a multiplayer game of parenting and civilization building
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Go! Bwah! wrote:Title of response thread: "Eve should play however she likes"
Body of response thread: "see title"
Everyone is welcome to play however they want. The point of the thread is that if your only goal is to give your lineage the very best chance at survival suicide is the correct choice.
I was being a little snarky in response to basically a click-bait title followed by a long post with a buried lede. "To preserve lineage, Eve should kill herself at forty" would have been more considerate :-)
Jason DID do that for awhile, then people complained they were being completed too fast.
I don't think this game has a good hook (yet). You're supposed to get hooked by the spontaneous story, but the ratio of "good story" to "learning curve" and "grind" just isn't high enough. I feel if there were more... minigames, basically... the stepth of the learning curve wouldn't matter so much. But most minigames in OHOL are like "do these hundred steps first, but oops you died on step forty, maybe you'll get reincarnated into a village that's already done the hundred steps for you" so people just give up.
Off topic, I know.
Title of response thread: "Eve should play however she likes"
Body of response thread: "see title"
You can do NOTHING as baby until you grow hair. Nothing.
You can also interact with geese, rabbits, and penguins. So interacting with bears is consistent.
Also, summoning bears as a baby is a lot of fun. I don't condone doing it just to grief, but on the occasions it's acceptable - like, I spawned next to a mother who was lagged out or maybe just bored, so I summoned a bear and had it kill both of us - it's pretty entertaining.
Say this code as a baby and you won't be discarded. The code is 'Q'.
I would specifically abandon "Q" babies because it's kinda self-important and pushy, and also because it would mean more to a newbie/naive baby to be kept.
Yesterday I was born to a mother with a boar wound. The boar was still on-screen, so I got my own wound, came back, and we bled out together.
That's a story, too.
Considering the game slid from highs of around 100 players when I first found out about it, to less than 40 by the time of steam release - a matter of about 3 months in which he added little of real importance - Jason may have to choose between having a dead game 'his way', or an active game that maybe pays attention to what players want.
Yup, but he seems to be well aware of this. So, his pocketbook, his family, his choice.
Yeah, it can be frustrating if you want a significantly different game than what Jason wants, but complaining about it isn't going to change anything. Make your suggestions if you want, but ultimately, play the game, or don't.
The wiki + a local hungerless server to play around on.
I love it because standards are low and my "experienced but didn't care enough to become very good" level of play is still easily good enough :-D
(for now)
So you really want to play for the rest of your days without a single incident of theft, mischief, or murder? I don't think you actually want that. Search your heart.
I play FFA games as a pacifist, only played Minecraft to breed as many colored sheep as possible, hacked Atari 2600 Adventure so that I couldn't die or win, and thought the height of OHOL was watching dogs everywhere... so yeah, I actually want that.
Not everybody is still caught up in this whole "conflict" thing :-)
The problem with dogs was that they take up too much space and give nothing in return, company or otherwise.
Maybe they didn't give you anything, but they gave me enjoyment.
I know I'm in the minority there, but we're each allowed to play a different game, even if we're playing the same game.
There was one like that a while ago. Griefers surrounded the spawn point with trash pits.
Without question, the apocalypse was the best update.
Agree. The "too many puppies" update was #2.
How bad can a functional and aesthetic structure be?
Christopher Alexander to thread 3991, please... Christopher Alexander to thread 3991...
Cool, hope it works out well for you.
I decided to start a dogpocolypse for the lolz yesterday, and GOSH was it overwhelming.
Was that the Polar-family town?
I don't care much for/about griefing, but I love having dogs everywhere. It gives the game some life and visual interest. I would much prefer to just sit on the desert edge and watch dogs run around than obsess over maximizing my yum meter. It'll be even better if/when they get personalities and hopefully emergent behavior.
Unfortunately people have to go through a lot of trouble to make this happen, building sheep pens and all. Maybe I'll make a custom server where you don't starve and you can feed dogs berries... but then again, maybe I won't.
Also:
look, in real life
This ain't real life. You can overpopulate dogs in a game and still have good relationships and stand up for what you believe in in real life. You can also play Monopoly to win and not try to bankrupt people in real life, or play chess to win and not try to kill your opponents in real life.
It's *you* who wished real-life problems on somebody due to (not really that) bad behavior in a game. I don't think you should be lecturing anybody.
"Doug Burdock"
I feel ya, but I don't think this game is going to become what you and I want it to be.
I recommend giving up on the game and moving on. It worked for me :-)
Why would I lose faith in humanity because a few people - most likely teenage boys - choose to prematurely end a game for a few other people? I mean, we have genocides and so forth to destroy faith in humanity; why focus on something as trivial as OHOL?
Male; hate being responsible for complete strangers.
I actually flooded how easy it was to hit the platform. You just say you've been offended or a victim, translate it into six different languages in google translation and get back to english.
In 1901 AD
He started fighting.
Captain: What did you say?
Engineer: It seems like explosion bomb.
Contact: Captain! Enter the call!
Captain: What?
Support Support: It comes to the greatest screen of the latest.
Captain: You - You! !
CATS: They are often houses.
COUNCIL: Thank you for supporting the federal government, wherever you find it.
CATS: Your boat will go fast.
Captain: Du - All!
CATS: Thank you for your support. OK, keep a little ...
CATS: Product Results
Contact: Captain ...
Header: Exterminate the whole week! !
Captain: Can not rely on ...
Captain: Hope for our future ...
Captain: You must do it. ZIG! !
This is an important issue that Bill Gates must solve.
pssst too much, cover blown
Would running a dedicated tutorial server with StackDB and aggressive map culling work? It smells kinda bad but maybe this problem doesn't have to be solved elegantly right this second.
I think mothers should get a stackable speed/hunger/aging nerf every time one of their children becomes unpickuppable without a first name; double if the mother is an Eve and the child lacks a last name.
Actually, I think each curse should give this nerf and mothers should get auto-cursed (or auto-double-cursed) for not naming.
More supernatural solutions for a supernatural game!