a multiplayer game of parenting and civilization building
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Love the use for the medical apron, I'm definitely gonna strive to be the healer main I've always been
And seconding the directional /yoohoo, when you get the chance!
I finally found myself in a situation where I needed to get somebody's attention, being one of two living people in a dying town, and managed to trap myself within an adobe oven base through some inattentive fiddling (I dont really know how I managed it) with only a pie. I spammed /yoohoo until my cousin managed to find the sound and free me.
It's my understanding that during the Summer Sale on Steam, creators get to choose their discounts.
OHOL has no discount whatsoever; I only noticed this when I went to check, as I know I have friends with it in their wishlists and I buy the occasional game for people during sales.
Why?
I understand that it's likely due to Jason being nervous about dropping the price as an indie dev, but... with player numbers declining, a discount could have seriously been a boon to get some new blood in.
People hate to have fun in this game
Anyway I think this is a wonderful idea, I especially have always wanted to try out a little business enterprise like that
I dont normally harp on Jason, but if he would just step it up and ban trolls from the forums it would be a lot nicer here.
I was there!
Oh, I was in that town today!
I was a baby when the griefer, Lucija Qin, hit the town. My mother was following him around and it was the worst case of griefing I'd ever personally witnessed. He tore up roads and flooring, chopped down every tree, killed all our sheep, hid tools, ruined the park, and did just about everything save for killing people.Absolutely heartbreaking, destruction without reason, and far more than any one man should have been capable of. But he did it.
I ended up never getting named because of all the chaos and *finally* found a bow a few years into his tyrade, but he just kept running around and somebody else ended up making a knife and killing him. An old woman named me Hero (it turned into Heron Qin) after I repaired a lot of the flooring and made some more food. She may have thought I killed him, given the bow nearby.
There was so much destruction and confusion after everything that I lost all motivation to continue playing for the day and allowed myself to starve at 44.
I hope I get reborn there at some point, I would love to see the garden in a less destroyed state.
Oh, I was in that town today!
I was a baby when the griefer, Lucija Qin, hit the town. My mother was following him around and it was the worst case of griefing I'd ever personally witnessed. He tore up roads and flooring, chopped down every tree, killed all our sheep, hid tools, ruined the park, and did just about everything save for killing people.
Absolutely heartbreaking, destruction without reason, and far more than any one man should have been capable of. But he did it.
I ended up never getting named because of all the chaos and *finally* found a bow a few years into his tyrade, but he just kept running around and somebody else ended up making a knife and killing him. An old woman named me Hero (it turned into Heron Qin) after I repaired a lot of the flooring and made some more food. She may have thought I killed him, given that I had the bow.
There was so much destruction and confusion after everything that I lost all motivation to continue playing for the day and allowed myself to starve at 44.
I love this, I feel like it's going to help, but I also wish there was some visible aspect to it once you hit the highest tiers of genetic fitness. People would go nuts for it if there was, there'd be people doing their damnedest to get what they'd see as a sort of status symbol. I know I would.
Something simple, like a few lines on a man's chest or perkier breasts on a woman. Makes more experienced players more obvious, gives you an aspect the average griefer would rarely attain.
Which words? I'm not going to sit here and watch some YouTube video. You have something to say? Then say it in your own words, or quote someone else directly.
Oh, why dont *you* shut up and stop posting rather than acting like the actual child you are. Grow up.
These would kill most villages with the very first one, let alone any of the others.
I love the idea, nobody's forced to build it and nobody's forced to obey it (unless, of course, a king ends up with bodyguards)
It hurts nothing to add it to the game, just to see what would happen
I actually prefer how it is now, gameplay was getting stale and I never had reason to stay on my toes.
I've never heard of a city irl that didn't have it's boundries laid out in some way, walls are the only way to make that happen in OHOL.
Im sorry so much of the community treats you poorly, the vocal minority will always drown out the silent majority.
He's a literal child, you're only encouraging him by humoring his posts.
tbh I agree with everything in the OP, I've notied the vocal playerbase is a bunch of whiners who are too dead-set on making Jason's game into something he never intended it to be. They're "failing" as players when they fail to accept or understand things like fences or when they refuse to move forward to move sophisticated clothing in favor of rabbit loincloths.
You play an experimental game, you get weirder updates. Shut up and have some fun, dangit.
Copper knives maybe? I've always thought it was really, really weird we couldn't make copper tools and went straight past the bronze age into the iron age.
Limited lives per hour, yes please!
People will whine and scream and complain to the high heavens, but the ones that give a real shoot about the game and aren't just playing for personal projects on the main server will adapt and accept.
To curb people from purposefully getting into the same towns, would it be possible to note previous recent lives and block those families from showing up in the list of mothers for a certain amount of time?
Encouraging them is entirely the wrong move.
I understand where you're coming from (especially given how outright hateful some players can be towards your updates) but it's disheartening seeing you taking the side of people who would rather drive off the most dedicated and passionate of the playerbase. I once played a civilization based Minecraft server that took a similar "its inevitable and makes life spicey" approach and it died due to the playerbase being driven off by griefers under the guise of a "highwayman gang." I only know they weren't doing it for the sake of role or game play because I was, unfortunately, a part of that group. We just wanted people to get mad and ragequit.
The admin's attempts to revive it fell through, as nobody trusted him to run it well despite the amount of work he put into it. This was an admin willing to drive several hours and states over just to fix server issues himself, mind you, in the earliest versions of multiplayer. I can easily see this happening to OHOL, as much as I don't want it to, because the playerbase is so tiny compared to other, more popular games. It's a niche game and as such, you can't afford to let too many people get driven out.
One griefer can go on indefinitely if not disciplined.
One griefed, innocent player can get frustrated after one bad encounter and stop playing for months.
Maybe they come back and have a few good games, but one bad game and stop for good.
Once the real players are gone, the griefers get bored and leave for bloodier waters in other games.
Then the game dies.
Regular players will still go to war and fight and kill, just as you want them to, but they won't be doing it to see how many people they can get to ragequit. They wouldn't be doing it in every single life they live.
If anything, even if you refuse to do anything more about the issue in game, at least ban them from the forums and discord, assuming you control the discord at all. I've not really messed with it.
They feed off attention, they enjoy people's angry responses and they love it when people get frustated with their "JASON REVERSE MY CURSE SCORE" posts. It won't hurt anything to at least keep them out of discussion spaces when they have literally nothing of note to add other than "MY CURSE SCORE IS TOO HIGH" or "HURR HURR JASON'S MAKING IT EASIER TO GREIF WITH EVERY UPDATE. THANK YOU FOR MAKING IT EASIER TO GRIEF, JASON! WOW BOY I SURE DO LOVE TO GRIEF BOYS, PLEASE SHOWER ME IN HATE GUYS I DON'T CARE I LOOOOOVE IT!!!!!" and we'd be better off without that much.
JASON WIPE MY CURSE SCORE
And, honestly, this isn't the kind of thing you want a new player seeing when they come to the forums for the first time.
Not when its on every single post by the admin. Not when they're never warned. It's a bad look for a messageboard.
That's a good but sad idea, make a habit of surrounding your workspace with fencing so you can murder runner babies.
Perhaps allow the word for "trade" to come out unaffected?
The gibberish comes out as intended, but the word "trade" shows up just fine to show possible intention. Then they could hold the item they'd like to trade and emote /joy or /hmph or whatever to indicate interest in whatever gets offered.
Fertility boost because you've now added gene diversity, having children with your sister is always going to cause problems, if you even get so far as to have a living child come from the union.
I think same sex marriage would be fine honestly, just don't allow it to affect the fertility boost unless it's male/female. No real reason to exclude it otherwise
I havent been bitten by mosquitos in weeks and I do travel through jungles on rare occasions, they're not that hard to deal with if you dont run blindly through jungles and make sure to yum chain if you know you might head into one
Say what you will about all the other ideas, I think they'd be solid with tweaking, but please please PLEASE make race stick inside one family! It's so jarring to be an eve of one race and suddenly birth another without any other people around, and it would make outsiders stick out like sore thumbs. I shouldn't be able to walk into a foreign town and blend in perfectly.
If anything, it'd cause at least a little bit of strife in those regards. People wary of others stealing their things for other towns (Ive done it) or just eating all their food, and actually being able to tell who's doing it by looks alone
There at least needs to be a cooldown on /die. You could use it dozens of times within the span of a minute, as it is now, and it's starting to get ridiculous. I've lived lives where I have dozens of children, both in cities and even villages, and all but one died of SIDs.
Maybe only let people use three (or five) /dies in an hour. I get that sometimes, yeah, your baby IRL can just die, but I also definitely agree it's killing the game's vibe.
I'd also go so far as to lower baby run speeds, it'd make having them follow you home a pain and a half but it would put a damper on runners. Before /die was available and if I intended to not stick around, I was just a bit more likely to stay anyway just because I couldn't die on command and saw a project that needed working on.
I always see Jason talking about interesting ideas (bloodlines more attuned to specific temperatures, pond grids, etc) but I'd love to see them actually implemented
Would it be at all an option to set up a server specifically to test new features like these? It could be easily joined by players if a button was included on the starting screen