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a multiplayer game of parenting and civilization building

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#1 2019-04-03 14:06:05

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

All the faces I remember...

In all my one lives something's changed.

So, I've been thinking about the conflict and caring issue and I think one factor is diversity of character models. One of the first things that attracted me to the game was the neat and diverse selection of people you might play as. Now after playing quite a bit I feel like I see the same faces over and over. Ideally, the way that you look would be unique, one of a kind. (and I realize that is a ton of work) One thing that could help is some swappable parts and randomization. For example, there could be a few different mouths, eyes and hair styles for some of the models and you get one at random so fewer people look exactly alike. The tattoo and jewelry ideas are also good. I particularly like anything and is permanent and native to a model to better tell people apart. There are probably interface reasons for it, but a little variation in adult height could be neat too. And of course more models overall.

I just had a pretty nasty experience where I was born with the black girl with braids model and my aunt tried to give me a really racist name that was a blend of two words (it ended up as Niguel fill in the blank) I told her that she was rude and quit out of that town only to be born as *her* son and she is going on and on about how "watch out for Niguel" and basically making stuff up about me. It was pretty funny and I considered waiting around to tell her the same thing again but then just decided I didn't want to play with some one like that and quit again.

I do think the rareness of those models makes such things happen more often or at least makes it more temping to be foolish and rude like that. Though, in the end it's on her.

But, back to the main point: the more unique you look the more valuable keep that person alive can seem. You might not get to play as that face again for ages.

Is there any way to outsource or streamline the avatar design process? For example the more tedious parts, like making masks and re-sizing?

http://lineage.onehouronelife.com/serve … id=3981850


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omnem cibum costis
tantum baca, non facies opus

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#2 2019-04-03 15:17:37

MultiLife
Member
Registered: 2018-07-24
Posts: 851

Re: All the faces I remember...

Check out my thread and pics of some genetics fun!
https://onehouronelife.com/forums/viewtopic.php?id=4357
We also talked with Jason about swappable parts vs ready made full characters.

I'd love RNG parts and more unique characters. I don't know why but the lottery style excitement over my looks or my kids' looks is just something I really like.
I've played this game called Niche - a genetics survival game, where you inherit genes and have a variety of swapping parts which together build your animals into differing shapes, sizes and styles. It's really cool.


Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
Notable lives (Female): Elisa Mango, Aaban Qin, Whitaker August, Lucrecia August, Poppy Worth, Kitana Spoon, Linda II, Eagan Hawk III, Darcy North, Rosealie (Quint), Jess Lucky, Lilith (Unkle)

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#3 2019-04-03 15:50:16

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,808

Re: All the faces I remember...

Sadly, this is much harder than it sounds, with hand-drawn stuff that has sufficient variety to it.

Eyes are different shapes and placements.  They can't just be "swapped" and look good with any mouth, especially as the character ages.

You will notice, already, how sometimes the emotes don't look good on certain characters.  I'm not happy about that, but I've done my best here (to make one smile mouth look good with every mustache ... to make one set of mad eyebrows look good with every set of eyes).  But at least emotes are temporary.

If everything was swappable, some characters would look bad all the time, with their mouth and eyes overlapping, or whatever.  Or to compensate for this, I'd have to limit variety in face-part placement and size.  Which means the characters would all look more generic.  Note how the woman with the big round hair has eyes very close to her mouth.  That would have to go.

Even eye placement relative to hair is a thing that I currently hand-tweak for each character.  You don't want the eyes completely hidden by the bangs, or whatever.


As far as variety, fear not.... my goal in the game is 100 hand-designed characters, eventually.  I will be adding them in batches here and there as I go along.  There will be tons of variety, eventually.

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#4 2019-04-03 16:21:34

Turnipseed
Member
Registered: 2018-04-05
Posts: 680

Re: All the faces I remember...

Skin/ hair color could be randomish though right? That would differentiate alot


Be kind, generous, and work together my potatoes.

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