One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#51 Re: Main Forum » Let the memories fade » 2018-04-05 17:55:13

Alf
Lum wrote:

This has been worrying me recently. What if people start to make groups outside of the game and try to join in-game like some kind of guild. What if they only keep children who belong to the group and let the others go. That would ruin all the immersion, since they would no longer have random lives... always playing together, communicating outside of the game.

Indeed. I have seen it already on some private servers, where it is understandable but this might eventually come into the public servers as a real problem.

#52 Re: Main Forum » Mammas don't let your babies grow up to be bear food » 2018-04-05 17:50:01

Alf
stickyflypaper wrote:

Are there any tips for killing bears? When I right click on a bear while holding an arrow, I just walk toward the bear and get killed. I don't understand. I've killed several bears in the past.


The range of the bow has been shortened. Also, I think a bear is shot with a left click, not the right one.

#53 Main Forum » Let the memories fade » 2018-04-05 17:42:41

Alf
Replies: 6

An issue that has been troubling me, was that every life is supposed to be a singular experience, not connected to your other lives in particular. That raises some problem, when you get born in the same village or maybe just on the same server (as it is not that difficult to get back to that village). Why?

First of all I think the great part is getting to know, in a very, very tiny part, but still, people who you do live with in the village. You'd have to decide who is trustworthy and who is not and people would evaluate you in the same way. When you get born to the same village, tell your associates that you are you, it ruins the immersion and makes the connection between you and those players unreachable by any other player. I don't think that happens very often but still it happens indeed. We all should start from level 0. (different level 0s though as you might be born as a naked peasant or a crowned kid but I find it totally okay)

Also I think being able to continue the project you have probably just started (building storage, certain road or whatever) after you just died is killing that little feeling of mystery. Will somebody finish this? How will it look like when by some occasion I meet this place again? Will I ever see that again at all? (that's the reason I am against the coordinates program too)

Next, we all face the murder. Some of us get disappointed, some of us get angry. You might not have been killed by a dedicated murderer, it might just have been a mistake, a just or unjust decision (why would you even use such words in this kind of society though) yet some of us might feel the need of vengeance. Again, I find it wrong. It makes no point why would a 13yrs old kid want to kill you and know anything about your past or who did you kill for whatever reason. Ruining the immersion.

I could write more about that in general but I think it is enough that far, for you to get the notion.

What I suggest to the players is that, in particular addressing the murder I mentioned, that if you feel angry, sad, disappointed or just upset, make yourself a break. Do not take things out of the game experience (like some eternal feeling of the need of revenge) into it.

I would also suggest to you, not to try to reach your previous village or family but some people just take this game more as a sandbox builder and then it is totally understandable why would you want to get back there.

Maybe Jason would do something about it, as a temporary blockade to reach the server you just died on or so, but I don't really find it a thing that needs his attention at the moment or attention at all. It's just about the players' attitude.

#54 Re: Main Forum » Arming your population doesn't work. » 2018-04-05 17:22:59

Alf

I think you did not get the idea of having the people armed. Being armed does not mean having a knife lying somewhere on the ground. It means, having it with you, simple as that. No doubt eventually you got doomed easily. Why? Because you got disarmed. That's not the only reason but I believe the major factor.

breezeknight wrote:

here a link to my reddit suggestion about how to limit potential tools of destruction
https://www.reddit.com/r/OneLifeSuggest … _griefing/

please vote

I totally disagree with your suggestion. Adding artificial possession to this game would just ruin its very core idea.

#55 Re: Main Forum » How to be an effective, good murderer and wipe out entire villages » 2018-04-05 17:12:55

Alf
pein wrote:

today had like 5 runs same village, first somebody took a shovel, 3 runs later found it 2 biomes away in middle of nothing no grave, nothing just some milkweed

then they started doing stupid shit, a girl called sunshine killed me for no reason at all, maybe wanted my gear, but pretty sure was same family, had five kids, all had food, all had gear than comes this stupid, five kids in 32 minutes raised and when i want to do fun stuff kills me
then next again some random chick shooting with bow, i lost my knife, she almost had no food left but then some stupid bug allowed to kill me without me stopping at all, this 1 hp thing is stupid, if someone gets wet by killing in a point and click game then its sad.  its ruining the game, give us a hp bar to at least retaliate, show like real names cause anonimous nolife kids ruin everything

its no point on what you all saying, spend all you gametiem to revenge is fcked up, unenjoyable, it only requires bad intention, nothing more, if there is a fighting system where skill is involved, i accept it, but this game is not about that

Solely mentioning the fighting system, depends if you mean the actual fight, or getting killed. As for getting killed I really think it is made correctly. As an unarmed person, you really should not stand a chance against the armed one. You just get stabbed, badly, end of story. That is the most sad part of killing and getting killed I think. It is purely simple in its nature.

Concerning the actual fighting system I think it actually requires some skill. It is possible to stab or shoot a person that is running, I did it several times, in both self-defense and when I was the aggressor. So being shot while running was definitely not a bug. I think your issue is, that the skill required for fighting is not the skill that you like. What is more, you don't like that any mistake there is your only and last mistake.

#56 Re: Main Forum » The worst griefer I have seen » 2018-04-05 17:06:32

Alf

I am highly against disallowing the person to play. As far as I know, there are no rules that would prevent such actions. That is a concerning fact indeed, that digging up berry bushes takes no time at all. This should be fixed.

#57 Re: Main Forum » How to be an effective, good murderer and wipe out entire villages » 2018-04-03 11:57:40

Alf

To be honest, I do not kill only, when I play. Most of the time I am one of the peaceful citizens and focus on longer-lasting goals, like walls, wells, flooring. I believe killing might be a kind of a roleplay approach (though I do it for some change in the gameplay). There just are people with issues in the world, people causing harm, that is a fact. When I go on a spree, it's more like a challenge than giggles. Motives could be found. When you compare guys with knives in their backpacks, fully dressed, to you - only in a reed skirt, that might be the reason you would want to kill one of them. It is nice to be higher in the hierarchy and being nice clothed and armed determines it.

I would love to switch from an inside murderer to a plundering barbarian but so far, there is hardly a point doing that, as you cannot really conquer anything or make your family benefit from such actions. When I ask my children if we would form such tribe, they refuse most of the time. In my opinion, that is a bit obstructing the roleplay part.

#58 Re: Main Forum » Born without a name... » 2018-04-03 07:45:47

Alf

Lifehack: name yourself Abdullah as an Eve and name all your children Abdullah. You would see plenty Abdullahs Abdullahs running around.

#59 Re: Main Forum » PvP tips? » 2018-04-02 22:37:10

Alf

I wouldn't really agree with the rule 11.

It is better to run around the killer if he has a bow, if he clicks just 1 tile away from him and misses, he drops both the bow and an arrow to the ground. Same story really goes for knives, you just need to be ice cold and be fast enough to pick the weapon from the ground.

#60 Main Forum » How to be an effective, good murderer and wipe out entire villages » 2018-04-02 21:40:17

Alf
Replies: 43

Hello guys, gathered in game experience I am posting this thread so all the killers-to-come would have useful tips and tricks.

There are two rules, generally:

1. Only kill on empty tiles. You are a murderer, not a griefer, we do not want that clothes wasted.

2. After you murdered the whole settlement, make sure to pluck out carrots so the soil is not wasted.

Now we can go to some basics:

First of all, as supposedly you will be a baby, your early game focus is to gather as many clothes as you can, so then you could roam in search of weapons, or hide, or just don't starve out during killing cooldown.

Now killing has become extremely diffucult, meaning: much more satysfying. With the cooldown you cannot just simply run into the village center and kill someone, you will be dead then most likely. That means, you have to either try to kill people far from the center, on distant farms or so, and then gradually move towards the middle.

Most important elements of strategy:
Trees are your friends. Practice a bit, and you will learn how to hide behind many trees. Especially maple tree is my favourite, if you click a little below the green part, you can hide behind it completely, you can murder somebody with a bow from there without anybody noticing where did you shoot from. It's rare somebody would around a maple tree standing still, but if there is a chase after you, you could use that.

Weapon hideouts:
You are more likely a sociopath, not a frenzy killer. You need to stash your weapon, walk most likely without a backpack, so people would be less afraid of what you might hold there.

Hide it behind the trees, if you click on the sweet spot, then you will be able to pick the knife through the tree.
Hide it behind the wall corner (these are the best).
If there are not many trees or wall corners in the area, you might hide it behind reeds or so, but there is a high chance somebody would see it in time.
Knife in my opinion is actually better to kill, as for knife you just pick it and kill, for the bow you must take both bow and an arrow, that might give someone enough time to run away.

Some tactics:

1. I need help with a cart.

Do it, when you are very young (but old enough to pick a weapon). Ask somebody (if you don't have a knife, just a bow, preferably a person with a knife) to help you with a cart that you found, but can't pull because you are too young to do that. Make them follow you, get to the place where you stashed your weapon, kill the person fast and hide behind a tree. If you are fast enough, you could take 2 people with that trick in one lifespan.

2. Come with me.

Well, this is actually a general version of the first one, just make somebody follow you to the stashed weapon.

3. Kidnap children.

A village cannot live without its babies. If you are a woman, you can just talk some bullshit to the kids, like you want to show them the village, and they will not jump out of your arms. Just make sure you take them far enough away so they would starve. This will not work in very populous villages.

4. Make the mother follow you.

Kidnap a child, hope it doesn't jump out. The mother would follow you to your weapon stash.

5. Ask questions.

If you want to do this the classic way, knife in your backpack, make sure to have pies/big things (like clothes) in your backpack, that will cover the knife. Poke somebody that is alone, ask him about something, tools location or to teach you how do to something. When they write an answer, simply right click your backpack and stab the guy. Hide behind a tree.

These are just some options, I'm sure you could invent more.



How to kill more effectively with a knife? Aim with your right mouse button on the tile, not on the person. Same with the bow.

If you ever get discovered, somebody sees you or you just missed, undress, make yourself naked or just leave a shoe or something, approach the village from another direction, help a bit with the carrots, and after some time rerun the process. They rarely remember names.


These tips might be very obvious but they are useful. I managed to wipe out several villages with just these simple tricks.

When there are just a couple people in the village left, like one or two, you might try to talk to them about the killer and gain their trust, or just go for the final fight.

Keep in mind, that killing a big village will take your entire lifetime.



What I learned from all of this too, is how to protect yourself from the murderers.
Do a lot of knives, really. It is extremely hard to wipe out a village when many people are armed. Doable though.
Some people tend to hide knives or bows with arrows when they find them, for safety. This makes them even more exposed. Keep the weapons.
If you see a murder grave, tell everybody. Everybody, so they would be prepared and not easily baited. Do not go to see the body alone (I mean, just with the guy that claims, that there is a dead body) but honestly, I don't know why would you even go there. Nothing to look at.
Design a village wisely. If it is not packed, people are easy to pick. Places that are very packed, bakers next to the carrot farm and so on provides witnesses and protection. That means, you would need to make good use of the space that you've got. Do not litter the ground.

I think it is all for the moment, might be a bit chaotic.

#61 Re: Main Forum » Favorite moments » 2018-03-31 12:59:10

Alf

@pein I think it is actually the right direction for the game to mimic reality. I doubt that towns in the past had goal or purpose, they were just accumulating population and stuff.

#62 Main Forum » Long live the Queen! » 2018-03-31 12:14:36

Alf
Replies: 1

I want to tell you my story.

I was born as girl, named Burak, to a popolous tribe. My mother was the queen. She took my away from the village and told me, that I must be the queen now. She handed me over the crown, told me to be good, help the people, be the righteous queen. I took all of that very serious.

My first accomplishment, was to put the carrot farm in order. We had a huge carrot storage, but still people would pick carrots directly from the vast fields, when the seed supply was running short. I personally told several people not to do that, which took some of my years time, but later on we were again fluorishing with seeds and food.

Then I saw him. A naked kid in a blue wool hat, who ran to a domestic berry bush, eat it to bare and ran away without watering it. I tried to stop him, but he was too fast. It was a hard decision, but I did it. I gathered the elders and told them, that me, the Queen Burak, sentence the blue hat kid to die. My most loyal and trusted citizen, Emma, went to look for him, as I directed her to his possible whereabouts. Couple of years later, the kid came back to the village, headed straight to the campfire. The Queen's justice reached him, as a moment later there was only a corpse left of him. Emma killed him, as I asked her to.

People were shocked, said the justice is brutal, but Emma did what had to be done.

After that I could keep setting things in the village in order. I assigned people for nursing and carrot farming, I wanted to tell one kid to be the tailor.

Then I died at the age of 20, stabbed with a knife.

Board footer

Powered by FluxBB