One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#51 Re: Main Forum » A Naive Experiment » 2019-11-28 19:32:31

Would be nice to have in an early camp to conserve food. There's more important tasks to do though, and would really only be worth considering if you had extra population and people were already taking care of setting up a farm and getting the initial smithing done. Like others have said, a small nursery would probably be the best way to go.

#52 Re: News » Update: Pie and Wine » 2019-11-28 18:48:37

Cool update, I like how the production steps are somewhat unique to these recipes, giving us more variety of tasks.

Feast table is exciting smile. It looks like whipped cream has no use until that's implemented?

My Thanksgiving was a month and a half ago (I'm Canadian), but happy Thanksgiving to all you Americans!

#53 Main Forum » Getting starved as a baby no longer affects gene score » 2019-11-28 18:43:38

Saolin
Replies: 0

I think. Had a few lives earlier this week where I was never picked up or fed, and these lives never appeared or affected my gene score as far as I could tell.  Anyone else notice this?

#54 Re: Main Forum » Well wine is never getting made » 2019-11-28 18:39:59

Wine will get made. In late game towns. It's not that bad really, sure it's a lot of steps to get it started, but once you have the glassware you just need to water the grapes to keep making more.

On the race topic, I do find it a bit cumbersome that a lot of biome specific ingredients need to be combined with other biome-specific ingredients. I thought it would be more like one race can complete a certain recipe entirely, and another race can complete another recipe entirely, facilitating an exchange of finished products. But the current way does force more interconnectedness than just everyone in town working by themself to make their own finished product, though a lot of the time it's still like this, gather a bunch of palm kernels and just leave them lying around to be used when someone else needs them.

#55 Re: Main Forum » OneLife++ - Milkweed's modded client » 2019-11-28 18:02:40

eajorstad wrote:

Edit: I tried to play again and now I can't see any players. I think I'll uninstall for now, I guess..

https://imgur.com/a/WFkPmEV

I was having this problem occasionally, turns out it's a hot key that hides all people and animals when you press 'H', it can be reversed by pressing 'H' again. I starved a few times this way before someone told me what was going on.

Is anyone getting past the recent clicking issues?

#56 Re: Main Forum » OneLife++ - Milkweed's modded client » 2019-11-26 04:37:21

Bloody_Disaster wrote:

After moving, left click no longer does anything but move

Yeah I'm actually getting this same bug, even after upgrading to 278 today.  For reference, i was getting the same issue with 276 the last two days if that helps in any way.

#57 Re: Main Forum » Food scarcity and wastage has vanished » 2019-11-25 20:47:20

It seems like he does care about overeating since he recently introduced the stomach overflow mechanic to avoid wasting pips from overeating. That might not be his whole reason for adding that, but I believe it was one of his stated reasons.

#58 Re: Main Forum » One click instead of fifteen » 2019-11-25 20:41:11

Maybe you need one hand to hold the branch and another hand to pick the berry. A lot of times picking fruit is a two handed job if you don't want to risk damaging the plant.

Also it's only 14 clicks, not 15, quit exaggerating tongue

#59 Re: Main Forum » OneLife++ - Milkweed's modded client » 2019-11-25 20:33:23

Bloody_Disaster wrote:

After moving, left click no longer does anything but move

Is the new version out yet? I find I often have issues with functionality when using an out of date version (but not always). The last couple of days I've been playing the vanilla game because I can't interact with a lot of objects this update using the outdated version.  Works fine for me though when my mod is up to date, other than accidentally using hotkeys that I don't know about =p

#60 Re: Main Forum » Imagine More Burdock » 2019-11-25 19:17:26

Fwiw you can gather 6 wild berries + wild carrot as rabbit bait too. Later on you might need to bring your own carrots sometimes.

I think I get what you mean though, I feel a little guilty if I eat a burdock.

#61 Re: Main Forum » I traded.... BUT » 2019-11-24 23:07:09

I came across a group of gingers last night building an oil rig in a snow hut while I was migrating to a town that needed blacks according to some old man that showed me a map.

Also was born in a town that had diesel engine and everything needed to get oil. A ginger came along and was welcomed to take some supplies for oil and left her baby for me to raise.

Takes longer to get to oil now, but we're still getting there.

#62 Re: Main Forum » NOTICE: all fitness scores will reset to 30 tomorrow » 2019-11-24 22:48:06

25 is way too few to have much meaning. At least 250; 500 would be even better. So far I'm liking the way it is now though.

#63 Re: Main Forum » Is there a way to close recipe tab » 2019-11-24 20:03:12

Open the chat box by hitting enter and then type a slash, then hit enter. Should reset it.

#64 Re: Main Forum » Please don't remove back access to wall shelves » 2019-11-24 20:01:36

Well I'm pretty sure it was already fixed yesterday.

#65 Re: Main Forum » How to fix OHOL? » 2019-11-24 19:25:37

In response to OP, you do have access to items in your backpack or any (non-locked) box: just right click to pull out an item, and continue right clicking to cycle through them.

It would be nice if more items were stackable in multiples of themselves, like round stones, flint chips, and carrots are.

And if I had a nickel for every time I was on route to light a long shaft and ended up making a sledge by accident on the way there... I'd probably have like 35 cents.

#66 Re: Main Forum » HOW TO: make paths for other families to find your village. » 2019-11-24 17:36:34

Seems good, but wouldn't swapping your North and south make more sense so it's consistent that the side with 3 is always pointing toward town? That's the way you have it for east/west, and tapped out wells do it that way too.

#67 Re: News » Update: Distant Explorers » 2019-11-24 17:20:12

Would be nice if the pathfinding worked for regular doors too.

Anyway, good quality of life update. The pine floors and walls add a nice touch to towns, looks really good.

#68 Re: Main Forum » How about boosting yumming a little bit? » 2019-11-22 20:50:33

Coconut Fruit wrote:

Mainly mutton pies, milk when available, and wild berries when going outside.
I usually don't eat anything else.
Being able to eat all wild berries when outside is big adventage.

If you've been yumming for a long time, give it a try and try mono died once. It really saves lots of focus and time, and even slots in bp.

I like yumming too tho, that's why I wish it was boosted tongue

I suppose people probably aren't keeping track of how many bites of pie they take. I am forced into non-yumming sometimes due to lack of options in a town that needs too many things for it to be worth cooking yum foods. Though I find in that situation I tend to catch myself building a chain out of habit before I realize that I was planning not to. I'll have to try to test it next time I find myself in this situation and try to keep track of what I eat.

Being able to eat wild berries is nice. I don't find I conserve any backpack space when not yumming though. Sure I will often add food items to my backpack to save time later, but if I am going on an excursion that requires max cargo space when yumming I can plan it so that I eat my last food item before my BP is full and I won't bring pies so I don't have any leftovers to carry back, and then the fuel of the yum boost is enough to get me back to town. Whereas if I am not yumming I find one slot is always taken by a pie.

#69 Re: Main Forum » How about boosting yumming a little bit? » 2019-11-22 20:02:18

What does a typical "mono diet" look like? I suppose it's comprised mostly of mutton pie, but I imagine there's a few other things in there too like the odd berry when young. I'm also interested in particular about the number of bites of each food taken in one life time.

Usually I'll get to yum chain of ~16 in a life without ever breaking the chain. I'm tired of people offhandedly dismissing yum as less efficient when I feel they're probably similarly efficient. I want to compare a typical mono diet to my typical yum diet so I can see for myself. Even if yum is a little less efficient I probably do it anyway because of the extra perks it gives and because I like it, but I want to know.

Mutton pie certainly is very efficient, but when choose not to yum due to lack of food options it feels like I need to eat so much more.

#70 Re: Main Forum » Any objections to auto-orienting walls? » 2019-11-22 19:18:49

It works well enough without auto-orienting since the change where stakes always have one peg in the middle. I'm pretty indifferent though.

#71 Re: Main Forum » Welcome to Snowdin! » 2019-11-22 03:43:37

This is really cool.  I hope i find the opportunity to play a lot this weekend.

#72 Re: Main Forum » Is Getting Shook as a Baby Disorienting for New Players? » 2019-11-22 02:55:36

I don't think it's that big of a turn-off probably.  But if stopping an exploit was the goal perhaps make it so Moms don't lose a pip if the baby they pick up is already full?

Artificially wasting food to boost personal fertility is detrimental to the village generally, someone else from your family is most likely to have that baby anyway if you didn't to my understanding.

#73 Re: Main Forum » Are we all cheating at the top or? » 2019-11-22 02:41:00

ugh.  here i was earlier today, after starting to read about the difficulties caused by a flood of new players, wondering if i could log in and /die tonight to be #1 off my rating from last week, assuming i'd be taking a slight hit to my rating doing so.  Little did i know i could have been actively doing that this whole time to achieve it.

Does restricting it to 3 years old solve it?  If your Gma is still alive, i think it might not unless you have at least 1 sibling that dies younger than normal..

#75 Re: Main Forum » Random » 2019-11-22 01:43:23

Post apocalyptic wrote:

Ur the only one who wrote a nice comment look at the other comments and then they go like why is she so mean lol theyre pathetic and also you gotta balance things if im doing good in real and playing bad in a game which is more important?

The way you treat other people is more important than either one.  The point of my post was to encourage you to grow on the sentiment you expressed in the original post in a positive way.  Since then you've gone in the complete opposite direction to the point of saying things that contradict your original post.  I'm starting to think i misunderstood the whole point of this thread.  It seems there's some prior history here which i'm unaware of, so i'll take Slinky's advice from here.

Board footer

Powered by FluxBB