a multiplayer game of parenting and civilization building
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Before adding too much new challenges... could we also leave some room for air maybe? I'd like to see people to build churches for example. Why? Because. They aren't needed for survival, but they look nice. Leave at least some room for self expression. At least on later stages of a civ.
Also another thing you often see at indy computer games.. the devs and hard core vets design the game for keeping the game challenging for them. While for the vast majority of people it's beyond doable anyway. Like for example one game in open beta right now, I love it, it actually keeps getting easier as it develops... Still when I watch people playing on twitch I see so many still struggeling. And they just even added an "even easier" mode, to keep the game accessible. Anyway, nothing stops for the cool guys that even with lots of experience wanting to have a challenge to have a "hardcore server" which is much more unforgiving.
Yes, Tramax, I didn't think of a "boss superior" like Floofy rightfully disagrees with, but someone who tries to keep the big picture and reminds of critical things..
Or also someone people could come to to ask like "where do I find rabbits..." etc.
I dream of a library in towns where you can send newer players to read up stuff... with a in game "how to farm" book or such, "does and don'ts in this town". etc
Since it is die and dice, it obviously ought to be berrie and berrice.
If you haven't seen that happen already... try out Server 1. In my experience it has a majority of experienced players. The way Jason grew the server farm and player distribution weighting makes it this way. (at least as of today).
Or just ask someone to babysit, or offer to do it yourself for someone you see moving faster.
I tried server 1 but it was extremely lagy for me. So far as the lag literally kills.
Anyway thanks everybody for clearing this up.
In future if I'm a mother and now one else is a nurse yet, I'll simply offer my services...
What if we could write notes and stick them on a sign, repurposing it as a "news/jobs" board, where we could request stuff like "need ropes", then people would always go there to look for jobs instead of running around like a chicken with its head cut off tryng to find something to do. (this idea is not originally mine, it has been suggested before somewhere in the forums, I'm just bringing it up again because it's a good one
)
Ja, I know there are notes, my idea would be similar but different.. having a library you could pop kids in to read up, like rules of the village, plans of the village, or "how to farm"... Right now every sign is a little life project...
So i guess one major breaking point of many villages is the lack of building a pen early enough?
Is there an update to date guide for early pens? (Like building them from oven based, or can you make them from graves?)
Recently I planted milkweed for a village. Basically most of my life aside for caring for children was 4 milkweed
Is it true it is 8 scoops of soil for one rope? ...
The other idea I had for villages and towns... as mum in my fertile ages I often rarely get to do anything but raise my children... give them a tour... only to later see them to have died soon after in the family tree (I am a bad mum?) Most times one of them gives a short second generation.
Wouldn't it be a better to have one single fertile female on a perfect warm place with food near it to take feed all the children? So as a (new) mum, when having a baby, you bring it to the daycare center and go off to do a useful job again.
In my opinion a usual problem of 5-20 generation villages are a lack of management. (Almost) everybody tries to do something useful, some better than others, but often some critical thingy is overlooked. In an Eve-Village eve is usually manager and the 2nd generation one of the children does this pretty well. After generation 5 it starts to get chaos and only if the town is big and stable enough it doesn't matter anymore and can get over one or the other shortage..
Should we try to establish a village manager? Somebody that everyone reports to and tries to keep the big picture?
Could be a nice job for elders to stay inside the village and who already seen the surroundings and what state the village is in their adult life... The last task of the manager would be to appoint a new one.
Often when I ask my mom what to do, she has little idea, and yes as soon I as mum have babies I even have less..
I like the idea but it would ultimately lead to more kids being born to mums who are on the cusp of menopause. Wouldn't it be better if the 50th percentile of ages that are fertile have the highest priority?
IMO the menopause just shouldn't immediately go hand in hand with the inability to breastfeed. Have that go 5 years later and it be fine.
Thanks for clearing this up
So by itself a domestic bush would never regrow, unless it gets soiled and watered when empty?
Yesterday, I have been told of not to pick the last berry from a domestic gooseberry bush, as that is supposed to give a free (or cheaper) respawn then.
True? I didn't find anything in the wiki, as if that would be a such an important fact, I suspected it to be mentioned there (like using family rabbit holes, or not shearing the last sheep)