a multiplayer game of parenting and civilization building
You are not logged in.
Organized Minority > Oblivious Majority
Thats basically the current killing system.
Crumpaloo wrote:Arcurus wrote:one question. if a leader happen to be bad and exiles and kills one by one, why so many of the exiled ones dont escape? If the leader exiles too much they should be able to overthrow the leader. So the question is, why in the current system the exiled ones dont escape normally? Is there is too less warning time to run away? Or is it too easy to form a posse to hunt them down? What is the reason?
I would suggest the following:
- if one is exiled he has 60 seconds before he can be attacked (the allies stop to count).
- at once one is exiled he cannot pick up stuff if he has more or equal close enemies then alliesthis would stop an exiled one at once from messing up with tools and stuff, but would give him the opportunity to explain himself / search far allies or leave.
the only thing he can do then is animal griefing, but then after 60 seconds he can be hunted down....Well i mean Bobo and I literally the other day built a wall around Lord town and killed like 20 people inside, id imagine those people were trying to escape too...
Edit- There was a typo in your reply
Not really trying to draw my attention to myself because i dont care. Im more interested in the debate at hand, which is that for the past 2 months the only big updates we've ever gotten were more restrictions that dont work. If anyone knows that better it would be me or someone from Boboland Discord...
Crumpaloo wrote:This update has not changed much, i like that leaders have more validity since they have legitimate power now. But on the other side that power can be exploited and not everyone in the game knows how to combat that.
This is a good example of a oblivious majority being manipulated by the determined minority. Just like real politics i suppose...
P.S. That being said if your main principle is that the majority good will always triumph over the minority bad, how does one respond to a situation i just described above?
one question. if a leader happen to be bad and exiles and kills one by one, why so many of the exiled ones dont escape? If the leader exiles too much they should be able to overthrow the leader. So the question is, why in the current system the exiled ones dont escape normally? Is there is too less warning time to run away? Or is it too easy to form a posse to hunt them down? What is the reason?
I would suggest the following:
- if one is exiled he has 60 seconds before he can be attacked (the allies stop to count).
- at once one is exiled he cannot pick up stuff if he has more or equal close enemies then alliesthis would stop an exiled one at once from messing up with tools and stuff, but would give him the opportunity to explain himself / search far allies or leave.
the only thing he can do then is animal griefing, but then after 60 seconds he can be hunted down....
Well i mean Bobo literally the other day built a wall around Lord town and killed like 20 people inside, id imagine those people were trying to escape too...
FYI, I'm not trying to "stop bobo"
But I am trying to give you, the players, a way to deal with him.... if you want to.
It should not be impossible for YOU to stop him.
It kinda was in the past. I don't think it is anymore.
This update has not changed much, i like that leaders have more validity since they have legitimate power now. But on the other side that power can be exploited and not everyone in the game knows how to combat that.
This is a good example of a oblivious majority being manipulated by the determined minority. Just like real politics i suppose...
P.S. That being said if your main principle is that the majority good will always triumph over the minority bad, how does one respond to a situation i just described above?
Welp, Bobo killed Garden town, theres a new scorching desert town although i dont got hewtu so i couldn't see the last name.
Cumpaloo wrote:Right you can grief in tons of ways, however that comment was made towards actual PvP murder.
It's not PvP though. PvP involves two people or two groups of people competing for the same goal. Both players in Mortal Kombat seek/sought to finish the other player, for example. Bobo is trying to kill his victims. Those targets aren't seeking to kill Bobo, at least not usually, and only do so in response to him, not because of some pre-concieved objective.
That said, this distinction I don't think impacts your point.
Ok again, what i mean is that before Bobo couldn't kill people with bow/knife in towns/villages without needing a group of people, but now with the new update if he can become leader he is able to do so just by himself via exiling which is essentially just a solo killing mechanic reintroduced into the game via a change to the killing system.
I understand theres tons of ways to grief and kill i was just simply stating in this specific instance that was the case.
Cumpaloo wrote:Bobo doesn't even need a group to grief at this rate
He didn't need a group to grief ever. He did boars with other people, one video it was just him and one other person. But, he could do that by himself.
Right you can grief in tons of ways, however that comment was made towards actual PvP murder.
can be passed through the same way, one person to maintain high score others to do his bidding, it won't matter their gene score to suicide to be together
Basically this, the leadership update basically brought back solo killing in towns and villages so long as you are king. Bobo doesn't even need a group to grief at this rate, even more small time griefers given the chance to become leader will go on power trips killing off people that dont follow their dumb rules/orders.
pein wrote:genetic fitness is also just a meme, I guess griefers will suicide more but isn't really solving the no skill issue
if you murder your relatives you would be extra punished, therefore have less genetic fitness. Your could also not trick one to make you leader if you are not in the top 50% in the current group. This should make it lot harder for "evil" leaders to become leaders while giving some extra reward for maintaining a high genetic fitness.
Just convince someone to do it for you, look back at Bobo's video during the 5 posse cap update, Bobo convinced a random villager named Leon to help him kill, if he just becomes leader and lets some rando do the killing for him everyone's genetic fitness score goes down equally. This is especially bad if a experienced player is related to the village getting murdered as now someone who knows how to use the leadership system properly is getting punished to the point he wont be able to become a leader for the foreseeable future.
Testing using polls to gauge what the community thinks about stuff so heres a poll:
Baby Bones + Clay Crock = Crock With Baby Bones
Bowl of Water + Crock With Baby Bones = Soaking Baby Bones
Soaking Baby Bones + Hot Coals = Cooking Baby Broth (Note: Turns into Baby Broth after 30 seconds)
Clay Bowl + Baby Broth = Bowl of Baby Broth (5 pips) (8 uses)
Rabbit pouch + Bowl of Baby Broth = Pouch of Baby Broth
Bowl of Baby Broth + Empty Glass Bottle = Bottle of Baby Broth
Dantox wrote:.
I will give you the situations to choose for yourself.
you are in a village of 10 and you know that in 30 minutes 4 griefers will come to kill your village. (1 from your own family and 3 strangers.)
You are there to defend your village from the raid. With what tools would you be most likely to have the smallest casualties?Early game mechanics knife kills at will
later game mechanics cooldown and swords
Pose system
Leadership
Remember You are there to protect the village and you have the time to do anything. you can make knives for everyone, you can make swords for everyone you can teach them how to pose or straight up Become the Leader. Which mechanic will make sure you will have the least casualties?
Being a leader makes the whole Village! immune to the 4 griefers while you can kill immediately the 3 of them. It is so simple If you want to protect the village you know can, just become the leader.
It is a matter of player's organization skills now. Whatever you did in the previous mechanics a village that would be hit by 4 organized griefers would be all Dead or inflicted heavy damagePS: griefers will also use all the tools available you can't outcompete in an arms race, they will all have pads swords and bows. The only thing that they won't have is a kingdom of 10 people.
Its rarely ever that cut and dry, anything you do a griefer can do, so trying to become a leader will just associate giving people leader roles with a positive effect, then when Bobo comes along people just assume a positive outcome.
Even just letting the leadership role fall randomly wont work cause at that rate it will just fall to some easily convinced noob who will die in 10 minutes giving the convincing person all the power to do as he pleases.
Unless you got experienced players doing 24/7 leadership passes this line of thinking doesnt work.
Crumpaloo wrote:Ive had 4 types of Leaders so far.
...and how many of each type you encountered?
wouldnt it be good to have some time as exiled one to at least run away, or do they have and dont use this time? then maybe a more serious warning would help?
Good: 3
Neutral: 10
Bad: 2
Very Bad: 7
In my experience a village leader timeline usually goes something like this: Good ---> Neutral ---> Neutral ---> Bad ---> Neutral ---> Very Bad ---> Village Death
Ive had 4 types of Leaders so far.
In order of best to worst:
1. The good leader: Brings race restricted items from other villages, is quick to exile griefers, keeps a tight security on the well.
2. The Oblivious Leader: Either they dont understand the leader role, or they just dont care, they dont really do much with the power they have been given and as a result dont really get alot done.
3. The Power Hungry Leader: Makes the village government into a strict monarch, where not following the rules means exile and death. Since there is no need to be met to becoming a leader, anyone including these people can eventually find themselves in a position of power that can lead down this road.
4. The Bloody Leader: This is a leader whose sole purpose for rule is death and bloodshed. It usually starts with a Oblivious Leader handing over the crown to someone with very depraved intentions. These leaders can be entirely responsible for the death of their village and leave piles of corpses in their wake. They are cunning, and wont shy away from putting on a act to get what they want.
Only job that matters is farming, just get a horse and go find some soil and water. No need for smith to upgrade well, or shepherd to make compost. Water and soil is practically infinite in the wilderness so the need for a job to make soil or water is kinda mute.
After all, you cant really do your job if you are starving to death.
Screw more griefing post i wanna meme hat how i get??
Griefers and famine out of your control? I mean I can teach you how to make soup and coal cook like a boss. Griefers take a bit more attention but I can seriously feed a town solo. Just drill three sisters stew til you can do it blind folded and backwards. I can fill a tire cart of three sisters stew in 5-15 minutes depending on the state of the farms.
It's actually pretty cool to throw down 8 fires at once and speed cook 8 stu in a row, while holding my burning brand shouting at Bobo and carrot sponges that I will shank anyone caught misusing my stu or removing a soup bowl.
I mean theres a whole lot of nuance to this, what if you are a baby and a griefer stabs your mom? Then not only does she die but you starve as well, which both cases affects your score negatively.
Are you gonna convince a griefer in one letter sentences to not stab your mom? Will emote spamming save you? In that case theres very little control on your part and yet you still get punished for something someone ELSE does.
Arccurus, the Genetic Fitness mechanic is flawed at its core because other peoples actions can affects how your score is dictated. Be that from them killing themselves, griefers, famine, etc., all those things are out of your control, and yet you get punished for it regardless.
Also Jason wanted mothers and their babies to require more communication which is why he released a update that made it harder to feed your bb. So a system that automatically tells you to feed your baby would sound counter-intuitive to his vision.
Surely ideas the community as a whole agrees on shouldn't be just dismissed as a another "bad idea" if it keeps getting brought up time and time again. Even if that specific idea in itself is bad it should be a hint to what direction the community thinks the game should be going, and considering the community has 1000x the hours of playtime you do it would stand to reason you should take ideas that are universally agreed upon with more validity, should you not?
Ideas themselves do not have to be static, they can be molded, shaped into something more pleasing and workable, as such if the community has agreed upon 1 idea in particular, but it is not sound, it should be up to you to mold the idea into something workable right?
Catfive wrote:Spoonwood wrote:Pein's idea of a hitpoint system is leagues beyond what Jason has done before. There's no reason for him to stop talking in light of that.
Sure, there exist other games with them. They are leagues better in terms of combat.
I like that hitpoints idea yep!
Years ago I was an addict of the game "heroes might and magic", the combat mode was great and I think it could fit OHOL very well ...
Logically you need to work and want to implement it, it is not something that can be done by modifying values in a table
https://images.mironet.cz/foto/3/90710787/12605.jpg
I suppose that if this were possible, time should stop within a combat
But it would be great to have different skills with the races, and it depends on the work you have done, having other skills and advantages
Creative ideas from the community that are ultimately gonna get ignored.
Glad to hear that my hard work this week is appreciated, Anabaptist.
I mean Jason you can get passive-aggressive about people wanting the old system back, but you cant blame people. Because it was simple,realistic, allowed vets to keep their towns safe, and provided medics with a active job.
Then a unrealistic, complicated, system that benefited griefers and put a target on veterans backs was implemented. Do any of those sound like good things? Do they really benefit the players at large? Is it not hard to make an exception in belief that out of all the things added in this game that this system was flawed?
If so then why do you keep adding onto it even after all the community disapproval? Surely if the community responds so negatively to the posse system even after 10+ updates to it something must be wrong...
Maybe i just got rose-tinted glasses on but feels like even with everything not in the game a year ago, it was still just as good as it is now if not better, more freedom to do what you want, no needless system to bog down creativity and experiences.
Lightning wrote:Besides, the curse system doesnt even work for players that keep getting new accounts at will, well he could tire of buying new account but we really dont know that.
No one has an infinite amount of money. The only question comes as where the limit of how many accounts such a person would buy. The game does not get better with such a person around. They just end up more clever over time and more destructive.
Games not gonna be relevant for infinite so the need for infinite alt accounts doesn't make sense. Instead what would probably happen is the game would die and they would just refund them all.
Crumpaloo wrote:Just bring back solo killing with a smarter foundation, i know this whole posse system was a big time sink but its been going nowhere for 2 whole months and people want REAL change that doesn't involve murdering eachother.
This sounds like that change we have been wanting. You should take a little time to think about the implications.
-It gives Hierarchies meaning
-it gives exiling people meaning
-It may give Home zones more meaning
-You will be able to solo kill a griefer just tell the king first.
-You may be able to solo kill other families, exiles and people not from your hierarchy when you catch them sneaking into town to cause trouble.
Jack, im honestly just sick of the posse updates is all, all this time being spent on a system that could now be getting, in part, scrapped in favor a thought experiment we dont even know will work?
The game itself should be getting love, because these recent updates are only for a tiny minority of people, while making the game worse for the rest, its just counter intuitive.