a multiplayer game of parenting and civilization building
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How are things going for the other families tho? Is the situation so dire that we need the reset? Maybe just let it run for a day or so and see where it leads us?
Just had a life outside the well town and we had no well but had a cistern full of water. Managed to get sheep, make a couple carts and a horse.
It wouldn't be sustainable and I foraged most of the materials sure (mostly wild milkweed) but how fast until things completely run out in the operational area of those non well towns?
https://www.youtube.com/watch?v=LNBjMRvOB5M
Come on, come on, come on, come on
We will go our way
(Together)
We will leave someday
(Together)
Your hand in my hand
(Together)
We will make our plans
We will fly so high
(Together)
Tell all our friends good-bye
(Together)
We will start life new
(Together)
This is what we'll do
Life is peaceful there
(Go West)
In the open air
(Go West)
Where the skies are blue
(Go West)
This is what we're gonna do
(Go West
This is what we're gonna do
Go West)
We will love the beach
(Together)
We will learn and teach
(Together)
Change our pace of life
(Together)
We will work and strive
I know you love me
(I want you)
How could I disagree?
(So that's why)
I make no protest
(When you say)
You will do the rest
Life is peaceful there
(Go West)
In the open air
(Go West)
Baby you and me
(Go West)
This is our destiny
Sun in wintertime
(Go West)
We will do just fine
(Go West)
Where the skies are blue
(Go West
This is what we're gonna do)
There where the air is free
We'll be (We'll be)
What we want to be
Now if we make a stand
We'll find (We'll find)
Our promised land
There are many ways
(To live there)
In the sun or shade
(Together)
We will find a place
(To settle)
Where there's so much space
And the pace back East
(The hustling)
Rustling just to feed
(I know I'm)
Ready to leave too
(So that's what)
We are gonna do
(What we're gonna do is
Go West)
Life is peaceful there
(Go West)
There in the open air
(Go West)
Where the skies are blue
(Go West)
This is what we're gonna do
Go West
(In the open air)
Go West
(Baby, you and me)
Go West
(This is our destiny)
Come on, come on, come on, come on
Sun in wintertime
(Go West)
We will feel just fine
(Go West)
Where the skies are blue
(Go West)
This is what we're gonna do
(Come on, come on, come on, come on)
(Go West)
Make sure you have a knife ready on your next reset! Imagine eve camp with 10 angry people.
As a follow up since i didn't address the eve window.
Servers restarts usually don't trigger map reset by themselves. Eve window will reopen and map will be repopulated with new eves but keep the world as it was. This has happened before during Friday/Saturday updates that didn't change anything related with map generation.
Reflector shows 49 at the time of me writing this.
Server just shutdown this morning europe time:
http://onehouronelife.com/forums/viewtopic.php?id=8016
Here is a suggestion: Could you please add the option to only have the name of the items you are searching bellow them without all that bouncing.
Other people standing on the same tile as us seem to always be in front of our characters making it impossible to eat, swap items, etc. Honestly It's pretty annoying. Specially when you are on a time limit like healing someone else.
Jason please pull our characters to the front when drawing them and checking for clicks and whatnot.
The more players in the posse the faster they go. I believe 4 players is 200% speed, so if you are the first one to put your knife away, you should keep the full speed.
One of the great this about OHOL is the ability to experience a great adventure, interesting interactions and have a bit of drama that mimics real life.
I remember the time where I found entire branches of my family lost in the wild migrating around and bringing them to our town in a great family reunion. Or the time town faced off 3 raiders and someone healed me right in the nick of time. Or when a griefer tried to incriminate me but a childhood friend had my back and spoke for me turning the tables on the griefer. Or when I faced an evil mother and got revenge for her daughter and saved her son.
OHOL can provide some great moments. I'm glad you got to experience your own adventure. Many more to come!
Welcome to the game.
My experience comes only from day 1 on steam release. Yes I died a lot, but it was a lot easier to survive back then.
https://youtu.be/LjVKlexuFRE?t=2027
Here is a clip from probably the first twisted video I watched. Plenty of people just standing. Twisted can just go into the desert without instantly dying. No speedy dying on no clothing in cold biomes either.
Yes people just standing around is not ideal but there was a better opportunity for development. I think somewhere along the line the game turned from a "parenting game" to a "hardcore group survival mmo". And while that might keep things fresh for existing experienced players not sure if it does for new people.
We have a lot less time to talk, interact, plan, discuss. Everything needs to be done on a timer and you are always in a rush. I don't think that was a positive direction the game took.
Maybe whenever you get back to the chunk it wouldn't just process the current state, but also any following states that also have a "change over time"?
It would potentially keep the processing only to be done when the chunk is seen again.
No idea on the performance impact of that tho.
@jason tarr was mentioning the fact that transitions don't "chain" while they are "unseen".
Meaning, you could in theory put fences around objects like tarry spots, spaced in a way that the outer layer wouldn't let people see the inner ones. And have to "manually trigger" each step for each layer separately.
Meaning for each "layer":
0) you make them all shaky and leave.
1) whenever someone comes along, it becomes property fence
2) whenever someone comes along again 1 hour later or more, it becomes rickety.
3) whenever someone comes along again 1 hour later than that it breaks.
Then you move into the next layer and you get the above 1 to 3 again.
If you could check for changes over time "chains" everything would decay in 2 hours no matter how many layers they add in.
I think it will definitely be an interesting one.
Lets see how it goes. Water might be next to infinite now with proper logistics. We can probably still survive for a long time now.
We still get a ton of players. But retention is pretty bad.
I would guess we could see a huge resurgence of players if the game improved on that matter. Even with it being 19 months old.
More than forced cooperation I would rather have more than a few seconds of food in my belly.
It's crazy how often you need to top up on food in this game. I would very much appreciate a tripling of our food pips just so we have time to talk and interact instead of having to run towards food after exchanging a couple sentences.
So:
1. Keep hunger depletion rate but Increase pip capacity (3x? 5x?)
2. Each step on the water tech tree should last you a couple generations at least. It's crazy that we have to start planning tools for buckets during eve runs. Give us time to breathe! No time to talk if everything needs to be rushed.
Thanks for the shoutout.
i do too but it's by design.
Honestly I think the rift is actually too large. What's the point of all that empty space.
While I agree that war is a potentially necessary part of the game, I am of the opinion that it will only work in a town based system.
Lineages as a social group are deprecated and have made no sense in many months. Without the transition to town based societies wars will feel gamey at best, broken at worse.
Someone with a zero curse score went to dtown?
I just saw 2 eves Emma and Groot alive in the past 2 hours. What gives? Shouldn't the eve window be closed? Were they you?
Edit: nevermind, I was just reminded that low pop servers eves also show up on the list.
I wonder the impact of an update with disease, strokes, "health issues" would have on a game. Would it be too annoying? Or would it be something that could keep people busy and add some flavor to life stories even during the "everything is already done" phase of an arc.
I have since found out I can turn it off by using the tilde key haha
To be fair I don't recall the last time I witnessed twin griefers. Seems to be an out of date practice nowadays.