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I like your ideas, but they would make me much less efficient at smithing.
To be fair, I will recruit people to help me and have a very strict method that allows for a lot to get done quickly.
For example, I can smelt 3-4 stacks of iron ore with one firing of the furnace. The way to do this is to minimise (or eliminate!) walking, and use multiple people with dedicated tasks to quickly batch process the iron. One person heats the iron and places on a rock next to where they are standing. Someone else hits the hot iron lump. A third person moves the forged iron.
Iron and steel are organised by moving stacks around on the ground, without moving my feet. This can be very fast.
Crucibles take a bit of space, but again just organise the workspace before you start the furnace, and have a few people help. 2-3 stacks of steel (12-18 crucibles) with one firing is very achievable.
With a little bit of yumming it's easy to get a *lot* of excess pips. Using my time efficiently is more important than staying warm, though I agree it's better to do both. Most towns do not die due to lack of water, they die due to lack of infrastructure (and players!).
Best troll ever is to grow as much milkweed as you can. I once grew so much I could stand in middle of the field and all you could see was milkweed. Fields of milkweed to the horizon! They will never see it coming.
How would you anticipate late stage wells interacting with this mechanic? Would they be as they are today, or set a new timer and cool-down on the well?
My favourite advancement on the 3x3 meta is replacing plots within the 3x3 with storage, as appropriate. It let's each plot be unique, and useful especially when the existing layout is quite tight.
I'll also note that if farms are far from water they will become neglected. At the least you need a cistern near your farm (or a sprinkler system built), but you also need your cistern to be refilled by other people after you die so not too far from the main well.
Foolish words, but to be expected from a foolish bovine butter believer.
Everyone knows fertility is a blessing from Rufus, god of mutton and sheep skin. Sacrifice your sheep by the village well and surely your entire family will be blessed. Bring your vegetable mash to the shepherd in the sacred sheep sanctuary, so that they may continuously prepare new offerings to Rufus. No town has ever starved, nor starved for children, while the sheep blood still flows.
Another round, here we go!
Cogito wrote:To spell it out: under what authority or argument do you seek to stop people spectating all-women sports, through the removal of all-women sports?
I don't expect any such thing. I haven't called for any such thing.
You called for all-women sports to be abolished, to be integrated with the men's competition.
Abolishing all-women sports means that people can no longer spectate all-women sports.
Hence, you have called for people to no longer be able to watch all-women sports.
Again I ask, who are you to tell people they can't enjoy watching all-women sports?
Cogito wrote:This was a Spoonwood trap! If you have an extremely small sample from an extremely large population, that sample is statistically insignificant. When I say that the person has achieved more than everyone else who has ever lived it is of course not a literal statement, but an exaggeration.
Statistics involves literal statements. It doesn't involve exaggerations.
You want to exaggerate? Then I don't think you want to have an honest discussion here.
This is the most ridiculous thing I have ever heard in my life! You are seriously claiming that the only honest discussion is one devoid of all exaggeration? Not only is it ridiculous, it's simply not true; exaggeration is one of many literary techniques that can be employed to highlight a point. Calling someone dishonest because they employed exaggeraion is an example of you arguing in bad faith - and yes I know you didn't literally say I'm dishonest, but that is the direct implication of saying someone doesn't want to have an honest discussion.
Also, "statistics involves literal statements"? What? That is a meaningless statement, at best a non-sequiteur. "It doesn't involve exaggerations"???? The exaggeration was the statement that "the person has achieved more than everyone else who has ever lived", nothing to do with the statistics.
In any case, it is a term of art to say that something is 'statistically' greater, or less, than 'everything' else if the set of counter examples is statistically insignificant.
According to https://en.wikipedia.org/wiki/Estimates … population on the order of 100,000,000,000 people have ever lived on this planet.
According to https://www.whereig.com/olympics/number … pants.html there have been 145,298 participants in the summer olympics since they restarted in 1986 - let's round up to 200,000.
This means that by simply competing in the olympics you have achieved more than 99.9998% of people who have ever lived (at least in a sporting sense!) or in other words, everyone.
Cogito wrote:Your persistence in quibbling over these patently incorrect interpretations of language and grammar continues to paint you as someone unable to develop their comprehension skills.
You said you were exaggerating. Exaggeration is taking things out of proportion when engaging in serious speech, since serious speech is exact as it can be, and thus literal. Thus you were using language incorrectly by any rational standard.
You are free to think of me however you like as are others with respect to my development of my comprehension skills. But, I am not under any burden to you or others that I can develop those skills. And I am simply not interested in playing some game to prove to you that I can "understand" you, since that understanding seems vastly contingent on me agreeing with you it seems to me.
You are making some completely unfound jumps in your reasoning here, and to what end? Are you just trying to score points here, or is there a point you actually want to make, or an argument you actually want to refute?
Exaggeration is NOT taking things out of proportion when engaging in serious speech, and we are not engaging in serious speech! Further, serious speech is NOT as exact as it can be, nor is it literal! It is extremely common for serious speech to include allegory and metaphor, exaggeration and satire. Maybe you mean something else by 'serious speech', where all forms of interesting and effective communication are excluded, but I have no idea why you would use such a meaning nor why you would try and hold this conversation to that standard.
Of all the people on this forum, you Spoonwood are the only one who consistently misinterprets what other people say. You don't get to say we all use language incorrectly, or aren't being rational in our speech - these are tired arguments that are unconvincing and extremely arrogant. Time and time again you make it clear that your hubris is more important than whatever point you're trying to make. It's ok to say, "oh, THAT'S what you mean, in that case here is my objection" but instead you say "you were using language incorrectly by any rational standard". It is (almost) the most juvenile form of debate possible - don't engage with the subject, but instead relentlessly attack the form in which it was expressed.
Cogito wrote:If you don't want to appear that way, then as many here have suggested you should ask yourself "what is the main point this person is trying to make" and then argue against that.
If you want to try to make a point, the burden of communication is on you as the speaker to get your message across.
Cogito wrote:Did you not read what I wrote? "People who have, as a group, decided to compete with each other."
Not that closely. It makes less sense the more closely I read what you said. People don't make decisions *as a group* to compete with each other in at least some instances. They make decisions as individuals to enter into competitions for say community running events. Those individuals agree to the rules of the competitions. They don't all get together and then decide to compete against each other.
The group of people is bigger here than you seem to be realising. The organisers of an event decide the rules for that event, and the competitors assent to those rules by choosing to participate. Thus, all of them together have decided to compete under those rules. If an organiser implements rules that people don't agree with then those rules will be changed (eventually) - either by a political process within the existing group, or by creating a new event without those rules.
Cogito wrote:School students have less political capital than most sport participants ...
I find this very strange to believe. School students have an enormous amount of political capital in terms of how things can shake out. There exist more school students than sports participants. If a large enough group of school students were to protest a school having a sport or they demanded a particular sport, the school administration would soon have all sorts of interactions with parents. The political capital in terms of school students is potentially very large. It's just often not activated, or there exists a fair amount of disagreement, and oftentimes students haven't developed the ability to think for their own selves or take political action.
The administration in school is simply not more powerful than the students and the parents combined from what I've seen of school districts. A largely unified student body with parents behind them isn't something an administration can ignore now, is it?
What's your argument here, that the students can enact change to the sports they play or they cannot?
Cogito wrote:How do you respond for all other sports?
For other sports, students decided to try out for sports teams at the individual level and then made the team (same thing happens for cross-country). The competitors I would say thus make decisions to compete as individuals. The coaches and athletic directors who decide on leagues and when games will play against I would say do make decisions as a group.
Reread what I said, we are carving all student based competition out as an exception to the idea that participants choose to compete together. So excluding student sports, how do you respond? I think you have responded to this earlier up thread, so will leave for now.
Cogito wrote:In Scenario A we take the Spoonwood forced mixing of competitors approach.
The nature of sport is such that it doesn't care about any sort of sex differences, only the quality of play of the competitors. Thus, sports leagues are forced to get segregated by sex and other categories. It would thus be natural to have all participants in the same category, because the nature of sport is such that everyone is equal with respect to their performance objectively.
Are you making some point about the fact I used the word forced? I used forced for two reasons - they exist separately now, so must be forced together, and people want to participate separately, so you would have to force them to play together.
Cogito wrote:Due to the inherent difference in running speed between men and women ...
Um what? Running speed isn't an inherent different between men and women. Running speed depends on how fast the body moved, not the sex of the participants. You clearly lost your sense of physics here Cogito. It seems predictable since the division of leagues in sports by the same organization on the basis of sex encourages losing a sense of physics.
Um what? It IS an inherent difference between men and women. How fast your body moves is determined, in part, by if you are male or female. When a competition is based on a skill with no clear gender discrepency, like poker, it makes total sense for men and women to compete together - even if they may choose to compete separately which would be fine too.
In almost all physical activities men have a distinct advantage. There are many reasons for this, as others have pointed out, but it mostly comes down to have more muscle and being larger.
Cogito wrote:these 10 competitors are all men, and as expected the top 10 fastest people are given millions of dollars of cash each, and fame that lasts thousands of years, ensuring that the best runners are appropriately compensated for their efforts.
If you or I were setting up sports leagues a priori that were integrated, if we were rational, we wouldn't presuppose who will win or lose.
Thousands of years of fame and millions of dollars?
I really don't think you're taking that thought experiment seriously.
I was showing how focusing on the awards is ridiculous when asking if men and women should compete against each other. Also there was no presupposition of who will win or lose, but statistically if you pick the fastest 10 people from 1000, those 10 people will be men.
I checked race times for the 2020 running season, specifically the 100m run: https://www.worldathletics.org/records/ … sOnly=true
These records don't include everyone, they have a cutoff time you have to get under in order to be listed in the results. Those cutoffs are 11s for men (3337 results), and 12.5s for women (1307 results). If you included the women in the men's competition, 4 of them achieved a speed of under 11 seconds, and the fastest woman would appear at position 1934 in the men's ranking.
Cogito wrote:In Scenario B it is every single person again, but in Secnario A none of the women compete because there is no chance they can ever win. Hence, Scenario B has more competition (1000 people competing) than Scenario A (500 people competing)
So basically women will only compete if their necessarily will exist some female winner or top performer? Women in sports are that sexist that they will do so only if some member of their sex is assured a chance of a success?
It's not that there has to be a woman at the top, per se, it's that if they compete against men they will always lose (statistically speaking). Sure there may be some women who enjoy losing constantly simply because their bodies make less testosterone, but the majority will go compete in their own competition.
Cogito wrote:For some sports it can make sense, but the physical differences between men and women (just like between children and adults, and man and machine) necessitates that competition is segregated.
The physical differences between men and women is not a causative factor of the sex segregation of sports. So, no, it does not necessitate that competition is segregated.
This is entirely unsubstantiated, and goes against what everyone believes. Why are they segregated, if not for physical reasons?
Cogito wrote:You're cherry picking your evidence, at best.
I'd have to know of examples which contradict my position to cherry pick.
Your evidence that physical attributes play no part in success at sport seems to come down to "I was in a mixed cross country squad and it was fun". You're either cherry picking that example, or you have never even tried to validate your position with any reseasrch. I'm not sure which is better.
Cogito wrote:Forcing different levels of skill and ability to compete together will reduce the number of people who participate in your sport, and those people will just go play by themselves without your silly rules.
It is very strange to me to think that everyone playing by literally the same rules as in any way silly. An organization which sets up an event where everyone plays by the same rules involves treating people equally and also having people's performances evaluated solely on the basis of merit. Both of those encourage objectivity for anyone thinking about the rules and the competition. There would be no silly "I ran well... for a girl" or "you ran well... for a woman." for anyone.
Just because two people compete under the exact same rules it does not mean that their competition is fair, or solely on the basis of merit. Golf is a perfect example of this. Two people with different skill levels will play with different handicaps, so that the person who plays better on the day of the tournament (compared to how they normally play) will be the winner. This incentivises everyone to play well, even if they know they are not as good as the person they are competing against.
Golf is a highly skilled game, but at the elite levels in particular physical attributes still play a big role. In particular, men are able to drive the ball a lot farther, and so consistently beat women on the same course and with the same rules. It is not the woman's fault that she can't hit the ball as far, and nothing she can do can change that. There is no merit in losing simply because your body makes less testosterone.
You'll note that putt-putt golf tournaments are not segregated by men and women, precisely because the only thing that matters is skill.
Nitpicking time!!!
Cogito wrote:Sports and competitions are not participated in simply to achieve recognition. For most people, playing a game of tennis, competing in a track meet, swimming in a race, playing rugby, they do these things because they enjoy doing them. If you went in and said "Right! No more split between women's and men's tennis, it lessens the achievements of men" the women would not miraculously start playing with the men. They would just start their own competition.
It seems to me that you believe that instead of wanting to play in a league on the basis of playing the sport for it's own sake (and other motivations), women want to play in a league on some other basis.
For the exact same reason I don't want to play (serious) rugby against professional athletes, women (by-and-large) don't want to play against men (add as many caveats as needed here, such as depending on sport, not all women, etc) - it wouldn't be fun.
It's the exact same reason golfers play with a handicap. Sure, there are competitions where all that matters is who is the absolute best at the sport, but when most people play it's because they enjoy playing, and a handicap allows two players of different skill levels to have an enjoyable and competitive game with each other.
Cogito wrote:There is a huge audience of people (a lot of them women) who enjoy watching women play AFL against each other, or cricket. Who are you to tell them they shouldn't?
I would be the same person as I am *were* I telling them such a thing.
You got me! Good old Spoonwood (intentionally?) misinterpreting a common turn of phrase to avoid answering the question. To spell it out: under what authority or argument do you seek to stop people spectating all-women sports, through the removal of all-women sports?
Cogito wrote:If your concern is purely that there are men who deserve recognition and don't get it, your solution is not a solution at all. In the first place, to the people who actually care, it's obvious that even competing in an olympics is an enormous achievement and recognition of your skills. To even come last means that you have achieved more than (statistically speaking) everyone else who has ever lived in the world.
"statistically speaking" "everyone else" makes for a contradiction in terms. The Olympics is also a competition, and everyone in the Olympics is a person in the real world.
This was a Spoonwood trap! If you have an extremely small sample from an extremely large population, that sample is statistically insignificant. When I say that the person has achieved more than everyone else who has ever lived it is of course not a literal statement, but an exaggeration. Your persistence in quibbling over these patently incorrect interpretations of language and grammar continues to paint you as someone unable to develop their comprehension skills. If you don't want to appear that way, then as many here have suggested you should ask yourself "what is the main point this person is trying to make" and then argue against that.
Cogito wrote:More importantly, you forget that these are competitions between people who have, as a group, decided to compete with each other.
I talked about school competitions also. Do you think that everyone who participates in school competitions does so voluntarily?
Did you not read what I wrote? "People who have, as a group, decided to compete with each other." No one individual is deciding what other people can or can't do when they play a sport (no matter how much you would like to) but instead when enough of them want a change they make it happen. School students have less political capital than most sport participants, due to the power dynamics of the institution, but even there they have the power to not compete, as attested to by the number of students who walk the cross-country every year. Still, if school students are going to trip you up then carve them out as an exception to what I said above. How do you respond for all other sports?
Cogito wrote:By and large, organised competitions optimise for competition: weight lifters aren't competing against forklifts, children aren't trying to tackle 150kg men, and women sprinters compete in their own race.
Your claim amounts to saying that by having less competition, there exists more competition. We don't have women and men compete together as a matter of course, but somehow we have the most competition possible. This makes no sense at all.
Consider a population of 1000 people: let's go half men and half women for this example. In the real world these people would all have different preferences for what they do with their spare time, but for this thought experiment let's say they all just *love* to do the 100 dash.
In Scenario A we take the Spoonwood forced mixing of competitors approach. All 1000 competitors race in rounds of races, until we have the 10 fastest qualifiers compete in the final. Due to the inherent difference in running speed between men and women, these 10 competitors are all men, and as expected the top 10 fastest people are given millions of dollars of cash each, and fame that lasts thousands of years, ensuring that the best runners are appropriately compensated for their efforts.
In Scenario B we have the exact same set up, except that men and women compete separately, and have separate finals.
For both of these scenarios we now ask: How many people participate in the competition *next year*?
In Scenario B it is every single person again, but in Secnario A none of the women compete because there is no chance they can ever win.
Hence, Scenario B has more competition (1000 people competing) than Scenario A (500 people competing)
Cogito wrote:It would not be fun to watch the forklift win every time, watch child after child taken to hospital, nor exclude women from all elite sprint competitions, and it wouldn't be fun for the competitors either.
I was explicitly calling for sports leagues to get integrated. That's all. That wouldn't exclude women whatsoever form all elite sprint competitions. They would just have to earn their position on the same basis that men already do. And it would encourage them to do so.
I don't know what sporting activity you've done Cogito. But, when I ran cross country in middle school with one coach. The boys team and the girls team did the same exact workouts as I recall. The workouts weren't any more or less enjoyable because of that. Also, I've watched ulra-running competitions, which as I recall are often mixed sex. From what I've seen, what you claim is simply not true.
You're cherry picking your evidence, at best. For individual sports a lot can be achieved by competing against yourself, especially in a group of amateurs that will have vastly varying levels of skill (like a high school cross country team). The fact that you enjoyed mixed workouts has no bearing on if competitions should be mixed. For some sports it can make sense, but the physical differences between men and women (just like between children and adults, and man and machine) necessitates that competition is segregated. The world would not be a better place if you forced these competitions together.
Forcing different levels of skill and ability to compete together will reduce the number of people who participate in your sport, and those people will just go play by themselves without your silly rules.
To expand on the question, are there things the lab table can hold that a normal table cannot? Are there things a normal table can hold that a lab table cannot?
Your thought experiment is not well thought out Spoonwood.
Sports and competitions are not participated in simply to achieve recognition. For most people, playing a game of tennis, competing in a track meet, swimming in a race, playing rugby, they do these things because they enjoy doing them. If you went in and said "Right! No more split between women's and men's tennis, it lessens the achievements of men" the women would not miraculously start playing with the men. They would just start their own competition.
There is a huge audience of people (a lot of them women) who enjoy watching women play AFL against each other, or cricket. Who are you to tell them they shouldn't?
If your concern is purely that there are men who deserve recognition and don't get it, your solution is not a solution at all. In the first place, to the people who actually care, it's obvious that even competing in an olympics is an enormous achievement and recognition of your skills. To even come last means that you have achieved more than (statistically speaking) everyone else who has ever lived in the world.
More importantly, you forget that these are competitions between people who have, as a group, decided to compete with each other. There are plenty of disagreements between people about who should compete against each other, and when there is a consensus these competitions do change. For example, my local rugby competition decided a few years ago that no one can be paid to play in the competition, it was strictly amateur. Is this unfair towards people that make a living playing rugby? Perhaps, but those people are free to go play in a competition where everyone gets paid, or people are happy to play with professionals.
By and large, organised competitions optimise for competition: weight lifters aren't competing against forklifts, children aren't trying to tackle 150kg men, and women sprinters compete in their own race. It would not be fun to watch the forklift win every time, watch child after child taken to hospital, nor exclude women from all elite sprint competitions, and it wouldn't be fun for the competitors either.
This is silly, Spoonwood, at least in the way you have framed it.
It's like saying we shouldn't give the under-12 year old rugby team a medal for winning their grand final, because there are teams of adults that are better than them. Or the 4th grade team shouldn't win a medal because the runner up of the 1st grade competition is better than them.
In competition and games people split themselves into groups so that everyone can play and enjoy themselves, or compete. It's got nothing to do with fairness; if the olympics abolished all 'sex based' competitions forcing everyone to compete together, you would simply see a new competition created called the women's olympics (or something like that). Nobody cares that the 4th fastest man is faster than the fastest woman, in the same way that no one cares that the worst javelin thrower can throw farther than the best shotputter. They are different competitions.
(seriously.. do you have to elaborately explain all the details..)
I was avoiding doing work...
I see you have quite different way of maintaining a farm... It seems you're running a very small farm where you harvest everything and plant entirely different crops and harvest everything and so on. ...Ah!! Now it all makes sense! (That's gonna make sprinkler farm a secondary farm forever!)
It necessarily starts small, because sprinklers are so expensive, but as more sprinklers get made the farm expands. I guess it doesn't need to get very large because a well run farm can produce a lot of food by just one person.
I don't think you'll ever get rid of the normal farm in a typical town, because too many people are used to farming like that - and for a lot of the towns life that's the only way to ensure its survival. Once you get sprinklers we need dedicated industrial farmers to crank out the food and continue cranking out the food. That's the biggest problem with sprinkled farms I've found - people aren't familiar with them so they don't use them. I applaud this post because it takes us a step towards a consistent sprinkler-meta where people know how to use the sprinklers when they are set up.
For rooms, I think something like this is optimal. You lose doors from top and bottom, but you have doors near those edges so not a big loss. You gain a lot more usable storage like this.
Cogito wrote:TheRubyCart wrote:Ok but, what about people who use the censor nudity mod, like twisted, it would make it impossible for this system to work with that, maybe something else aswell as that could work?
Change their head size.
You can find the griefers by looking for all the kids whose mothers were infected by Zika virus.
This actually makes me realise there is a problem with this system - every new player starts with a score of 0. You'd have to do something like apply the 'new player' modifier for food, to give newbies normal sized heads that shrink over generations if they don't get their score up.
I don't know if this would serve as a deterrent. Some people like a little head...
Very droll!
Apologies I'm going to talk about the farm some more, and I don't have a picture for you as I have to go work and I know this is already going to take too long to write out - but I'll try and whip something up later.
My philosophy with a sprinkled farm is to produce as much food as possible, as quickly as possible, as cheaply as possible, and as varied as possible. Obviously these things are aspirational, so we compromise where we have to. I'll come back to this as I address your points.
> 1. Operational expenses of sprinkler are 1 bowl of water and 1/24 charge of kerosene.
Note that by a charge I mean 1/24th of a bowl of kerosene - it's not obvious how to name these as the word 'charge' can reasonably be taken as a bowl of kerosene as well.
Operational expenses for a full growth cycle include:
Per Plot
* 1 seed (except for berries and vineyards)
* for vineyards only, 1 use of the shears
* for milkweed and berries only, 1 soil
* for milkweed only, 1 use of a hoe
* if moving sprinklers, 2 uses of the hammer (to take it there and take it back)
Per Row
* 1 bowl of water
* 1 charge of kerosene to run the sprinkler
* 1 charge of kerosene to run the plough
Capital expenses for a farm include:
Per Plot
* 1 soil
* 1 use of a hoe
* for berries and vineyards only, 1 seed
* for vineyards only, 1 copper
* for vineyards only, 2 shafts
* 3 steel + forging time and resources for the sprinkler (divide by number of rows for doubled rows and if moving sprinklers)
Per Row
* 1 plough
* 1 sprinkler pump
> 2. Wheat does NOT take longer than most crops to cycle. Wheat stumps disappears in 30 sec.
Wheat takes 6m grow + harvest + 30s + plough + plant + water time to cycle
Cucumbers take 4m30s grow + harvest + plough + plant + water time to cycle
Tomatoes take 5m grow + harvest + plough + plant + water time to cycle
Carrots take 4m grow + harvest + plough + plant + water time to cycle
Wheat not only takes longer overall, you also have to wait after harvest before you can plough, which is super annoying. It's common to do other things while the grow phase is happening, so the actual grow time isn't *that* much of a pain, but the waiting to plough is interminable.
> 3. Wheat seed head disappears in 2 min. Corn kernel disappears in 5 min.
Wheat seeds are obtained by gathering threshed wheat into a bowl. Use the bowl on the plot to plant it, they are infinite.
Corn seeds are obtained by shredding corn kernels into a bowl. Use the bowl on the plot to plant it, they are infinte.
> Why would you move pipes at all? That's insanely painful task!!! not practical at all!
Sprinklers take
* 3 steel
* 1 use of a newcommen hammer firing (piston blank)
* 2 uses of a newcommen roller firing (steel rods)
* 2 uses of a newcommen bore firing (steel pipe)
* 3 uses of a newcommen lathe firing (2 for valve and 1 for fuel nozzle body)
Each firing of the newcommen takes
* 1 bucket of water
* 1 basket of charcoal
If you're fast you can get 6-12 uses from a firing newcommen, so roughly one sprinkler (8 uses) per firing on average - though logistics means it's often less than that in reality.
It is painful and expensive to make sprinklers, so reusing them (by moving them) makes a lot of sense.
> Lastly... I think you're little too obsessed with expenses of sprinkler. Just one bowl of water and puny amount of kerosene is revolutionarily cheap!
Definitely, but I'm more just quantifying the costs so I understand what's involved. The real value comes from not needing to create soil except for milkweed (and the water saving is nice too).
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> I think the farm you want is something like this.
> ...Well, I've thought of this layout too but aborted it because,
> 1. Not enough empty space for compost or anything.
There is no need for compost except for milkweed, so that's fine.
You need space for the harvest, so I try and leave three spaces above and below my doubled row main farm.
*IF* you sprinkle berries and vineyards you build them in a completely separate area, so they don't impact the space for harvest.
> 2. There's no way eve camp would plant berry in a row for future sprinkler.
They won't plant anything in a row for a future sprinkler - just plant new ones and destroy the old ones if needed (though people will complain because 3x3 berry meta is strong, and for good reasons).
> 3. There's no need to harvest all the cucumber, tomato, onion, pepper etc... These aren't suitable for plow. Only carrot and cabbage MUST be harvested so is suitable for plow. (As for wheat, people just love cutting wheat anyway.)
I don't quite get why you come at it from this angle.
Like I said up top, I want to make a lot of varied food quickly, and these plants are the best for that. After their short growing cycle harvest them all to the square two above or below, they make a nice stack of 6. Remove the stakes, plough the row, and plant your next crop. If you need to move the produce, put them in baskets and ship them off to the kitchen or nursery or wherever. In practice I find shifting them up another two squares makes plenty of space for a few more harvests, and then I'm dead anyway. There is no reason to leave them on the vine - the farmland is too valuable.
I understand that you *can* leave them on the plant, but if you do that in a non-sprinkled plot then you are spending 1 bowl of soil and 1 bowl of water for every single plant you grow. It's so much cheaper to grow them in the sprinkled farm, so just harvest them when they grow and move on to the next crop.
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A couple of closing thoughts.
In practice, I found a farm with 12 sprinklers was more then enough work for me. It has a good pay-off curve (the time taken to recuperate the water spent making the sprinkler system) and allows for one player to make a lot of food really quickly.
I avoid putting berries, vineyards, or milkweed in the main farm rows because they disrupt the plough+plant+sprinkle+harvest cycle and slow down food production. Additionally, you often start with a small farm because it takes so much effort to make the sprinklers, so you want a layout that can be easily extended. It's still cost effective to sprinkle them, which is why I move pipes (sometimes). I also move pipes to establish forests.
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Apologies again for talking about farms and for the lack of photos, but I love the sprinklers!
The_Anabaptist wrote:Considering that Jason has already resisted a simple option to say Eve or Not Eve in the past. The more you add to the solution, the less likely it will be considered.
The_AnabaptistAnother option for reducing problems associated with /die babies and sudden sky babies would be visible pregnancy. Instead of being dropped on a random mother as a baby, you are given a brief window to observe your mother "from the womb", before being born. During this one-minute pregnancy, you could choose to /die if you don't like what you see. And your mother could also use /die, if she wasn't ready to be a mother. Once you were born, the /die command no longer works for either party and you are committed to a new life.
For some reason I had never considered pregnancy as an option, but I love it.
Not sure on how the mechanics of miscarriage and abortion might play out, but worth exploring.
Biggest potential flaw is a player not being able to spawn because their mum keeps killing them. I also feel that the experience of being stuck in a belly for (almost) a minute, and then being killed would sort of suck.
A lot of the benefits would come by only allowing babies to /die while in the womb, and not allowing mothers to kill them, so I think that may be a better starting point for discussion.
5. Sprinkler: Hell amount of steel and time is put into making one and its best chance to be used is for secondary farm on the outskirt? What a shame… In fact, this is what made me start this project. I wanted to find out the possibility of sprinkler in practice.
If you want to utilize plow as well, every single tile needs to be harvested. ...And crops suitable for that are... carrot, wheat, cabbage, milkweed. *Make sure you plant the right amount of crops we need or we'll end up harvesting unwanted piles of them*
I've spent a fair amount of time working with sprinklers.
The crops I prefer: Wheat, Corn; Tomatoes, Cucumbers, Hot Peppers, Squash (+Pumpkins), Beans; Cabbages, Carrots, Onions
Wheat and corn provide infinite seeds from their 'fruit', so are *very* easy to mass farm.
Tomatoes, Cucumbers, Hot Peppers, Squash, Pumpkins, and Beans produce seeds from their fruit, so are very fast to cycle but take time to make the seeds.
Carrots, Onions, and Cabbages require seeds to be gathered from the plant while still in the plot, slowing down the cycle a lot.
Wheat takes a longer than most crops to cycle, as the plough can't immediately go through after harvest, so better to do in one big go and then rotate other crops through quickly (to avoid a single wheat crop blocking you from ploughing the entire field).
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All of these require operational expenses of 1 bowl of water, 2 charges of kerosene, and appropriate seeds to complete a growth cycle. The capital costs required to get this going are the sprinkler system, plough, and initial soil investement (1 per plot).
In this context I am referring to capital expenses as the one-off investements required to establish the farm, and operational expenses as the ongoing costs involved in producing the cops.
Milkweed requires 1 soil per plot in operational expenses per growth cycle, and takes a long time to decay if you leave one for seeds. Rope is very useful, but it will ruin your farm until you can replenish the soil.
Consider setting up a dedicated area for milkweed, and move the sprinkler system to water it (alternatively water by hand).
Moving the sprinkler system requires operational expenses of 2 hammer charges, 1 soil, and 1 milkweed seed per plot; as well as 1 bowl of water and 2 kerosene charges to complete the growth cycle. The extra cost of the hammer charges (1 to move the sprinkler there and 1 to move it back, so 1 steel per 100 plots) is offset by the time saved in the main farm cycling normal crops. There are no capital expenses for farming milkweed this way beyond the cost of the sprinkler system and plough.
Berries should not form part of the normal farm, but can be sprinkled by moving the sprinkler system in the same way as for milkweed. The capital expenses required for berries are 1 soil and 1 seed per plot; as well as 1 charge of kerosene. The operational expenses are 2 hammer charges per plot; as well as 1 bowl of water, and 1 charge of kerosene to complete the growth cycle.
Vineyards will also benefit from being sprinkled, but are more expensive to establish (an extra 1 copper and 2 shafts per plot compared to Berries) so it can be harder to get the minimal viable farm size required to justify the operational costs of moving and running the sprinkler system.
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There is an assumption in all of the above that the farms (main, milkweed, berries, and vineyard) each consist of one long straight row of plots. Using two rows of plots for each farm doubles the operational costs of water and kerosene for all crops (and soil for milkweed); doubles the capital expenses of soil, water, and kerosene for berries and vineyards; halves the operational cost of hammer charges for milkweed, berries, and vineyard; and halves the capital cost of the sprinkler pipes.
Trading 1 bowl of water and 1 charge of kerosene per growth cycle for 3 steel (and manufacturing costs) per plot is a good deal.
Importantly, bending the pipes around into a U shape does not decrease the upfont steel cost (in fact it costs an extra 4 steel for the pipes), and it also doubles the operational expenses again (four times costs for water and kerosene listed above). It is a Bad Idea, from a costs perspective - though it may make the farm look nicer, fit into an available space, or simplify the logistics of dealing with so much produce.
Personally, I find the U shape makes it harder to harvest crops, as you have less available space to harvest the middle rows.
Finally, make wheat first and turn the straw into baskets. Harvest other crops into piles, and then while the next lot of crops is growing fill the baskets with your produce (two baskets per pile), and then place those baskets into carts to take back to town.
Just to check, do you envisage the t-junction only has four orientations?
1. Takes water from the East and send it South and West
2. Takes water from the West and send it South and East
3. Takes water from the North and sent it South and West
4. Takes water from the North and sent it South and East
I think any other configurations would require reworking how the water flows at the moment.
Cogito wrote:The only name that matters: Jazz
Ya Like Jazz?
It's become A Thing. All my kids are named Jazz, or the various names you get once Jazz is taken (jazzabelle, jazzabella, etc)
The only name that matters: Jazz
Jason last updated us on the move 2 months ago in this thread https://onehouronelife.com/forums/viewt … p?id=10289
He last updated the game 1 month ago, as per this thread https://onehouronelife.com/forums/viewt … p?id=10372
To see his most recent posts to the forum look here https://onehouronelife.com/forums/searc … &user_id=2
You can see his development activity on his GiHub profile (at the bottom) at https://github.com/jasonrohrer, there hasn't been any work on OHOL since December.
If you'd like an rss feed of all Jason's development, consider subscribing to the feed! https://github.com/jasonrohrer.atom
As far as we know, no.
Jason is in maintenance mode at the moment, as he has life stuff going on (moving across country etc). He's still doing *some* things, but no idea when he'll be back into the full swing of development.
For now, the servers are up and the game is happening!
Ok but, what about people who use the censor nudity mod, like twisted, it would make it impossible for this system to work with that, maybe something else aswell as that could work?
Change their head size.
You can find the griefers by looking for all the kids whose mothers were infected by Zika virus.
This actually makes me realise there is a problem with this system - every new player starts with a score of 0. You'd have to do something like apply the 'new player' modifier for food, to give newbies normal sized heads that shrink over generations if they don't get their score up.
DestinyCall wrote:The awesomely-named "Principle of Explosion" describes what happens when you try to formulate a logical argument by using one or more self-contradictory statements.
That's right. It explodes.
I warned you to never divide by zero, but did you listen? Of course not. Now we need to buy a new calculator.
This analogy doesn't make much sense. Division by zero in mathematics doesn't get used, because it's illegal (assuming that the structure has two elements... division by zero in a single element structure poses no problems). The principle of explosion does get used in studies of formal logic.
Watch out, the mathematics police are coming for you!
As a trained mathematician, the idea of anything being 'illegal' is silly, though the term has it's place as a shorthand that get's the point across in some contexts.
The analogy made a lot of sense to me, as when you evaluate f = 1/x as x approaches 0, f goes to infinity (positive or negative depending on which side you come at it from) - literally exploding from the number line!
Thus I have nitpicked your nitpick, and by the principle of nitpick ad absurdum have rendered all your nitpicks in this thread void.
All substantive arguments remain unvoided.
Clothing dyed a particular color might work, except that too many dyes are race-locked now, so it would be too hard to source the necessary ingredients in every village.
Ironically, Jason added dyed clothing to the game with the hope that we might end up using them to make uniforms one day. Specifically, blue dye for police uniforms.
It never caught on, because we don't have police.
The bigger issue with dying is it means only quite advanced towns can have a teacher uniform.
Maybe that's ok, but it makes it hard to have a ubiquitous teacher in the current meta - as many of the situations you might want to have a teacher you won't have died clothing.
Cogito wrote:Head: Toque Blanche (cheap and uncommon)
A toque blanche requires 4 wool to make for 12.5% insulation. A bowler hat requires 1 wool to make for 15% insulation. So, on the contrary, the toque blanche does cost a lost.
I'm just saying that such isn't cheap. I certainly would NOT advise making them if a server was full of players, or had an abundance of new players relative to veterans, not for purposes of insulation, because of their expense. I'm not taking a position on it's value as a symbol.
Wooden shoes also can be less expensive than wool booties.
Remember, the point is to look different to everyone else. Secondary objectives are to be able to quickyl make the uniform, especially if there aren't that many resources around.
Wooden shoes are ruled out specifically because they are easy to make and provide good insulation - this means people make them. Ideally, we want something people don't make very often in the game, so that if you see the uniform you say "ahh! that is a teacher" because no one but a teacher would be silly enough to wear that outfit.
Bowler hat *may* be a better option, but it seems like it is made a lot more often than the toque. Furthermore, and this wasn't stated above, uniform pieces should be chosen to be as visually distinctive as possible - in my mind the bowler is too common and not striking enough.
I like this idea in particular, but also anything where we try and use tradition and convention to enrich the meta of the game.
It needs to be an outfit that is relatively easy to acquire, and that no-one else would wear by choice.
Toque is a great choice for headwear, but I think the rest of the outfit should be standard too. My suggestions:
Head: Toque Blanche (cheap and uncommon)
Chest: Rabbit Fur Shawl (cheap and extremely uncommon)
Bottom: Rabbit Fur Loincloth (cheap, but common, until village gets wool clothing. other option would be reed skirt)
Foot: Wool Booty (relatively cheap, and seems to be the least common footwear that is easy to acquire)
Back: Backpack (gotta have a backpack, too useful and important to teach about)