a multiplayer game of parenting and civilization building
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Imma have to agree with the noobie on this one, but not for the same reasons.
The clients that we all use and the servers we play on are made and provided by jason himself, the family tree option is also created and periodically updated by jason. Onetech on the contrary is run by another person and is independant from jasons endevours. Jason cant guarantee that the website is 100% reliable and will update instantly, and wont add it as it is most likely not directly supported by him.
Simply put, ryanb runs onetech and jason doesnt control the website, theres no way he'll add it to the game.
floofy you're a noobie yourself, how could you know what's good for beginners? I've seen too many "guides" on the forums and instructions from new players who still dont know all the advanced portions of the game or even all the starting things.
Making kids do jobs they don't know is a horrible way to teach them, when I played recently, I made sure to show step by step how to do everything, even if they were sponges, it doesn't matter. You can't place yourself on a pedestal and expect everyone to just work without having the experience. Take time to teach, and learn all at once, telling new players to never leave berry farm isn't how we teach them.
I would just be mindful about what you post, some people actually dont understand how to do certain things and need a bit of support, I don't think this is how we do it.
hm, the same advantages as carts? Meaning lasting longer and having more space? I can't see that happening, it basically ruins having a two-tired cart. It's way too much worth jason wont let us have it XD
Tramax, this can change the whole atmosphere of the game, make it easier and less intuitive. Why would we have a guaranteed birth system? It's just obviously ridiculous.
it's not realistic at all.
This whole concept is ridiculous, now we are actually considering implementing a system to make the game easier? Floofy you are a new user so i i don't excpect you to understand the game the way i do right now. Jason has tried over many months to make the game MORE difficult because before steam release and before a lot of present mechanics, the game was simply too easy. Now trying to hold an eves or a fertiles woman's hand would make the game even easier and not the direction this game should head. I can understand frustration with only boys, ive had lineages die out because of that, but if you think about it. Now with steam release there IS nonlack of girls, there is simply the incompetence of existing girls to which they die to stupid reasons and is completely preventable by all means. Instead of pushing new players aside and hoping for better girls being born, why dont we cherish the women we have? Try to make sure they survive and have kids of their own? Do we need to give everyone a get a girl free card? Even if you have no women, thats simply life, many parents wish they could choose their baby's gender but it is simply unrealistic. The struggle of having a woman to reproduce adds intensity to the game! Makes it possible for 30 gen+ towns to fail, so many people complain about the game being easy in later gens, this is an aspect to make it harder! Why ruin it???
I was your daughter, Lisa, had no idea this was going on lol.
Azrael wrote:I don't know about the mother-less /die but I do know that I wouldn't suicide from every eve/noob town I find because then I never would find any place decent. We got a low of 400 players as I am typing this very late at night in North America, where I'd assume the majority of the population lives in.
That means that since the population is still skyrocketing, expect a high of 500 players tomorrow, maybe more, and more than 400 at its least populated hour. Before the steam release, like the day before, we had <20 players on at its low and barely 50 at its high.
How do you expect only ~10% of the before steam release players, to somehow make a settlement where the other 90% of players cant get to and only THAT specific settlement will be "noobless". It's just not possible, and frankly, it won't be possible for a long time, at the rate the game is expanding, there will be large influxes of noobs everytime some major streamer or youtuber takes a look at the game.
The thing is, while I do agree that new players especially don't really use or know about /die and it SHOULD be easier to suicide, I don't agree with why you're suiciding, or with the execution of /dieing. Expecting an oasis in a desert isn't going to happen, dismissing noobs is the WORST way to advance the game right now, it's just not a healthy mindset. If all pro players constantly suicided and never stayed in an eve/noob settlement, we wouldn't be ANYWHERE, even if you do happen to find an advanced civ, chances are it A) won't last long, and B) is still overrun with steam users who don't know anything but berry eating.
TL;DR I kinda agree with the OP's idea, but I don't agree with his reason, noobs are what makes this game thrive.
Not all the noob towns, Just ones that are doomed to fail. Like I'm not staying in a town with barely any soil and a yellow berry farm and 5 other babies also crying for food. I don't enjoy being a babysitter for steam users.
How can you make such a judgement at 0 years old? Not fair for them, the reason that have a yellow farm and multiple babies is that they dont know any better. Thats why more experienced players cant just leave them i think its incredibly selfish.
Just being more mindful is a step in the right direction.
I don't know about the mother-less /die but I do know that I wouldn't suicide from every eve/noob town I find because then I never would find any place decent. We got a low of 400 players as I am typing this very late at night in North America, where I'd assume the majority of the population lives in.
That means that since the population is still skyrocketing, expect a high of 500 players tomorrow, maybe more, and more than 400 at its least populated hour. Before the steam release, like the day before, we had <20 players on at its low and barely 50 at its high.
How do you expect only ~10% of the before steam release players, to somehow make a settlement where the other 90% of players cant get to and only THAT specific settlement will be "noobless". It's just not possible, and frankly, it won't be possible for a long time, at the rate the game is expanding, there will be large influxes of noobs everytime some major streamer or youtuber takes a look at the game.
The thing is, while I do agree that new players especially don't really use or know about /die and it SHOULD be easier to suicide, I don't agree with why you're suiciding, or with the execution of /dieing. Expecting an oasis in a desert isn't going to happen, dismissing noobs is the WORST way to advance the game right now, it's just not a healthy mindset. If all pro players constantly suicided and never stayed in an eve/noob settlement, we wouldn't be ANYWHERE, even if you do happen to find an advanced civ, chances are it A) won't last long, and B) is still overrun with steam users who don't know anything but berry eating.
TL;DR I kinda agree with the OP's idea, but I don't agree with his reason, noobs are what makes this game thrive.
I found the perfect eve spot, but went out to find iron and realized that the badlands far north, south, and west were all empty. How are we ever going to have railroads? It feels like iron is a rare as gold these days.
Honestly iron seems rarer.
While I agree with the OP's comment, I don't agree with making railroads in our current stage of the game.
What we have now are many many eve camps that are overflowing with babies that barely make it to adulthood before they die out. I spawned in a post sheep town, the only post sheep town in existence at the moment honestly because I could not find any others, and that's in the last few days!
With all this movement and the influx of new players, I find it very difficult to believe that somehow the eve (most likely a noob) will plan out the railroad system beforehand and built her town around it. Not to mention that fact that a track is at least one blade and a cart is one spring.
Also, the railroads are very much useless, other than their price, they only go north-south or east-west and can't go in any other direction. These inconveniences would litter a village if they had more than one of them, even just one small system is a waste of space, a cart or a horse with a cart would do a MUCH better job than these tracks ever could.
Sorry if this felt like an attack, just wanted to speak my mind. ^^
Yep. I see griefers as immature due to the selfish angle of their actions.
Griefer:
"Purposefully shooting or otherwise sabotaging your teammates in an online game."
They put their enjoyment over others, because they do not care if their fun ruins someone else's fun. To me, it's selfish, it's immature.In this game we are a team. Players are supposed to fight against environment, PvE. It has slight PvP to it, but OHOL is not a PvP game, imo.
We are supposed to build civilization, not destroy it. This would be a very different game if it was about PvP and destroying civilization.I'm bothered by these odd ways Azrael is phrasing his words;
"New Oppurtunity, Talk to a Known Griefer!" ...known, like it's a popularity thing?
"So I am giving you guys a chance to discuss this" ...uhhh thanks?
"Am I such a bad person for trying to enjoy the game in a way I appreciate and interpret?" ...victim card or something, wat? Bad people=selfish, don't care about others. Mm-hm.
But anyways not gonna go deep with this.Answers to the topic questions:
- no, there is not more whining about griefers in my view, but people use the word for wrong things often
- Donkey Town is good and can be whatever as long as we as a community can banish people so we get a break to build things - I think bad sport lobbies are good things to give the players environments fitting their playstyles
I think you don't understand why I made this post. It was to get people's opinion, honest opinion on griefers, on people who according to many, are not needed in the game and are only people who "intentionally ruin other peoples fun". While I agree many people are very toxic and annoying, this doesn't change the fact that so many accidental or unintentional actions are considered griefing.
Many people have said that "accidental actions and people being ignorant is not griefing" while that IS true the players of this game can interpret that differently. One life I was killed for shearing a sheep, while I made those shears and sheared it to be productive, it was considered griefing because it was "the last sheep". Many instances of this occur, I know many people who are now killing noob players just because they "grief" their things even if it's unintentional. Where do YOU draw the line? As I said, everything is subjective. you don't have to be a child to be a griefer because according to many griefing is something that "ruins" other peoples fun, and they do it intentionally, what if you do something intentionally to stop another player or to build the society that someone else disagrees with? Or if you ruin someone's fun, but their fun was doing something that you thought was unproductive, are you then considered a griefer? It's such a subjective term in-game, but people like to place an objective definition as if "drama" is not grieving, or is "good griefing" but, taking a branch from someone intentionally IS griefing.
Overall, we can all conclude that let's say ruining a town by killing everyone IS griefing, but is that realistic? If you're not in donkey town by doing that, how is there still drama? Drama is very much based on what you do to other people, it could be grievfng or it could be accidental but many people like to group everyone in one giant clump, and then they judge them profusely, what if you are a griefer in one life intentionally but in another you're a very successful eve? I've experienced many times, how someone who knows your title as a "griefer" won't play with you but in-game you could be playing with each other and having fun without even knowing who they were. Honestly, it's all a bunch of baloney, people DO treat griefers like celebrities because they trash talk them, and try to expose them, and try to do anything to rid them from the community, but then they play with them fine in-game.
Perspective matters, no one knows what goes on in someone else's head, if you do something that other's consider wrong, but you don't acknowledge that, and then start pointing fingers at someone else, when will the cycle end?
I'm an old player as well. I've lived every kind of life. I've been a nomad wandering aimlessly. I've been a queen of a kingdom. I've been Eve to a thousand newb babies. I've applied my life to menial tasks, and I've lived lives of leisure and role play. I have had every job from road construction, to baker, to Shepard, smith and medic. But I have never ever griefed. Why do people think it's fun to destroy what others have built? Never in my hundreds of lives, did I want to hurt my family or neighbors. To griefers I say, grow up or go play fortnite. OHOL is not the place for you.
Fair enough I respect your opinion, but that's generalizing just a little, not all griefers are "fortnite players" so I wouldn't say that. One thing people don't understand is that griefing is subjective! If you say you're not griefing but someone else does, it really just depends on your perspective, I for one, do not murder players all the time and break buildings for fun. Griefing is more of an art, some people play differently but really pretending that you've "never griefed" is NOT true because that's just from your eyes. Who knows, maybe dozens of players said you were griefing when you THOUGHT you weren't, nobody here is perfect and believing that you are an "amazing-player-never-griefer" is unrealistic because to someone else, you are a horrible person but to another, you could be the best person.
Anyways, I hope you get what I mean, but I believe that OHOL is a place for everyone and telling someone off like that is immature and really not for a wonderful place like this.
Hello everyone,
I've had this game for many many months, I'd say I'm one of the last original players when the game initially got popular.
Being as game "wise" as I am, I've experienced many different lives, characters, and stories. One of the most crucial aspects of this game that I've come to understand is the fact that we play together to achieve a common goal, some people think we all have separate goals, but really, we all try to survive and thrive together, the game isn't enjoyable as a hermit or a lone eve.
The game has changed many times since I initially started, "griefing" once was never an issue, because the game was so primal that killing and building cities together, was never a main topic of the game. As more people became knowledgeable and started to create societies that resemble some cities today, griefing become more prominent. People started to complain and Jason uploaded his kinds of "fixes" on it because it was such an issue, whether it was because more advanced societies were constructed or because more people started to play the game, or even if people reached the top of their tech tree and got bored. Jason continued to add "fixes" and introduced the curse system and donkey town.
I have realized that the mentality towards griefers or people that decide to play slightly differently than the majority has changed, it has become more of a faux pas, yet statistically, the amount of murders in-game has stayed the same relatively yet more people report certain acts as griefing?
So I am giving you guys a chance to discuss this, are people becoming more sensitive on the issue? Or have griefers upped their game and more people should be aware of it? How should we approach containing "toxic" players, because as I see it now, people are complaining more than ever about griefers?
Am I such a bad person for trying to enjoy the game in a way I appreciate and interpret? Tell me your thoughts below, thanks guys ^^.
Azrael wrote:I put the "goose" in goosetown! I bred so many! I'm proud for coining that name...
Probably not the place I'm thinking of. The existing Goosetown has been around for a few weeks now, and had a sign up since its early stages proclaiming its name. It was named after a goose that got stuck in permanent death/flailing mode after its head got cut off on a stump.
In fact, its flailing body is still there to this day..
Point is, it wasn't a place named for a bunch of bred geese. In fact, the multiple times I've been there, there's almost never been geese. It's pretty massive last time I checked it out. They had signs up for each of the crop sections in the massive farm, quite a few buildings including a library, a forge, an enclosed sheep pen of ancient stone walls, a hospital.. And at least 3, probably more, outpost cities miles to the north. Another south.
the reason the goose was on the stump was because I bred it, I'm totally coining that name.
Yeah, so they're aren't that many geese now because people are killing them >:( but we should work together to repopulate that town woop woop!
My vote for artist is Multilife. I love their style and color schemes ;w;
https://onehouronelife.com/forums/viewtopic.php?id=3187
https://onehouronelife.com/forums/viewtopic.php?id=3364And my vote for best town is definitely Goosetown. Epic place.
I put the "goose" in goosetown! I bred so many! I'm proud for coining that name...
Catfive wrote:Cisterns are actually a great thing already mind you if used correctly by filling them from wells and then letting the wells recover while you use the cisterns water stick but every new player just ignores them and empties the wells instead.
Please tell me you're not one of the ancient players who constantly shout at me for emptying a well into a cistern. They regenerate on their own- even when emptied, all at the same pace. There's no downside at all to emptying a well, especially now that we have an indicator for when cisterns have water in them.
I don't know which misinformed player is worse tbh: The people who think that empty wells won't refill, or those that insist that if you don't leave a berry on the bush they won't grow back lmao. I've also heard of people who think if you leave a clay in the pit, it'll regenerate.. Same with leaving reed stumps..
None of these are true. They might've been some time ago, but currently, they're not.
A lot of urban legends in the game atm it seems.
These "urban legends" come from the point in time where it WAS possible like you mentioned there indeed WAS a time where every town and city had many 'don't' rules. Don't pick non-fruiting milkweed, don't empty ponds, don't empty wells, don't pick all the berries, don't pick all carrots, leave one row for seed. All these rules were relevant. Nowadays, there are many new players and new rules but don't forget the majority of the fanbase came from back then when it WAS plausible.
I know you said that they aren't current and that people need to stop spreading rumours, I agree, however not acknowledging that at some time (months actually) there were THE OHOL rules, is kinda disrespectful. I mean who still says that? I haven't met anyone who still says these things...I kinda miss it.
Yeah, mangos aren't a late game food source.
A pie or burritos or anything that takes more effort is usually considered, mainly because I think people enjoy doing the work to create pies and cook the mutton and kill the sheep, to just take from a tree is a little lame.
Mainly though, I believe it's not profitable unless there is something like "Mango pie" or "Mango salad" those late game items would require more work and it would replenish more bars.
Even though the food level of mangos is 7 (according to onetech) it's not much of an incentive to do this, considering it takes plates and is less food per plate than a pie which has four uses.
A mutton pie gives you a food rating of 13, also I don't believe mango slices on a plate can go into your bag (needs confirmation).
Overall, it's good early on, but later on it does become like eggs, where it is a good source, but not as useful and convenient as a pie, and definitely with one tree there are limits to when you can actually harvest the tree, so maybe in the future they will become part of a greater recipe.
Regards, Azrael (wheeler)
Azrael wrote:This post is becoming irrelevant and toxic I suggest you guys stop posting things that are not related to the initial post.
The original post was about our scorn for a certain griefer, which revealed themselves to be you. I think it remained very related to the initial post thanks to you.
Not true, the original post was about someone laughing that a bear intended to kill them killed me instead. Which, I mean is not a good forum post but whatever.
I responded to the post about the town after I was done with it, but now this post is done and everything after is irrelevant.
I lived there! The cheerios saved us from a bear. It was so confused by the beauty of the wheels that it dared not step foot in our town. We were free to continue our lives. I was teaching a child to farm further away, and when we came back to stock up on supplies, we discovered two corpses. I presume it was you and your killer. I'm sorry we couldn't save you.
It's okay there are always going to be more lifes that we can meet up in and wheel it up.
No one says they're a pro at this game
since when
This post is becoming irrelevent and toxic I suggest you guys stop posting things that are not related to the initial post.
SOOOO It's been a wheely long time since I made one of these, like many months, but today I wanted to wheel OHOl back on track. The only wheel way to create peace is through destruction, some people say, others, like myself, realize that the only true way to create a utopia, is the circular way.
Today I saw a wheel-less town! No file, no bowsaw, no flint-tipped bow! It was a wheelastrophe! I was dumbfounded, I didn't know what to do! Until then I thought....and I pondered.... and I got the wheels turning. I figured it out! So when I thought, I did! And when I believed, I achieved!
The next thing I know the whole town was covered in the things that the locals called, "cheerios", they wheely weren't....but whatever so long as I have a cause.
Along the way, I found a wheelpporter! A longtime fan from months ago, what a trooper!!!! Together, along with the help of another, we wheeled it up, and soon there was nothing but "cheerios" for miles.
Unfortunately, not everyone can be having a wheel of a time, and some grumpy lady decided no...she commanded, that we halt production.... I couldn't leave my fowheelers without a conclusion! SO! I created more wheels... little did I know she got to the bow first...
NO MATTER! The wheel legacy lives on.... and so do my hopes and dreams for the wheelture.
-Azrael aka ~~~~~~WHEELER~~~~~~~
I'm not actually, because I'm not the developer? lol k guys'
Youre adding nothing of substance to this forum.
Azrael wrote:LOL I won't be deleting it anytime soon, thank you for your opinion for which I did not ask.
The lineage ban sounds like a good idea but it needs more substance, the concept is solid but the execution might need some rethinking.
also arent you the same guy who went through the trouble of baby suiciding to wipe a lineage because you got mad at them or something
No????
Why does everyone assume I did the worst of things? I wouldn't deliberately suicide just to screw a town over...
But why did you do that? 'Testing' them implies they were volunteering, but you just wanted to watch the world burn before coming on here to show off the destruction of everyone's hard work. Why do people insist on ruining the fun?
Just wanted to mention that this post was not started by me. KEK