra hoes , axes and adze, shovel, try forge at least two each
dunno if shears are fixed, and if wool clothing decays or not, if its fixed then wool is superior
try to make one thing in mass production rather running around doing everything
once tools are made prepare for getting a horse, make a single fence, then start sheep pen.
later place single fences to other biomes edge, should be easy to see, near something, like more soil, edge of iron biome, etc, this makes scav runs much easier, keep empty cart/ cart with bowls/ cart with baskets near the fence where the horse goes, also some food, this way, is faster to load/unload. 8 fences placed this way extends town range, also helps not to get lost or eves wandering in, which can be bad too
as baby/kid stay longer in fire, two minutes, ask questions
as adult, preferably not the moms, tell where thigns are: water, emergency wild food, wood, iron, bunnies
assign task to occupy them, this makes them less prone to get bored and kill you
tell babies if unwanted, "sorry no food", they wont grief you next life, keep fertile females count on 2-3 and tell guys to go explore, leave marks
there was some change on it after 79, still not work?
today i was eve, my daughter spawned, i found a samll farm, mom with three daughters, so i moved on
we run a while, she told me not to die, well i couldnt pick her up and lost sight
later had a son, i calibrated my heat and run further, a girl near bell told that we would eat their food, my son told me that we should kill them, seemed fun, i killed one, but i was shot, the guard didnt bought the bear story, i should of killed that nab first xD
because the hungar bar is a limiting factor, you got 7 bars, you can eat seven, you got 25 you can eat 25, if you go above you need to be punished. if an invisible bar is present, that shouldnt store anything, just decay as normal hunger bar, when your invisible bar depletes, you could eat again. so its basically a timer, the more you overeat, the more punishment. you could eat again when hungry or no invisible bar
im getting more pessimistic, less than 10% of players are okay
so kill first 3 kids as eve, keep daughters, if you see smart baby raise it
the most important is location, two ponds at least, close by, some more in vicinity, some bunnies and reet
middle of green biome camps are noob camps, let them die off
its worth fighting on a good location, it wont worth on a bad one
its a high roll but you can give all clothes to a daughter and suicide, set up a milkweed farm, and die before your bar decreases, this gives some extra food and time for milkweed to regrow
new players as male perform better than female, when all starves out, males know the location of berries, they survive, happened often
and once my mom had only one daughter, 7 sons, we made more work than any female could do, i try to keep two daughters to be safe, but keep two-three boys if food is secure, once there are three females, someone should move or kill their second daughter, until tools are made, two fertile females at a time is just enough
today had like two runs in primitive cities
both times i survived alone, i had opportunity to restart civilization
ended up regretting to even play
from 9 kids had 8 die first time, we had berries around, farm was okay, last was a son, well thats it
second time like 7 died out of 9, she was good, she made my farm, dunno what happened later, so kids need to be smart, its not about gender, if you see he/she left click backpack, better let die, dont even give clothes, wait until it can take by their own
today i struggle with two babies, telling them to let the carrot seed, son takes one out of both rows, my first daughter quits
told him to come with basket of pouches, had my third kid meanwhile, that was the plan, a noob like him cant calculate hunger based on distance, so died
test every kid, can it follow, can it find hot spot? can it stay put? can it say feed
worst i seen, was one run when my aunt kept 13 kids asking them to bring food, they died trying, she eating everything, standing in fire with 9 rows of carrot down to four, even i starved at the end which is rare
with the new heat based pregnancy, males should have an interaction with females to set their temperature to ideal for like 2 minutes, "hugs"
pein wrote:happened more than 5 times so far that they know what it means
happened like twice my baby said it
one was joriom, its perfectly good strategy, if half of people knows and half of the other half is curious, much easier to have a decent camp with no noobsIf you want Joriom in your camp lol, I'd feed him to the bears.
helped maintain population, still better than most of baby machines
duplicate topic
I think wool clothing will become the new norm. No need for milkweed really makes a whole industry possible there.
doors, tools, ropes and lasso needs a lot, its already a thing, people just cant cooperate on that level
some still pooping babies and make carrots when others made the necesarry tools for fences
4 updates happened, dont be a bitch, jason cant see all implications, maybe has less game experience
the bar means that you are limited, by mistake or by intention, if you eat more you shouldn't be rewarded
and thats a reward. feeding your baby a mutton pie and leaving there? no way. you need to feed the baby to show you care enough to keep alive, and work together
also picking out last carrots and act like a hamster not to die? can be viable to store it but not in your face
part of the game that you need to be economic with everything, milkweed, cutting trees, food, even if you got a lot, it matters
the invisible bar should act as a timer only,not storage, you could not eat until it depletes but wouldnt act as food storage, thats decent solution
so you would lose the food wasted and you would lose same amount of time, as you wasted before eating
this could be deadly, so beiing hungry would reset your invisible bar, happens on mistake, wrong cling on pie , but if its intentional then this would help a lot
this way is okay
happened more than 5 times so far that they know what it means
happened like twice my baby said it
one was joriom, its perfectly good strategy, if half of people knows and half of the other half is curious, much easier to have a decent camp with no noobs
i often wont get explanation of this, and not quite understand whats changed, but can guess, so after decay was implemented, jason made changes to baskets, some items can be trashed in the pit. steel hoe blade lasts longer? some changes to carts and sheers, can store soil in backpack?
Version 84 (Sun Apr 22, 2018)
+ @ Decaying Baskets
(1 object update)
+ [ - ] +
[ Soil-filled Backpack ]
+ [ - ] +
[ @ Decaying Baskets ]
~ [ - ] +
[ Hand Cart ]
x [ - ] +
[ Basket ]
(4 transition updates)
Version 83 (Sun Apr 22, 2018)
~ Shears
(1 object update) (raw changes)
+ [ Shears ] +
[ - ]
~ [ - ] +
[ Basket ]
~ [ - ] +
[ Floppy Basket ]
(3 transition updates)
Version 82 (Sun Apr 22, 2018)
~ Small Trash Pit
(1 object update) (raw changes)
Version 81 (Sat Apr 21, 2018)
+ [ Steel Hoe Blade ] +
[ Long Straight Shaft ]
(1 transition update)
Version 80 (Sat Apr 21, 2018)
~ Ancient Stone Wall
(1 object update) (raw changes)
stil lhappened to me, jason said in email that he fixed it, but apparently not
yes give 5 seconds to any mom you encounter, and yes talk 5 second after you born anyone, tell if wanted, unwanted
accept your moms decision
my sis made 12 kids, all my aunts were younger than my kids
had a baby geared her, had two more, wanted to let them starve
a stupid "aunt" fed both, i had them right after first and 3rd right after this lady fed second, only problem, she will give birth soon, also all her sisters, anything more than 1 daughter kills colony
i had runs where my naked mom was just away to make a basket for the city, she caught me twice then told me she has a city
adult naked female, at least put a skirt on, if no furs, no milkweed, city is in trouble anyway
also my other run lady explained that im the only hope, and she didnt call me Hope, so i was determined to have a girl then suicide, especially after seen the dry carrot farm in the greens, but she stepped on a snake, which is kinda my fault, mb if she doesnt feed me, she wouldnt run so fast
all in all asses the situation as mom and baby
i often hear "everybody deserves a chance". no its not, have you gear up yourself and your first baby? have you planted 4 berry bushes for each baby? have you brought 5 soil for each person in colony? do others got anything to eat?
cause its not fun that someone popping babies and they die at 8-10 year old, others walk 3 biomes away to eat properly
this persons deserve a bowshot,seriously, i see this primitive farms, and a woman has her 4th 5th kid, first thing i craft gonna be bow and arrow
dont be light hearted, the baby you born, more often than not its the last person died, which means the same baby i didnt fed, others didnt fed, because no food, or a kid starved at 10 cause no one explained to him/her where are berry bushes. so if you cant be sure the baby reaches 60, has a good headstart, dont keep it. i rather live once to 60 than 5 times 10 minutes. they born as eve or eves baby? np, they can suicide and come back 10 min later when food situation is fixed
especially now, i dont see how a family more than 6 person survives without tools
or say Q when you are born, easy enough
tell second kid next time say q when born, yes its simple but effective, all those who dont know this deserve to die, they need to look up, what it means, saves me time to decide who to keep, even if my first baby had 3 mins i would prefer the second if it says the code
better: eating too much would make you fat
when you eat more than you should, the counter would increase with 1 for each bar you waste
after 50 your character would look a bit fatter and would become slower, to combat it, you would need to walk a lot of distance, like 2000 tiles
after 100 wasted it would become very fat, you could barely move
to other edge, if your character is never full in 10 minutes, it would become skin and bones, would be faster a bit
would be nice if exploring and would require a lot of micromanagement to not fill yourself up
would make charackters more visually distinctable, you would see if everyone skinny, you gonna have famine soon. also after fat guys would take an arrow, people would waste less calories.
the other would be, it wont let you eat pies until you are hungry at least, not starving, but hungry which is like 3-4 bars even as small kids
i like when i am reborn to same place, sadly doesnt happen often enough
continue my sheep pen
getting carloads of stuff from somewhere
once i had 11 seals in a single life
roleplaying a bit, and joking around. i was running with a cart of seal skins yelling "they seal me rollin, they hatin" my sis enjoyed it so i made bad jokes every time i returned. like " i bearly made it alive" returning with a bear skin
the babies so cute, especially when they are clothed
would like more options in food production, like it could be hard complicating end game, not making every resource more scarce
i enjoy smart, small families and medium cities
seems now you give birth fast then nothing so i would keep first kid, im sure in my skills, i survive in wild and find my home, even without marker, i just see when the carrots grow, i need to head out and come back later, most people dont see this. so lot of them dies
one kid at a time, dont raise one when you holding one, suicide if you see other baby in moms hand
suicide when you see dry carrots in middle of green biome
suicide when no water closeby
still makes sense to clothe your kid and then suicide, now this is the trend, you need a good spot before settling so run until find it or suicide when getting old
yes yesterday, had two better runs, i had my second kid, wanted to make a pack, run half screen down and died to connection, poor kid waited for me i guess. supposedly fixed now
decay is bad, with increasing population, you need increased storage, but baskets decays faster than reed grows
my mom gave her pack to suicide after, she only showed me a dead town
tht pack decayed when i was around 40, and holds only two items, imagine as granny you give to your grankid and decays as he reaches 15 years, somewhat makes sense but this forcing experienced players to serve others the whole life, with no guarantee to born back there
most important will be not to increase population from 4-6 people at all, so letting babies starve
real bad ones list:
analina
muhhamedali
jorgedejesus
analiegh
analee
annaliah
MELQUISEDEC
lada
fatumata
hussein
ahaaan
rigoberto
zohair
OLUWATUMININU
ABDULHAMEED
IFECHUKWU
ORQUIDEA
TONANTZIN
jj
MELCHIZEDEK
josafat
OLUWADARA