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a multiplayer game of parenting and civilization building

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#51 Re: Main Forum » Man I love this game! » 2019-05-12 02:12:42

Yeah I just had a great experience too.

Our family was getting old, and didn't have a lot of kids, but then an Eve showed up.. She didn't speak our language, but we taught her how to say "Hi" and she learned what "Come" meant.

As I got older, I realized I was the only one left of my people. I felt the switch - where once I was in the majority and had the dominant culture, and expected her to learn my language, now hers was the dominant language.

We placed items down on the ground, and I learned in her language "Berry" was "Goju".  When I said "Goju" her children seemed to be excited, I couldn't understand them, but I assumed they were amazed that I was finally learning after a lifetime of hearing my gibberish!

I as I grew very old I wanted my property to live on. So I told Eve to "Come" and I brought her to my property, then I told her it was her land and closed the gate. She opened the gate, so I knew she understood what just happened.

It was really a great feeling to know that we were only able to do that only because we had spent time learning each other's language, and building a relationship.

It really was a different relationship for the game too. There was a curiosity about meeting this new "other." Something exotic and puzzling and a little weird. That interaction was one of the most tender moments I've had toward another person in the game..

I suppose that's because there's mystery, and there's no way for this Other to break the fourth wall. They seem to be living in the game..

Anyways.. had a great time!

#53 Re: Main Forum » First object survey » 2019-05-08 02:24:46

jasonrohrer wrote:
Twisted wrote:

baby bones are just garbage that has no sentimental value

Out of context quote of the year.

that got a literal lol

#54 Re: Main Forum » Another biome specialization idea » 2019-04-27 14:37:47

jasonrohrer wrote:

Maybe you can tell someone's home biome by looking at them, based on race.

I absolutely love where this is going!

What I see today in our world, is that people don't really value difference, at best they merely "tolerate" it. And there's a sense that differences shouldn't be discussed because they are shameful or bad. So we move towards a merely "tolerant" society.

Of course, when people have a close connection with "their people" they don't see it as a shameful thing at all, in fact, they often derive power from the strengths of that people.

And "tolerance" is of course the wrong word to use about something that is powerful and valuable.

If the game begins to incorporate the idea that from birth you have unique skills that only your people can do, then the logical outcome is not a monochromatic, tolerant society, but a rich, vibrant one.

This doesn't seem like an easy thing to pull off, but it sounds totally aligned with the goals in the game. Just being a part of these forum posts makes me feel like I'm re-discovering the creation of modern civilization, but with the restriction of hour timelines, and the complexity of how to compress huge ideas into small, obvious game concepts..

Good stuff. Eager to see how this proceeds.

#55 Re: Main Forum » Here Goes Another Killing Spree! » 2019-04-27 14:06:10

CatX wrote:

I'm more and more supporting those who think griefers should be banned from this forum.

I'd take this as part of the meta-game. We can hear how griefers think and operate, which means we should be able to develop strategies for defense.

Honestly, private property sounds like a decent line of protection from griefers. If towns people have safe places they can run to and regroup (without fear of getting locked in) then they're probably more able to organize and fend off an attack..

Perhaps if there's one person in town who creates a fort with all the weapons, and lets people in to arm themselves..

#56 Re: Main Forum » Am I in the wrong? » 2019-04-27 14:00:38

Katears wrote:

What if my ancestors did all these things from scratch, I have no way of knowing I just inherited, don't I have a claim to it? If that's the case my family work has no meaning if it's inside a fence.

Wow, this is deep! Jason is forcing us to deal with the consequences and dilemma of generational wealth, legacy, and potential theft of the commons.

Do you let what your family worked for go to seed? Or do you hold onto it, and deal with the guilt of knowing you didn't earn these possessions, and they may even be stolen from the community. The truth is lost to history now.

It occurs to me, even if the property owners wrote down their history, it would most certainly be the history that makes them look good.. again, mirroring real life!

great stuff..

#57 Re: Main Forum » Am I in the wrong? » 2019-04-27 13:53:19

Wow this is a great story! Thanks for sharing.. This definitely is a completely different layer to the game: conflict, without either side having bad intentions.

You got to experience class tension in your game.. This adds some politics to the game, learning how to negotiate with property-less towns people.. Your strategy of trying to negotiate with them individually will work in a lot of situations, and it's exactly the strategy that is employed in modern businesses that have an interest in non-collective bargaining. But they seemed to resent the control of the tools, so things escalated quickly.

Of course, once they were inside you had no choice but to defend yourself - this is a theme in Jason's other game the Castle Doctrine.

I also see cursing as a type of rudimentary court system - I doubt you'd get enough to go to donkey town given the circumstances.. But this is the first time I've really seen cursing being used in a non-greifing situation. 

I personally don't think it's wrong to have personal property, but without a social system that ensures equity, its a guarantee of unrest.

#58 Re: News » Update: Temperature Overhaul » 2019-02-25 03:44:44

This is such a wealth of info on all the thought that goes into a game - particularly like the details on the difficulty of adding new core mechanics and keeping things focused.

People are going to have a hard time letting go of the old - what the game used to be, but really every release has just been a passing milestone on the journey to arriving at it's full vision.  I only play every once in a while, but these I check these updates quite frequently. Compelling stuff!

#59 Re: News » Update: Temperature Overhaul » 2019-02-18 15:27:53

Wow, dig this change. I was born into a town that had a small shack that was a nursery, and a partial built warehouse. I like the aspect of managing heat - come into the house, take off hat, sit by fire for a few, then head out into the wilderness to get food and do things, but always coming back for food and warmth. It feels like a nature cycle, and I'm psyched to see how villagers organize around this change!

#60 Re: Main Forum » Anal Town (+apocalypse rant) » 2019-02-13 21:05:14

Yeah I'd like to know more about the apocalypse too..

I think what made it possible was the fact that there was that one town with dozens of partially finished apocalypse structures. With bells dinging every 20 minutes, it was impossible to determine if it was actually going to happen, or if someone just built a new one.. Desensitization made this one possible I think..

#61 Re: Main Forum » How should clothes work heat-wise? » 2019-02-09 21:20:09

I'm not sure if this has been mentioned yet, but I think part of the reason temperature get's a bit ignored by players is because you have to look at the meter to be aware of it.

I would be much more likely to adjust my playing if my player started shivering or sweating.

I recognize that would be a large amount of effort to pull that off well, but then the heat bar wouldn't feeling like a side mini-game, and would be more readily apparent and part of the roleplay..

#62 Re: News » Update: The Miracle of Flight » 2019-02-03 15:15:56

Awesome work Jason - Psyched to see how people use it, and what builds off it!

#63 Re: Main Forum » Why do we Keep Getting Content That Makes Prior Content Obsolete? » 2019-02-01 19:53:49

Jason does that too. (Of course then people post demands for new content up the tech tree!)

I do not envy the role of choosing what to work on next - either way people will be up in arms.  He's just one guy ya know, and can only work on one thing every week.

What can I say? Have faith! He's a smart guy, with a lot of things to balance. Embrace the adventure?

#64 Re: News » Update: Apocalypse 2.0 » 2019-01-04 23:47:11

Another reason I like this idea:

So you think your society is thriving and all is well right? Well how good is it going really if there's someone around who succeeds at building the bomb that will destroy it all. That's like being really proud that your built a garden in your backyard, and meanwhile global warming is 10 seconds away from flooding your entire city.

I've yet to see any notifications of anyone working toward the apocalypse, but when that happens, and our society does not choose to react because we're too busy baking pies, I think that says something quite meaningful.

We walk around with the delusion that our society works because it's been around for a few hundred years. Well, what if our confidence is entirely unearned?

#65 Re: News » Update: Apocalypse 2.0 » 2018-12-29 01:42:17

I like what you're going for here - I think the main thing is that the GIF animation is a little misleading - it's presenting the apocalypse as a mere 2.0, instead of potentially major new dramatic tension.

If this works well, I can imagine people setting out on sacred missions to disrupt the apocalypse.  And if it's easy enough to disrupt, then great!

Perhaps this will require griefers to collaborate if they wish to bring on the apocalypse, and then try to kill anyone who comes to disrupt it. Now we're getting into conflict on a macro scale - moving from the individual to the civilization.

With the focus of global concerns instead of just local ones comes the need for better infrastructure - a network of roads, so that any time an army can be dispatched to remove the threat of the apocalypse.

... Anyways, sounds pretty consequential!  Looking forward to see how it plays out.  Either way, I appreciate the constant innovation and iteration - Great work as always!

#66 Re: News » Update: Dogs and Donkeys » 2018-09-15 19:13:52

LOL, this gif has great comedic timing.. cracked me up big_smile

#67 Re: Main Forum » Best life ever » 2018-07-23 04:45:43

I was Kidus, my goal was to learn the history of the town and teach it to the children.

I was told my great grandmother July ended up killing a bunch of people. The legend was she was possessed by the crown she wore. My mother wore the crown, that had been handed down, and she was not affected by it, but people in her vicinity would become possessed. Cooper was one of these people.

Moon heroically saved the town by killing Cooper, showing that she was stronger than the possession, and I fed her to honor her accomplishment. I told my mom to give up the crown so that Moon could hide it somewhere far away and save us all from the curse.

I discovered that my great grandmother July's soul had been reborn inside the body of a goose. So I tended to her and made sure she was comfortable - it was clear she was upset at what she had done, but it was not her fault. The possession could have gotten any of us.

After that we lived happily, and Moon got very old, and we buried her by the bell tower. She foretold that she would come back as a mouflon. One day someone walked by walking a pet sheep, but we never determined if that was the soul of Moon.

I grew old, and one of the children of the town said they would pass on the story of the crown, and how moon saved us all.

My final words were of moon, although I don't remember exactly what about: "I wish she could see it"

http://lineage.onehouronelife.com/serve … &id=667992

July's Life: http://lineage.onehouronelife.com/serve … _id=667484

Update: As it turns out, my great grandmother was Sarah, the one who killed July, along with a few others..

#68 Re: News » Update: Tutorial » 2018-07-04 12:37:17

Awesome tutorial! Love the '/' feature, the ctrl tab feature, and pressing up to repeat sentences.
One thing - the Shift Tab feature doesn't work on my Mid 2010 Mac (OSX 10.12.6). This is a great feature though..

#69 Re: News » Update: Name that baby » 2018-04-03 17:31:02

Love this feature, the way it's implemented and the justification..

One suggestion though!
Something I've always tried to do when naming my children, was to choose names entirely grounded in the world of One Life - so rather than picking common names from my own culture, I would choose names related either to where the child was born, what was going on in our civilization when they were born, what was an important value for us, or what they may be doing in their life time.

Would it be possible to add to the whitelist to be in line with that?
Examples:
Fire
Water
Sapling
Tree
Soil
Seed
Milkweed
Carrot
Sheep
Rabbit
Fur
Forge
Traveller
Nomad
Seeker
Wander
Seedling

It's understandable why these names aren't common in real life, but in One Life, these are indigineous people of the land, and it makes sense that they would name their children in accordance with nature present.. It also can give a child a sense of their destiny: I once I had a child named Oasis who saved our town by discovering much needed water nearbye.. (Fortunately Oasis is on the list) I would love it if the whitelist could include the names of objects in it's world, and ways of being in the world..

Whatcha think?

Thanks!
Seth

#70 Re: Bug Discussion » Segmentation fault: 11 on macOS » 2018-02-28 19:57:00

I got a segmentation fault while playing as a mom (an Eve) 5 minutes in.

Here's the stack trace:
0   com.apple.GeForceTeslaGLDriver  0x05b0174c 0x5800000 + 3151692
1   com.apple.GeForceTeslaGLDriver  0x05b0f225 0x5800000 + 3207717
2   GLEngine                        0x9803dd25 gleBeginPrimitiveTCLFunc + 81
3   GLEngine                        0x97fe2f4d glDrawArrays_IMM_Exec + 742
4   libGL.dylib                     0x97325489 glDrawArrays + 29
5   com.onehouronelife              0x000fa7d1 SpriteGL::draw(int, Vector3D*, double, char, char, double, char) + 287
6   com.onehouronelife              0x000f833a drawSprite(void*, doublePair, double, double, char) + 172
7   com.onehouronelife              0x0004910a LivingLifePage::draw(doublePair, double) + 7146
8   com.onehouronelife              0x00034430 GamePage::base_draw(doublePair, double) + 1762
9   com.onehouronelife              0x0000402e drawFrameNoUpdate(char) + 106
10  com.onehouronelife              0x00006b6a drawFrame(char) + 6590
11  com.onehouronelife              0x000eba5b GameSceneHandler::drawScene() + 2327


Full message here:
Process:               OneLife [24204]
Path:                  /Volumes/VOLUME/*/OneLife.app/Contents/MacOS/OneLife
Identifier:            com.onehouronelife
Version:               0 (0)
Code Type:             X86 (Native)
Parent Process:        ??? [1]
Responsible:           OneLife [24204]
User ID:               501

Date/Time:             2018-02-28 14:48:54.313 -0500
OS Version:            Mac OS X 10.12.6 (16G1212)
Report Version:        12
Anonymous UUID:        422F8F46-58BA-68FE-42D5-78FA91CBAA48

Sleep/Wake UUID:       06214AF3-80EC-4143-902F-CF299BA555B8

Time Awake Since Boot: 250000 seconds
Time Since Wake:       1600 seconds

System Integrity Protection: enabled

Notes:                 Translocated Process

Crashed Thread:        2  Dispatch queue: com.apple.libdispatch-manager

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000031203754
Exception Note:        EXC_CORPSE_NOTIFY

Termination Signal:    Segmentation fault: 11
Termination Reason:    Namespace SIGNAL, Code 0xb
Terminating Process:   exc handler [0]

VM Regions Near 0x31203754:
    MALLOC_LARGE           000000001f800000-000000001fa42000 [ 2312K] rw-/rwx SM=PRV 
-->
    Submap                 0000000090000000-00000000a5800000 [344.0M] r--/rwx SM=SHM  machine-wide VM submap

Thread 0:: Dispatch queue: com.apple.main-thread
0   com.apple.GeForceTeslaGLDriver  0x05b0174c 0x5800000 + 3151692
1   com.apple.GeForceTeslaGLDriver  0x05b0f225 0x5800000 + 3207717
2   GLEngine                        0x9803dd25 gleBeginPrimitiveTCLFunc + 81
3   GLEngine                        0x97fe2f4d glDrawArrays_IMM_Exec + 742
4   libGL.dylib                     0x97325489 glDrawArrays + 29
5   com.onehouronelife              0x000fa7d1 SpriteGL::draw(int, Vector3D*, double, char, char, double, char) + 287
6   com.onehouronelife              0x000f833a drawSprite(void*, doublePair, double, double, char) + 172
7   com.onehouronelife              0x0004910a LivingLifePage::draw(doublePair, double) + 7146
8   com.onehouronelife              0x00034430 GamePage::base_draw(doublePair, double) + 1762
9   com.onehouronelife              0x0000402e drawFrameNoUpdate(char) + 106
10  com.onehouronelife              0x00006b6a drawFrame(char) + 6590
11  com.onehouronelife              0x000eba5b GameSceneHandler::drawScene() + 2327
12  com.onehouronelife              0x000b6cee callbackDisplay() + 104
13  com.onehouronelife              0x000b7969 ScreenGL::start() + 3037
14  com.onehouronelife              0x000efeaf mainFunction(int, char**) + 8837
15  com.onehouronelife              0x000efee0 SDL_main + 24
16  com.onehouronelife              0x0010ad27 -[SDLMain applicationDidFinishLaunching:] + 81
17  com.apple.Foundation            0x95a3dd78 __57-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke_2 + 32
18  com.apple.CoreFoundation        0x94278814 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 20
19  com.apple.CoreFoundation        0x94278704 _CFXRegistrationPost + 452
20  com.apple.CoreFoundation        0x94278456 ___CFXNotificationPost_block_invoke + 54
21  com.apple.CoreFoundation        0x94236473 -[_CFXNotificationRegistrar find:object:observer:enumerator:] + 1699
22  com.apple.CoreFoundation        0x942352ad _CFXNotificationPost + 637
23  com.apple.Foundation            0x959f8b84 -[NSNotificationCenter postNotificationName:object:userInfo:] + 71
24  com.apple.AppKit                0x920bbfad -[NSApplication _postDidFinishNotification] + 336
25  com.apple.AppKit                0x920bbcdd -[NSApplication _sendFinishLaunchingNotification] + 232
26  com.apple.AppKit                0x91f8ab6e -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 671
27  com.apple.AppKit                0x91f8a711 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 577
28  libobjc.A.dylib                 0xa0cc6787 -[NSObject performSelector:withObject:withObject:] + 63
29  com.apple.Foundation            0x95a4165b __76-[NSAppleEventManager setEventHandler:andSelector:forEventClass:andEventID:]_block_invoke + 95
30  com.apple.Foundation            0x95a41248 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 449
31  com.apple.Foundation            0x95a41045 _NSAppleEventManagerGenericHandler + 207
32  com.apple.AE                    0x950d7e0d aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 531
33  com.apple.AE                    0x950d4e81 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 31
34  com.apple.AE                    0x950d4da1 aeProcessAppleEvent + 295
35  com.apple.HIToolbox             0x93965e0f AEProcessAppleEvent + 55
36  com.apple.AppKit                0x91f86341 _DPSNextEvent + 2039
37  com.apple.AppKit                0x926ebbbb -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1742
38  com.apple.AppKit                0x926eb4e5 -[NSApplication(NSEvent) nextEventMatchingMask:untilDate:inMode:dequeue:] + 132
39  com.apple.AppKit                0x91f7acb6 -[NSApplication run] + 943
40  com.onehouronelife              0x0010ab59 CustomApplicationMain + 429
41  com.onehouronelife              0x0010afcc main + 281
42  com.onehouronelife              0x000020e2 start + 54

Thread 1:
0   libsystem_kernel.dylib          0xa166b30e __psynch_cvwait + 10
1   libsystem_pthread.dylib         0xa174feb0 _pthread_cond_wait + 647
2   libsystem_pthread.dylib         0xa1751844 pthread_cond_wait$UNIX2003 + 51
3   com.onehouronelife              0x000bd232 BinarySemaphore::wait(int) + 80
4   com.onehouronelife              0x000f5185 AsyncFileThread::run() + 433
5   com.onehouronelife              0x000bcfe0 linuxThreadFunction(void*) + 30
6   libsystem_pthread.dylib         0xa174f047 _pthread_body + 184
7   libsystem_pthread.dylib         0xa174ef8f _pthread_start + 243
8   libsystem_pthread.dylib         0xa174e84a thread_start + 34

Thread 2 Crashed:: Dispatch queue: com.apple.libdispatch-manager
0   libdispatch.dylib               0xa151178d _dispatch_timers_update + 430
1   libdispatch.dylib               0xa151744c _dispatch_timers_run + 343
2   libdispatch.dylib               0xa152468d _dispatch_kevent_worker_thread + 632
3   libsystem_pthread.dylib         0xa174eb83 _pthread_wqthread + 823
4   libsystem_pthread.dylib         0xa174e826 start_wqthread + 34

Thread 3:: com.apple.audio.IOThread.client
0   libsystem_kernel.dylib          0xa166391e mach_msg_trap + 10
1   libsystem_kernel.dylib          0xa1662e93 mach_msg + 51
2   com.apple.audio.CoreAudio       0x93e8351c HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 130
3   com.apple.audio.CoreAudio       0x93e5dc7d HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 49
4   com.apple.audio.CoreAudio       0x93e5a6d8 HALC_ProxyIOContext::IOWorkLoop() + 1730
5   com.apple.audio.CoreAudio       0x93e59dc4 HALC_ProxyIOContext::IOThreadEntry(void*) + 236
6   com.apple.audio.CoreAudio       0x93e8a813 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
7   com.apple.audio.CoreAudio       0x93e59c97 HALB_IOThread::Entry(void*) + 71
8   libsystem_pthread.dylib         0xa174f047 _pthread_body + 184
9   libsystem_pthread.dylib         0xa174ef8f _pthread_start + 243
10  libsystem_pthread.dylib         0xa174e84a thread_start + 34

Thread 4:: com.apple.NSEventThread
0   libsystem_kernel.dylib          0xa166391e mach_msg_trap + 10
1   libsystem_kernel.dylib          0xa1662e93 mach_msg + 51
2   com.apple.CoreFoundation        0x94263276 __CFRunLoopServiceMachPort + 214
3   com.apple.CoreFoundation        0x942626a8 __CFRunLoopRun + 1576
4   com.apple.CoreFoundation        0x94261e1a CFRunLoopRunSpecific + 506
5   com.apple.CoreFoundation        0x94261c0b CFRunLoopRunInMode + 123
6   com.apple.AppKit                0x920c7177 _NSEventThread + 235
7   libsystem_pthread.dylib         0xa174f047 _pthread_body + 184
8   libsystem_pthread.dylib         0xa174ef8f _pthread_start + 243
9   libsystem_pthread.dylib         0xa174e84a thread_start + 34

Thread 2 crashed with X86 Thread State (32-bit):
  eax: 0x00000003  ebx: 0xffffffff  ecx: 0xffffffff  edx: 0xffffffff
  edi: 0x31203734  esi: 0x1af93d70  ebp: 0xb08907a8  esp: 0xb0890780
   ss: 0x00000023  efl: 0x00010202  eip: 0xa151178d   cs: 0x0000001b
   ds: 0x00000023   es: 0x00000023   fs: 0x00000023   gs: 0x0000000f
  cr2: 0x31203754
 
Logical CPU:     1
Error Code:      0x00000004
Trap Number:     14


Binary Images:
    0x1000 -   0x12bfeb +com.onehouronelife (0 - 0) <FF9A916B-284A-76A9-3EA2-B8EB107F0601> /var/folders/*/OneLife.app/Contents/MacOS/OneLife
  0x1be000 -   0x223f17 +SDL (1.2.14 - 1.2.14) <FA2F2FC9-E936-DD87-FBB0-F5052D5CDAB8> /var/folders/*/OneLife.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
  0x2aa000 -   0x2e4a93  dyld (433.5) <E7D341EC-63E6-3512-81D6-20ED344B5D5F> /usr/lib/dyld
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0xa153e000 - 0xa154aff7  libkxld.dylib (3789.73.8) <96F98B56-CFC3-317C-BD7D-D541CFE76AC2> /usr/lib/system/libkxld.dylib
0xa154b000 - 0xa154bfff  liblaunch.dylib (972.70.1) <08D60F8D-0359-33C8-A6DA-CA1FD385D6E9> /usr/lib/system/liblaunch.dylib
0xa154c000 - 0xa1552ff7  libmacho.dylib (898) <9E1BA433-73C1-3388-B2C7-87E5216A9044> /usr/lib/system/libmacho.dylib
0xa1553000 - 0xa1555fff  libquarantine.dylib (85.50.1) <07DDD214-4E3C-3F6A-96F2-24A4E59584B8> /usr/lib/system/libquarantine.dylib
0xa1556000 - 0xa1557fff  libremovefile.dylib (45) <CA000707-14D4-30CB-8F91-4C0C4B53B6D7> /usr/lib/system/libremovefile.dylib
0xa1558000 - 0xa156fff7  libsystem_asl.dylib (349.50.5) <5F395C00-0DC3-3662-A91E-3E39432EED72> /usr/lib/system/libsystem_asl.dylib
0xa1570000 - 0xa1570fff  libsystem_blocks.dylib (67) <D37B310D-6B17-3C2C-B45D-6A8C5F57CB9A> /usr/lib/system/libsystem_blocks.dylib
0xa1571000 - 0xa15ffff3  libsystem_c.dylib (1158.50.2) <07F8DD95-5E2F-3D72-9E6A-0E78F9574FA6> /usr/lib/system/libsystem_c.dylib
0xa1600000 - 0xa1603fff  libsystem_configuration.dylib (888.60.2) <3DE7BA55-3976-3D2B-86A0-AFEE45B4F1C2> /usr/lib/system/libsystem_configuration.dylib
0xa1604000 - 0xa1607fff  libsystem_coreservices.dylib (41.4) <C0D0ADDA-5F9C-3692-9C8B-8178D2614443> /usr/lib/system/libsystem_coreservices.dylib
0xa1608000 - 0xa1620ffb  libsystem_coretls.dylib (121.50.4) <D8DF4A0A-75E4-3AAB-B2A2-9303558DB3A7> /usr/lib/system/libsystem_coretls.dylib
0xa1621000 - 0xa1627ffb  libsystem_dnssd.dylib (765.50.9) <A98E4FD6-23D6-393B-B2DF-D685EA397E16> /usr/lib/system/libsystem_dnssd.dylib
0xa1628000 - 0xa164fff7  libsystem_info.dylib (503.50.4) <10952DC1-D6BB-3658-9C43-54AB68B2017E> /usr/lib/system/libsystem_info.dylib
0xa1650000 - 0xa1671ff3  libsystem_kernel.dylib (3789.73.8) <76FE8DF5-F0E4-3928-B094-CD3622C2083C> /usr/lib/system/libsystem_kernel.dylib
0xa1672000 - 0xa16beffb  libsystem_m.dylib (3121.6) <D09D8CFF-474F-3B6E-92D9-0A0B5A67A27C> /usr/lib/system/libsystem_m.dylib
0xa16bf000 - 0xa16d9fff  libsystem_malloc.dylib (116.50.8) <A35351C9-0792-3A1E-8EA2-D23B91E920D7> /usr/lib/system/libsystem_malloc.dylib
0xa16da000 - 0xa1730ffb  libsystem_network.dylib (856.60.1) <814835EE-F034-37D2-8FCC-217A8A3C4374> /usr/lib/system/libsystem_network.dylib
0xa1731000 - 0xa173afff  libsystem_networkextension.dylib (563.60.2) <B56AE209-208C-39DE-AF58-DB1157F44BAD> /usr/lib/system/libsystem_networkextension.dylib
0xa173b000 - 0xa1743ffb  libsystem_notify.dylib (165.20.1) <7F46FB6C-0826-3506-83A8-7FC3B1518CC0> /usr/lib/system/libsystem_notify.dylib
0xa1744000 - 0xa174afeb  libsystem_platform.dylib (126.50.8) <7557B268-BE31-3AB4-86B6-9A5BCEF46A71> /usr/lib/system/libsystem_platform.dylib
0xa174b000 - 0xa1754ffb  libsystem_pthread.dylib (218.60.3) <D8F8838C-884F-3BDB-94EB-CC980879E572> /usr/lib/system/libsystem_pthread.dylib
0xa1755000 - 0xa1758ffb  libsystem_sandbox.dylib (592.70.2) <90EE8E6D-6BCA-329A-AB95-000F9572FE25> /usr/lib/system/libsystem_sandbox.dylib
0xa1759000 - 0xa175bfff  libsystem_secinit.dylib (24.50.4) <C109B933-EF89-3B0F-B14B-A85649439678> /usr/lib/system/libsystem_secinit.dylib
0xa175c000 - 0xa1763ff7  libsystem_symptoms.dylib (532.50.47) <C6142AA8-242B-35F3-A0FB-9AC078DA090A> /usr/lib/system/libsystem_symptoms.dylib
0xa1764000 - 0xa1776ffb  libsystem_trace.dylib (518.70.1) <A7E73742-053C-3EBA-910E-4E7E785FA332> /usr/lib/system/libsystem_trace.dylib
0xa1777000 - 0xa177dffb  libunwind.dylib (35.3) <EDA423D6-B30C-3DF9-AB11-DE09F8BC4573> /usr/lib/system/libunwind.dylib
0xa177e000 - 0xa17a4fff  libxpc.dylib (972.70.1) <8B64808C-F5E4-36DA-87EF-106FD65A9481> /usr/lib/system/libxpc.dylib

External Modification Summary:
  Calls made by other processes targeting this process:
    task_for_pid: 1
    thread_create: 0
    thread_set_state: 0
  Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by all processes on this machine:
    task_for_pid: 164975
    thread_create: 0
    thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=210.6M resident=0K(0%) swapped_out_or_unallocated=210.6M(100%)
Writable regions: Total=231.5M written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=231.5M(100%)

                                VIRTUAL   REGION
REGION TYPE                        SIZE    COUNT (non-coalesced)
===========                     =======  =======
Accelerate framework               128K        2
Activity Tracing                   256K        2
CG backing stores                  224K        3
CG image                            24K        5
CoreAnimation                       12K        3
CoreUI image file                  176K        3
Kernel Alloc Once                    8K        2
MALLOC                           147.6M      174
MALLOC guard page                   48K       10
MALLOC_LARGE (reserved)           56.2M        2         reserved VM address space (unallocated)
Memory Tag 242                      12K        2
Memory Tag 249                     192K        2
OpenGL GLSL                        128K        3
Stack                             10.0M        6
Stack Guard                       56.0M        6
VM_ALLOCATE                        140K       20
VM_ALLOCATE (reserved)              36K        2         reserved VM address space (unallocated)
__DATA                            22.6M      222
__GLSLBUILTINS                    2588K        2
__IMAGE                            528K        2
__IMPORT                            20K        5
__LINKEDIT                        61.7M       11
__OBJC                            2920K       81
__TEXT                           148.9M      225
__UNICODE                          556K        2
mapped file                      206.7M      145
shared memory                     16.5M       14
===========                     =======  =======
TOTAL                            734.0M      929
TOTAL, minus reserved VM space   677.8M      929

Model: MacBookPro7,1, BootROM MBP71.003D.B00, 2 processors, Intel Core 2 Duo, 2.4 GHz, 16 GB, SMC 1.62f7
Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB
Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1067 MHz, 0x85F7, 0x483634314755363746373036364700000000
Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1067 MHz, 0x85F7, 0x483634314755363746373036364700000000
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.106.98.102.30)
Bluetooth: Version 5.0.5f1, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en1
Serial ATA Device: OWC Mercury Electra 6G SSD, 480.1 GB
USB Device: USB Bus
USB Device: BRCM2046 Hub
USB Device: Bluetooth USB Host Controller
USB Device: IR Receiver
USB Device: Apple Internal Keyboard / Trackpad
USB Device: USB Bus
USB Device: USB 2.0 Bus
USB Device: Built-in iSight
USB Device: USB 2.0 Bus
USB Device: Card Reader
Thunderbolt Bus:

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