a multiplayer game of parenting and civilization building
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I see it interesting, but I must tell you that I see it complicated for explorers, and I'm afraid it will be one of those things that is rarely used
As I have understood well, an explorer will need a chisel, a shovel, a mallet, a blank map, a pencil ...
Maybe it can be used for the creator of roads, but not for the explorer who is the one who should make maps
Also days ago I commented that the maps based on markers are not practical
I'm sorry Jason, I think this won't work
I think this isn't really for explorers, but for the next step. The explorer makes the initial maps, brings them back to town and then someone can decide to make it permanent (waystones in town with pointers to other towns, waystones out of town with pointers to home). I wouldn't say an explorer is responsible for making waystones, they're just gathering information and if that information is deemed worthwile it can be made permanent. Maps often get lost after a while, so this helps preserve the knowledge.
Exactly like you said, it's more for the roadbuilders than for the explorers. Building long roads is still needed for speed, but no longer for following a trail. The road is the next step, I would say. Put some waystones down to mark where the road will be and so people can follow them ASAP, then build the road after. You know how people sometimes put flat rock floors down but like 2-3 tiles apart from each other? That kinda stuff wouldn't be needed anymore and tbh it's ridiculous effort depending on the biomes you're moving through.
Explorers just need empty maps and a pencil/rubber ball like they did before, but now they can copy (ancient) waystones as well as just writing a new map. Running into an old waystone to a big abandoned town would be awesome.
I've personally done a lot of water carrying in my lives, especially when we'd run out of oil in the rift. Plenty of ponds to keep going for a while even in the rift, so this should definitely be possible in the boundless world. Bringing a fence kit, mallet and stakes along with your shovel would allow you to put a quick fence down next to the well so your horse doesn't keep running away, and you can immediately turn the well into a deep well when needed. Bring another fence kit with you next time to put next to the deep well, remove it when the well is empty and take it to the next well/set of ponds.
That bad thing about water carrying is that it can get boring fast, even though it's important. Perhaps you get some satisfaction out of knowing you're helping the town, but that doesn't mean your kids would want to carry on the work. You'd just have to make sure to get enough water to fill a lot of cisterns by the time you die, and hope someone wants to pick it up a bit after.
I think it might have something to do with people needing a relatively high gene score to get to be Eve at all. New Eve's should spawn, but it can't be one of the bazillion new players. Veteran players however live much longer than the average noob.
Say there's 8 noobs and 2 veterans, noobs live to age 10 on average (which is generous in this situation), veterans to age 60. If looking at gene score, only the veterans should get to be Eve.
The birthrate isn't 80% noobs and 20% veterans, cuz the noobs can live 6 times as many lives as the veteran can in the same amount of time. This means babies are more like 96% noobs and 4% veterans. Then count in that the veterans aren't fertile for over half their life, and all the babies get dumped on the ones that are. In the next life, the veteran may have tanked so much in score that they don't get to be Eve (again), but instead they're born as girls into an existing family. Once there are enough girls in the family, boys start being born. No new families, but a large influx of players being dumped on a still low number of fertile women.
Can also consider that the players with the highest gene score in the game at any given time (setting that bar for who gets to Eve) only play one life and then decide not to play another. They would get to Eve, but simply don't because they don't want to indulge in the madness. Anyone with a lower score doesn't get to Eve cuz of being compared to that player who doesn't actually play after.
Yumming is worth it to me because high yum allows me to not eat at all for a long amount of time. It might not be worth it in terms of water consumption, but it makes my work much more efficient. As long as I have at least one yum food in my backpack, I'm good for quite a while. I'll look for a few new yummy foods once I run out, instead of constantly stopping my work to run around town looking for yum things AGAIN. Thing is that it feels a bit selfish sometimes (it helps me, but not the town).
So yes, a little buff on yum to make it more efficient in terms of water consumption would be good. +2 sounds nice.
DestinyCall wrote:And yet what you do in the game affects real people in the real world. Strange how multiplayer games work like that.
Well this guy I felt bad for and I do wanna talk to him cuz he is a special case but if ur having a perfectly normal like and you really get beat down because you got griffed in a game then you are a spoiled brat tbh the way some people throw a tantrum because they got killed is ridiculous it's just a game no need to throw a tantrum as I said if you have no problems in ur life at all and getting killed effects ur real life then u have a problem and it's not mine tbh
Sorry but everyone has problems in their life. Life isn't perfect and it never will be.
Not being able to walk doesn't mean they're a special case. Neither does not having much of a social life.
You showing pity for someone with a disability, but being rude to anyone else makes you look like a massive asshole tbh. Just treat people respectfully. You don't know what they've gone through, even if you think they're 'normal'.
Question: If scores are uncapped, does that mean playing more = higher score & rank on the leaderboard (as long as you go up on average)?
Cuz if so, shucks, there go all my hopes of ever reaching #1
I like the donkey idea! Any family can get them, they can help you carry a lot of stuff and travel thru difficult areas, but they're not necessarily fast. It's perfect for nomads and traders.
Perhaps you'd have quite some storage, but have to guide the donkey by hand and -here it comes- if needed you can have it carry a baby (up until u cant pick them up anymore)????? This helps you travel even if you have a bab. You do need to take them down to feed them, but the donkey keeps them nice and warm.
^ You seem like a terrible mother
Was your name Belladonna, by any chance?
Neel Dyke (my husbando was Fabrizzio Dyke)
Pinning an existing map seems like a good idea! It gets rid of the issue of people potentially just putting waystones heckin anywhere leading to home markers that mark.. nothing. A map requires just enough effort to make this work without issues. It kinda reminds me of how we mark graves.
I do definitely like the idea of getting the map back after. You could make multiple waystones in different places while reusing the same map.
Deaths under three should not impact your genetic score. You are a helpless potato.
This pls. Punish the mother not the kid. The other way around if the kid /die's.
Man I had a life where a lil boi and I were born right after each other and kinda stuck together our entire life. When I'd get a bab the first thing I'd do was show the kid to its father and we'd decide on a name together. We both died of old age (again almost at the same time ofc), surrounded by all our kids.
That life was precious.
I've been playing modded since day 1 (saw a streamer play like that, bought the game because of her stream and then asked her how she got to see some extra stats and zoom out). Whenever I go back it really feels like I can't do anything, just because I'm used to being able to see more. I'll spend ages looking for stuff and everything feels even more cluttered than it does already.
If you're used to it it's probably fine, but it's terrible to go vanilla if you're used to the zoom. Even a little bit would help, especially when looking for things or traveling. I don't usually zoom all the way out, but just have that little bit more to see stuff.
Want to know what it feels like? Set your 1920x1080p monitor to 1280x720p for a little bit and work like that. Sometimes it helps, sometimes it's terrible, and mostly it just feels very very odd.
1. Hey bab
> Find clothes and bp for bab, listen if it tries to say anything. If no clothes, I often give away some of my own. They need the warmth more than I do cuz I can survive longer w/o food. Very rarely I'll give away my own bp as well, but only if I feel my kid needs it more than I do. If I can't find clothes/bp I do also tell them there's a lack of that stuff (so they can work on it if they want to).
2. Have you been here before? / Do you know this place?
> Asking this question helps me figure out what I need to know. If players are new, they often tell me at this point.
2a. If they have seen this place, I tell them what's going on / what's needed the most.
2b. If they haven't seen the place, I'll show them the main areas (farm, bakery, smithy, sheep) and answer any questions.
2c. If I'm still unsure about how experienced the kid is by this point, I'll ask my kid if they're new.
> This helps the kid get settled in the town and allows them to figure out what they want to do. It makes sure they know where to find food and know what options they have for things to do this life.
3a. If experienced player, at age 3: Do you know what you want to do?
> If yes, I let them go
> If no, I repeat what needs to be done and possibly what I was working on, then ask them whether they want to stay with me or look around by themselves. I always tell my kids they can do whatever they want, even if I said 'we need someone to find oil' or something.
3b. If new player, at age 3: Do you know how to farm?
> If no, I'll teach them how to farm (berries first, then planting things). / If yes, do you want to learn anything else?
> If they don't want to learn, I let them go. Some new players just want to run around and try stuff, or maybe look at other people to learn like that.
> If they do want to learn something else, I generally see what's needed (making compost, baking, smithing) and go from there. This teaches my kid from the start to look at the state of the game and do things because of that, instead of just learning things cuz they want to. I sometimes explain this as well, mostly if a kid wants to learn something that isn't needed (if a kid said they want to learn how to bake but the kitchen is full of people baking and there's plenty of baked foods already, I show them the kitchen and say it's not really needed right now, but there's no compost or w/e so we could help out by doing that).
While teaching my kid I generally force feed them a lot cuz they tend to forget to eat while listening lmao
4. If my kid wants to leave when they grow up, I generally drop them off near food (usually farm, sometimes bakery) and always remind them to put some food in their bp, or, if they don't have one, bring a basket or bowl with food with them.
> I really feel this helps them survive the first few lethal minutes where food is heckin important and sometimes there's just not enough of it to go around. Better for them to have some berries in their bp than coming back to eat and there not being any anymore. Young kids just don't have enough time to then run around and figure out where to find food.
Although I understand why gene score is gene score (it is a game about parenting after all, or at least it should be), I do feel like it doesn't necessarily show being 'good' at the game. The only part you can have somewhat of an effect on is taking care of new players, by teaching them and making sure they don't starve for as least as long as you're alive. As an experienced player I really don't want to stick around my mom all the time, unless I want to help her out with a project or something. I'll check up on her, but I don't hover around her just so she knows her kid is still alive. That's why I can't expect other players to do that either. If someone wants to go their own way, I let them. IMO, that doesn't make me a bad mom, even if it resulted in them dying young.
If this game really is about parenting/families, there has to be something to makes people feel closer to that family. Roleplay helps a little, but there is nothing in game to help me feel like my mom matters more than my aunt. The only difference is some effect on a score, that I won't even know until after I'm done playing. As Destiny said, the skilled distant relations matter more to overall survival than my newbie mom does.
Something I mentioned before is I'd like to know when someone 'important' to me dies, and maybe where they are (! at the edge of screen). Just a little pop up like the tool/arc ones that says
YOUR SISTER [name] JUST DIED
CAUSE OF DEATH: STARVATION
It's not more than normal to be notified when someone important to you dies. If people are more aware of their close relatives dying, perhaps they would do more to prevent that. Cuz if family members are so important, why doesn't anyone [besides roleplayers] mourn their death?
Kaveh wrote:fug wrote:It's a rich and interesting dynamic. You deserved it for stepping on a wolf or something ask Jason.
For sure. Somethin like "You should be careful as a woman cuz you could get babies at any time, so you have to be prepared for it."
I.e., if you're a woman, you shouldn't walk outside all by yourself; getting attacked is most definitely your fault for being careless. Very realistic and such. Tiny big yikes
Are you #MeToo-ing the wolf?
Yes except I'm not trying to put this on the wolf, but on 'society' for victim-blaming instead of taking proper measures to prevent this in the first place
I don't see coordinates in game so those wouldn't help me personally, arrow would be good / assumed
+1 on this idea! So it'd just write the current home marker location to an immovable / readable object? As for graphics, perhaps the freestanding newcomen foundation 2 could have an arrow on the top stone, to make it more obvious that it's a waystone (and not just 2 stones stacked on each other).
It's a rich and interesting dynamic. You deserved it for stepping on a wolf or something ask Jason.
For sure. Somethin like "You should be careful as a woman cuz you could get babies at any time, so you have to be prepared for it."
I.e., if you're a woman, you shouldn't walk outside all by yourself; getting attacked is most definitely your fault for being careless. Very realistic and such. Tiny big yikes
Over the last year, it feels like every single major update has left the game unplayable or noticeably broken for hours or days.
When I saw the update was rolled out I decided to check the forums before playing, and feel like that was the right decision. I'll wait a bit for things to calm down so I can actually play.
I do like the out-of-town milkweed farms too. No waste of water and there's often a bunch of it on the farm at any point. I've seen those farms along roads as well (for example the road to an oil rig), so they're easier to find by others later, but outside of town so no one will grab a bunch for no reason / use it up too fast.
I was born to a pseudo Eve in a pretty bad spot, so I traveled east to find abandoned towns. Bumped into what was once Darwin town, so that's populated again for now w/ my children and grandchildren (Wave family). Hope it survives.
Halloween costumes were fun for a while, but if rubber gets harder to get I don't think a lot of people will make masks anymore.
Girl kids and kids for smaller families are forced now right? So they can't just have died out because of a lack of kids?
I guess murdering all girls might be too easy w/ families still being quite small, otherwise ye people might just leave.
What I assume is that since people have been stuck in the rift for so long, there is a hunger for exploration and pseudo-eve towns now the possibility is there again. It might get less frequent in a while. Problem rn is that families are (still) so small that if one girl leaves, she might take the entire family's new population with her, practically dooming the bigger city cuz it doesn't get many new kids/girls.
So yes, that means you will drop your horse OUTSIDE the jungle and it will stay outside the jungle. You just step back out and grab it. Much less painful than a snake bite.
I don't think tame horses obey biome boundaries
I'm 99% sure they do cuz that's how I always use my horse and the only other explanation is me getting EXTREMELY lucky every time with the horse just choosing not to run out of the biome I parked it in