a multiplayer game of parenting and civilization building
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Oh happynova something similar happened to me once when I was still new. I killed myself accidentally. On later lives I've heeded their instructions, even though you mostly felt like a useless burden.
Ilka, Interesting about the fragility of lineages, how they can bottleneck, and the longer it goes, it's more incidents that had a fortunate outcome. Wish I knew what caused the second bottleneck to happen! I can only say I am proud that Baron, my daughter bore Princess, whom had so so many children of her own haha. But I think the last generation died out of lack of females, that's how it usually is when you've got plenty of old men running around. There was enough resources to survive.
I've seen somebody else notice missing lineages, and I was rather curious to see how my surviving daughter and son were doing...They simply never popped into the family tree.
And they simply not in the lineage. Not are any of the daughter's children recorded.
http://lineage.onehouronelife.com/serve … id=3564501
Jesus Christ I popped recorded 16 kids and at least two more that reached adulthood and are unrecorded. Abysmal. Also, I popped in with twins and a third kid in tow. Almost confused them for triplets and nope'd out as an irresponsible 14 year old girl.
This I think is the missing part, found via Cowen and Augustin horse.
http://lineage.onehouronelife.com/serve … id=3564511
Later I've been reborn at the camp, with people with no surname in it, at least around the camp area (Keep the surname going, name your children. Why? Helps identify people better across generations.) Mother got old and didn't feed me solids when I pleaded to, aggh. Else I could've investigated further.
Also how can two surnames exist in the same lineage? Here is Bob and Grass born to the same eve. http://lineage.onehouronelife.com/serve … id=3582188
I was born to the grass part just now (Just wanted to test a name so I could find the previously mentioned lineage of mine because I'm awful at remembering names.)
Noticed the lassos as well today as my Eve mum ran around the desert! She was a bit stupid and kept walking around in the desert instead of finding a swamp, so the moment I got hair I ran off and made it on my own.
The biome also had an overabundance of wild food, straight trees, so now I feel a bit bad that I decided to make a camp instead of giving this crazy idea a try, it was almost too perfect for it.
You get born naked and crying, onlookers gathering, your brothers, uncles, cousins and grandmother all around as your mother swoops you up against her bosom.
Sometimes it takes very long for the mother to figure out the perfect name for her new little baby, but this time it was not like this. The moment she laid eyes upon you she knew, and without hesitation, the mother utters "You are Hope."
And it dawns upon you...
In a mere few years, you will be the only fertile woman alive...
An interesting pattern to notice. How did you live your life like that?
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Not necessarily will this be the case, at least with the name or at least at the start being hope for a future... Here is my most recent story.
I was born into a village, it had everything already set up. Nice gardens a smithy and sheep. Wow, what a nice place! Not too advanced, but it has lots of stuff. How could it be so barren?
(casually notices the two bear dens IN town). But there was no concern. My mother and her younger sister were both very young and it was guaranteed I will have many brothers, sisters and cousins in life. After I was born my auntie gave birth to a son.
(But I think Pius or Legna named my cousin "Girlname", confusing him for a girl, I laughed with him about the funny confusion. It would have been too good to have two girls.)
There was so much food around, but my mother died in a swoop so suddenly, I was still too young and shocked. Then my auntie came running, she died in a swoop, dropping my baby cousin on the floor. Both of us helpless and unable to eat.
Thankfully there was fire nearby to which we ran and kept ourselves nicely warm to hopefully outgrow the starvation timer. Every second was living hell, delaying the inevitable.
Two pips left and...bam, hair. I run to the berries and eat, I pick one up and run to my cousin to see our uncle feed him in the last minute. Phew. Safe. We both got clothed and I proceeded to feed my cousin until both of us could start working again. Often panic strikes these camps. It was just me, my uncle and cousin.
"You are hope" and now you are expected to stand still by the warmth or dressed in clothes, have a yum chain and generally be in the peak of the condition and churn out babies. All your male relatives will do the work for you. Understandable, you are never sure when the only girl you bore will know how to survive on her own and doom the village. Better safe than sorry and tell her to do menial tasks in the village than risk her dying doing real work or by wildlife.
But I and my cousin never needed any protection. We worked and worked on different things. You shouldn't be scared of experienced children dying, but it's hard to know until they, well... die or live. And death is a little bit too late.
Reminds me of the time back then when I was a Hope again, taking time to raise children and only raise them, grandmother stood by me and constantly overfed me and reset my yum as I hold the newly arriving baes, a bit counterproductive despite wellmeaning. Nana would not take a single risk. All was hectic. Many of the kids were new players, but in the end a pair of newbies as twins ended up growing up to bear more children, some of which hopefully more experienced. With children it always is a chance, by having more there is more to feed, but by having more it's a safety net to get the good players to you.
I was entrusted with the knife and made clothes and pie for there were no tools to make proper clothes just yet, and we needed that room for more poo anyway. Soon enough I was overburdened with raising children, but I never stopped working. Soon it was just me and my cousin and all my children. Brilliant little rascals. Make compost, make food, make broth and smith, soon enough life was returned to this town. You didn't even need to tell what you needed and they just knew what was needed. It was so beautiful.
Yet that was cut short when somebody set loose a bear...well two bears. On seeming much older than the previous one. It was rather chaotic for a time.
More children were birthed and grandkids began popping up. I spend some time verbally spoiling some of the cute little camuffins.
Though honestly, I don't even remember why I ran so far from home later after things settled again...What task needed completion..? But I spotted my son Snowflake in the wilderness hunting rabbits, twice actually, and remembering his good work from before, I entrusted him with the knife. I was growing old and shy of entrusting a tool capable of good and evil to just anyone, seeing how one of my kids likely set loose a bear. (Notice this, always pay attention to your co-players and evaluate their contributions, those that give most usually don't want to see their lifework gone. Entrust them, and not just a random unproven child.)
Returning home I pondered about the bread. Yum.
This is me, thank you uncle Legna and thank you cousin Nameer.
http://lineage.onehouronelife.com/serve … id=3546421
Thank you Baron and Dominic, and I am so sorry Matthias that you had to die so young...I hope the later generations were able to make some extra arrows to get the bears their just revenge.
Thank you all my children and grandchildren, you were amazing. Except you, you rascal who disturbed the bears!! Lol
Make sure you're saying what person you are accusing of griefing is the real person and not just some rando.
That gets well-intentioned people killed often enough haha.
Honestly when you see subtle hints someone might be griefing, just inform others. They'll start paying attention(unless they're the folk that only want to work work work work and not pay attention to what is spoken or discussed around them), and if it's true it'll be easier to dispose of them if the village is on your side rather than being a random vigilantee.
Being a random vigilante is really bad, only works if you see somebody chasing another and you stop them, you'll have the victim all in ave about you and in your support.
If you kill somebody don't cuss like a madman either. People will be reluctant to go on your side (even worse if you end up killing a reluctant person showing off you're no good haha), and there, BAM, you get killed.
Why not have a 'stockpile' tile made out of logs and planks that you cannot walk over, but can hold...say 9 objects on it.
When a population is so developed that having space becomes a concern, making some stockpiles shouldn't be too difficult.
Lately I just dump them in the nursery and it makes me feel so bad because I need to work. (Anyone noticed the subtle social commentary in this playstyle?) But I used to, and still do occasionally, and probably should more occasionally (before dumping them at the nursery again) is to:
-Hold the baby and give it a quasi tour, just run around the camp important spots (smithy, pen, farms, water). They can't explore efficiently on their own anyway so I can easily do that for them so when they are useful they can get quickly to work instead of spending time running around looking. The scouting out also gives the current situation on things (what needs more work/what is in total neglect), which helps the baby decide what is needed.
Often enough I tell them what we need, or what I am working on or where I'm working at so the child can easily find me. But most of the time the kid is smart enough to know where to work on their own.
Consider taming wolves and fill the puppies with carnitas. Easy way to get rid of it with instantaneous results. Yell at people to return the pork to the farm site because of the 'breeding project'.
Hey I mean, consider making a wolf farm, it'll be a slow process to get rid of all the pork, but at least you'll have something to chug the pork at, since it'll be found one way or another if it still exists. And I think people might be happy at the super rare dogs popping up occasionally.
I am not completely sure how I should feel about this update yet. On one end I like it, on the other end I hate it.
Clothed villagers, wonderful. No more desert towns, amazing! Yet it's not all that sunshine and rainbows.
Though i doubt 'waiting it out' to figure out new metas will help much, you don't need a load of brain cells to figure out that piling yet another time consuming commitment on an eve that already needs to set up ->everything<- is extra stress and overload in general, it's simply not fun or satisfactory. Everything is now under a bigger crunch for time and a bigger starvation crunch, this is absolute hell for new'uns. Exploring that is necessary, is also hell. -> this applies when nicely clothed as well.
Big cities? Not so much, more effort is being put in having the sheep pen run 24/7 to make clothes and it's absolutely wonderful. Towns are almost pretty lit currently and I love beign a sheepherd again and clothe all those lovely new babies (and hunt down clothed suicide babies). Only shame is I wish everything would slow down a little, maybe this is the thing that does actually need time, everyone still a bit panicky probably?
There's not gonna be much of a shift, with people panicking over the clothes demand that is happening, ya gotta realize, family rabbit holes usually end up all but abandoned once a sheep pen is installed, unless people itch for more backpacks. Now, trapping is still lucrative for towns, and this is good, more jobs, more things to do in already estabilished towns.
Besides this brings up options to manufacture even better clothes of a higher tech level requirement sometime in the future. (say clothes that require less resources, are better, are quicker to make, but don't last AS long)
I just think it needs more balancing. We should just play more an analyse what all is wrong, what all is great, how to fix one end without breaking another. Stay positive,