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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » Feeding other adult characters » 2018-08-17 17:57:00

Anshin wrote:

This. I've saved people who had to go AFK several times. And the same has happened for me. Being able to feed people is more useful than harmful. I've never even witnessed feeding others as griefing beyond the mushrooms, and the mushrooms were fun.

I found shrooms and wanted to force feed it to the one with a crown, but the fear of being cursed by devotees was too strong so I just stashed it.

#27 Re: Main Forum » Soil = Sustainable Lineage: Composting Guide and Maths » 2018-08-17 17:51:45

Thanks for this post. The information and calculations are great references.

#28 Re: Main Forum » Anti Grief Ideas » 2018-08-17 17:47:54

I feel like most of these things can be implemented without having to hard code it...

#29 Re: Main Forum » Awful Players - The Curse System is NOT Working » 2018-08-17 17:42:49

Mad_Villager wrote:

People born with a curse can just keep quiet and people wont notice a curse. I vouch for the idea with Eve spawn with to many curses.

One easy solution is to have the community be more explicit about having babies communicate after being named. Which is interesting, because quiet babies in real life is traditionally seen as abnormal behaviour.

#30 Re: Main Forum » Meaning to all the game time invested. » 2018-08-17 17:36:58

I’m ok with either way for spectator mode. I don’t know how it’ll affect the way people play the game though...

#31 Re: Main Forum » Awful Players - The Curse System is NOT Working » 2018-08-17 17:17:50

New contents — whatever they may be — added to the game will bring new elements and tactics.

#32 Re: Main Forum » OHOL for Android and iOS has released today » 2018-08-16 12:56:57

Wow congrats! I’m gonna try it out this weekend.

#33 Re: Main Forum » Anti Grief Ideas » 2018-08-16 03:16:49

None of the new suggestions seem convincing... Despite it being rather crude, I also think that killing is the most efficient option we have in the current build.

#34 Re: Main Forum » some actually fun prank tips » 2018-08-15 14:36:48

Pretending to be a noob is fun. I do it occasionally, and I found that it can actually be beneficial in the long run. Mothers are more likely to give me a tour, tell me what to do, give me work when I'm slightly older. I think explaining it to someone makes them more open to the idea of interacting with people if they were silent most of the time.

#35 Re: Main Forum » NPR covers One Hour On Life » 2018-08-15 14:30:38

Commodore wrote:

That's how I started back when it first released, and I assume most people were the same. I learned everything by my parents teaching me, and enjoyed it so much that to this day, with every new update, I don't go on wikis and rely on being taught or figuring out myself.

Oh yeah, that's right... The tutorial and the search function are a relatively new addition to the game.

#36 Re: Main Forum » Anyone else losing their faith in humanity? » 2018-08-15 14:28:27

I play the game as a simulation, so even the most brutal of players, I look at the situation with intrigue. How do people respond to a griefer? What kind of rules does the community put in place when they encounter a murderer? What actions are in place to prevent griefers from causing large damage? I just love that people are coming up with new solutions using the systems in place.

I think that the main reason why people are so susceptible to emotional trauma is that some of them invest heavily in the roleplay element in the game, thereby the avatar is an extension of their own self.

#37 Re: Main Forum » NPR covers One Hour On Life » 2018-08-15 04:10:24

After watching the Let's Play, I really want to see someone with absolutely no knowledge of the game skip the tutorial, avoid the tech tree, the "/" command, and play relying only on other players directions to see how well they can learn the game.

Maybe I'll pay someone to play it for 2 hours a day for a whole week and record it...

#38 Re: Main Forum » One of my new favorite things to do! » 2018-08-14 21:50:18

First time I played the tutorial, someone barged into my flat. Thinking it was an NPC and there was a timer or something (but had a hunch that it could be a human player), I decided to suicide and start again. Happened again, introduced the same way so I thought for sure that it was an NPC with a set of dialogue it cycles through. On my third attempt (I wanted to escape using my own skillz), I finally got out before the invisible timer ran out, so I went North and came across another person. Dude said he wanted to make a knife, so I finally realized that they were fleshlings behind their smug faces.

#39 Re: Main Forum » Cute prank tips for beginners » 2018-08-14 15:02:43

Lotus wrote:

The tragic thing is that posts like these get more views than most other posts on the forums. Sigh.

Stop feeding the troll, my guys.

But you have to admit, it's actually increasing forum activity.

#40 Re: Main Forum » Anyone else losing their faith in humanity? » 2018-08-14 14:58:36

Are the griefers noobs or veterans who exhausted the core gameplay elements?

#41 Re: News » Update: Curses » 2018-08-13 19:16:13

AltyBagU wrote:

Oh crime? I know the easy solution to reducing it as much as possible and that's to give everyone a gun. There will always be more good guys then bad and who is going to rob you when they know you have a gun? It's a fantastic deterrent. But giving everyone a knife in this game would cause it to become COD just because there is no punishment system. At least in real life if you die there is no respawning... Just everything goes dark and that's it and no one wants that.

This game still beta so there is bound to be mishaps and whatnot. If you like just put the banning idea on the back burner and come back later if there is need for it.

Cheers~

Having new weapons won't be a deterrent, it's a game so griefers aren't THAT heavily invested in their lives to care about death. I agree that the respawn/reincarnation system puts this apart from the real world. A powerful mechanic like that needs something equal to balance it. Is cursing strong enough to offset it? I don't know.

Although I do find the punishment system to be pretty intriguing as a concept. Maybe something like an atonement system? But who'll be the one to decide the extent of the punishment/the moral laws in a society: the game system or the players? Who makes the rules? I think the players should have the power to decide that, not the system.

In the game, I was born in a city where they killed all males. In the real-life moral system, that's outrageous (although a certain country did something similar before with a one-child policy in the past), but in the game, if the majority agrees on this, wouldn't it be the accepted rule, therefore morally just in the closed system?

This is why having less of the moral system imposed by the game mechanics are for the best. So the bias isn't from the developer, but from the players building the society.

#42 Re: Main Forum » Jason, please. » 2018-08-13 16:01:14

jasonrohrer wrote:

This is a tough one to solve.  People will always find the cheapest way to do something.

It's really hard for me to make things non-blocking that are tall like that, or that are literally a hole in the ground, because it looks very strange when someone walks over it.

I haven't seen the grave walls myself, but lots of trash pit pens.  Not thrilled about it, but a trash pit is so cheap to make.

I see that the innovation with the grave is that they can be "opened" like a gate by picking up the stone.  I could make all graves blocking, which would at least prevent the door thing.

Does it need to be a traditional looking gravestone? Why not a grave marker/plaque that sits on the ground? That way, it'll be non-blocking and people can walk over it.

As for the pit fencing, would it be possible to add a moat/trench or something?

#43 Re: News » Update: Curses » 2018-08-12 22:46:42

AltyBagU wrote:

Griefers don't make the game. If you plan to just do your best on ruining other peoples game continuously then it's obvious the curse system is failing at that point. So you want nothing to happen and let the problem grow, I see is as cancer and what do you do with cancer? you kill it and not just kill half of it and say I think the cancer learned it's lesson so let it be. Sometimes extreme measures is needed for extreme situations but to be honest if this was in effect I think it would be more of a deterrent and a very small handful if any at all would actually be banned.

They don't make the game, but it's inevitable in a game about community -- it's not a utopia simulator, mind you. If all the griefers are removed, then what's the point in having a killing mechanic in the first place?

Honestly, the griefers are doing a much better job than the non-griefers at figuring out creative ways to exploit the game. I'm sure there are ways to combat griefers that we're not utilizing because people are too busy whining about analogies like cancer (it's not, mind you, just a handful of people that keep doing the same thing over and over again, not an exponentially growing number of griefers).?

#44 Re: Main Forum » BUTTER KNIFE, the ultimate murdur weapon, HUGE PROBLEM » 2018-08-12 20:56:25

Gederian wrote:
Joriom wrote:

Fixed. You fucking happy?

Nice, a moderator and a dick. Welcome to the fucking forums.

Not defending him, but maybe because there’re like 5 same exact topics clogging up the front page? Do people not know how forums work?

#45 Re: News » Update: Curses » 2018-08-12 20:48:52

AltyBagU wrote:

You should also add to that system for a perma-ban. Like if you get cursed too many times within a month or so in different life's you will be perma banned. I know mistakes could happen and I don't want people to get banned over something dumb but if your very consistent on ruining people's games then it's very obvious why you got this game.

I dislike that idea. I think mitigating griefers is one of the fun part of the game. Relying on too much meta-game functions would ruin the premise of the game: a community simulator. We just need to come up with better strategies for contingency plans because a large town will inevitably be massacred by a griefer.

#46 Re: Main Forum » To the two griefers I met today! » 2018-08-12 15:52:56

Neo wrote:

Sounds like your mum unintentionally saved the lineage by getting lost. Sometimes its best to just chill in the wild until things have calmed down.

Maybe making a smaller town on the outskirt when the main one reaches peak-growth is a good contingency plan?

#47 Re: Main Forum » Jason, please. » 2018-08-12 15:25:32

It's interesting that people are using meta-game mechanics to exploit certain features. But yeah, certain unintended use for objects should be fixed in the future.

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