a multiplayer game of parenting and civilization building
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Perhaps creating a Quicklime Pit to produce soil from multiple graves? It would be a morbid way to take care of the space taken up by the dying.
Nope, and that's why you should really think about where you are building and why. Also use wood for walls instead for walls because they are more renewable
Dyed wools and gold crowns have been implemented, time to throw this cooperative charade aside for the crown wars
Go team red wolf!
Well there is also a minimalistic progress report on the site above the reviews. He also said that he would push these updates at the end of his work days on thursdays.
Bootstrap Package Tiers: Leave these laying in the wilderness for eves if you are alone and dying of old age
Basic Baskets-->Backpacks --->Hand Carts
Home Marker: Skewer, Stone, Sharp
Farm Kit Basic: filled Pouch *2, Carrot Seed
Fire Kit: fire bow, stone hatchet
Hunting: Snare * 2, Flint
Food Package: Pies>Goose>Carrots
Ideal Cart pack with 1 backpack:
Food Package, Home Marker, Fire, and hunting
Make sure that the food pack is the first thing to take out in case they are starving to death when they find your miracle gift
Less Ideal Cart Pack ideas:
Full of pie baskets>Full of clothes>tools>knives&bow+arrows
Don't fill a basket with berries because they eventually disappear,
This kind of cart is usually my goal to make whenever I find a thriving location.
I think dying of old age should have a post-death fade out to reinforce the whole heritage thing with this game.
Possible shouting solution: clay cones
Wet clay nozzle + wet clay bowl + fired adobe kiln
Holding it while talking will ping people a few screens away with a text bubble icon that they would need to hover their mouse over to read and only contain enough characters to call for a specific person/area/warning
I feel that the current problems with communication (limited space, overlapping, literal runoff sentences) allows for a more personal connection between people to form because of all the hassle needed to make sure they hear and understand you.
Fears
With progress comes danger
(Poison berries)
- Able to be refined, used to create compost, or kill the unwary.
Hopes
What could be.
(Dyes/Totems/Markers)
- A way to distinguish areas/farms/directions for easier organization.
(Beehives)
- Could serve as a risky raw food source which can be cultivated with effort
I find the steady progression that Jason intends to do with regular updates to be fascinating. From the trailer we've gotten a glimpse into the future possibilities of this game, which leaves a lot of room to imagine the various milestones to come.
So, I am making this topic as a pseudo development-log/suggestion thread that I will update whenever Jason updates (or whenever someone else posts an interesting theory or suggestion)
Splitting this between 3 posts to keep it organized.
Upcoming
What's cooking on github?
(Wells)
- Wells will probably act as build-able ponds that refill.
(Bear Rugs)
- Finally, a reason to kill bears. Bragging rights. Also shareable warmth