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a multiplayer game of parenting and civilization building

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#552 Re: Main Forum » Automated Custom Server Install » 2018-12-11 07:19:05

Sweet! Nice job.

A suggestion for the future - consider changing your screen resolution before doing a screencast like that. It was pretty hard to see the details of what you were showing.

#554 Re: Main Forum » On zoom mods, should I use one? » 2018-12-10 01:53:34

[ shrug ] I just use Awbz' mod and leave it set at 2x. It doesn't change by itself. I'm not sure I understand the question.

If you're saying you would be tempted to keep altering the zoom level as circumstances warrant, all I can say is I've never felt any desire to do so. I tried different zoom levels, decided I liked 2x the best, set it there, and left it there.

#555 Re: Main Forum » On zoom mods, should I use one? » 2018-12-10 00:45:11

I think people pay way too much attention to the problem of griefers. Now and then I've had some difficulties getting things done that might have been due to malice, but could also just be noobishness. I have gotten murdered very rarely, and seen other people murdered on occasion. But mostly I don't really worry about it. I just do my best to make the town better and to improve the in-game lives and out-of-game experiences of everyone around me, and I have a great time doing it.

I play with 2x zoom. It makes the game feel less claustrophobic, less disconnected from other people, less separated from the environment, less isolated. A lot less, with only a modest zoom level.

Texture popping isn't much of an issue for me. It happens sometimes but is not ubiquitous and definitely doesn't ruin my immersion (and immersion is a big deal for me).

I benefit somewhat from the "magical ability" that zooming gives you; I can be considerably more efficient at gathering, whether it's soil or milkweed or iron or even food (feeding yourself when gathering is a major concern!), than someone playing at the native 1x. But I don't feel like I've removed the challenge inherent in gathering... it's still really difficult and really frustrating.

Playing at higher than 2x made the game worse for me, not better. I could see more of my surroundings, but I lost the immersive connection to my avatar, i.e. I got out of touch with myself. But playing at 2x rather than 1x made the game much better for me, not worse. Jason has his reasons for having such a restricted view. I think I understand them, and I agree with them, but I think he missed the sweet spot. I think I have found it.

If you feel like 1x is your sweet spot for immersive and aesthetic reasons, then if I were you I would play that way and give no thought whatsoever to how much more effectively you could do certain tasks if you zoomed out. The game is not about building the perfect civilization in the most efficient manner possible.

The game is about living one life in one hour.

#556 Re: Main Forum » Brittany Blackwood » 2018-12-09 09:43:12

pein wrote:

i demand a bit of respect when its kind of obvious that im the most active player on the camp

Being good at a video game does not earn you one iota of respect.

#557 Re: Main Forum » The Milkweed problem » 2018-12-09 09:39:27

pein wrote:

like im making ropes out of threads and put a yarn needle near it so noobs wont use on clothes

If wool is up then this is a great idea, and should solve a lot of the problem.

If compost is up, farming milkweed should be no big deal; go ahead and farm a ton of it, and don't worry if some of it goes to redundant stuff like stone hatchets and stone hoes. If you start a milkweed farm you should be keeping an eye on it and be the first on the scene to harvest it. Bring a basket, make ropes, and drop them all off at the carpentry area.

but they still making lassos of it so no good solution without restricting access to it

This is no longer an issue, since you can now undo lassos easily.

#558 Re: Main Forum » The Milkweed problem » 2018-12-09 06:33:11

Right now the game is based around crafting with item combinations, i.e. milkweed + milkweed = thread, thread + thread = rope, rope + stakes = snare. This means that even if there were another use for milkweed besides making thread/rope (say, milkweed + stone = linen, linen + needle = cloak), while it might encourage people to plant more milkweed, it won't make it any easier for you to get the rope you're wanting. Milkweed will get planted more and then used to make linen.

#559 Re: Main Forum » Difficulty progression idea » 2018-12-08 23:57:05

Floofy wrote:

I've never lived in an advanced civ that died due to iron shortage or hunger.

I've never seen an iron shortage in a mature town, but I've seen mature towns have massive die-offs due to famine due to mismanagement (or possibly griefing, it's hard to tell the difference sometimes).

Not lately, though. Earlier, after the Steam release. I think the new players have mostly learned or left by now.

#560 Re: Main Forum » The Milkweed problem » 2018-12-08 21:35:59

HOME MARKER IS CRITICAL TECHNOLOGY

Tech path: sharp stone -> basket -> home marker

ALWAYS

And for god's sake STOP MOVING THE HOME MARKER STONES you clueless noobs, they SAVE LIVES

#561 Re: Main Forum » Rope machine » 2018-12-08 21:27:56

As you've described it this would seriously break immersion. Rope requires the same raw materials no matter how you make it. If it takes the fibers from four fibrous plants to make a single rope by hand, it's going to take the exact same amount of material to make that rope with a machine. In other words, a machine that lets you make rope using less milkweed than doing it by hand just doesn't make any sense.

The game isn't realistic, of course, but Jason likes the technology he introduces to be related to real-world technology. The Newcomen engine was an actual machine, the first steam engine used to do productive industrial work. Steel is actually made by heating iron and charcoal; iron is actually made by heating iron ore and pounding it; charcoal is actually made by heating wood in a closed kiln; etc. But there's never been a machine that could make rope using less raw material than manual ropemaking does.

#562 Re: Main Forum » Brittany Blackwood » 2018-12-08 20:49:12

This is what I mean about experienced players with knives being on f*ing power trips.

pein, you're very good at this game, but you should try letting other people play it some time. Let people make mistakes. Let civilizations die. And if someone shittalks at you, grow a thick skin for f*'s sake. There's nothing special about you that demands every insult be responded to with the death penalty.

You like to say "It's only a game" when another player has their current life ruined because someone like you let them starve or abandoned them or stabbed them or unleashed a bear on them. "It's only a game, they can try again in their next life." But god forbid someone might do anything which mildly interferes with your own vision of what's best for the town in your current life.

You get to play because you're good at it, and other people only get to play if you allow it.

You're incredibly selfish.

#563 Re: Main Forum » The Milkweed problem » 2018-12-08 08:28:53

Early food is abundant now that we have jungles. There needs to be something that's difficult.

The only issues I've noticed with milkweed is a) people don't plant it enough and b) people leave the f*ing seeds cluttering up working spaces instead of only keeping what's needed and keeping it where it won't get in the way.

#565 Re: Main Forum » Texture mismatch issue » 2018-12-08 07:14:22

GreatShawn - thanks for the kind words, but credit goes to Awbz (plus, you know, Jason). He's the one who makes the Windows build.

Yes there is a map editor, and yes it is included in the Awbz "win_full" package. It's called "EditOneLife.exe". I don't understand what it does or how it works, and I don't think it's documented anywhere, so you'll probably have to figure it out through trial and error. Here's a video of Jason using it to add a sheep to the game: https://www.youtube.com/watch?v=27cztry-gJQ . The editor has multiple parts: Objects, Animations, and Scenes (and maybe other stuff, I'm not sure). In that video I think Jason is editing Objects and Animations, and I think to edit the map you need to edit Scenes.

Here's what Jason has said about the editor:

The page navigation buttons are at the top.  Navigate to Objects, then Animations, then Scenes.

You are now looking at the scene editor.

Move the cursor with the arrow keys and then use the ObjectPicker on the right to place objects.  Place biomes using the ground picker on the left.

Press the button at the top to export a test map.  It will be saved as "testMap.txt"

Copy the test map [the file "textMap.txtx"] into the server directory

Then in the server terminal, quit the server with Ctrl-Z.

Then restart the server so that it will use the test map:

[
You'll need to edit a text file in the "server\settings" folder called "useTestMap.ini" so that it contains the number "1" by itself on the first line and then nothing else in the file. Then, in the "server" folder, you'll need to delete all of the following files, if they exist:

testMapStale.txt

... and any file that ends in .db, including:
biome.db
eve.db
floor.db
floorTime.db
lookTime.db
map.db
mapTime.db
meta.db
playerStats.db
(there may be others, you'll need to double-check)
]

Now run the client again and you should find yourself in the middle of your test map.

[You can't move more than 3 units up or more than 6 units left. You can move down and right normally. Here's why:] The test scene in the editor isn't infinite.  You start in the upper left corner of the map, pretty much.  If you fill with biome texture, you'll notice that it stops up there too and leaves black beyond that point.

When you save a test map, it only saves the parts of the map that you actually touched.  It then loads those tiles into the middle of the infinite map on the server.  So if you walk out of your test map, you will find wilderness again.

Good luck, hope this helps!

#567 Re: Main Forum » (Spoiler) The Oil Update Guide » 2018-12-07 23:10:00

You should add "spoiler" to your thread title.

#568 Re: Main Forum » VirtualBox image with Ubuntu and OHOL test server pre-installed » 2018-12-07 23:08:30

An interesting question! I'm not sure. I think by design some aspects of the world are reset when the server restarts. I recall reading that some things are not reset and carry over across server restarts, but I don't know what they are, if anything.

Someone else may know better.

#570 Re: Main Forum » my dontdothisorelse list » 2018-12-07 19:48:39

Potjeh wrote:

You can be rolling in food but still starving for baskets, and having mutton cluttering everything because people are spamming compost for milkweed farm or whatever. It's not about the food. Baking bread and cooking mutton is about clearing the clutter. Lack of open space in work areas makes you take longer walks to do anything, which adds up to a lot of time lost. Calories are not the most valuable resource in OHOL, seconds are.

"Calories are not the most valuable resource in OHOL, seconds are."

Agreed. But. Cooking mutton isn't the best way to deal with that clutter. The best way is to create a vast field of mutton in open terrain facing out from town but still next to the bakery. Keep it out of the way of all the in-town working areas, but stockpile it for the future (some future time when people are using less soil) rather than wasting four-fifths of its food value by cooking it instead of putting it in a pie.

Wheat, I'll give you, that's a problem, because people aren't going to bother to thresh it in some out-of-the-way location and you can't move it without wasting a bowl. For the record, I always thresh wheat someplace safe because I assume the wheat grains are going to stay there forever.

#571 Re: Main Forum » my dontdothisorelse list » 2018-12-07 18:12:57

lionon wrote:

No, seriously there is *no* legitimate use of dogs in the game

Simply wanting a dog is a legitimate use. Not everything has to have instrumental value. Paint doesn't. Bonsais don't. Signs don't. Notes don't. Arguably, the entire "goal" of the game, to the extent one exists at all, is to build the infrastructure necessary to achieve the non-instrumental values.

#572 Re: Main Forum » my dontdothisorelse list » 2018-12-07 18:03:35

When mutton (and wheat) piles up, it simply means two things: a) the compost cycle is working and b) the town is generating food faster than it is being consumed. These are both good things, and no corrective action is needed.

If people are eating berries instead of pies, that simply means that they are wasting soil on berry bushes that could be better used making thread, rope, baskets, saplings, and roses (all the other plants just make food). But note that there are legitimate reasons to eat berries instead of pies (chiefly youth and old age, but also in some cases convenience). And also note that even if no one ate anything but pies, there would still be surpluses of wheat and mutton because the town would still be capable of generating food faster than it gets consumed.

If food, thread, rope, baskets, saplings, and roses are all plentiful then it doesn't matter whether people eat berries or pies, and it doesn't matter whether mutton piles up or gets used. You're in a surplus. Enjoy it. Go spend time making roads and buildings and art instead of desperately struggling to feed a starving population.

#573 Re: Main Forum » my dontdothisorelse list » 2018-12-07 16:51:20

Well and I'm allowed in the game to stop you because of dog breeding, because it has zero use but being a griefers tool. It's not worth the risk. See and this kind of sullen reactions is why I don't warn or discuss in the game, but stab right away..

You are a sociopath.

#574 Re: Main Forum » my dontdothisorelse list » 2018-12-07 16:36:58

Lots of stuff in this thread is just griping. And legitimately so. I gripe when people take vital tools from their natural homes (not just the smithy! I consider the sharp stone and round stone next to the home marker to be vital tools that should never be removed!). I gripe when people take shared tools (like the hoe) and don't put them back where they got them. I gripe when someone drops a flat rock for eggs on the hot coals that I've been waiting for, especially when I'm standing right there with a skewered rabbit and a ton of rabbits just a few tiles over!

But griping is just griping. Newbies don't know any better so they do dumb stuff. Even some experienced players who ought to know better are just bad at the game. The game is stressful and the pace is hectic so even the best of players get careless or make mistakes or just plain don't notice something.

That's fine. That's life. Gripe about it and then get over it.

That doesn't mean that all of these inconveniences are rude. Or evidence of griefing. Some are, sure. But "people who waste time chatting about useless shit"? That's not rude, or griefing, or even something worth complaining about. That's just people who want to play this game differently than you do.

Get over yourself.

#575 Re: Main Forum » my dontdothisorelse list » 2018-12-07 16:21:24

* Taking kindle out of any oven/kiln. Seriously somebody put it there for a reason and I know everybody considers their current project the most important one, but seriously taking it for example out of the kiln to put in your oven or as fire starter is just rude.

Disagree. Kindling-dependent projects are often critical and urgent, and there is often a kindling shortage (due to mismanagement). It's a good idea to leave kindling in ovens and kilns, but ovens and kilns are very often idle. So if you urgently need to start a fire, and the only kindling around is in an oven that no one is working at right now then go ahead and take it.

* Making baskets out of straw unless if there isn't on every field one ready made compost already (or ok at early upstart from wild straw)

Disagree. Baskets are very often in tragically short supply (usually because the bakers are wasting them on raw mutton and raw rabbit, instead of locating the bakery with an edge adjacent to open terrain and then leaving their raw supply spread out over the ground). Whereas wheat is usually either in two states - there's essentially none at all and the compost cycle is in danger, or compost is working well and there's a TON of it being grown. If the latter is true, go ahead and make baskets. Make a TON of baskets. There's never enough bowls, baskets, boxes, and carts. Ever.

* Standing in the cold, raising your kids and pick them up every second... then munch up a whole mutton pie every other minute... (okay this is likely just not-knowing-better-ness).

As you say, this isn't rude, exactly, it's just ignorance. It's not at all obvious that picking up kids reduces your food by one pip every time you do it. It's not spelled out in the tutorial, and it's very easy to not notice it while you're still learning how to play. Everyone should be able to figure it out eventually, but like I say, it's not obvious.

Once you have figured it out and you keep doing it, it's not rude, it's just stupid.

Things that I consider close to griefing already [..] if they don't stop after one warning, getting a knifing.

* Breeding dogs. As of the game mechanics there is no use of them, not even lasting decorative. It wastes resources, fills bowls with hard to get rid of carnitas and has a high chance you're doing this only to make a mean pit bull attack. Or a wolf farm to kite into the village.

Get stuffed. I haven't learned how to breed dogs yet, nor had the time to do so (I stay really f*ing busy in every life so far), but I'll be goddamned if I'm not going to breed one the first chance I get. I may only ever do it once (when the novelty wears off), but F* YOU if you think I'm not allowed to take advantage of something fun and unique that Jason put in the game specifically to entertain people.

* Cutting down any juniper tree. I don't care if there is another available. Cutting them down makes fire making much harder and every juniper tree cut maybe by a good intentioned person because the other is not far or even nearer, just makes the job for a potential griefer much easier.

"Good-intentioned people might do this very reasonable-sounding thing, so I'll assume they're griefers and stab them."

Get stuffed.

If there are plenty of juniper trees still around, then there are plenty of extra that are better used as firewood than as a backup-backup-backup source of tinder.

You people are on f*ing power trips because you know the game better than other people. Get over yourselves.

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