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a multiplayer game of parenting and civilization building

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#51 Re: Main Forum » Coming soon: voluntary leadership » 2019-12-14 16:56:48

I miss being able to till 2-soil piles SO MUCH. Yes, this game is inherently a click-fest. But having to double-click each damn row to till is annoying. And chews through your hoe usage. It's very irksome when you get unlucky and a freshly made hoe only manages to fully till five spots before breaking.

If we're not in a soil shortage, having the ability to single till 2-soil piles was perfect. You got three crop rows out of every two baskets of soil, saved three hoe charges, and use less clicks. Somehow dumping an extra basket of soil, spreading with bowl, and single-tilling feels much less annoying than spreading out a single basket of soil and then double-hoe-tilling each spot.

#52 Re: Main Forum » Feeding problem when becoming old » 2019-12-14 16:46:17

Having a kid in OHOL and aging out of feeding them before they're independent is a problem from the player perspective. Although it's really only an issue if there are no other 14-40 females around to wetnurse, or no berries or other foods to feed the child. Eventually newbie mothers will realize a kid saying 'F' in their arms means they aren't producing milk anymore. It'll just take them a few lives. Like them learning to keep an eye on their hunger pips, or learning to wear the dang clothing when available. Too-old-to-breastfeed is part of the learning curve of the game.

And I highly suspect this will never be changed, because it adds "drama" or some such. Like being able to give birth while mortally wounded - Jason has said before that stuff like that is intentional. That sometimes you'll be born in a hopeless situation and starve to death through no fault of your own, or of the mother who is entirely willing but unable to take care of her new kid.

#53 Re: Main Forum » Feeding problem when becoming old » 2019-12-14 12:44:00

In game though, there's no difference between "no milk produced" and "lethally insufficient amount of milk produced". A 39-year-old OHOL mother that accidentally starves her baby by not being able to sufficiently feed it after 40 behaves the same as one with insufficient milk. They THINK they can still successfully breastfeed their child, but cannot and the child ends up dying.

In real life, women can be producing no or practically no milk during attempted breastfeeding, without knowing that breastfeeding isn't working until their baby shows symptoms of dehydration or low weight. OHOL over-age breastfeeding is the same. Without a precise in-game age marker, you may not know your breastfeeding isn't working until the kid starts spamming "F" or just dies.

#54 Re: Main Forum » Pumpkins and Pumpkin Pies » 2019-12-14 12:00:04

Pocket pies and hand pies survive being carted around just fine IRL. They're just filling encapsulated in crust, no plastic needed.

Admittedly pocket pies don't quite fit the in-game lattice-top full sized pie icon...but...thematically it fits. Pies covered with crust = storable. Open-topped pumpkin pies = not storable.

#55 Re: Main Forum » Feeding problem when becoming old » 2019-12-14 11:31:27

Spoonwood wrote:

I would think that women in the real world know if they can breastfeed or not.  Searching "women didn't know she could breastfeed" on DuckDuckGo didn't turn up any stories of a woman thinking that she could breastfeed when she couldn't, even though there exist stories of women not knowing that they were pregnant.  It baffles me to think about someone not knowing if she can breastfeed or not, because who doesn't know if oneself can urinate or not?

There's HUGE differences between urine that's voluntarily pissed out where you can see and feel the quantity being released, and a baby (hopefully) suckling enough milk from a teat! Breasts don't always leak when lactating, unless you use a pump or manually express you can't see the amount (if any!) of milk you're producing, and mothers producing insufficient milk without being aware is certainly a thing.

Usually lactation is plenty to meet the needs of the child, but for some women it isn't. And the only obvious signs over time is a fussy baby that's failing to grow and thrive as it should. And if left like that without supplementing the child with formula or another source of milk the baby could very well starve. Edit: Or if milk supply was drastically lacking, death would be much quicker by dehydration instead of starvation.

If it was simple to tell, you wouldn't have lists like this all over for how to tell if your baby is getting enough milk or not:

https://americanpregnancy.org/breastfee … lk-supply/

https://www.thewomens.org.au/health-inf … ilk-supply

#56 Re: Main Forum » Long Lineages or Longstanding Towns? » 2019-12-12 18:54:29

Yeah, introverts would perhaps be more accurately called asocial instead: prefix 'A-' added to words = not, so asocial = someone who is not really social. Where 'Anti-' = against, antisocial being someone pointedly going against normal social/cooperative behaviors. Which suits someone going on a murder spree, or otherwise exploiting other people / going against the common unwritten social contracts.

#57 Re: Main Forum » Long Lineages or Longstanding Towns? » 2019-12-11 22:35:58

I enjoy the towns more than the individual families. I enjoy helping my family try and thrive wherever we are, but do so by trying to build up the town and resources. I don't care if I'm currently black, brown, ginger, or about the particular last name I happened to spawn with. I don't even care if there are any others with my last name around - I want to make the town good for whoever lives there, even if completely unrelated to me. And I hope to revisit that town in a future life, to try and improve it further.

#58 Re: Main Forum » Another Reason Why I Won't Be Playing on BS2 » 2019-12-10 12:15:11

Spoonwood wrote:

A community is a group.  There were TWO people who thought this a good idea before Jason decided on it. ... This wasn't agreed on by some large portion of the community.  Not even remotely close.

Jason implemented a poll in-game. But he never uses it to ask the players if they would like a particular feature or not? A brief after-life poll is gonna reach a lot more players than some random thread in the forums.

#59 Re: Main Forum » Idea: one kill per life? » 2019-12-09 10:37:36

Bowser wrote:

Had a griefer who did this yesterday, we didn't have a knife up so we couldn't remove the fences and almost everyone involved starved.

Newly-built shaky property fences can be cut down with knife, sharp stone, or ax. Maybe hatchet as well. But IIRC once they're established they can only be removed by naturally decaying or an elder removal paper which takes like 10 minutes to break them down.

Property fences are a pretty shitty mechanic right now, useful only for easy starter sheep pens but then you get people setting up newb-killing pens and baby jails. It's ridiculous.

#60 Re: Main Forum » Market and Laws - New Item - Hierarchy and Trade » 2019-12-08 18:29:13

Bowser wrote:

You could then administer punishment, either by killing them (I'd love to see proper tools for the job here, make it a public display--shame griefers)...


That would backfire so quickly. You'd have people griefing left and right just to get a special fancy public execution/punishment. It wouldn't be something shameful to the types of folk that'd get it, it'd be an achievement. Like the time people with high curse scores had white-on-black speech bubbles. People were begging to be cursed, and being assholes to towns just so they could get different colored text.

#61 Re: Main Forum » Bean... beans everywhere » 2019-12-05 10:31:41

denriguez wrote:

Related: we need bulk storage. Dump 8 bowls of beans/wheat/etc. into a crock. Scoop out full bowls as needed.


Oh man, bulk storage would be amazing. Honestly, at the bare minimum we should be able to use sacks or crocks to store wheat, flour, cleaned dry beans, corn kernels, and potatoes.

More stackable items would be amazing as well. We can stack round stones and flint chips, but not sharp stones or bone needles for example.

#62 Re: Main Forum » OneLife++ - Milkweed's modded client » 2019-11-29 07:01:29

Same here - windows, on last version and 290: keybind list in settings is blank, can't click on self to feed or swap items, can't pick up objects unless P is pressed but even then can't interact with 'permanent' objects (rabbit holes, trees, ponds, etc.), and trying to use the mouse wheel to zoom results in the UI scaling from large to tiny but there's no change in total viewable tiles or character/object size.

Your mod was wonderful back when it worked for me! Had to switch back to Awbz for now tho because of these bugs.

#63 Re: News » Update: Pie and Wine » 2019-11-27 09:56:37

Pumpkin custard as the pie filling...but that doesn't need a (goose) egg? Weird custard then.

/nitpicking

Enjoy your thanksgiving! And loving the feast table, even though we got another week to wait before getting to try it out smile

#64 Re: Main Forum » Problem: No Buildings For Farmers » 2019-11-25 01:46:29

Buildings for farming? So...greenhouses?

#65 Re: Bug Discussion » Learning lasso from disassembling? » 2019-11-24 10:19:14

Used a flint chip, learned lasso. Sucked since it was my last tool slot, and prevented me from learning bow saw to make the slot box I'd planned.

#66 Bug Discussion » Learning lasso from disassembling? » 2019-11-24 07:57:50

Melea
Replies: 3

It feels like a bug to use up a tool slot just by breaking a lasso back down into two ropes.

There shouldn't be any lassoing skill needed to cut a long rope back into shorter lengths.

#67 Re: Main Forum » Thought experiment: Filling out the biome-locked resource mix » 2019-11-22 22:45:51

Honestly, I'd love for all the biomes to be more fleshed-out. Like the community crucible server, where each biome can support a basic village but in different ways. (https://onehouronelife.com/forums/viewtopic.php?id=6794)

Villages in different biomes could have different 'flavors' - grassland villages based around thatch or sod huts, jungle areas with bamboo housing, tundra with igloos (as Jason has already done) or animal-skin lodges. Different species of basic furbearers, not just plains rabbits. Variations in livestock and in the starchy/main crops available to support a town. Like having the option of raising sheep, goats, or llamas for wool...or cattle, goats, water buffalo, camels, etc for their milk. Other sources of essentials like starter water locations, tinder, etc.

All that works in the CCS though because each biome is much, MUCH larger. So people have to be able to make a viable go of things in any particular biome, without absolutely needing resources from outside to live. Current OHOL is very compressed, you can often see three biomes in a screen's width. So nearly every town is the same grasslands-next-to-swamp with stone and plastered adobe buildings, rabbits, sheep, wheat, and three sisters crops. Because that's all that's available.

IDK. I just like variety. It'd be nice to have a llama-wool-farming town, even if they're just reskinned sheep.

#68 Re: Main Forum » The case for seasons » 2019-10-21 18:38:11

I would love seasons just for the environmental variation. It doesn't have to be extreme, but just having the world itself be a bit different from this life to another would add a lot of interest imo.

Different world base temperatures, reskin of the ground and trees, maybe different decay and respawn timers based upon season. Seasons, or some other sort of players vs. environment interactions are sorely needed.

Edit - they wouldn't need to mimic normal real-life seasonal lengths either. A game of thrones-esque duration would be fine: a cycle of multiple random-length years (hours) of summer followed by multiple in-game years (hours) of winter.

#69 Re: Main Forum » Rabbits will no longer respawn, ponds will no longer refill » 2019-10-17 23:48:41

That sounds tedious as hell. Especially since it sounds like the bait is consumed when you snare a rabbit??? Early game burdock spawns in many areas wouldn't even support making one backpack.

Berry+carrot bowl used up to breed/rewool sheep, ok I guess.
Berry+carrot bowl used to start compost, why? Feels quite wasteful and not realistic at all, but alright.
Berry+carrot bowl used for baiting EVERY SINGLE rabbit into a snare...not only is this about as far from realism as possible, but it seems purposefully set up to be obnoxious and screw with the players.

#70 Re: Main Forum » Infinite + Rift » 2019-10-17 03:53:57

jasonrohrer wrote:

I have also thought about stuff like:

--Running the current limited Eve spiral and Eve window and arc stuff, but without any border at all.  There's an invisible box where all the Eves spawn, but after that, people can go wherever.

This sounds a lot more interesting to me, especially if there were wild roads (game trails?) and if fast roads themselves were easier to make for connecting towns. Something simple like being able to move and contain whole stacks of flat stones, similar to how whole stacks of plates can be moved en mass could make roadway construction go a lot easier, even without increasing flat stone spawns.

Also, being able to make dirt paths as a precursor to flat stone roads or wood flooring would be great for town planning and connecting nearby towns. Use a round stone to make a temporary visual-only difference to the ground to lay out paths and building sites?

#71 Re: Main Forum » Early Tool Overhaul - Stone, Copper, Bronze, Iron » 2019-10-12 20:09:52

This honestly sounds AMAZING!

I've always thought the jump from stone tools to iron/steel was too abrupt, and progressing from just learning agriculture to making complex engines and cars/planes goes too quickly.

#72 Re: Main Forum » Hi I'm upset about the unnecessary naming change » 2019-10-10 05:59:01

It never ruined any part of the game...*for you* in particular. It's gotta be obvious that doesn't necessarily apply to everybody. Especially since I have seen people /die apparently directly related to the name they got, after otherwise happily interacting with their mother.

fug wrote:

It's still wrong to basically play male in the current game lol.

Why? The avatars are bearded, penis'd, don't give birth, and are free to work instead of taking time from 14-40 tending a procession of children. Why not play them as male, either for RP, immersion, or just because?

#73 Re: Main Forum » Hi I'm upset about the unnecessary naming change » 2019-10-10 04:49:12

As a counterpoint, I quite like the naming update. There's far more variety in available names now, clarity for what you're ACTUALLY going to end up naming your kid (SO NICE!), and likely fewer SID kids for some.

I have had kids that were obviously quite discontented or suicided after mistakenly naming them a name that is pervasively used for the other sex. Naming your boy child Susan or your girl Richard...it obviously matters A LOT to some players. Sometimes enough for them to /die out of that life.

There's nothing stopping you from choosing off-the-wall names for kids in real life...but this is a game that's meant to be enjoyable for the players, and more than just a few players seem to greatly dislike being stuck for an hour with what is to today's cultures often an extremely aberrant name for their in-game sex. Especially since your hour-long character's name is entirely in the control of another player...it's a big deal for the kid to get a terrible name that they're stuck with their entire in-game life, but a very minor inconvenience for the mother to simply pick a different, likely much less controversial or annoying name instead for the other player.

#74 Re: Main Forum » Is the new player notification working? » 2019-09-18 22:07:07

Got the new player notification for one of my kids last life, and they confirmed they were new. Seems to be working fine.

#75 Re: Main Forum » OHOL Community User Personification Dump » 2019-09-18 19:56:04

'antking: wrote:

so I'm on the expensive road of buying a new pair of glasses every other year smile can't wait


Ouch. Gotta say, the best thing I've ever bought was LASIK to fix my eyes. (Well, PRK instead since my corneas were a bit thin for proper LASIK.) It's been six years so far, haven't degraded any further than 20/20 (was 20/15 early on), and it's just so nice not needing glasses anymore.

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