a multiplayer game of parenting and civilization building
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Destiny, I am not saying don't make suggestions. But I do think you have to keep in mind who you are suggesting them to and their view of what it is they are doing. Jason is drawing this game from his entire life's experiences; all the games he's made in the past, all the projects he's done for his family, his parents, his wife, and his children, and all the the things which he has considered as an individual, with a relationship with the rest of the human beings on Earth.
The plants in the game are plants which he has either personally touched in his garden with his own hands, or, plants which have been relevant to history as they relate to subjects of interest to him. The tools in the game are tools which have been valuable to him as a homeowner, things he saw in his father's garage, things he's built in his yard (like the oven/kiln/forge) or things that are, again, relevant to his family's interests.
Everything in this game has a place in Jason's heart (his mind) and for us to just want to impose those things personal to us, onto him, I feel they must be made personal, to him, via our communication to him. And that is where things get tricky. You can't just tell him something is important, and he in turn, feel the same way. You must make him feel that it is relevant, perhaps, to his own past.
The tact people have used for suggesting things be added, for trying to get them to be incorporated into Jason's collection of experienced objects, have been flawed because they do not take that into consideration. If you really want him to feel like something is important enough to be added to the game (or taken away) you have to appeal to the artist who wants to express his experience of the world, not the game designer who wants to make a game for that artist.
Game design is a boring, mathematical thing, the person who wants to share their stories with the world doesn't want to talk about that sort of stuff. They want to tell you their story. The math and the code are just means to manifest the elements of that story onto the monitors of the audience via the hardware we use to communicate with one another. Or, in the case of this work, for him, to share his story with us, and for us, to share our experience of it, with each other.
As much as I care about each of you, as thankful as I am of Jason's parents, his wife and his children, giving him the inspirations to make his games, this game, is his, not ours. Unless what we suggest is important to him; unless it's significant enough to him, I don't want it in this game. No matter how important it is to the rest of us.
But don't let that discourage you from trying to make it important to him. We each have a link to him and that link is important to us. Perhaps something very important to you, can, be transmitted along that link, and it's importance shared with him to the point where he feels it's of enough value to share the stage with all the other objects, ideas and functions, that have made it into the game thus far.
I just don't want him to forget the things that drove him to make this game in the first place.
And I don't want them diluted by our desires.
I'm down for Jason trying whatever new ideas he's inclined to give a go.
It's taken me some time, but I see how this can be viewed as a form of art, and Jason, the artist.
As his work of art, and us, players of it, I think our suggestions should be secondary to his expression of what he sees is happening, or has happened, to the world, and his solutions being in the game for us to find through cooperation.
I'm okay with this being a puzzle game for us to solve, as long as it's Jason's puzzle that comes from his mind, and not our puzzle that he makes for us. I don't want to see the solution before putting the pieces together, although, the solution will always be the same; a Utopia. Even if we never manage to achieve that state, we can always strive to be more; more efficient, happier, challenged, and, interested, in the outcomes that our actions lead us to.
I didn't bother me, Ruby, but, for what it's worth, I forgive you.
But on the other hand conflict type situations are almost inexistant, you have no reasons to potentially have to deal with another family that could have a conflict of interest and try to find creative solutions to solve that issue in an interesting way and experience all the multiple different scenarios that would stem from your decisions good or not.
Why should we have that if we don't want it or need it? We understand that every player is one of our past children or parents, how are we supposed to assume to hate them the next hour? Wasn't that good moment enough to want you to crave greater of just that?
That's why he's focusing more on that aspect because the other one is already in a pretty good place.
Good, but it could be great. Why settle for just more than anyone else when we can have the best possible experience and completely forget having to compete with each other for things?
The best moments I've ever had playing this game, all these years, have been ones of complete selflessness, and not just for hours, but for days, weeks, even months on end, where I wanted to do nothing but give to all of you. Look at the road projects for example, or the great cities I made in the corners during the arc, or the great wall I ran up the middle of the map to divide the east and west, that would have, if completed completely keep the families from killing each other, but, still could have lead to people choosing a side and making any opportunity they found themselves born to the other, as destructive as possible to that side, had they chose, and you know what, we didn't choose to do things like that, most of the time. Lotta commas there, let's get a period in. You liked the arc, did you ever use one of my roads dodge? That X the map the corner to corner? That connected all the villages to the center, where, pretty sure it was whatever aka hetuw, who first proposed branching roads outward? I thought, what a great idea. How bigger a project than the whole map?
But those weren't anywhere near the best examples of the work I did, to connect villages, to start greater villages in better biome arrangements; so many of us, were lost in those moments in the idea of being purely helpful to one another, and that was the absolute best thing about the game; getting lost in those moments of pure altruistic intent, as we all grew together and took on each of our roles.
I remember many times, meeting up with Tarr in the game, while we'd be working on the same village together. Each of us doing the greatest things we figured would benefit our family, and the town. We both recognized each other as extremely dedicated workers, he, often going out for iron, I, often making roads, out of wooden floors, to connect the towns together and aid in the sharing of resources, not any sort of competition, and people were absolutely devoted to getting just a little bit better at the game, so they could be just that more helpful to their families, or other families in other towns. That was the best, BUT, we didn't need those forced restrictions to help one another back then, we did it voluntarily.
If one town was near a lot of deserts with a lot of horses, and another town needed horses, we got them there. We didn't need to 'trade' because we knew where something was needed, because we'd just been there. It was the right thing to do, and we did it, with great enthusiasm, by choice. Not out of necessity, it didn't need to be forced on us. I even told Jason, in one of our last exchanges, before the families were divided, before the bands, back when anyone could birth anyone else, of any other race (that was kind of odd but, interesting) that if we were ever going to have conflict, war, trade, or people were ever going to want to feel unique, as different families, that things would have to be rare enough to be valuable to one family over another.
I kinda regret having said that.
No matter how little of a role it played in the division that ensued, I wish I'd had less of a part in that becoming the way of things.
And fuck, not because I don't want to have them in games what-so-ever. It's fine that we have our Ages of Empires, our Sid Meier's Civilizations and our Warcrafts and Starcrafts. That's fine that those things exist to give us pause and consider if we found ourselves, once again, at war. And it's not even like things are really peaceful around the whole world now, but they are so much better, thanks to the internet. Thanks to people, from all over the world, being able to relate to one another and communicate; to keep those tensions down and for all people, with, but a 56k modem and a chat room, to be able to communicate with real people, from nearly any country on the planet.What people on the news were saying about people in Norway, or Egypt or the Ukraine, just didn't compare to the impression you could get of a country, by just talking to one of it's citizens, on the internet.
We all have history, great armies, great empires, great nations, they have all risen and fallen, over the land, everywhere on this Earth. And we are the descendants, the survivors and benefactors of our ancestor's successes, in those conflicts. I don't want people to forget that aspect of humanity's past, I just want us to take the opportunity we are afforded, the live in the most peaceful, loving and selfless scenario, that our technology will allow.
This is important.
That we understand just how compassionate we desire to be towards one another
--
(I had to leave here, so, rather than try to pick up where I left off, I'm just going to post this as is.)
((Eventually I may reread this and figure out what I was going for, if I feel that necessary, I'll make an addendum in another post.))
The part that you love is already in the game, stop being selfish and think about others...
But what about the part I could love more than anything I've ever loved before? What about that which we don't know we love yet, because it hasn't been tried? What if, love an compassion, were even more relevant to the outcome of the game, than ever before?
Or they always have been the most relevant things, and they just deserve more recognition.
Dodge, I love you.
Have a great day.
Thank you for sharing your passion for the game with the community.
May you be happy.
No one comes here.
Thanks Slinky.
Maybe if the posts the rest of you made were more substantive?
Share some strategies? Some thoughts about the game? Some genuine experiences?
Maybe don't just come here to complain about complaining or a lack of complaints?
Cite me some of your proudest, most productive posts, and I'll take note.
Tangents are parts of the circle. Where they contact is integral to it's function.
A DM would be besides the point, we don't care about each other's opinions so much as we want to influence the opinions of others. Dodge is one person, the rest of you are infinitely more people.
I am just one person.
You see this with Dodge's post, they are dismissive; they don't care, as much, about everyone else as they do themselves.
When they say things like "The game is boring." "That is boring." "It's not interesting." what they should be saying is "I am bored of the game." "That is boring to me." "I am not interested." but they don't want to admit that, they want to assume that their opinions are statements of fact that are ubiquitously felt by all people. If they made the comment, "I'm bored of that." they might not feel as justified in their follow up statements "...therefore things need to be changed." because they distinguished themselves from anyone else not them.
If they were more clear about their own personal opinion, then we could address them directly and it would save a lot of vaccinating against the spread of frustration they are host to, but it's hard, it's hard to admit to yourself the problem is, sometimes, just in you. So we spread our problems to each other, to justify our own unhappiness, misery and boredom.
Dodge does not want to own their problem, they want to share it, freely. It is very much like a disease and Dodge is just the host.
Eve placement isn't the biggest issue with this game right now, it's not the biggest problem keeping the game from being more interesting or attractive. The attitude that so many of us have passed around, like a dirty bottle of wine, drinking in each other's sorrows, is the worst problem of all.
I am greatly to blame for it, I have shown anger and frustration with Jason's choices, many times.
I now regret that. It was not the best way to counter his desire to see record of misfortune.
He stated he wanted an interesting game. Then he stated he found murder statistics interesting.
I found that disgusting, given my attachment to the aspects of the game he, apparently finds less interesting.
Like the way people bond, thanks to the game.
Maybe his interest in murder stats, stemmed from that; the juxtaposition of the two elements of the game.
I don't know, I have to go while there is still some light.
Still lots of logs to be moved on my neighbor's property.
https://www.youtube.com/watch?v=5y5Bh8VNCxM
I'm sorry, Slinky.
Forgive us.
I've noticed this a couple times so I figure I'd post it:
If you die high on shrooms you appear to be born permanently high.
Slash die as a baby also doesn't fix this.
I think you have to die of old age for it to go away?
Will update but I'm sure I'm not the only one who has had this happen.
Eat another that life and it's effect overrides the old one.
...
In time I will choose my response.
Thank you, for yours.
For now I want some fresh air and activity.
I want to get my barely dry boots, muddy, again.
I love you, Dodge.
You all bring me tears of joy.
It lightens the lead weight in my heart when I come back here and see this sort of alleviation of pressure I imagine my brazen comments have put on the community. I don't want anyone to feel like they don't belong here. I don't want any of us to feel like we can't help each other. We do help each other. We can help each other. Anyone, can belong in this community.
--
I can't thank Jason enough for giving me this place, this game, or this feeling. Even though I know so much more fuels these things; the feelings in me, the thoughts I've juggled all my life, the desperation, like I feel I'm nearing some end and now may be the last chance I have to say what really matters. All of what I was before this game, was like tinder and kindling, building up in a stack, while Jason has afforded us the atmosphere for sparks, to survive in the air. He merely put the flint and steel on the ground, and stepped away. He left it up to us to care for one another, and the sum total of compassion I have received from everyone has had a tremendous impact on the kind of person I, at least, want to be.
I still have a lot of, habits, that I often wish I didn't.
I wish I didn't know, for instance, how much a throat could hurt after shouting at someone for ten minutes straight.
I wish I never knew what it was like to want to hurt people.
I knew those feelings in the past, I'm afraid of knowing them again in the future.
I don't want to feel like those are ways that I can resort to.
I often regret testing them out as options.
But, there is a kind of respect people gain from one another, when they are in conflict.
I can't pretend it doesn't exist, when I know it from experience.
It's not a deeper kind of respect than that you get from loving someone, it's not better, it's not worse, but most of all, it may not even be necessary. With enough compassion and communication, enough trust and respect, ALL conflicts can be avoided. I understand that now. And it's not just those 4 things, it's not just love, though that is a massively heavy word on the scale. Like a tablespoon of neutron star, there is so much meaning condensed in those 4 letters. It is everything - the thing that can help us to be better, it's everything. Effort, must be exercised. Attempts, must be made. We can not, we should not, leave it up to others, to bridge our minds for us.
But we are born blank. We learn. We learn, really, really well.
We learn love.
We learn trust.
We learn hate.
We learn disgust.
We have the potential, to be the greatest beings the universe will ever know.
We have the potential to end it all.
When two people care about each other, they are so much stronger than either of those two could possibly be alone.
I want you to imagine if everyone cared for everyone that way.
I love you all so much.
I want you to be healthy, because we need you. I want you to care for one another and to feel the responsibility of caring and the rewards, when it comes back around to you. You are needed. You are invaluable. You are shining examples, of why life exists, at all. Fountains of beauty, each and every one of you.
I can't tell you enough, how much I care.
I can't share enough, how thankful I am that we have this chance to exist, together.
Thank you for holding me, when I needed to be held.
Thank you, for letting me hold you.
I love you.
"If I'm told it's white
I'd say it's black
I can't be honest
I say one thing but do another
If I'm told, "I love you"
I'd say, "I hate you"
I'm happy, but what am I saying?
Like putting salt
Into sweet vanilla..."
I don't know how to respond to this.
It's poetic?
¯\_(._.)_/¯
This is the kind of cryptic response one can't just gloss over, I mean, one could, but one would probably miss out on a lot of other numbers.
--
I get in fights a lot.
I'm confrontational.
I think I understand this message.
I do enjoy distinctions. The Yin Yang symbol, wouldn't be the same thing if it was just, a grey circle.
That said, everything is swirling together,
I care about it all.
Life, on the whole, is a very messy picture.
But there are these spots,
where the colors blend so beautifully,
but would they be so beautiful,
without the rest of the picture?
Would this game be so beautiful, without all the other abominations of death, murder and greed, out on the market?
Latex animorphs with big tits and big guns?
How desperate we are to capture each others eyes.
Where are the explorations,
into the depths,
of love?
In our games with each other?
Where are they?
I know where One is.
I HATE YOU!!!!!!!!!111
Totally not attractive, also fake hate from someone i dont even know or havent even talked to personally, seems disingenous, is that a way to get some type of spiritual low ground on someone?
Like "oh i hate you, all your words make perfect sense, i'm now in a lowwer position and going to engage in every discussion"
Start doing lsd
Being alive is weird enough.
Right now it's just...
You have the tools to teach, you have the tools to plan, you could help to make more wonderful cities than we've ever seen before.
You won't get cooperation without compassion, or at least, it won't be as rewarding unless we do it as a family, as a collective; a community, a, cohesive organism.
Your posts lead to vitriol, why is that Dodge?
Where does that hate come from, that is the root cause of this problem, for you, and each of us. What leads to you not caring? What leads to Americans not caring for each other? What leads to the people of the west, not caring for one another? What leads to people of Earth, not caring for one another?
These are the aspects of the game that you gloss over, that you fail to address, that you fail
This is why Design Club failed, because people failed, to deal with you. You, Dodge.
I need to help you. Where is this fuel coming from in your past that is destroying the game's community?
It is an attitude, Dodge, we all recognize it when we read your posts, but it's rare that I see people trying to address it; to talk to you, to try and save you from it, to save ourselves from it.
We each have passion Dodge, the sense of a patheon that we must act upon. But it is the will to act, again and again; to see our mission to completion, which is the thing which requires the most determination. You are determined to state the failures of "the game" time and time again. As if Jason is every player but you. Where are your plans, Dodge? Where are your blueprints for the town of the future? What are your ambitions for the family of the future?
While Jason is focusing on the needs of his real family, what are you doing for your family, Dodge?
I want people to recognize what this character you are playing here on the forum is causing. The problem of talking about you, rather than to you. We are all guilty, to some extent, of talking around one another; of talking past one another. I don't to do that, Dodge. I want to talk to you. I want to listen. I want to take all the weight off your shoulders so that the ambition child it was heaped upon, is free to play, and explore the world, once again.
Don't rush to reply to this. We have time. Read and reread this post and if you are sure you want to defend the person you have become, if the desire to just state that I am wrong, rather than address the most personal aspects of my post, is too strong, then state that again. Use the hate to push the keys once again. Afterall, if you feel you must bear the weight, then others should bear it as well, shouldn't they? Isn't that how it feels?
I really don't want to cripple you, Dodge, I want to help you heal. I want to kill the tiger stalking you through your life. I want to illuminate the darkness behind you, so that when you look back, you can see a clear coast, and when you look ahead, you see open arms eager to embrace you. We don't have to be strong, alone, when it's obvious we can be stronger together.
--
Do you understand why I love this game, Dodge? It's not because of the contents, it's the opportunity to spread love, that is so important. To feel it from others and to spread it to others, and what better love than the love of ones family? And what greater family, than all of life? When you have this idea, that all of life is your family, it goes against so much that we have been taught. The competitiveness, the divisiveness, the persecution and the enslavement. All the ways that animals take advantage of one another, humanity included, the ways we contribute to each others suffering, we can avoid it. We can negate it. The balance between light and dark does not apply to good and evil, it doesn't apply to life. Everything alive is good. Including you. If it's one belief I have, it is that all of life is a beautiful thing. The light and dark thing, that's just physics and astronomy. If we lived in another kind of star system, a binary for instance, it wouldn't be a 50-50 thing, and so many of the things we try to make seem that way, would never even have become a thing.
I want you to see that and I'd like, for you to spot people misapplying these same sorts of dichotomies. I'd like you to stop applying them yourself but I know that just by saying that, makes you want to consider putting your ideas on defense, which is exactly what I'm talking about. See that everything we do, is, working together. Everything Spoon says to you, he's just saying to himself. Everything everyone says, is just, Earth, talking to itself.
I really want to talk more with you Dodge, but even more, I find myself caring what anyone could be reading into this, anyone from anywhere, anytime from now into the future. So, it's very difficult to keep thinking like this, but to want to narrow my address to you. I need a reaction from you, Dodge. I'd love to be arguing with you about this stuff, face to face. I'm sure we'd treat each other, these reactions we have to one another, with a lot more desire for insight, into what the other person really wants to say.
Sometimes I wish I'd said more in the past, to maintain, and help grow, the things I found most valuable from the experience of playing this game with people, all over the world. I didn't, because I enjoyed doing it so much. So as people were expressing their feelings about Jason's choices, about the game mechanics, or about each other, I was missing out on throwing my hat in those conversations. And I'm sorry that I didn't say more. And I'm sorry I didn't plan more, that, I didn't share my desires, and my discoveries, more often with each of you. I'm sorry for the times I wasn't listening, when those of you here on the forums were making your complaints about things. I read most of them. I just, hoped, you'd sort things out yourselves. And like each of you, every one of us, does, I let some coals I picked up along the way, stick to me, and smolder. Many times I let those embers burn me, yet I did not produce the water, I didn't find it, to put them out.
Then, there were times I did try, and I certainly tried to put them out with the wrong chemical.
Analogies. What else am I supposed to use?
I just want a chance to care for people, and to be cared for in return, in a video game setting, I suppose, because I see it lacking, between people in reality. I see it falling off the tree, like dying leaves, and I just want to keep it alive. I really do just want all of life to be immortal and never stop growing, but it's really weird tying that message into every aspect of life, so, here I am, talking to you, seeing you as the source, in the change of the weather, like, some kind of characteristic of a god. But there really are no gods, just us. Us, and the tilt of the Earth. Us, and us, revolving around the Sun. And air, and all the fluids, spreading out when they get warm, and contracting when they get cold... except water, that stuff is evil. It doesn't obey the laws. It doesn't care, for our conventions.
Did Jason tell you he wanted friends too? That he wanted to be, friends?
I'll bet he has. I'll bet he's said that to just about every, one, of you, that has ever questioned him, or made an argument with him, or complained to him, personally, about choices he was making, for the game, or, even more interestingly, choices he was choosing not to make. Isn't that puzzling? You'd think if he was trying to be a good game designer, that he'd be implementing more of our suggestions, wouldn't you? Didn't it make you wonder, when you felt an idea was really good, but yet, it didn't ring the same way it did for him, as it did for you?
That, is why love is so important, Dodge. Trust, understanding, symbiosis... grogging. These are all offshoots of love. These things, and so many more, they all travel along with one another, like molecules of air in a hurricane. A Great Red Spot, around Jupiter. A planet. A star. A galaxy, itself.
Design Club could have become a company.
It still might. If you could just work together, like gusts of winds, moving together, in the same direction.
But it has to be a good direction. And in order for you to be a storm, you have to be, unusual.
A person, is not so unusual, when they are compared alone, to 8 billion other people. But we are an unusual planet, when you compare us to any other. Maybe, try seeing what Jason has done with this game, as a sort of butterfly in the chaos theory. The drop of water, that hollows the stone. And we understand, that we ourselves, are each one of those drops as well, one of those butterflies, one of those people, and someday, one of those planets, one of those fractions, of the universe as a whole.
Things can be anyway we want to make them, if our gears meet together. But how would we know, if we didn't care enough to look, where they meet?
If you want people, to enjoy finding the best interpretation of what Jason's reasonings are in the future, for the game he's made in the past, well you have to give him a good reason to make it.
A good reason.
Those are the words I'm going to end on.
A good reason, Dodge.
A good reason.
Be, a good reason.
Optimization, is always possible.
The game, can always find a better place.
In history, and in hearts, minds, and memories, of those afforded the opportunity to play it.
And also yeah it's a game, not even a good one, a game with a lot of potential, an interesting concept and some good parts but overall it's far from what it could be and even if it was as good as it could be or even better and give you an incredible experience it would still be a game, yes on some level games are part of real life, what is not part of real life since you're living it?, that's a philosophical question, but when you spend days on it and lose track of reality that's called a problem.
This forum is not a game.
You and I, discussing it, is not a game.
My feelings for people like you, are not a game.
Your feelings for yourself, are not a game.
I see the game as a subset of reality. What occurs in it, happening in reality; people caring for each other, providing for each other's characters, gaining respect for one another as they work together.
It has been so refreshing, to play this game with you and the others. To finally have a game where I feel like caring, doesn't just matter, but is the focus. I flooded guild banks with my best goods in World of Warcraft, playing to make others better. It was nothing like this.
In UO, I hunted PKs, recalling to nearby towns to inform people of who was online and where they were hanging out, it wasn't as rewarding as holding a child in my arms, or even being held by a mother, in One Hour One Life.
Nothing, no game, has been as rewarding as this.
No digital experience, meant so much.
And I felt that same feeling, resonating in my mothers and children, so often, that I knew how meaningful this opportunity was for them, as well.
I watched, as men nearly twice my age, cried playing this game on Twitch.
I saw it, in the faces of women from Korea, that this was something special.
I've read nearly 100 articles across the web of personal accounts with this, not in regards to the game, but in regards to the feelings the people playing experienced, because of the opportunity it afforded them, to be dependent once again on the compassion of another person for their life. To feel it, once immersed.
I've felt it. Thousands of times.
I have no doubt you've felt it too, creeping up on you like the warmth of a fire across your skin.
It's pretty obvious you've tried to dismiss that feeling and instead just want to see the game as another survival crafting game with the potential to be, what, another war simulator? I know you'd like that. There was a time I liked games like that too. But I know better now. It's pretty obvious the adrenaline from games like Warcraft, Quake, Goldeneye, Streetfighter 2... that feeling you get, all those neurotransmitters, they are nothing like the warmth of oxytocin (not oxycontin, -tocin), or any of the other NTs you produce when you are in love.
The more it hit me, the more I realized how much it was missing in my life, and how much better everyone's life would be if only they produced more of it. If only they had reasons to do so. The game is an encourager to find those reasons, in our daily lives.
I have told so many people, so many things I otherwise wouldn't have had the courage to do so, if it weren't for my experience with each of you. I work my way, casually, but gradually, to the point where I can tell people how much I value them. I'm not the kind of person to just come up to you and say "I love you." in real life. I'm a pretty big guy with a fairly imposing build, I know that would scare people, and that's the last thing I want Dodge, is for you to be afraid, of anything, let alone me. Let alone any member of this community. But don't leave alone, people in your real life. Don't leave your friends, or family, alone.
Be there for them.
They always need someone. They could always use, someone, and who better in your mind, than you?
You can tell them you love them in every way, simply, by being in their lives.
Make them a meal.
Clean their yard.
Share their living room with them.
And when the time is right, hold them in your arms and say what you really want to say. Let them know how much you appreciate them in your life
and how much you appreciate the opportunity to be in theirs.
No situation is so bad that a visit can't amend.
In those cases, the smallest effort has the most power.
You need to be willing to make it.
I want you to understand how important it is that people care about you.
And just imagine how much of an impact you can have on others by being that person in their lives.
And I encourage you to start with the most difficult case. Make the smallest gesture.
Just remind them, that you are still alive, and let them know you care.
Help us to make our lives better.
Let them know you care.
Stop doing lsd
I don't think I've ever done LSD in my life.
I bought what I was told was acid in high school, but it did nothing.
It was probably just notebook paper coated in the contents of a dead duracell.
I also tried these things they called tabs, blue transparent plastic squares, but working at the planetarium, I saw the same material used to color the lights.
I don't recall either doing anything the beers I was drinking at parties doing.
Specially not at the end of the night when I was tired.
Fact, I've had better trips via sleep deprivation than I have on any hallucinogen.
But I'm wide awake right now.
More sober than ever.
Yes but why would i trade when i can get ressources for free?
Implementing economy in OHOL would be very complicatd but not impossible
But the only way i see it is if there are rare ressources very hard to find and village A as one ressource that he can trade with village B in exchange of another rare ressource or the equivalent in monetary value
Also some goods hard to make could also be valuable, but right now the only one i see would be the horses or horsecarts eventually real estates
But buying food for example seems like nonsense, also since everything is shared and the ressources belong to the city and not the individual (exception for objects in the backpack (which in the end still returns to the city)) trading doesnt make much sense
It could work in certain circumstences for example you have coins and want to buy a knife, but the person who has the knife wants to trade it for arrows and you dont have arrows, you could use the coins as an intermediate to buy the knife, and then the other person uses the coins to buy arrows
I don't want to take this away from you.
I want to build on it.
We can learn from it.
Maybe we can ask, some of those who have stopped playing the game since, what made them happy, before we were split apart.
And if they'd like it to be that way, once again?
Perhaps, a combination of everything we've been through so far?
Races, living together, but the individuals of those races, with the abilities to provide unique resources to their town and the descendants of mixed families? Would you be okay with that? Would you be willing, to give it a try for awhile?
Would it make you want to play more? To be more involved, personally, with the, unfolding, of the future?
You love them more than anything?
Do they love you, more than anything?
Morti wrote:I love you.
This is not a game.300 hours is a fair amount of time. I can only imagine what you accomplished in all that time.
I wonder how many times we've held each other in our arms, and didn't even know who we really were.I love you now, more than ever.
I know it's hard to resist my charm and incredibly good looks but i'm sorry to disapoint you i dont roll on that side of the road if you catch my drift.
Do you have a wife or a girlfriend?
Any children?
Morti wrote:Dodge wrote:What an achievement... give that man a cookie
I'd split it with you.
Oh no, i "only" wasted 300 something hours on this mediocre game, i'll take a few crumbles, you're clearly way past that, to the point of forgetting that it's a game and calling others disgusting because they dont play the way you want them to.
I love you.
This is not a game.
300 hours is a fair amount of time. I can only imagine what you accomplished in all that time.
I wonder how many times we've held each other in our arms, and didn't even know who we really were.
I love you now, more than ever.
Totally not creepy, also fake love from someone i dont even know or havent even talked to personally, seems genuine, is that a way to get some type of spiritual high ground on someone?
Like "oh i love you, all your words are forgiven, i'm now in a higher position and not going to engage in any discussion"
What would you like to discuss, while we're both here?
What an achievement... give that man a cookie
I'd split it with you.
I love you.
I love you, Spoonwood.
Of all the greatest life forms in the known Universe, you are one of them.
Know you are loved. Carry the warmth of that fact in your heart, for the rest of your life and let it flow to your head whenever you are in doubt.
You are loved.
If there were such an overabundance of everything, how would Morti, by his own estimate, have a success rate of 1 out of 20?
Woah there Spoon, I was being humble. My actual success rate was a lot higher with one or two children. I was thinking of the most exciting times when the game dumped 3+, sometimes 10+ children on me while I was out looking for milkweed or seeds that our families life hinged on. A lot of times it was just a better home than the one that my mother had started in.
I looked for that place to start, because I wanted her to survive, and because I knew, that at any moment, I too could start having children, and I didn't want to subject them to the confines of the 3 berry bushes and 1 pond that my mother had brought me up in.
We could have always found a better location, that's what going out and exploring as a child was about; the chance for a greater home. That was the MOST possibly rewarding thing I could give to all of my mother's decedents. That was where courage and compassion paid off. And if I had a child in that process of exploration, all the better. They would be born to me and I would be there sole teacher in that moment. I was setting an example for every single person that played the game and, I was, undoubtedly, the most successful person at that job, as I experienced, day after day, ten hours a day, on average, for fucking months, what it was like to be born a child to every player in the game and to be the mother of every player of the game.
In short, I was the game.
If your choice of home location wasn't good enough for me, guess what, I found better, nearly every, fucking, day. Every day of my life, MY REAL LIFE, I was making this game better for everyone. Jason has all the numbers, he could share them with you if he really wanted to, he could tell you just how much traveling I did, how many children lived in my arms, and just who the cowards were who abandoned their kids, or their mothers.
Jason, you have my permission, my encouragement, to dredge up those numbers and compare me to the average player, compare me to Twisted, Dodge or even Tarr, and tell the world how much I failed or succeeded, how much food I produced, how many new homes I started, how many families I was successful at Eveing to any degree of longevity. Or how many families died, as a result of me being the final woman and not, managing to find or create, a good enough place for them to call home.
And any of you that want to be compared to me, I suggest you give Jason the same permission to dredge up your numbers and compare yourself to me. Let's compare who abandoned the most babies, never picking them up, or who abandoned their mothers by moving away from their coordinates. That data, exists. Compare the the x and y coordinate changes of the mothers compared to the children. Let's see just how many times all of you ran away from your mothers as babies, or left your babies in the dirt, as mothers. There you will see the disgusting behaviors of people like Twisted, for certain, and, I suspect, the habits of the other people that I failed to inspire to be great players, as well as, perhaps, even those who's habits I changed. Those who I encouraged to work harder and harder, to provide for every family they found themselves in, no matter how rich or poor their starting conditions.
Do it.
Give Jason the permission to put all your data on display. I will show you where you were greatest, and where you can be greater.
And if that ain't fucking interesting, I don't know what is.
Let's each have our own baseball cards, and see who is the Black Lotus of the game and who is the Swamp.
I'll even give you a freebie, have engines created be a stat. Cuz just about every one of you beats me there.
b/c then one player could run around digging wells
This was one of my favorite activities of the last 3 years, running around, making new homes for families.
Breaks my heart you discouraged this sort of behavior.
Did it lead to our population of 100 people being more scattered? Yes.
Did it cut down on the resources consumed by any one family in an area? Yes.
Did it lead to Twisted having to suicide as a baby more because he had a search for a nice set for his next video? Yes.
Did people love living in new areas life after life? Yes.
It echoed reality more and the history of our species; spreading around the globe, each new family, each new location, the seed of a new culture.
Please stop the artificial confinement.
Comment out the code that keeps people from having kids due to distance from a family well.
Struggling with children while out gathering iron or looking for mouflon was exciting. It was a real challenge to prepare for, keeping track of sources of food as you traverse the map, knowing that at any moment you could be forced to backtrack, child in hand, so you and they didn't starve. Making the decision to carry on the hunt for the animal, or the iron, knowing you could not hold your child, juggling responsibilities that crucial, that was important. That was interesting. That was the kind of thing that kept people alive and kept them coming back to live and live again. Showing those players, who, hours earlier had abandoned me under similar conditions, that it was possible to juggle 2, 3, even 5 kids back from an iron hunt with a basket of iron as well.
That was my chance to inspire greatness.
That was evidence of love, commitment and courage.
Did I fucking die 20 times for every one successful attempt at that? Probably.
But the success was worth a million attempts.
No feeling has been as rewarding.
Allowing for that situation was the most right thing you ever did in game design.
For the rest of that life people treated me as a legend, those children especially.
For the rest of that day, I had something to be proud of, something that really felt real.
Those choices awoke great primal instincts in me that made me understand, that gave the slightest hint, of what it must have been like for ancient people to make tough decisions.
The value of life, of people, that came from those moments; there is just nothing like it in the game anymore, Jason.
You catered to whiny boys and girls who thought they were helpless in those situations, rather than letting me teach them by example that they weren't. That they are not helpless. You stopped me, from teaching them how powerful they could truly become.
And that was before coordinate and zoom mods.
When the game was a great challenge, with great rewards.
Why would you let whiners like Dodge, Twisted and Tarr take that away from me?
Design Club, or whatever you call it, was a mistake.
You should have stuck with the game you knew in your heart was good.
Even as the leaves fell,
and thousands of seeds were cast into the wind,
knowing there was a chance not one of them may find purchase,
you should have allowed the casting to continue.
Where the seeds fell on infertile soil, the land became that much more forgiving, to future casts.
Free the people to travel and populate the lands, once again.
I beg you.