a multiplayer game of parenting and civilization building
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No, We need the ability to move houses.
Slow news day Coonwood?
very nice
DestinyCall wrote:Spoonwood wrote:Also, for the record, respect is earned. People who act badly don't deserve respect.
I see. That would explain why everyone deeply respects you.
Huh, you think everyone deeply respects me. I wouldn't have believed that, if you hadn't said it.
It is true, I deeply respect spoonwood.
Sounds promising, looking forward to content updates and end game.
Laggy wrote:Yes, spoon posts daily on Jason's breastfeeding forums also.
So we're clear, I haven't played his other games or posted anything about any of his other games.
Also, you might want to look up the definition of 'cuck', because the person who used it certainly doesn't know anything about my personal life and thus isn't in position to use it. I mean, if one wants to use an insult, one should at least understand what such a term means and whether or not it applies to the target of the term.
I'm sorry man, Care to swap it out for a different insult. Maybe condescending know-it-all chode is more accurate.
Condescending means to talk down to somebody, similarly know-it-all is to act like you have all the answers. Chode is a big fat dick. Lemme know if you feel this was not to your satisfaction.
So then, Jason's got a history of failed projects. But do all of them have a spooncuck?
Oh, I also agree with fug that the curse system for the game isn't powerful enough.
I mean, Jason has talked about the game needing a "death penalty", since in the real world all penaliziation systems ultimately have that sort of backing. But, there is no real correlate for this game and never has been, since there is no permanent banning of people from the game, or permanent removal of anyone/any accounts to DonkeyTown.
And again JasonZ, if you want to just go around stabbing people and have tried to do that, then you deserve permanent removal to DonkeyTown or banishment from the game permanently. Innocent people just looking to do things constructively shouldn't fall victim to your destructive tendencies.
You are making lot's of assumptions.
I love that you think I just want to go around killing everyone, Rather then just the troll's luring armies of bears into town. Similar to irl, The strength of democracy can also be it's weakness. It is very difficult to stab any innocents which I agree is a good thing but not at the expense of the guilty getting away with it. As it stands, Trolls have ways of circumventing the system such as luring bears.
Troll's aren't really beholden to these rules as long as they are able to grief without directly killing people.
Basically Jason figured a butter knife weapon existing was better than having a skill based combat. He decided a big he had two fix twice (both on his vacation time) was prime content and refused to budge on nerfing the sword until being shown video proof of why the sword was an absolute menace to the game.
His conclusion was that being able to click people was the problem and not zero cool down weapons (which were phased out in earlier patches) instead of the sword. 60 second cooldown weapons were fine. Sure it was annoying when noobs attacked you without thinking but damn would I rather be able to remove a problem instead of praying to god or the afk guy on the fire to fix things.
The old system of clicking people with cooldown was much better in hindsight. Imo the game would've been better with that plus the current curse mechanic. I know Jason's pretty much got his head in the clouds but I don't get how he thought this current system was supposed to solve any issues.
At this point i'm wondering if anyones made a clear time line of all Jasons fuck ups.
I miss just being able to stab people.
Spoonwood put too many points into necromancy and not enough into charisma.
Who even cares anymore Spoonwood?
What's the point of this discussion if Jasons already bailed lol
The games been dead for over a year.
Come on, guys. Don't be so pessimistic. Jason will be back any day now. You just wait and see.
The next update is going to be amazing. It will remove race restrictions (of course) and add a brand new ocean biome to divide up the map and encourage late-game exploration. More fishing spots and a wider variety of fish to catch. Wooden boats for traveling across the new biome and hostile sharks to avoid. New mining options - rock quarries for harvesting stones and big boulders, gold/silver mines with a chance at finding rare gems or other minerals, new smelting equipment to process ore faster. Restructured water/iron/oil system with new tiers and less inter-dependency between the three key resources. And the addition of a passenger seat to the car, truck, and plane should really help facilitate traveling long distances as a group or even just exploring with a partner for fun. Plus, a mini-map is being added to the UI, as well as a larger "world map" that will fill in as you travel around the world, so you can find your way back home after a long adventure on the open seas or deep into the untamed wilds. Language learning will occur at all ages, allowing wandering teens and adults to pick up new languages from prolonged exposure. It will be a brand new world!
Also, the next update will add a new option to breed horses to produce new colors and horses that are either faster (race horse) or stronger (draft horse). Also, a long overdue update to the dog breeds, so they can be used to guard against bears or other threats by barking a warning. Attach a rope to a dog to lead it like a horse. Hitch it to a post to keep it at a fixed location or release it to roam freely. As well as removing "aging" from dogs and pit bull aggression, so dogs are safe to breed and will not die prematurely. Extra dogs can be "removed" using a bow/arrow. For sheep, a quality of life update that provides three balls of thread from each piece of fleece, so entire herds of sheep don't have to die to make one wool sweater. Additionally, a new leather rucksack made from tanned cowhide, if you are tired of the classic rabbit fur look. Cloth backpacks that can be dyed to match your outfit allow even more options for the fashion-conscious villager.
We can also look forward to the addition of domesticated milkweed for faster thread farming and hemp for direct rope farming. Upgraded versions of the adobe oven/kiln/forge provide better ways to cook, make pottery/charcoal, and smith once you construct the more advanced infrastructure. The upgraded versions produce more refined resources and open new crafting recipes for more advanced items.
Oh and did I mention, Jason will be adding a baby sling in the next update? No more roasting babies over an open fire to stay warm or abandoning infants in a crowded nursery. Now busy moms can bring their kids to work, hands-free, so babies can see the world without being a burden. The baby-sling takes up the backpack slot, but allows the baby to breastfeed without occupying the mother's hand-slot. A decent trade-off for the ability to parent on the move.
So fear not! Jason has been working hard on OHOL during his long absence. We have so much to look forward to in the next update. Our patience will be rewarded.
What's your sauce?
Just sounds like a list of suggestions to me. I'm pretty sure Jason just got himself a nice new house from all the money he made.