a multiplayer game of parenting and civilization building
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Just in case you read the forums, I wish you would take a second before you judged.
I named you when you were almost an adult, because I only then noticed you survived. I was stressing out trying to save the village and considered raising you a risk because we were about to collapse. You still made it despite that. When I saw you I was trying to give away my backpack and the sole knife of the village because I was getting old. I took off the backpack to give it to you but you just said "you were never there" and kept running from me. Sometimes keeping a baby just isn't feasible... To explain why I abandoned you:
The village was doing ok when I was born. At 8 or so we realized there was no hatchet or kindling to make any steel tools or cook pies. So I had to run until I was about 14 to make rope and get a hatchet and get some kindling. We cooked up 3-4 baskets and got some steel going, then suddenly we had a bear attack. I had noticed a bow near a dead bison and rushed to get it. I noticed my grandmother holding a cart behind some trees still but ignored it. I just got the bow and arrows, found a third one and managed to kill the bear. I spent some minutes to raise two daughters at this point. I remembered my grandmother and went to check on her, she had died having the sole knife of the village in her bp, holding a cart with 12 plates, 6 bowls and a basket of pies. So she was the griefer causing all the trouble.
But the worst was yet to happen - I returned only to realize we had no carrots, so no soil, no mutton, and bushes going gray by the second. At this time you were born, and I had to abandon you. I thought keeping you would make things even worse and you would just starve later. In the end someone replied to me and he managed to get some soil while I went out and returned over 8 minutes or so with three carrot seeds.
I had to keep saving the village from collapse for 45 minutes and in the end I found you, named you and just wanted to give you a gift. Now I wish I had abandoned you further in the snow.
Why would you make bronze if you already know how to make steel?
because there happened to be bronze close by?
What are you going to use the bronze for, radios? By that time they can go look for it further out.
not trying to be the devil's advocate, but it is already weird that two games on two platforms have the same name, it would be worse if multiple games on the same platform had the same name. The dd people want to protect their adaptation in a similar way that you want to protect your original work.
well smithing is just strange right now. To tile the land, you can use sticks, extremely expensive and generally avoided stone hoe, or steel hoe. This is a bit mad considering steel wasn't used until quite late compared to other metals and mixtures. Bronze was before Iron Age and there aren't even any iron tools.
I think it would be neat if there was more depth to smithing. Either bronze tools or iron tools that are as good as steel tools now, and similarly complicated to make. Then if you want to make steel tools it should cost two iron to make but last x3 times as long or some other buff. Right now many towns get doomed from being too far from Iron or even having too much iron close by leading to a boom with tool consumption that can't be sustained. It would be nice if we had more long term options.
Then again smithing is really complicated for noobs as it is and smithies are super cluttered as it is.
the latest update that switched from linage to location ban might be causing lineages getting shorter. In the previous weeks players would keep getting born in the same towns (sometimes on purpose) which allowed them to keep going, since people liked playing at a place where they knew where food, resources etc are and would pick up from their previous lives. Now if a large portion of the players are playing in one town, it is almost guaranteed to die out, since after they die they will all be banned from it. Also kids being born in towns will have to spend time exploring meaning they will keep fewer children due to being far from the village, or just have worse temp / yum / die younger which all mean fewer kids.
Eh the food bar is all you need.
But it would be neat if there were a few visual stages to hunger though. If your bar is full you would have a slightly extended belly and rosy chubby cheeks. If you are at 3/4ths you will be äs you are now. at half you will start getting a little leaner. At 1/4 you would get sucked in cheeks and get even leaner.
if you clear your account, do you lose your lifetime curse score? is that a way to bypass the new curse penalty system?
The problem is really this: copies of your work can be made without you ever finding out about it, and without you ever being capable of finding out about it. And thus, if you can't even know it, how can you possibly claimed to be harmed by it?
...
So, for me, it's always been: I'm not really going to stop you, so why pretend that I will? It's in the public domain as an acknowledgement of that reality.
Copyright doesn't really fit with the rest of your logic of having an open game and allowing people to expand the ohol universe and potentially make money off of it. But the main point of copyright is that when you do know about it, and can claim to be harmed by it, you have some legal recourse. Really really expensive, long, soul draining legal recourse. And well, good luck claiming copyright infringement in China.
I'm not a creator, so I probably haven't put as much thought into it and for as long as you. But a non commercial licence would have saved you from this headache. A headache which of course as you stated is unprecedented. That way you allow fans to play with it and you can always give off adaptation rights, even for free, but in a way that allows you to protect your work.
I am very glad that there has been a deescalation in this conflict.
The main issue is that the truth is not clear in the mobile team's statements. So what is the truth? That the mobile version is a game made by Jason, freely adapted, modified, and exclusively supported for mobile platforms by dd. Something like this statement would in my mind be perfect as the first statement in any online store or description, or the bottom of loading screens, and clearly depict the situation.
Is the mobile game unofficial? Well, English is not my mother tongue, but I have been speaking it and studied in it for 20 years. I don't believe unofficial is the correct description for this situation. Unofficial means that it is not made in an formal way, by people who do it professionally and consider it their job. Unofficial implies bad, wrong, especially in an app store. Unofficial could be the correct term if all rights were reserved by Jason, because unofficial also implies sketchy/illegal. But the game (at least all content up to now) is in the public domain. Nothing is illegal about what dd is doing. They didn't even need to contact Jason in the first place. So there is no legitimacy or officiality order between the games. Both are equally valid, just as valid as 2hol or other adaptations are. The issue is that dd, by not making it clear they did not write the original game and that they are making alterations unrelated to the original game, are being misleading to customers.
Numbers would allow kids to say more,earlier. You would also see people talking in 1337, probably, or using the numbers to shorten words.
Btw if I see someone saying they got back XIV rabbits I will die laughing...
this was a one day bug. UBI is forever, or has to be forever to make any sense. This was more like a one day carnival/feast.
You are super strange dude. Someone spends weeks to make something the way they like, and if they let some random live and they kill them, then they lose their spawn and all their work. Fuck randoms.
If you want to play in solo eve town and cry people don't always let you into theirs, go make one.
Seriously, watching actual brand-new players coming into the game without knowing what they're doing, and getting to hear what's going through their mind as they do the random stuff they do, is really, really illuminating, especially if it's been a long time since you started yourself, or if you're one of those people who did tons of homework before you ever hit login the first time. I recommend it as an exercise.
I've only been playing for about 2 months. I was a noob until recently and remember spending quite some time just tending berries and learning some farming and baking. I don't remember picking up random tools and trying to use them, because I realized that making tools seems quite complicated and I don't know how to do it. So better not mess with it. I also don't remember stealing food for three people. I would go out of town to forage so as not to burden the town because I felt that being a noob I was just eating up resources.
I understand your point and I do try to talk with people first. But every so often it seems to me, better to risk killing an unthoughtful and wasteful noob than to risk letting a griefer roam.
I don't always have a knife (or usually try to get one). If things are chill and the town has surplus I will make an effort to ask.
making graves is not a common newbie mistake. Feeding others berries at random is not something anyone would do. Picking up a basket of pie is not something noobs would do. It is so easy to grief in this game, if you see someone being sketchy better do something about it. I couldn't be happier when someone just stabbed the shithead griefer feeding half the village berries with so many people just ignoring it.
music by playing with plates and bowls???
well iron should always be conserved. there is no reason to make a grave, it only destroys the shovel and blocks the tile, it is pretty much griefing. there are many simple ways to grief in this game like destroying tools, feeding others all the berries, eating pies as a child, hiding pies and other items. I don't have the time to watch you for half an hour to make sure you are griefing. If I see you doing any of those things and I have a knife, I will most likely stab you and ask later. The risk of one griefer is too great.
I don't understand why you want to mess with the village and waste resources others gathered and brought for everyone. If you want to fuck around, go get two stacks of iron for the village, bring a stack or two of kindling and some long shafts, make some shovels and break half of them if you want.
I too liked the update. So many fixes!
Jason: "Omgee I made like 1000 significant server updates and gameplay improvements with temperature"
Players: "Waaa waa game got slightly harder, worst updates ever"
Jason: "Stackable carrot update to calm the nerds"
Players: *Calmed*(You are doing great Jason, all updates are good
)
I find it strange how bitter people get about others with different opinions. There was ~130 people playing most of the time before the update, with numbers rising on weekends. Slightly more people were on for a few days after the update, now we are at ~100 the last few days. So the update knocked out 30% of daily players.
Please bitch about how much you don't like people complaining though. Everyone MUST be a baby if they disagree with you, OBVIOUSLY. It can't possibly be that the experience of playing the game changed significantly, and for many people, for the worst.
Since the issue was raised publicly here in the first place, here's my two cents:
That said, we'd prefer changing it over adding "unofficial" to the name. Mobile gamers looking through the App Store would glance at our game and then keep looking for the "official" mobile game. They wouldn't think to look for a PC game.
It seems to me a fair point, as unofficial implies unsupported / not professional or fan made. But you do need to make clear the issue of originality and authorship - that your game is separate from Jason's. Would you add something like "Not related to the original PC game of the same name" or "not related to the original PC developer" very prominently at your app store descriptions and in the menus of your game?
It feels strange that the license allows for your code to be copied for commercial use. For 2H1L for example it is pretty clear that it is a fan game since there are some changes and it is free. But ohol mobile is pretty much the same as your game, with delays on code updates, and some gimmicks added like the santa stuff and server events and competitions. Thing is, there is nothing to stop them from even selling it for PC. Money being involved and the concept being largely the same (not having a different idea for gameplay like 2H1L) makes people assume the mobile version is related to PC.
I am by no means an expert, but from what I understand this is why people usually pick non commercial use licenses if they want their work to be available to fans and modders. While they are a hassle to enforce, just by existing, copies tend to change their names, logos etc.
On a more practical note, I don't know if unofficial is really the best term. Official implies a distinction between the games that isn't really there, since everyone is free to make their version, there is no authority defining the "correct" game and the "wrong" ones. It also makes them hesitate to add it because it would imply to people that it is not supported and developed actively, like it is a fan version.
The distinction is that of authorship and originality. I think the best phrasing would be, "Not related to the original PC game of the same name" or "not related to the original PC developer". If they could add that to the loading screen, or even at the bottom of all screens that are not ingame, it would make the difference clear without implying that there is an order, a ranking to the two games.
I find that a lot of places don't have enough rabbits around or fail to get them. The most successful life I've had, I was lucky to find a fully clothed dead guy lost outside the village, and spent ages 7-14 just capturing rabbits. I found 4-5 snares that were thrown around one by one or two by previous players who were just out to get enough for themselves.
The savanna had tons of rabbits and having so many snares meant I had 4-5 full carts of baskets ready to pick up. My adulthood was split between getting full carts back, and having to drop it all, get the kids back, clothe them well, and drop them off to the nursery to get more. Having full fields of rabbits popping up around the village made sure we were drowning in pies and everyone was wearing at least some clothes.
By the time I was 45 the place was doing very well, I felt satisfied, so I stayed in the village and taught my noob kids how to farm and chatted with them. It was the first time it felt like it was before the update.
Whatever wrote:Oh wow, why is everyone so negative about this?
Just imagine how nice it could be.You could sit around a nice warm fire with your kids, wearing your grandmas face and telling stories, while feeding them one of their brothers.
Or maybe a person who you really liked died and you are sad, so you eat him/her, this way you can be together forever. He/She will always be inside you and there will be nothing that can separate you two.Uh.... you ok?
It is kind of worrying, I am trying to find some sign of satire in the posts but I don't see any.
clothing is definitely worth it. for one person it doesn't take that long to make them. For a village, I recently brought 3-4 carts of rabbits in a game, set pretty much everyone with clothes for hours, plus we turned the meat into pies and fed everyone for some time. So, clothes and rabbits are certainly a good way to help a village.
Hey, so I figured out how to use nvidia to take screens:

Bellow in the jungle is there I originally settled, slowly moved up.
You can see all the newcomen items, oil pump, kerosene converter, and the engine bellow.
There is a lot of jungle that looks like this bellow the village, I'm thinking of expanding towards that area due to optimal temp if insualted:

you can install the game on your new PC through steam and play normally. Nothing about the game is stored on your computer, you connect to Jason's servers. Only case where the computer matters is if you were using a private server which you probably can just copy.
- It would be great if you could feed a horse another carrot and have it not run from you for 30 minutes or something like that. I'd love to be able to tie up horses inside so I don't have to keep a door open and keep fetching things in and out.
- I wish we could cut up and eat bison and cows and get cow hides. Cow leather could add another tier of clothing, breeding cows to eat them would become a thing, and you wouldn't see so many villages with just sheep.
It would also be neat that the dead bison don't just stay outside the village forever, and the domestic bison isn't just taking up space.
- Some sort of tractor that changes the game with agriculture. You could make a tilling attachment for cars which makes them go at walking speed, and needs two hoe bases to make but can tile as many rows as four hoes, or can tile shallow row as if you had already added soil and tile single soil into row (so reduce iron consumption long term or reduce soil consumption). It would make fuel worth getting to, it would mark a clear point where a village becomes a city, and it would make farming need less people which is kind of the trend with humanity.