a multiplayer game of parenting and civilization building
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Two Big things.
Bells act as guide markers for most people on the server. b/c we don't have maps, A Bell is the only straight lines you get on the server. FYI the lines are N NE-S SW, N NW- S SE, E NW- W SW, W SW- E SE Lines from a single Bell. When the arrow change between 2 direction that change point will stay on the same line all the way out. They are great to use for navigation. So use those bells.
Every town has it murder fest, the Bell has nothing to do with it. So don't be scared of ringing that bell
I personally like the bless idea.
Help out the town and teach new players and they bless you. In the next life, you have a heavenly glow. So other people know that you know what you are doing and worth your salt.
The most imported resources from sheep is POOP.
The Fleas, meat, sheepskin are technically secondary byproducts of making sheep poop.
when you share the last sheep you are doubling the time and cost for the next sheep poop. you know the time when everyone fracks out due to no dirt and you need to make compost again.
Shear sheep are marked for killing for meat most of the time.
It is a waste of food for feeding sheared sheep. you get no poop
So due to these facts sharing the last sheep is considered a dick move. and Don't get mad for getting killed for being a dick.
How many bells can we fit in one town?
Yeah, I've noticed that the multiplication of food products actually seems quite generous. I've been hearing a lot of lines dying off with plenty of food to nocturnal infertility or griefers. You get a lot of food and product for that one sheep poop!
For sheep, they don't poop enough and that's the best part from them.
Once the compost cycle is in full swing, idk if you can even wast food due to there is so much. If anything you need to waste food just to keep it going.
To 3 year old kid: hay, here is a pie, make more empty plates. that's your job now.
As long as the composting is a going, food is flowing
Dudes,
In life, there are 2 ways of learning; the easy way by reading and listening to others, or the hard way where you make mistakes and can get shot in the face. so let that be a lesson in your next life.
I feel like there is a line about killing people. Griefers or not is what they doing negatively impacting the town. Will they work with people and help out?
If what they are doing is hurting the town, Like really hurting the town, talk to them and other people. If things don't improve or get worst then shooting them in the face may be the best option for the town.
Some people won't learn without negative reinforcement and getting killed over something is a good reinforce lesson for their next life.
(Just make sure you are right) Plus it's kinda funny telling them why you are killing them for while they are dying. Everyone around that is watching is like Oh that just reason and this guy is not grifing us and yeah he is right that guy that dying did do a dick move.
Walls are bad.
They keep people going from point A to Point B. They cramp up space and can be used to lock people or stuff out (or in) rooms.
I for one is against Walls!
The only pro I can think of right now for walls they keep mosquitos out (But they also keep everything from passing through)
If you want to make stuff try floors and roads. They are nicer and useful
The most imported part of any project or cycle in this game is it has to be visible and self-explanatory for every next generation.
This game sound awesome in the way back with castles and all. I saw some old post about maps of cities and roads and a lot of cool stuff. but all that was before my time. I have only picked up this game a few months ago. In the last few months of playing This game, It has changed quite a bit in that short time. I had to unlearn and relearn things with each update. Due to always changing updates, total time in the game is not as imported as like in other games. Reviewing change log and trying the new thing help. There is a lot of things to keep up with in this game.
Nice that some people have nothing much to do IRL so they can play this game so much. I tend to put in 3-6 hours about every other day.
Well, let's run through your points:
In 12 hours of playing you can easily see the same town 3 or 4 times
Dude wow, but most people have a life outside of the game. So cutting that time back to a stander game time you'll get lucky seeing the same town twice in 2-3 hour game season.
if a town is to be found or repopulated, that there is a clear sign of player activity around it, that will draw people towards it.
This needs to happen more. It can be hard to find towns as the map is so big and we don't have mini-maps or anything. (Side note here it would be awesome if we got maps like Minecraft.)
Also, things decay in the game to an old town will be gone in like 2 days if no ones there. so building an over-elaborate city becomes completely pointless if no one can find them.
It is still quite important that towns are spread out if they are to stand the test of time, as well as if the families inside them, are to do the same.
From what I have seen within this last month that towns need to be able to run at high and low pop times to stand against time. If the town is too big and spread out then it will die at low pop times. But if the town is to cramp then it gets clog up and some people die.
For your family line just don't only stay in a city. I would recommend new towns 1,2,3 K away from a bell town, farther away from the better but harder it will be. this will keep new players going off dying in search of the bell. Plus anything with the 1K of the bell town will be riped of resources sooner or later.
Side note if the towns are too close they will fight with each other for resources. Like that time I found a lot of smaller towns around one big town. (I'm not talking about camps sites they were towns) all within the 1k radius of the big town. I think iron was the issue that made the end of all of them.
The only planning is how to set up the bakery, sheep pen, carrots/wheat compost, and smithing all next to each other without overlapping
The only reason I had these 4 was this is the core of any city. Without these cycles going the town is on a death timer. You could say this is the city center. The only missing main item I was thinking about is the berry farm but it can be placed on the way to the water or in a nice temper zone close by. Everything else can be placed out form the core zone.
The big idea here is the town is self-explanatory for the core zone. where a new player can start a new job that they have no idea that there doing and find everything they need. Or a pro player can run the entire town single handly. If the core is not Planned out well the town is doomed. Everything else can be moved around, optimized, and not super permanent or required. Just thinking about it other than the 4 items and the berry farm, is there anything else that is permanent in the game?
If the core of the town is good then you can play Tetris around the core.
Flooring and roads options are good tools to add style but if it not functional then it becomes useless. One bell town I lived in someone added doors to the bakery. It looked great and worked well till someone lock the doors and ran off with the key. I never saw that town again. The point is this is not a base making game anymore ( or right now) but more of a life sim. So those good old days of towns and castles are way over.
In the long run this game is not about speed, or even function, so much as it is about beauty, direction and allure.
This is where I feel you are way wrong. Without speed and function then there will be no one around to enjoy the "beauty, direction and allure". Jason made sure the game didn't look too nice and have an overcomplicated tech tree so you have to rely on the pass gen to make cool stuff for the next gen to complete.
The most imported part of any project or cycle in this game is it has to be visible and self-explanatory for every next generation.
.
Due to the limit of time, how much work, it takes to make most things, and random chance of ever coming back. You can throw planning the city out the window. anything spread out will kill the town. larger the town faster it dies. I saw a few small towns around a big town once, there must have been a war at some point.
The Best towns I have seen that last the longest has been big enough to have everything but small enough where everyone can watch, and keep an eye on each other. just been able to see what others are up to helps so much, it keeps murders down and helps teach people how to do stuff, Plus pickup slack on a missing job. Other than roads and wood floors everything else is too time-consuming or dangerous to make. doors, closing chests, walls is just a potential killing tool, wast of time and resources.
The only planning is how to set up the bakery, sheep pen, carrots/wheat compost, and smithing all next to each other without overlapping
Always travel naked because food is cheap, but mosquitoes can pop out of nowhere and kill you anywhere. really anywhere!!! also avoid jungles. If you have to build something in the jungle then walls or have the bone wall stacked 5 deep. If you are making a road is almost always easier to go around a jungle than straight through.
Protip eat a shroom to see mosquitoes much easier
I get killed by noobs or griffers about 15% of the time. Like last night it happened twice
started in 3rd gen from an eve start. Was the only surviving girl. worked hard and got the sheep, pie making, and farming and composting up and running. First 3 kids just ran off and killed them self. Then the last two were girls. both made it to 4 years old. Then one went missing and died then the last girl grab a bow and just started killing everyone. and that was it she killed everyone and staved to death. I was the last one and was too old to have any more kids. all that hard work for that one person to kill it all.
for the other life
Born into a big town that was dying due to no compost. I single handed started the compost cycle. Then some kid yelled at me for fill a bowl with barres, he yelled at everyone for it. I try to tell him it was for compost and sheep. Then he curses me and ran off. later someone put locks on the food chests, So I whet hunting, found a dead guy with a backpack and a bear. grab the pack and found the keys. cool guy die and was able to get to the food again. Thinking the greffer was dead and the food unlocked got back to work. Then someone just came up to me in the sheep and shoot me in the face.
Some people just want to watch the town burn.
in the other life I saw the bell town was only about 5K away to the SW so the town was going well and as a guy, I wasn't needed. so I made a saddle out of the sheepskin on my back and went for it. was planning on making a lasso on the way but found a bigger dead town about 5 biomes away. Got a horse and keep on going. by the time I made it to the bell town, I pass 5 or 6 big dead towns. no one in them at all. one died due to no sheep and no compost, but the others well I have no idea. Everything was there, lots of pies tools and berries and compost. it just looked like a zombie town or the griffer won somehow?
Things that I consider rude:
------------------------------* Taking kindle out of any oven/kiln. Seriously somebody put it there for a reason and I know everybody considers their current project the most important one, but seriously taking it for example out of the kiln to put in your oven or as fire starter is just rude.
* Standing around in the smithy. Smithy needs fast movement to be efficient. Lollygagging within the smithy (area) is just pestering the smithy for no reason.
* Taking a flat stone or round stone out of the smithy. Similar reason, if you want to make fried eggs get another flat stone, don't take the one out of the smithy.
* Taking the round or sharpened stone from the bakery. Same as smithy.
* Making baskets out of straw unless if there isn't on every field one ready made compost already (or ok at early upstart from wild straw)
* Making locks. Nothing good gets ever out of them, unless maybe for signs. Everything else, just wasting iron and causing trouble.
* Standing in the cold, raising your kids and pick them up every second... then munch up a whole mutton pie every other minute... (okay this is likely just not-knowing-better-ness).
* Carrying a knife, not doing anything knife related jobs when, while there is a need piling up. If you are the only person with a knife -- "for security" -- and skinned sheep pile up in the pen, and uncut bread in the bakery, you're doing it wrong.
Things that I consider close to griefing already:
----------------------------------------------------And thus might me put people on the watchlist and if they don't stop after one warning, getting a knifing. Also combined (tell them off on one of these things and see them do another soon later). Or if I just had another bad experience a knifing right away.
* Breeding dogs. As of the game mechanics there is no use of them, not even lasting decorative. It wastes resources, fills bowls with hard to get rid of carnitas and has a high chance you're doing this only to make a mean pit bull attack. Or a wolf farm to kite into the village.
* Making bowls of carnitas. Same reason unless there is a convincing effort visible to make tacos. And in this case I will watch closely that person actually make tacos and not dogs.
* Sheering the last sheep. Even if there is the odd chance to hit a newbie with this, I've more than once a griefer acting hypocritical innocent when caught "oh I didn't know, sry." Then 3 minutes later they do it again...
* Cutting down any juniper tree. I don't care if there is another available. Cutting them down makes fire making much harder and every juniper tree cut maybe by a good intentioned person because the other is not far or even nearer, just makes the job for a potential griefer much easier.
* Same for maple. Cut down a maple tree and you'll be in trouble. (Albeit in contrast to junipers they could regrown)
* Carrying more than one knife. There may be the odd chance you found one in the wild while you had one. Or there are really only trouble makers around. But the town would be better off distributing it to busy workers (who are obviously productive). Generally I'll assume you want to starve the town of weapons just to prepare for a massacre...
* Taking the file or the smithing hammer out of the smithy.
Anything else?
I would like to add you will get shot in the face list includes:
*Taking the bellows out of the smithing area. ( there is no good reason ever to do this)
*Going AFK while holding something of importance.
*Making a laso before having a sheep set up.
*Picking out the last carrots before it seeds
*pulling up a road just because they are too lazy to find more falt rocks.
*Sheraing the last sheep for the 2nd time
I was thinking IF it was posable to make a completely isolated town. like have it all walled in, no one enters or leaves. The only issue I found was iron and graves. The total ttl will be bass on the amount of iron, If you stockpile it then you will run out of space due to dead bodies before the iron runs out. There can only be X many people alive in the confined space so pop control would be imported. it was only an idea and this thread really makes that clear. A town runs off of iron and more will always need to be found.
I had a twofer last night and it was awesome,
First life was near an eve start, I don't think the eve was very good but my aunt was like my mom for that life. we took a poor start and relay double team it hard, got the farming, smithing, well, and sheep going from scratch. it was a nice game going ham with someone else and everything works out.
The second life well back in the same town a few gen later. IDK what happen but they said we were refugees. was born as a twin and the first thing out of my mouth was "IDK him" mom laughed and name me Loki and him Thor. The town was mostly intact but needed work. Try to make a newton pump but did not know you can't move a boiler before the age of 14. So I got rope and seeds while I wait till i was old enough to complete the pump.
This life was non-stop it was just one cool thing after another. Got the farm going again, got a new sheep, re-build the compost cycle, more rabbits. The best part was I was teaching people while I go with each new job. I had a spare minute while rabbit hunting and got some turkey hats for myself and the town. when I got older I show people where good resources where like dirt, iron, rabbits...
when I got really old I chilled in the berry farm. Some woman was asking to be stabbed and die. I needed to hand my pack with a knife to someone so I pick a productive member. Watch him stab this lady that was literally asking to die. IDK but it was some fun drama to watch before I died from old age. while I waited to pass, so many people stop by to thank me for all the help rebuilding the town.
Both lives were very rewarding on there own but having both in the same town was awesome. It was special to the see the town grow from nothing to a fully operating and sustainable town over 2 lifetimes.
To be fair I had to Clean up the pop of a bell town once or twice and did not enjoy it. Rebuilding the compost cycle or the berries and needed to get rid a lot of new players so the town can heal and have food for productive people. This issue mostly happens in big bell town and it's far and few between. It's kinda funny when people are looking for a grifter where there isn't one. yes, doing pop control sucks, and it can be misunderstood as griefing but it is necessary when it is needed.
pop control is like bring a bear, hog, or mean pitbulls into town to clean out any new players. what makes this different from griffing it should only happen once, to get the town back to 100%, it's mostly in a controlled manner and you help clean up the mess. It is not hiding tools, wasting bowls, killing crops...
A question can someone being nameless be cured?
Bears aren't that much of an issue, it only takes 3 arrows to take them out and are easy to lead away. (I hate mean pit bulls, they come in packs and move fast.) What we need is to be able to see if there is a bear in there or not. so when someone goes cleaning up they can make sure they get all of the bears. I think they should not be able to respond if that is a thing ( like bananas )
As much as I hate to say it, griefers are apart of the game and the game would not be as much "fun" without them. Like easy backpacks around the border of the town, someone that you feel good about killing. breaking up a griefers camp and finding all the knives and arrows. so much drama
mrslax wrote:Last game was running late into the night. I was born into a Belltown. This was like the 10th time I have been in this town and knew how the town worked. Check out the place and 2 out of the 3 berries fields where dying. There was no more compost, all the bowls were filled with stuff that's hard to empty and now there was a bear attacking the town. Well, I know the sound of the tune and did not want to be about of it. so I grab a hose and just dip out. Lost the first kid while traveling and the second kid (being born in the jungle around mosquitoes, well sorry kid) when I was about 1K out from the town I found a road. Just a road going north-south in-between two green bioms. Had a third kid and was well this place is better than nothing. Started securing some food and reeds in the south side. Then I checked out the north and found a dead town. sheep where intact, food was ready. I was like score! move the kids into town and started up the system. put the kids to work and teach them the 3 main jobs. No one knows how to compost and it the most import job. so though them how to do that and notice that the Newtown well was dry and started to get that going but one of my dumb kid pick the last buck out of the deep well and started to water the berrys. when someone says stop! plz stop. I had to go find more water. found some filled the bucket by a bowl and right before I was able to fill the Newtown well I died at 57. I hope those kids made it.
Why were you trying to put water in the well? Do you mean in a well fitted with pump or just a regular deep well?
Well pump, and look like they didn't. oh well
http://lineage.onehouronelife.com/serve … id=2203181
Smithing is not that imported, with a setup, it takes a minute or two tops to make charcoal and 3 shovels heads in a row. Thinking about it, it only takes like 3-4 people to run a big city. The baker, shepherd, farmer, and one guy that knows what he doing. I would imagine the 4th person would have more to do later in the game. But for right now odd jobs are running the pumps, smithing, getting wood, making stuff like bowls, plates, buckets, boxes, etc...
Starknight_One wrote:he killed a player who'd wandered into the village from outside 'to protect the village'.
This makes make me so sad. Happens all the time in bell tower cities now with smaller Eve spiral other family lines manage come it and every so often some idiot things, he has to "cleanse the town"...
However the thing is, with two knifes in your backpack and no one else having one, this is a way higher security risk. If I have a knife to spare, I always find someone who seems to be productive doing something and hand it over. Preferable backer or shephard/gardener. But anyone productive will do. Griefers don't work productively, ever. Never had a bad experience with this. To repeat hoarding knifes is a security risk.
PS: Now that I think of it, when I'm busy in town and don't have a knife, I might put an arrow in the backpack. There are almost always a few bows around, but arrows is what griefers get rid of.
There is this one bell town that I had to go hide like 20 damn knives behind trees around town due to they were too many and everyone that was productive already had one. In a later life, a Grefer hit the town hard and took the rest of the knives, joke was on him when I whet and got the stash and rearm the productive people. someone got the greffer and we all feed the guy that took him out while cursing the greaffer. he got like 5 or 6 curses that time. well when you are old make sure to give your back with a knife to someone productive. I see way too many old people that sill have their a knife in there packs and uping die then some kid takes it and starts killing.
Last game was running late into the night. I was born into a Belltown. This was like the 10th time I have been in this town and knew how the town worked. Check out the place and 2 out of the 3 berries fields where dying. There was no more compost, all the bowls were filled with stuff that's hard to empty and now there was a bear attacking the town. Well, I know the sound of the tune and did not want to be about of it. so I grab a hose and just dip out. Lost the first kid while traveling and the second kid (being born in the jungle around mosquitoes, well sorry kid) when I was about 1K out from the town I found a road. Just a road going north-south in-between two green bioms. Had a third kid and was well this place is better than nothing. Started securing some food and reeds in the south side. Then I checked out the north and found a dead town. sheep where intact, food was ready. I was like score! move the kids into town and started up the system. put the kids to work and teach them the 3 main jobs. No one knows how to compost and it the most import job. so though them how to do that and notice that the Newtown well was dry and started to get that going but one of my dumb kid pick the last buck out of the deep well and started to water the berrys. when someone says stop! plz stop. I had to go find more water. found some filled the bucket by a bowl and right before I was able to fill the Newtown well I died at 57. I hope those kids made it.
The backer is one of the 3 Cornerstone jobs in town. The other 2 are the Farmer and the Sleeper. Those two should be making more compost and bring the baker wheat and meat. When the town fails it is due to one of the Cornerstone is job is missing. it is hard to tell when one goes missing till the buffer drys up and by that time it almost too late to recover. Most of the town will die till the system is back up to support the pop.
If I'm in a bell town, ill check out the 3 jobs. if only one is missing ill pick it up. but if 2 of them are missing and the buffer are daining then that is the sign to pack up and move. If I am a girl then I grab a horse and look for an old town around the bell town. They are about 1K away and it is the best chances of survival. If I'm a boy then I'll start prepping for the rebuild and secure some wild food right outside of town. It usually a baker mom and kids I Pick and bring to the food spot outside of town. let the town die, get the system started and bring them back to start anew. Most of the time the only person left in town is the griefer and boy I love killing him. ( you can tell it is them as there is no food in town, they don't ask for help and they won't help.)
I think this would be a good idea as it would put a focus on teamwork within the game. Playing as an eve you live or die depending on your spawn location. Moving is almost always required. It would be nice to put a kid in a backpack or even getting one of those baby carriers so you can carry items back to camp. I can't tell you how many time I have the make the decision of letting a kid live or getting back to camp with seeds to plant food.