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a multiplayer game of parenting and civilization building

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#51 Re: Main Forum » There is a poop apocalypse, please fix » 2019-04-09 15:41:42

There wasnt a poo pocolipse before the new cloths wool production is the issue

#54 Re: Main Forum » Idiots who screw up your Eve Camp [Game Story] » 2019-04-05 18:19:53

Worst thingnin an eve camp is a daughter that keeps every child. Bones everywhere and no food

#56 Re: Main Forum » Simplified property fence plan » 2019-04-05 14:27:43

Takes 30 minutes.... so if i start a bakery as soon as i can pick things up ill be middle aged and mabey older before i can open a pie shop?

Could probably build a 3x3 adobe store room and a lock set faster...

Then i could just make the pies and lock them up.

Im failing to see the problem these fences solve?
I like the idea of them but they dont facilitate trade, war,  or specialization. And i can only see them being a nuisance at worst or a have a few niche uses at best.

#57 Re: Main Forum » What property do you find indispensable? » 2019-04-05 00:52:16

Nothing.

As the game sits right now nothing is truely yours. I find something that needs to be done and do it

#58 Re: Main Forum » The Midnight Plan » 2019-04-04 20:48:30

Redram wrote:

I think 'free and easy' is going to make this a bad system.   I think it will make it too easy for griefers to abuse.  And then fence-building will be considered griefing, just like dog breeding. I think the systems we have would work fine, if you fixed locks.  Who cares if you can't 'own' anything for the first two gens until you get lock tools?  Everyone needs to share everything at that critical stage, or the town will die anyway.

How would you propose "fixing" locks? they work as intended.

#59 Re: Main Forum » The Midnight Plan » 2019-04-04 20:42:05

I like the idea of easy wicker fences, but i think walls and buildings are over priced as well. (Or at least the materials you use to make them are too scarce.

Im not saying we shouldnt have to travel or work to make them but it dosnt take a whole swamp worth of clay to make a medium sized building out of adobe. Or all the stones in a 40 mile radius to build a town center.

I understand its ment to be an acomplishment but our mud huts and simple stacked stone walls shouldent be a multi generational project.

#60 Re: Main Forum » The Midnight Plan » 2019-04-04 19:36:30

If the twigs are an endless resource like saltwater please make them replaceable like salt water otherwise they will be spammed like milkweed seeds were


Also i dont see how this helps trade/war happen. It only solves the building problem not the why we would ever care to trade problem

#61 Re: Main Forum » The Midnight Plan » 2019-04-04 18:53:48

Hmmm but how would we get said twigs?

And what constitutes the elder is it just any old bag or is it the single oldest person?

Can we get scroll over text?

I.E. (elder oldman baggins)

#63 Re: Main Forum » Easier signs? » 2019-04-04 16:42:27

Letters stink... mabey a paint brush that requires horse hair. And uses paint?

#65 Re: Main Forum » Dirt roads » 2019-04-04 16:11:33

Brilliant pein! Or a pop line like you would use irl all you need is a ball of yarn and chalk (limestone)

#66 Re: Main Forum » Dirt roads » 2019-04-04 16:04:40

DestinyCall wrote:
Turnipseed wrote:

Definitely a great idea they could wind up being very expensive iron wise depending on how the tool is made and what the durability is

It should have very high durability, so this isn't a significant consideration.

Lol "should" were you around for the release of decay? Shovels had 20 uses hmm

#67 Re: Main Forum » Dirt roads » 2019-04-04 14:47:59

Definitely a great idea they could wind up being very expensive iron wise depending on how the tool is made and what the durability is

#68 Re: Main Forum » Easier signs? » 2019-04-04 14:45:59

Of course people would write profanity on things but with an eraser and a pencil it could be fixed rather quickly

#69 Main Forum » Easier signs? » 2019-04-04 14:44:59

Turnipseed
Replies: 9

Jason brought up a good point putting signs in front of a fruit tree saying "dont pick the fruit", but currently making signs is a complex and expensive endeavor.

What if we could use charcoal pencils to write a sign that only lasted one lifetime and had to be re written after that?

It would make it much easier to mark specific parts of town. Medic, bakery, pies for sale, mark prices. Currently the most expensive part of trade is the communication.

If we can quickly make a sign that says "bakery" and a sing that says "pies 3 mutton" you can assume when someone walks up with a basket of mutton that you need to get a pie ready for them.

This can all be done without saying a word, but currently such a sign is an expensive time consuming process. Akin to having to build a building from scratch

#70 Re: Main Forum » The Architect's Hat » 2019-04-03 23:57:31

Sounds like a bad idea...

I like the idea of houses being easier to make, but it wont help trade even with the house/storefront there is no reason to trade currently

#71 Re: Main Forum » What would encourage trading? » 2019-04-03 18:24:45

I love baking in this game, but it takes alot of space.

Now lets say i want to "sell" pies

I need to keep people from running off with fresh product.

I need to build a bakery i can lock myself inside, that is also large enough to produce pies.

Currently this takes a whole life to build. But lets assume i already have it and by some crazy luck i have the key too.

I need start up supplies wheat and meat. I ither "steal" it or spend 5-10 in game years (minutes) producing it

Ok now i can bake but at this point other than trading for supplies what would i get out of the deal.

I may as well just gather supplies from the shepard, the farmers, and the potters. And make pies for everyone.

In the current state theres nothing i want as a baker. Food is plentiful so cloths arent a must. I live in town so i dont "need"  a backpack. Tools arent required other than a couple rocks..

How would it benifit me to put extra effort into trading when instead of typing i can just make more pies.

With our limited time in each life trading is only useful as roleplay.

I can spend 2 minutes explaining what i need from someone or take a minute and get it myself.

#72 Re: Main Forum » All the faces I remember... » 2019-04-03 16:21:34

Skin/ hair color could be randomish though right? That would differentiate alot

#73 Re: Main Forum » Other off-the-wall ideas for "making you really care"? » 2019-04-03 16:16:47

One Eve on a server, ever... after the family dies out, the server is wiped.  Death of a family = death of the world.  Everyone clustered around (0,0), just like the old days, but to keep that sprawling civ going, some baby needs to survive.  Big problem with Eve getting overrun by babies at the start.  Maybe excess players are spawned nearby as Adams in the beginning.

--Two Eves on a server, with visually distinct family lines.  Players are divided at random between one of these two families randomly, and permanently.  When one family goes extinct, the other family "wins", and the server is wiped to start the whole process over again

I really like these ideas!

#74 Re: Main Forum » What would encourage trading? » 2019-04-03 16:02:38

It happens yes but a modestly experienced player can make a file and knife fairly quickly i wouldn't think they would make a good gate

#75 Re: Main Forum » What would encourage trading? » 2019-04-03 15:47:13

Trading cant happen unless there are two distinct areas to trade between. We need to be closer together

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