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a multiplayer game of parenting and civilization building

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#51 Re: Main Forum » OHOL as a model of human society » 2019-05-08 08:15:10

the gameplay is skewed,
the players base is sieved through updates, players retention is low, only a narrowly selected group finds something positive to play it, so how has that a chance to form any RL resemblance ?

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#52 Re: Main Forum » Having a child should be a moment of joy... not like getting spam » 2019-05-08 08:09:42

yeah,
why i hate to be female in OHOL, it's a curse, DT is probably better hmm

& being an Eve ? only noobs & discord players want to be Eve
i don't, there is NOTHING positive about being an Eve
so far ALL of the families i founded are dead & forgotten, & as the game plays, every consequent will as well, it's punishment for playing, not reward for putting up with it

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#53 Re: Main Forum » What's a sword between neighboring towns? » 2019-05-08 07:58:07

there are no towns in game

there are dumps of scattered half working workplaces in game,
since the decay update it all went down, sped up by most of the updates & arrived now at the bottom of dysfunctional ugly sameness


*first - a town would be if it had a name, given by the founding Eve
*secondly - a town has to have a flow of productivity, i've seen so far NO SETTLEMENT with a good flow of work, people waste their one hour on the same boring tasks, like searching for a tool, running between workplaces, trying to escape the realisation of wasted one hour of their RL or just standing around waiting till someone else does something useful
*third - a town where you're born is a place where you belong, where is that in game ?, we have not even an urge of belonging to a family, a family founded by someone who is long forgotten, who you can look up on a website outside the gameplay, who didn't matter at all, who was never honored, there are not even bones left
*fourth - a town could be something that has an own inexchangeable culture, but where is that in the gameplay ? every "town" has the same stuff sprinkled in a slightly different way & maybe some discord orchestrated overachievers have build there some structures for others to "admire" & suffer through, but nothing that would gave the decendants any real benefit of being born there
*fifth - fences don't work, i can elaborate on that, but it would take too long here
*sixth - OHOL players don't care for each other as a rule, cause it doesn't matter if your mother dies, if you brother is committing suicide, if your aunt is an insulting egotist playing singleplayer middle in a multiplayer, if your granpa is murdered, if your sister was burried, if your cousin twice removed was building a road out of town or was griefing & murdering, in fact all those "family ties" are as superficial as it gets - nothing of those activities & family ties matters, if players say "it does", then it's their imagination, the game has NO FEATURES OR TOOLS which would enable a player to change their behaviour because it matters what becomes of their family, if players are nice & cooperative it's entirely on them, has nothing to do with the game & if a player is clever enough they will cease playing OHOL, because constructivity & even cooperation are not being rewarded in any way
*seventh - if there is no reward for being a useful member, if there is no sense of care for & belonging inside a town, inside a family, then any attempt to form an outside must fail
*eighth - one dump after another is no good place to live, it's useless hell, so why bother again ?
...

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#54 Re: Main Forum » Give a kid a BP.... study design. » 2019-05-08 06:54:14

why test on your kids ? why not testify for yourself about backpacks ?

i cannot say anything with certainty involving any other player in game, since it's random, so the question if a kid does well or better or not or griefs with or without backpack is same random

what i know from my runs for sure, life with a backpack is more productive
in those lives where i was left without a backpack i was not able to be productive, what wonder ? if i have to run to & fro between a food source & workplace, that's waste of productivity 101
add to that no clothes & you are doomed as kid
in such cases, no backpack, no clothes, i went to get a basket, ball of yarn, needle, snare & something to eat, to go then to hunt rabbits & make my own backpack
usually such a life was about getting rabbits for the town, if i was a female, my kids got a loin cloth & a backpack as well, cause that's the most basic - loin cloth & backpack

another thing - old backpacks
it's very vexing if a backpack someone gave to you decays on your back while you are working, cripling your ability to do so

& about other players i gave a backpack, nobody said "no"

#55 Re: Main Forum » Wood Flooring (Other Than for Improving Crop Picking) is The Devil » 2019-05-04 07:28:52

my meta about the issue discussed is

a blessing system in place would over time result in

1. blessed players would be known to others in game as being helpful & not griefers
2. players who think themselves now as being helpful would have a chance to reconsider their idea of helpfulness, while not blessed by others
3. players would be more respectful to blessed players

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#56 Re: Main Forum » i’m a griefer magnet » 2019-04-28 23:37:57

CatX wrote:

I'm not against a blessing system, not at all. I had the idea myself before I read it here on the forum. But I think I might need to see how it works before I can give my vote.

I can see a problem where the character born with a halo suddenly starts killing everyone, and people get mad with the game because they know the mechanics of the system made a promise that the person was trustworthy.
And if blessings could lessen the period you stay in Donkey Town, griefers would simply exploit that too. Cute babies would get a lot of blessings.

so here we are again

griefers & your fear of griefing is dictating even your positive ideas

meantime EVERY f*ing idea is being mixed with fear of griefers

fear of griefers dictates your thoughts

& thus griefing is fun


& yeah
even Jason fears griefers & checks every new idea against options to grief

if people IRL would be that fearful, we would have died out long ago

does the fear prevent griefing ? nope

just accept that griefing will take place no matter what, if you introduce stuff into the game which can be used for good, some player will inevitably test it if it can be exploited as griefing
that cannot be prevented, only improved later on


if you talk about a blessing system, stay on the benefits side, what are the positives you want to gain from ?
can the gain be improved ? where are the difficulties (which don't include other players trying to use it for griefing) ?
fixated on griefing you are stuck in an endless loop, paralized & nothing will change, nothing will improve


@The_Anabaptist

so you just like to talk endlessly about how right you are in your rage against griefing, or what ?
cause after a year of complaints the next one will do the trick ? or the next one, or the next ...

& about Jason's prerogatives
positive gameplay is it not
the last couple of updates have added new clutter piled on all the old clutter
more clutter doesn't make positive gameplay
& more complicated new crafting doesn't add positive gameplay

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#57 Re: Main Forum » i’m a griefer magnet » 2019-04-28 17:06:25

you all rage about griefers

this war on griefers is NOT WINABLE
they are better at fighting, they are playing their own game

if you would be clever, you would unite to move Jason to include rewards for constructive gameplay

i wrote it now often enough & already months ago, since then nothing really changed
generation after generation of peaceful players who are lured into the game by false advertising (yep) must run inevitably into the same wall of griefing as every generation before, as long constructivity is not rewarded & not a main object of the game

same as with clutter

wrote that already ad nauseam
the more clutter there is, the less players care for anything, because - GARBAGE !!!

but you just confront griefers, talk about griefers, rage against griefers, tell stories about griefers
griefers griefers griefers

you know when this forum won on peaceful threads for the first time in long ?
after the carrots update !!!
yep

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#58 Re: Main Forum » i’m a griefer magnet » 2019-04-28 14:01:47

well, you were so far not bothered at all with the zoom mods
those help a lot to find people to be killed, don't they ?
& then the great awbz, which tells the griefer if there is still a girl around to be killed

& then in general

>>> griefing is FUN <<<

while playing constructively is not
but you still just shut up the thinking & try to press through the griefers
it's a lost cause
violence will always win, if violence is allowed while constructivity is just exploited

you are morrons trying to play a peaceful game while everybody else is having fun with destruction lol

yeah, i go now playing something else tongue
till there is an update that addresses the glaring issues
& not another fancy complicated clutter filled update for all the streamers, influencers & update hoppers
GL with your endevours

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#59 Re: Main Forum » ok, i have enough now - general update suggestion » 2019-04-28 13:49:41

another update filled with lots of options to add clutter to the already piling up clutter

but, no
we sure don't need any improvement of that situation
as long we can make salsa & fences & fotos, who cares about all that stuff covering every tile

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#60 Re: Main Forum » most griefing breaks the immersion of the game » 2019-04-27 23:58:04

i say it again

griefing is not the problem

the problem is
this game doesn't reward being constructive

who counts how many berry bushes you planted or how many kilns you made or how many wolves you killed or how many kids you raised ?

nobody !
you get at best a TY in game & that's it

being constructive is unrewarding in OHOL

you don't get any merit for your contributions, you don't own anything you made, an Eve has no saying, you get killed by your own kids
the game doesn't punish destructivity & doesn't reward constructivity
it's demoralizing
no wonder players grief
they get invited to do so with this

since a year players have spoken against griefing
but they talk against the wind
the wind is blowing in the direction of no reward for what you contribute
griefers just take by force & violence what nobody gets
they at least get negative merit, they even get rewarded by a curse system, Donkey Town & /die

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#61 Re: Main Forum » Domesticated milkweed suggestion » 2019-04-27 23:21:01

domesticated milkweed is fantasy

there is no domesticated milkweed because milkweed is a wee weed, not resistant, not multiplyable
if it would be, people would have farmed milkweed & not hemp, or linnen, or sisal, or cotton ...
those are the actual plants which give actual ropes & not some fantasy milkweed dream

why Jason even introduced milkweed as rope giver is probably for some romantic wild nature life reasons
but nobody used ever milkweed in any economic way, this plant is unpractical

just get hemp !!!

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#62 Re: Main Forum » The mechanics of the game prevent trade » 2019-04-27 23:11:44

pein wrote:

...
Private property is impossible currently, cause people can interact with everything others make so they can take the fruit of your labor.
So we need a way that the snare you made cant be used by others by default, the rabbtis you got with it, are your own. They can move it a few tiles to clean up but cant take for themselves.

Maybe loans. ...

The other way would be favors. Every action earns you favors. ...

Currency ...

i wrote already several times that there is no option for possession in game
nobody has anything, nobody can have anything other than in hand, pocket or backpack
#33

also the last suggestion i made about possessions is here
property per object

but probably nobody reads it & nobody is interested

you still cannot have loans without possession
currency is useless if there is no trade
trade cannot happen if people don't own anything, if people can't have anything

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#63 Re: Main Forum » Creative solutions to the storage and clutter 'problems' » 2019-04-26 17:34:58

yay

now we get stackables because mightly Twisted said so hmm

& who said that stacks are the only thing there should be about order in OHOL ?

i didn't

it's not the only but it should be THE FIRST

did i ask for wicker baskets ? yes i did
did i ask for hemp to make finally rope more obtainable & therefore more frequent boxes, carts ? yes i did
did i ask for big vases to store flour, water, seeds, all small stuff, like already ancient cultures for millenia did ? yes i did

but who am i to make a reasonable suggestion, right ?
i am no influencer hmm

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#64 Re: Main Forum » Since Jason says that every town should have a griefer I became one » 2019-04-26 15:39:58

@futurebird

you go girl !

i would have long started griefing if it was only remotely fun for me personally
it isn't
i am a creative person, i like to create, i like structure, not destruction

all i ever said about griefing in OHOL is
that it is more fun to grief in OHOL than it is to be constructive
constructivity in OHOL ends up inevitably in frustration
because the game lacks any !!! appreciation for being constructive

even if i admire Jason for taking up on that task to make & manage a multiplayer game alone
i still see the glaring flaws in that game

costructivity is fucked in OHOL
destruction rules
that's why griefers thrive best
constructive people are the idiots in OHOL

i support griefing in OHOL not because i think that order needs chaos
but to bring the game down, to where it belongs
to the realisation that there has to be order in the first place to allow some chaos afterwards, to not get stuck & stale
but OHOL has no order
only chaos rules, griefers rule

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#65 Re: Main Forum » Since Jason says that every town should have a griefer I became one » 2019-04-26 15:28:30

jasonrohrer wrote:

Also, I don't think you quite understand my point here.

Reality is about the balance between chaos and order.  Maintaining order is something to strive for, and gives life meaning.

Without the threat of at least some chaos, ....

great

so, where is the ORDER in OHOL again ?

all i see is chaos

if i try to bring in some order, then more often than not players don't even know why i am removing a berry bush & they just put soil on every brown, no matter what ...

where are the options to create order in oHOL ????

that one stack of carrots ???

? ? ? W H E R E ? ? ?

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#66 Re: Main Forum » Another biome specialization idea » 2019-04-26 15:18:59

jasonrohrer wrote:

Trade requires SOMEONE having something that you don't have, not some distant area having something that you don't have in your local area.

not only requires it that there is someone in the area but also
that someone has to actually HAVE something
& you must be also able to HAVE something

in OHOL there is no regular option for having something
people have still utilised those few unintented options to actually have something like
one can have one thing temporarily in hand
with an apron or shorts, one thing can be in permanent possession
if in new basket 3 things, in old 2 until one sets down the basket, so temporarily again
in a new backpack 4 things, in old 2 in actual permanent possession

THAT's why new backpacks are so sought-after in game
because they allow to have actually something, to own it actually, to have an own private possesion without any necessity of a lock & key
& without needing to wait till a fence it approved
& with a backpack one is not bound to an area but can move about freely

the fences are ok for family or group property but completely useless for personal possession

if we had more space for stuff to keep, then maybe we could barter
4 spaces is tiny, often not even enough to be able to keep all necessary tools to do only one work,
let alone to keep enough stuff to trade with someone

that disability to own anything is what makes actual communist society, where everything is owned by anybody
& you work your butt off for the good of the community
& leaches try to skew that communist commune but they still are not even able to own anything really, not more than those few objects they can keep in their backpack


so why invent some strange limiting in game mechanics which are not reality orientated ?
why not try to simulate how RL is working ? how possession IRL is working ?

already those fences
i was pro property, that's right, without property no trade
but the cumbersome way to the property is causing more clutter than actual property
& is probably better suited to mark stuff than to own an area,
but also, no trade without possession but more cumbersome garbled options won't do the trick with trade

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#67 Re: Main Forum » Thanks Jasus for the ladders! » 2019-04-25 11:50:02

i myself picked them up already by accident

i am also atm not interested in decorative usage, only in practical

& you're right
we need dirt roads among many other useful simple to make stuff,
which would make life more interesting, more diverse

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#68 Re: Main Forum » Two stroke engine » 2019-04-25 11:18:26

it wouldn't get scattered if you've built a workshop, at least marked with wooden floor
same as bakeries, nurseries, farms work more organized if marked where they are
& get dispersed if they aren't

atm the game is taken over by chaos
stuff is just somewhere
why bother with complex crafting if there is not only no flow to the economy of a settlement but every town looks like just a pile of garbage

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#69 Re: Main Forum » Thanks Jasus for the ladders! » 2019-04-25 09:43:17

that's an idea

but how does it work with picking them up by accident ?

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#70 Re: Main Forum » Minimum kid supply? Reward for care and team work? » 2019-04-25 09:38:51

or Jason could add finally an option for getting kids in any case of infertility

i think, he thinks about that atm
but nevertheless, the main problem is the generally too small number of players
if you spread 100 people present among all the towns & settlements, some still just don't get any kids, even if there was an infertility kids option

we need more players in game

also, we need better care for noobs, so they don't die as often

& i also think, the /die usage has skyrocketed in the past few monts,
i have as average 2/3 who suicide that way, even if the town is good, people are good & equipped with good supply


the other thing

i agree
work should be rewarded

how about combining a blessing system with general fertility & female kids on top ?

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#71 Re: Main Forum » Cart consistency. What can you put in a cart? » 2019-04-25 09:31:30

maybe ask at github to fix

though Jason has a long list of stuff to fix


& yeah, it's at times annoying that you can't do something
but one should remember, not everything that needs a fix is urgent

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#72 Re: Main Forum » I tried being a policeman » 2019-04-25 09:27:38

i played by now about 1000 hours, i encountered lots of stuff big_smile

yeah, i see police or guards now & then
it's not that seldom
i usually go hunt boars with bow & arrow
but afaik, if someone is running with bow & arrow middle in town, it ends badly in 90% of cases, either on purpose or by accident

but i am not at all against police or guards
it's just a little boring job, same as being nurse/doctor
but guarding means having a weapon, which means you're potentially deadly

maybe we should put both jobs together
guard & nurse ?
means knife in apron, pie & arrow in backpack, bow in hand
plus needle & thread, pads in a bowl, all placed near a center of town, so that everybody finds it quick if needed

i think atm jobs start to form in OHOL
& that's a good thing
it's a sign of actual civilization

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#73 Re: Main Forum » Can we just ban people from forum and discord who brag about griefing? » 2019-04-25 09:17:23

just bury them in constructive threads about everyday life, civilization, family ties & your positive experiences

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#74 Re: Main Forum » Family Roles, Occupations » 2019-04-25 09:14:06

Starknight_One wrote:

Telephone earpiece sanitizers seem underrepresented... smile

there are no telephones & there are no earpieces in OHOL
so we don't need that job tongue

but you can set up a hospital & become a nurse
& if it pleases you, you can tell everybody that you are actually a telephone earpiece sanitizer !

so we need the job of nurses or doctors maybe ...



about jobs
my one year old profession suggestion
https://www.reddit.com/r/OneLifeSuggest … _griefing/
i should maybe update it lol

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#75 Re: Main Forum » Mock up as a hint » 2019-04-25 09:06:52

ok, good

i have nothing against fotography, is a good thing, is culture building, it's art

we still need a fix for the clutter overload though
that doesn't go away by itself

& the other thing

teasers a good thing too

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