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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » Suggestion: Fixing Bears » 2020-04-27 16:47:37

I have bear suggestions.

Make them faster than players. Make leading bears an invalid option, you either run in circles or perish. Give horses a fear of bear caves, have them run far and fast the second a bear cave is activated.
Use the eating animation, so they spend a little while eating whoever they killed. 7 seconds maybe, have damage interrupt this.
If they finish eating, have them return to their cave. Now they're something to be feared.
Make them target whoever awoke them, relentlessly. Maybe switch targets on damage.

Once killing a bear is rare and difficult, make bear furs wearable the way wolf furs are. Maybe only by bear killers, now they're a badge of honour and skill.

I have some wolf suggestions too. For another thread though.

#28 Re: Main Forum » Has anyone tried using fences like Jason says? » 2020-04-27 15:58:40

I have used them to make stew and tortilla gardens/workstations.

Gated fences don't work well as animal pens.

I have seen them used as; Berry/Carrot bowl stations. A way to stop neighbouring families stealing from the blacksmith. A simple engine well/mine protector. A small family property acting as a productive side effort in chaotic towns. A solid iron outpost border. Literal properties along a road, some rearing animals, some growing crops, some growing aesthetic gardens.

I imagine they'd make for an effective stable in a black town, would stop the horses going walkabout as they tend to do.

They work better as a noob tampering shield than an anti griefer device, to be honest. The clueless can sometimes do more damage than the malicious.
Setting one up as a kid if you know what you want to do with most of your life can be helpful.

#29 Re: Main Forum » yum 2.0 » 2020-04-20 04:02:38

Glassius wrote:

Currently, making yum chain unbreakable we are not punishing people for monodiet and are giving them too must boost.

Tell them where there are better foods available.
If that doesn't work, grab a knife or a bow and punish them with that for wasting food tbh.

I disagree on the too much boost part. Monodiets are a chore now.

#30 Main Forum » I've come to claim my vet card » 2020-04-19 03:22:58

Alterior
Replies: 5

Finished my first engine yesterday.

It took my entire adult life and wasn't flawlessly executed. I made one too many rods.

Raised four kids doing it too.

https://imgur.com/zW2StDw

#31 Re: Main Forum » As some of you noticed » 2020-04-19 03:15:06

Jason, I have a suggestion to make baby time more useful, give an optimal reason to stray from mother for a moment and potentially generate more drama on occasion.

A baby tool slot.

A single slot that can only be assigned/reassigned during those first three minutes, by interacting with a tool as a baby.
If it's not used, it disappears.
Like an affinity, an exposure to a tool at a very young age.

#32 Re: Main Forum » In this video... » 2020-04-17 09:31:58

I imagine the village the keeps their knife locked away is sooner or later going to die of starvation because they can't process the sheep to make the pies or cut the bread quickly enough.
We are still at the point where waves of villagers are dying out during the lows of food production, the player base hasn't completely adapted to the new food situation. Organisation is difficult when everyone is starving, though I gotta admit watching villages that stand around the fire doing nothing die of starvation is beautiful.

Even if we do switch to play with a single knife or a weapons locker, what is to stop a griefer group making a bow and taking out the key/knife carrier first?
How does the weapons locker village respond in a timely fashion to the player that leads a few bears into the town?

Additionally, locks use a lot of iron, iron is very precious at the moment. More precious than a lot of players realise. A knife, as far as I know, cannot be dissembled and scrapped to keep the numbers under control. The damned blade for the Newcomen bore continues to disappear though.
Right now identifying a perpetrator is a difficult task that nobody has time for during the scramble for the next meal and/or round of water.
There is a ginger village that has been surviving solely on water brought back from swamps by horse and cart, which is just crazy. That thing has been going for days without rubber (which I think is good, rubber shouldn't play into a newcomen in my opinion, at least not so often).

There are a lot of new players around at the moment, many of whom don't know how to use a smith at all and fear trying for lack of resources.
I don't really have the time or iron to teach them anymore either. To stand still long enough to teach a new slow player a smith is death at the moment.

These griefers are organised and intentional. Their point is that the new system leaves a village completely vulnerable to a group of three organized griefers.

A one knife policy doesn't solve that particular problem. Is the ability to organise the systematic murder of an entire village intended gameplay? If a knife is supposed to be the "I don't want to play with you" tool, should it not come with something similar to a curse? I notice some misfired(?) curses in that video too, standing right in front of the guy with the bloody knife, saying curse you and cursing the stabbed player. As well as children without enough letters to curse their killer.

There is more grief that a village is vulnerable to. I have had a new village wiped out by a player grabbing the only bow and 3 arrows to go hunt bears, only to have them lead three bears back to the village and literally laugh maniacally as the village is slaughtered by the bear trio.

I have had a village wiped out by a pie thief, who does nothing but stand by the pies, waiting for the moment to ferry a basket of pies away to hide behind a tree. Or just load up a horse and leave the village to starve. A way to dismount a rider might be useful. Like a pair of bolas or something, or even just a repurpose of the existing lasso with a hungry work cost to hold a player in place or lead them like a horse while the rope is held. Just so the village can have its trial.

Speaking of lasso the ability to use one while on a horse would be nice. Having to head out on foot every time you want a new horse can be painful, nevermind when it comes time to trade them. It'd make blacks a race of riders rather than a race than rides in on horseback and spends their life walking home.

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