a multiplayer game of parenting and civilization building
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Like what do you want added so much that you’d suck hobo dick to get it?
For me it’s dads
One of the original veterans.
Go-to person for anything roleplay related.
4 years in the community.
Unbanned from the discord.
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I wouldn’t suck hobo dick.
I don’t know how dads would work considering Eve is dad-less.
I don’t talk in-game unless it’s dire.
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I wouldn’t suck hobo dick.
I don’t know how dads would work considering Eve is dad-less.
Like moms essentially anyone who is connected to the male character would pop under them as if he was their mother. Could be interesting seeing one dad essentially having a bunch of different babies of different lineages because their father keeps going out and not returning.
fug it’s Tarr.
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Advanced farming, Diesel tractors, Irrigation, Watering cans etc.
Birth control
Guns
Last edited by Bob 101 (2019-02-28 12:33:34)
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Armor...
And pests to make people not leave food on the ground
I enjoy the simpler things in life, but only if I'm calm.
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Stuff I want to see worked on :
Tamed Horses that don't bail on you while you gather resources to put in the attached cart.
Being able to put a fence on flooring.
More little tweaks on temperature. I feel like you go from very cold to very hot the second you go on a desert tile and it takes at least 4 seconds to go back to very cold. Wishing for a much smoother transition. Flooring should add warmth as well, doesn't matter if it's in a room or not.
Kid bones should decay faster.
New stuff I'd like to see :
Dads & Adam
More buildings options. Like different fences or walls with windows ?
More usage for those eggs (pancakes, crepes, etc.)
More clothing, advanced farming and more ways to stock stuff (wheat, meat, etc.)
Medicine
The one and only Eve Kelderman
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Organized players
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Agree on the eggs, in established towns I treat them like trash and take them out of town
I'd like
-stack carrots
-empty a bowl of wheat
-put more kinds of bowls in carts (crushed wheat, roasted palm etc.)
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omnem cibum costis
tantum baca, non facies opus
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- It would be great if you could feed a horse another carrot and have it not run from you for 30 minutes or something like that. I'd love to be able to tie up horses inside so I don't have to keep a door open and keep fetching things in and out.
- I wish we could cut up and eat bison and cows and get cow hides. Cow leather could add another tier of clothing, breeding cows to eat them would become a thing, and you wouldn't see so many villages with just sheep.
It would also be neat that the dead bison don't just stay outside the village forever, and the domestic bison isn't just taking up space.
- Some sort of tractor that changes the game with agriculture. You could make a tilling attachment for cars which makes them go at walking speed, and needs two hoe bases to make but can tile as many rows as four hoes, or can tile shallow row as if you had already added soil and tile single soil into row (so reduce iron consumption long term or reduce soil consumption). It would make fuel worth getting to, it would mark a clear point where a village becomes a city, and it would make farming need less people which is kind of the trend with humanity.
Last edited by Peremptive (2019-02-28 16:26:35)
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Agree on the eggs, in established towns I treat them like trash and take them out of town
I'd like
-stack carrots
-empty a bowl of wheat
-put more kinds of bowls in carts (crushed wheat, roasted palm etc.)
you can empty bowl of wheat with branches
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OMG Dodge you have changed my life.
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omnem cibum costis
tantum baca, non facies opus
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STORAGE
STORAGE
STORAGE
STORAGE
STORAGE
STORAGE
STORAGE
STORAGE
STORAGE
STORAGE
STORAGE
STORAGE
STORAGE
STORAGE
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Condoms
And transgender surgery machine
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Condoms
I don't think you're using OHOL for its intended purpose
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veteran of an OHOL town called Karltown. Not really a veteran and my names not Karl
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Quarries, for gathering larger quantities of clay, large rocks, flat rocks, stones and limestone
Pigs to produce dung
Wagons, for multi-person travel
Improved tool lifespan, through augmentation with rubber around handles or some other material
Rubber duckys, already made a post on this
MORE PLAYERMODELS
Irrigation, water sources can have channels moving closer to the farms
Clothes made from the looms, perhaps tunics from sewing cloth sheets with ropes/threads on top. Hopefully would last longer than standard clothes as of now
Edit: Silos for grain, made from iron or adobe, I don't mind
Last edited by Solbusaur (2019-02-28 23:52:21)
Favourite Lives: MrDryer/ChirpChapley (Eva II) Town Nurse (Beth Storm) Ma's Best Li'l Helper (Law Autry), The Latex Lord (Kevin Youree), 60 Years a Blacksmith (Victoire Mom) The Egglord's Apprentice (Thomas II), Big Blood Brother (Dante), Horse racer on doomsday (Lilly Tana)
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OMG Dodge you have changed my life.
Also you can plant from bowl of wheat, that changed my life. One time just before i found that out wheat had "ran out" and i was running to get it and it despawned on me etc lol
As far as things i want, i'm not much of an advanced tech guy so there's not like, a specific thing i'm crazy for, but I'd like to see more use for existing things
- no carcasses should be useless, and on top of food, there should be fat as a resource, from seals and pigs.
- multiple compost recipes. I KNOW Jason didn't want there to be a "Best" food, and with mutton pie as a byproduct of compost it always will be
- multiple recipes for stew, and also the ability to make succotash. (There's no reason a stuffed squash couldn't be set on sharp stone. And how are there no stews that use carrots, potatoes, or milk)
- kerosene heat
- full body robes for the desert that still help you with heat in cold biomes.
- the ability to have two home markers. You'd need a way it isn't confusing, but potentially just a second way to make them that is a different marker.
I'll tell you what I tell all my children: Make basket, always carry food.
Listen to your mom!
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A way to kill mosquitos
And eggs are great. Make omelots. Doesn't matter if the town is established already still good food.
Last edited by BladeWoods (2019-03-01 02:18:01)
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A way to kill mosquitos
how about
mosquitos die/killed after they bite, but eventually re-spawn
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A way to draw or paint, just for the fun of it and to make a village nicer.... (art isn't a waste of materials)
"hear how the wind begins to whisper, but now it screams at me" said ashe
"I remember it from a Life I never Lived" said Peaches
"Now Chad don't invest in Asian markets" said Chad's Mom
Herry the man who cheated death
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BladeWoods wrote:A way to kill mosquitos
how about
mosquitos die/killed after they bite, but eventually re-spawn
People are gonna use babies as skeeter mops.
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omnem cibum costis
tantum baca, non facies opus
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mosquitos only bite people for reproduction... so what I would find interesting if they disappeared, but would come back twice as dense then before, a short term solution! for a long term problem
"hear how the wind begins to whisper, but now it screams at me" said ashe
"I remember it from a Life I never Lived" said Peaches
"Now Chad don't invest in Asian markets" said Chad's Mom
Herry the man who cheated death
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less drama idiots
more personal space, maybe personal territories,currency based on some work/apm
defined cities and more info about the inputs/outputs
city bonuses and paths
choices of tech branches, multiple ways to do same thing, multiple paths to take with deeper specialization
rework curse system so people cant exploit so much, maybe some sort o review lifes feature by 10 random players
actual cost of curses, people just throw it randomly with no consequences
purpose for pigs, steaks from cow
more options on buildings, glass walls, windows (glass bowls and plates)
more crowd control options like pressure pads to close doors or automatic ones
better rope system
a sport game, big bouncy ball which comes back on a wall and flies mostly to a direction of kicking
some support for jobs, like archievements (not too grindy just to show some icons near characters)
some interesting low level game balace, like lower level clothing, lower level food making which isn't wasteful on resources, just maybe on time
to give some skill based advantage to players and allow them to be useful on any level of skill
regenerating resources and longer process paths for more resources
for example cutting a tree takes longer, cleaning it and processing it, but in the end gives more resources, then you can use that to make furniture and other items, technology make it easier to do it faster
walled/locked/temporary biomes with more expensive stuff and better bonuses, needing higher technology to conquer and live on
(for example a real swamp where you need to cut the vegetation, use machines to fix soil, but then is warmer and has renewable resources )
generally more expensive things, which are worth moving closer to, or make roads to it
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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less drama idiots
Hey!
Us drama idiots have a right to live too!
One of the original veterans.
Go-to person for anything roleplay related.
4 years in the community.
Unbanned from the discord.
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My choices would be:
Flax, Spinning Wheel, & Loom = more advanced clothing options
Eggs + Milk + Wheat + Cheese = Quiche (3 bites like a pie)
Clay + Straw + Brick Form = Bricks (for walls & cobblestone floors)
Horse & Heavy Plow to break up virgin sod tiles.
That you could tame a dog, tell it to stay & herd, and that sheep would then prefer to gather around said dog, vs wandering off or following a passing human.
The_Anabaptist
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