a multiplayer game of parenting and civilization building
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For some reason all of my textures are very strange. Bears look like carrot plots and berry bushes change to dead goose ponds after I pick a berry. Also the ground looks like sheep wool.
Did I do something wrong setting this up?
Read my comment above about deleting your cache files.
Also, planting berry bushes is like advanced tech. You gotta get that seed... I like the 3 laws. Simple, can tell a new player, important. #4 feels more like an expanded tenet, which is fine, but for elsewhere.
Alsoooo, the game balance may change. Berry bushes could become viable. But the three laws are unbreakable and apply widely.
The bears have been a really great addition to this game. My most terrifying moments in this game are when I have a bear hot on my ass. A particularly nasty area is north of Utopia. There are three bears up there that will eat the crap out of you as you try to navigate the wetland trees. One particularly mean bear you will notice by the arrow stuck in him. They are HUNGRY!
I've also experienced invading bears. I've had my entire village wiped out by bear attacks. It's brutal, and great!
I don't like the fourth law. The first three laws are critical for civilization to progress. The fourth one is just kinda inefficient, but doesn't fit with the rest.
Something else to consider is that if playing with friends is easy, expect groups of murderers and bandits to become very common.
I'd like everything to be removable. When building a town, stuff like swamp grass gets in the way.
Lag hasn't been a problem for me since the 60 person cap on each server. However, the invisible people has been a real problem.
I don't think the UI needs more numbers. Some things could be clearer, such as too hot or too cold. But you certainly shouldn't see that your hunger meter which has a maximum of 200 hunger units is being depleted at 3.75 units per second because your temperature is currently only 0.35. Dude feels cold and hungry, is all he knows.
Regarding your berry picking issue, I had the same thing! You need to find your cache files (cache.fzc) and delete them. There should be three of them in your data folders. I think you have to do this every time you update your server.
I've set up a private server for my friends and I to play on. It is pretty fun for setting up a village and learning the game, but it pales in comparison to the experience you get on the live server. We go back and forth between them.
I definitely like the two hit system. I like the bleeding as well. It could work similarly to being "on fire." (Standing on a fire with full clothing makes you lose hunger very rapidly.) Even if one hit were terminal, giving a few seconds to say something would be great.
Right now with one hit kills, I'm a little torn on what to do when defending a village. Do I immediately murder any weapon wielding stranger? I'd like to talk first, but that risks instant death.
I definitely like the idea of simply adding basic family designations. Doesn't need to float over their head. Mouse over to see: mother, daughter, son, grandmother, grand daughter, grandson.
I had to ask the other day, "are you my daughter?" Awkward. When you pop out half a dozen kids, it is hard to keep track, but a mother would never forget.
If you are guardian of a village, keep a knife in your backpack. I had this happen when a stranger came into the village demanding the girls. She was able to kill two boy children before I killed her. You have to protect what is yours.
In the settings folder there is a fullscreen.ini file. Change the value in that file to 0 and see if that helps.
I think there just need to be two hits to kill. That way you know what is about to happen.
First hit puts you in a wounded state, which makes you immune to damage for ~5 seconds, then you change to bleeding state, in which you can be killed. A bandage item can heal you again, or perhaps you heal auto after a minute? Or maybe you just die.
You get an arrow on your screen pointing to it so you never get lost. Super handy!
The game has infinite supplies of this stuff. If it has been consumed where you are, you need to migrate. You can find places that has all these things together, but like the real life the game is simulating, it takes time and work.
Using a stone on any marker to claim it would be simple and intuitive.
This is a great suggestion.
Until some server optimizations are made, it might be worth capping the population of each server to 50, 40, or 30. I'm not sure where the cut off is for smooth play.
Here is my server directory:
backup.cpp failureLog.h lifeLog.cpp makeStressTestClient printFoodLogStatsHTML.cpp sampleTestMap.txt triggers
backup.h foodLog.cpp lifeLog.h map.cpp printLifeLogStatsHTML.cpp serverCalls.h triggers.cpp
configure foodLog.h makeFileList map.h protocol.txt server.cpp triggers.h
dbCommon.cpp HashTable.h makePrintFailureLogStatsHTML playerStats.cpp runHeadlessServerLinux.sh settings webViewer
dbCommon.h kissdb.cpp makePrintFoodLogStatsHTML playerStats.h runServer.bat stressTestClient.cpp
failureLog.cpp kissdb.h makePrintLifeLogStatsHTML printFailureLogStatsHTML.cpp runValgrindHeadlessServerLinux.sh test
The file I ran to do all this was pullAndBuildLatest. No .sh extension. Not sure if that is perhaps the wrong file.
I tried running it again in a new folder and see a bunch of stuff like this:
Makefile:736: game.dep: No such file or directory
Makefile:736: spriteBank.dep: No such file or directory
...
Having to migrate because we screwed up the land.... That is SO AWESOME.
I'm kind of agreeing with the "no friends" thing. Private servers is maybe the way to go for that?
Everything else seems to have built fine. I see in the further documentation about making the server. I'll try that and see if it appears.
cd testSystem/OneLife/server ./OneLifeServer
I've gotten to this point and this file does not exist. I'm not sure how to start the server.
Some other questions:
Will this server be identical to the live servers? (when first generated)
If I restart the server will it maintain its state?
How do me and my friends connect to my server with the main game client?
Thanks!