a multiplayer game of parenting and civilization building
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- In the source, ideal temperature is 0.5. (0 being cold 1.0 being full hot) There's a slight tick mark but that does not imply that it's the ideal temperature. It's also not clear why it's related to food at all from the GUI. You have to learn it. But people in real-life don't need to be "taught" not to freeze to death.
- The adult food meter has no grouping. It's extremely difficult to COUNT your food meter, and instead you have to (peripheral) eyeball it.
It needs to be grouped into say, units of four, or replaced with digits as higher numbers. Many games have done this exact thing, though I can't recall specifics at the moment.
- The text boxes with old text / greyness can actually fill up and become unreadable when you speak a lot. Which happens OFTEN when you're a mother teaching babies who are bored with nothing to do yet.
(Also, some of the sticks GFX look really similar, ala Milkweed vs Short Stick, and tiny items like bones are really hard to click. But that's not the end of the world right now.)
(Also, sidenote: Shouldn't desert biome warm you up some?)
Thanks.
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- In the source, ideal temperature is 0.5. (0 being cold 1.0 being full hot) There's a slight tick mark but that does not imply that it's the ideal temperature. It's also not clear why it's related to food at all from the GUI. You have to learn it. But people in real-life don't need to be "taught" not to freeze to death.
True, we definitely need more numbers in GUI.
Im thinking about adding Negative Number which indicates how much time it eats from ur hungerSpeed/second(the speed at which u lose Health/MC-food), and position right next to the Temperature Meter soo its meaning will be instinctive (and ppl will understand that they should dress up ).
- The adult food meter has no grouping. It's extremely difficult to COUNT your food meter, and instead you have to (peripheral) eyeball it.
It needs to be grouped into say, units of four, or replaced with digits as higher numbers. Many games have done this exact thing, though I can't recall specifics at the moment.
ye grouping by 5 or 10 cause u cannot see more than few CentiMeters around eye focused point at one moment, soo now we have to look at too much to have a idea of the rough amount
im thinking about sth. like 4 Vertical lines using the 5th Horizontally-ish (from botLeft to topRight), u know those standart CAVEMAN Paintings with Coal in caves and stuff
(Also, some of the sticks GFX look really similar, ala Milkweed vs Short Stick, ...
ye i agree, the (essentially) "wooden handle" should be longer, and few pixels thicker soo it looks more useable for tool making
and tiny items like bones are really hard to click. But that's not ...
it kinda takes away from the overall "Player Comfort" especially with Baskets and trying to get specific item from them is almost imposibrum
(and when ppl are not comfy they enjoy stuff less)
(Also, sidenote: Shouldn't desert biome warm you up some?)
well IRL deserts have almost no "heat capacity", soo at Day u are Burning to death and at Night Freezing to death (but with our timescale it evens out to 0 i guess? XD)
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You're saying this with the benefit of 200,00 years of evolution and technological advances. Jason has made a game that simulates human life from the beginning. Do you think the first humans knew straight away that they should kill animals, cut their fur off and make clothes out of them? No, it would have taken some learning and experimenting. So the fact that we also have to learn something to know how to survive is, in my opinion, perfectly fine.
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I don't think the UI needs more numbers. Some things could be clearer, such as too hot or too cold. But you certainly shouldn't see that your hunger meter which has a maximum of 200 hunger units is being depleted at 3.75 units per second because your temperature is currently only 0.35. Dude feels cold and hungry, is all he knows.
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There is no desert biome, the yellow areas are prairies.
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