a multiplayer game of parenting and civilization building
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All the bodies are the same. Boobies are all the same. Peepees are all the same.
...that's the joke.
I managed to get two more dogs today, and I've found the issue.
Dogs normally path to the nearest human, but both my dogs ended up far away from the base. I'm not sure if it's because they followed someone they couldn't catch up with, or because they didn't have a player in sight and randomly wandered away.
Regardless, I would like to request a change that keeps dogs at their farm.
If it's any help, maybe it can be done by making it remember the spot where it grew into an adult, and it will never go further than a certain number of screens away from that spot?
Or it could just seek out clusters of people instead of focusing on a single player or wandering blindly.
...I don't have a great solution for it, but it would be nice if they stuck around some how. It's pretty risky to get a dog in the first place, what with feeding the wolf and all, and it feels like it's all for nothing when it disappears in the wilderness.
Thank you. It's possibly 30 minutes had passed when I got the chance to check up on them.
I was frustrated that they were gone, but half a lifetime is pretty decent and more than good enough for people to enjoy their company. That's good to hear.
I'm asking because I spent all day trying to get dogs. I logged off having finally made it at the end of the day, but when I checked a streamer who was in the same town ten minutes later, the dogs were done. ![]()
I started with a collie, fed all three pups. Fed the grown airedale, and fed either two or three of its pups. So there should have been 2 dead old dogs, maybe a dead puppy, and 4 or 5 adult dogs.
Do you think someone intentionally kill them off or will they disappear on their own?
I'm late to the thread, but OP is coming at this from the wrong angle.
You don't need to punish the players when there's things you can do to ease the situation for everyone instead. Instead of applying rules to people who leave, suicide, disconnect, etc, you let them pick if they want to spawn as a male or female baby, or as an Eve. That won't affect all of the quitters, but I promise it will address a decent portion of them.
If you guys don't want your fellow players to have that level of control over their experience, you are forced to punish them if you still want to stop the behavior you dislike. Punishment leads to spite though, so that's not necessarily going to disarm the situation.
I can't stand being born into a big town. Most of the time, I want to play an Eve. Occasionally, I might help out if I'm a 2nd or 3rd gen (then I run off and pretend to be an Eve anyway).
jasonrohrer wrote:Teleportation is NOT a bug that I'm planning on leaving in place, if you mean the standard glitchy thing that happens during lags.
The teleportation we're talking about isn't lag related. Basically when you set four objects you cannot walk through in a diamond shape and attempt to use an item on it said item will drop from your hand and attempt to find a new place to go. Doing this repeatedly will cause items to teleport/fly off into directions as they go to fill an empty tile.
Babies are the only true thing that teleports as once enough tiles are filled around the teleporter the baby will poof into thin air and be placed in a nearby unfilled tile.
It happens with graves with unattached headstones too. If you put an item on the grave and remove the headstone, the item teleports to an unoccupied tile. I think of it as a fun quirk of the game.
I've also seen it happen with people dying and becoming skeletons. The body teleported out of the building we were in. Come to think of it, you could displace items and babies into tombs with no doors.
Truly an emotional piece and awe inspiring work.
I don't know what happens when the server goes down, but this sounds like that might have happened.
I only read the non-wall of text parts of this so I might not be answering what you asked, but I saw a streamer in the West family a while back. His mom was tearing up a rival family with a knife. I'm guessing they had a family vs family fight. And if there was West on West fighting, maybe it came as a result of that.
Okay, I used to be your average, fertile stickwoman. I'd have 4 to 8 kids in a lifespawn, and be pretty happy about that.
Then I learned how to club seals. On the very first run where I wore seal skin, I had no babies. And since then it's been only runs where I had from 0 to 3 kids. That's regardless of me wearing or not wearing seal skins for an entire life.
What I'm trying to say is there's a seal skin curse that sticks into your next lives, and clubbing a seal to death will rob you of your will to settle these lands.
Disclaimer: Actual curse most likely does not exist, but I won't club any more seals. Ever. This is how Jason taught me to respect all life.
Christ that eve had a shitload of children. 16 kids born to one person, and she didn't even live a full life. That has to be like, a record or something.
I was about to post that too. That Eve had so many kids, that you have scroll sideways to see the entire familytree in 1080p. Wow!
I imagine some most have been twins that bumped the baby counter up, but it's still extreme.
Dear Mommy,
This is Linnea. When you told us to flee the farm because it had no food, I had to split off to survive. I made my way back there eventually.
I gathered all the bones I could find in the area. I think I found you too, far away in a desert. You're all under the shade of a tree next to our humble farm together with the remains of a bear an incompetent son of mine tried to bait into town.

You may be gone, but the farm will live on.
I haven't been quit as cynical as the OP, but I've left unnamed babies in walking distance from my marker as an Eve without saying anything to them, and then I kept the ones that chased me back. It isn't intended as a test. I just can't be bothered running further away to ditch them. It tells you real fast which babies has some fighting spirit. The downside is that it probably carries a grudge, but hey, whatever keeps the family going.
I like your temperature test a lot. Definitely going to start doing that.
Do you have category for those annoying babies that spell out long sentences one or two letters at a time, or does that fall under 'staying silent'?
I lack both the patience and grasp of English as a second language to even bother with young baby chat.
Jason rocks. I don't know how he did it, and how he continues to do it, but I'm glad he does!
I don't have a strong feeling about it, just thought I'd mention a thing. Rabbit hunting has that 19th century beaver hunting feel to it though. That is to say, it's not a long term solution, just something you do to get by, and at the end the population of the hunted creature is a mess.
Meanwhile, all the fancy folk are shepherding or cotton farming, and wearing rich people clothes.
If you could get two people in there, you could do a Saw style puzzle where there's a bow and one arrow, and whoever shoots the other person gets to leave.
That's a cool offer. I hope people are interested in taking you up on it.
WomanWizard wrote:We could discord chat or something. Learn tips and tricks and general setting up camp and survival basics. It's sometimes hard to teach my newer babies since they can only communicate one letter at a time
I would just like to start off by saying that that's very nice of you to volunteer your services like this.
I do have a question though, would you also entertain the idea of 1 on 1 twining with a very experienced player to make sure you don't misinform any future students. Like telling them not to pick the last berry on a bush, or to not dry the wells, or to not take the last clay from a clay pit because if you do they don't regrow...all of which I've seen people try to "teach". Not that I'm volunteering myself, just a question. I tend to ask a lot of those and this post intrigued me.
I get what you mean, but I like how you pretty much suggested OP needs a teaching license to help people. ![]()
Don't sweat it, man. Even in the event that something is inaccurate, any help is better than no help.
I am not ashamed to say that these stories have turned me into a Henry fanboy.
I like huntin' bunnies, namin' babies and making armor from bunny butts.
Maze Mum sounds like she dared to follow her dream.
Did we successfully get the settlement from the other family?
One of their kids, Lucy, had caught on to our family goal to claim the whole farm as our own. I had grandchildren running around, so I think we had a number advantage at that point. Although, it didn't matter cause the other family didn't seem to pay attention to Lucy.
I was going to bow and arrow her the next time she left the farm, but a guest interrupted me and I couldn't keep playing. I'd love to know how the story ended.
Edit.
Okay, according to the family tree, we lost our name at generation 8, and we're at gen 10 now. I guess that makes the clan based conquering business kind of mute then. We, the Oshitas, spawned smack in the middle of an active settlement. We conspired to steal their good gear, to make it harder for them to stay alive, and to do opportunistic killings of their women if given the chance. Of course, talking about that kind of stuff is hard without random foragers noticing, and the rival family's Lucy was one such person.
zennyrpg wrote:The forums are crazy.
1) Mothers who keep all their children should be stabbed
2) Mothers who abandon their children should get bearsMake up your minds! Which is it?
Keep all your children and get stabbed of course.
To be honest I had a life where I was born over and over to a mum as a boy, just to be abandoned. When I was born as a girl she called me Hope and told me I was her only kid, so I ran and bear-ed out of shear meanness. It felt good.
Yes. Whatever generates the best stories is the right choice. Mother of ten stabbed to death is a good story.
I've only been playing for three days, but I'm already of the mind that this game isn't about minmaxing, but making great stories.
I can't say for sure who your line connects to, but I know two different Eve Rogers that lived in the same base yesterday. For some reason I can't post links, sorry.
Search for Eve Rogers in the familytree. The Eve with Anne Rogers as the eldest daughter was the first one to spawn into the huge base with the berry farm to the east, the horse north and the sheep pen south. I think that base belonged to the "The" family two days ago. I was Anne, and the Eve told me she spawned into that base by luck.
I don't know why, but that Eve Rogers family tree breaks at some point. The Rogers family stays in the fort, but there's a new Eve. She is the Eve Rogers with Julie Rogers as the eldest daughter. It's possible a second Eve managed to find her way there and took the name Rogers again, just to keep the names similar.
OP, you're the bad guy here, sorry.
I totally support the outcast kid who managed to survive out of spite to kill you. Min-maxing is nice and all, but this kind of drama is makes for good stories and puts some heart into the game.
I wish you could click the names in family trees to get some sort of text log of their actions or the chat that happened near them. It'd be fun for following what happened to people like your dead old uncle, Bob the Dick.