a multiplayer game of parenting and civilization building
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It's not that hard. Download the archive, extract it, run the executable.
You should add a link to this guide on the first page of the wiki.
Clothes are permanent. Having said that, I was testing on a local server and my PC crashed. When I started up again, there was no grave, and I lost my full kit.
You don't replace food with milkweed, that's just moronic. Set up a new farm.
Yeah, for sure. But even when people learn that, it's very rare to find a settlement with more than a handful of milkweeds about. I'm talking mass production, like 40 plots. It's useful for more than just clothes.
Make clothes, people! Warm people eat less. The only way we will get bigger, more stable settlements is if everybody is clothed. This means farming milkweed on a large scale and trapping rabbits. This is more important than farming because you eat the rabbits anyway, so food isn't an issue.
Yeah, I think if instead of a black screen, it could be partially transparent. I would love to see people's reactions and parting words, too.
Try installing the non-dev version. Just in case.
Hmmm, good idea.
Did you run it like this?
$ ./OneLifeApp
I've definitely seen it happening, but I've kept it to myself. I'm wondering if it is some kind of natural climate change or if it is brought about by human interaction.
Try running it from the terminal and see if there's an error message.
You're saying this with the benefit of 200,00 years of evolution and technological advances. Jason has made a game that simulates human life from the beginning. Do you think the first humans knew straight away that they should kill animals, cut their fur off and make clothes out of them? No, it would have taken some learning and experimenting. So the fact that we also have to learn something to know how to survive is, in my opinion, perfectly fine.
All I did was download the install file and extract it and run the executable. What part is causing you trouble?
Yes, we are learning and improving as a species. I only get about an hour to play each evening and tonight I was only born once. I was born into a village but this time there was no baby boom and famine. Babies were born, but they were cared for and the farm was worked efficiently. There were mistakes made; a few milkweed plants were killed and people were draining ponds but these were exceptions and the lessons were quickly learned.
I expanded the milkweed production and caught rabbits to clothe people. I saw a young girl teaching "three to seed, four to feed". I eventually passed on my clothes to her before spending my last year's by the fire cooking the rabbits I had trapped.
It was a very satisfying life!
The relationship to you would be cool to see. I'd get behind that.
You could have a creeping ice age.
Jason, please help me understand it. It doesn't make sense to me at the moment.
I was doing some testing on a local server and I noticed that the temperature only updates when you click. I had build a 3x3 wooden floor and I noticed that it helps keep you warm. I was building the wall on one side, fully clothed in fur, and I noticed my temperature getting dangerously high. So then I tried some experiments.
Standing outside in full fur clothing, your temp is just short of ideal. When I click once to walk onto a wooden floor board, it goes up to just above the ideal. If I stand still indefinitely, it remains unchanged. If I click to walk to another tile, it jumps up markedly. Then click to walk back and another jump. Walking back and forth between two tiles a couple of times and your temperature hits max. The same thing happens if you stay still and picks something up and put it down several times. Each click results in a jump in temperature.
Walk outside and it goes down, but only after a couple of clicks. So then I stood on the grass on one side of the floor, and clicked on the grass on the opposite side of the floor. I walked across the floor, to the grass and ended with the temperature at just above ideal.
I don't really understand why it works this way. Would it not make more sense to recalculate the temperature periodically? Is it a performance thing?
Getting to understand this mechanic in this current state does explain why I died so suddenly in a game recently where I was inexplicably dropping hunger points rapidly and then I starved to death halfway to the carrot farm. I had been standing fully clothed next to a fire, and picking up babies. So, each click I got hotter. Then when I started running to the farm, I left the fire but because I only clicked once (and held it down) my temperature stayed at max, and I starved.
Is this mechanic going to change? Or do I just need help understanding why it is the way it is?
I was talking about an event that would require migration. A server wipe would kind of be the opposite of that.
No, it's flat and it works out to be roughly the size of Jupiter.
Just have a chuckle and respawn. Life is short anyhow. Walk ten minutes in any direction and you'll find an empty village. Just pick up from there.
That would take a lot of water! To sustain a 3:4 carrot farm, you need one water every 80 seconds. Ponds refill at once every five minutes, so you need 3.75 ponds per 3:4 carrot farm.
Nah, because you need berries to feed sheep and making compost (not that that's really viable at the moment, but I'm sure it will be balanced eventually), so farming berries mainstream is actually worthwhile.
bread_lord wrote:...I will do my best to maintain it (especially as new information and content patches are made available) it is of course free to be edited and amended by the community as desired.
A very nice guide indeed but would you please mention more about milkweed? We need to stop people from picking unfruited milkweed.
This is the number one rule that needs to be absolutely prime because a brand new player can spawn and instantly start picking milkweed. Other damage like killing rabbits or draining ponds take tools but milkweed just needs a click.
Ned The Impaler wrote:3 shots, no loot. If you're by yourself, a backpack makes for a good sheath.
Ah, a backpack as a quiver to hold the 3 arrows. Nice shooting!
Strange you can't make bear fur. Maybe the next update.
There will be a bear rug added in the future.