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a multiplayer game of parenting and civilization building

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#51 Re: Main Forum » Changes to the way personal curses function » 2020-02-08 17:44:42

jasonrohrer wrote:

By the nature of curses (they stop a cursed person from being born near you), you will literally NEVER see a black F speech bubble coming from a baby.  Cursed babies aren't born near you, right?  So you will never see a baby born and have to warn the mother that their baby is cursed.

The curse system relies on the idea of players being close or far. But now that we have roads everywhere and hostile biomes, relying on the difference in coordinates is no longer enough to reasonably guess whether the players will ever meet. They may be on the same road that doesn't lead anywhere else, or they may be on the opposite sides of a huge biome that neither can traverse.

So maybe it's time to just start sending people with too many curse tokens to Donkey Town.

#52 Re: Main Forum » Giving people one extra hitpoint » 2020-02-07 09:03:13

no such thing as griefing exists in OHOL

this but unironically

#53 Re: Main Forum » You can add one item to the game: what is it? » 2020-02-07 08:38:39

Spoonwood wrote:

*laughs*  So, when the game was released weren't deep wells basically the most complex form of 'iPhones'?  Or did deep wells come later?

I'm serious, iPhones kind of are the pinnacle of modern technology, at least as far as personal items go smile

They're more than messengers. They're general purpose personal mobile computing devices with touch UI, which is also general purpose and the reason iPhones were such a breakthrough.

#55 Re: Main Forum » Baron Simon Che, Bringing Three Families Together » 2020-02-05 08:51:14

Do you by any chance know how many generations it took for the hierarchy to fall apart?

#56 Re: Main Forum » Road Helpers Wanted! » 2020-02-03 21:53:27

Spoonwood wrote:

You can't eliminate something as a possibility, just because you believe something to have a statistically low probability.

Sure you can, that's how all the modern cryptography works

#59 Re: Main Forum » Family and mechanical connections that contradict each other » 2020-01-30 16:25:49

It's easy to forget, but nowhere in the "a game of parenting and civilization building" does it say that parenting or civilization building is supposed to be successful or pretty!

Other than that, I agree

#60 Re: Main Forum » Why so much murder in cities? » 2020-01-24 12:20:33

No, Werewolf has designated traitors, while in this game everyone is trying to balance between getting more kills and not letting everyone lose.

#61 Re: Main Forum » Why so much murder in cities? » 2020-01-24 02:59:34

The interesting part is killing someone in return once the killings have started. In a typical revenge kill chain you want to be the last killer.

The more people die, the more concerned the living players are about the whole town dying out. So you want to pick a moment when there's still enough chaos that they won't be sure that you're just an opportunist, but at the same time they should be concerned enough about stopping the chain that the next opportunist won't risk killing you.

And of course the presence of medics makes it way more interesting.

Someone should make it into a board game.

#62 Re: Main Forum » Why so much murder in cities? » 2020-01-23 23:43:16

Lives are cheap, so there's little actual downside to people getting killed.

Playing the social game of getting a kill and not being killed in return is fun.

#63 Re: Main Forum » Suggestion: Illness and Health » 2020-01-17 07:28:24

DestinyCall wrote:

If I'm in a village will mosquitoes, I'm going to max out the floor clutter to keep the bugs from getting me.

Ah, right. I somehow forgot that they can't move on clutter.

Well, let's call them mosquito tornadoes. They'll move one tile only, but displace items in their path.

#64 Re: Main Forum » Suggestion: Illness and Health » 2020-01-17 06:09:29

Disease could be used to force villages to be less cluttered

How would it work though?

We could have food go stale, then go bad and spawn mosquitoes.

#65 Re: Main Forum » Problem: Eve Spiral's westward march ruins the game » 2020-01-11 05:26:25

Another problem is that there are more Eves than there are players for populating towns.

Maybe the server should only spawn Eves when there are not enough towns for the current player count.

#66 Re: Main Forum » Property is a search engine for physical items » 2020-01-09 06:45:19

I'm of the opinion it is a huge waste of time, but if you feel there is value to the idea, why don't you try making storage pens for your children.

It would be an interesting experiment.

But again, the whole point of this thread is to explain why making storage pens is a waste of time in the current game.

#67 Re: Main Forum » Property is a search engine for physical items » 2020-01-08 19:47:43

What i'm saying is that properties in real life exist for other reasons

But do they? What are those reasons?

Remember that the reason must apply to the society as a whole, not just the owner who privatizes stuff. Even in OHOL players think that "property is theft" and lynch fence owners.

#68 Re: Main Forum » The high tech problem. » 2020-01-08 18:52:23

I suspect in most cases the material costs are very small compared to the time spent crafting.

#69 Re: Main Forum » Property is a search engine for physical items » 2020-01-08 17:45:26

Dodge wrote:

Do we have private properties in real life because it makes sorting things better?

That's what I'm saying.

It's not that searching becomes faster per se. It's that in most cases you don't need to search because you know that no one has moved the item since the last time you saw it.

Just having more objects would make it harder to find stuff. Or we could have opaque containers that have to be opened individually and can't be checked just by looking at them.

We have property fences, they work well enough when you want to make a large number of items private.

#70 Re: Main Forum » Property is a search engine for physical items » 2020-01-08 11:55:11

Dodge wrote:

Properties are not made currently because you simply dont need them and that's about it.

Yep, that's my point.

More specifically, I'm saying that it needs to be harder to find things for property to be more useful. And adding content is the most obvious, though not the easiest way to achieve that.

#71 Re: Main Forum » Property is a search engine for physical items » 2020-01-08 03:01:05

Um, sorry, but I think you failed to read what I wrote correctly and I don't feel like correcting you would be a good use of my time, so I'll wait and see if anyone else will interpret it the same way.

#72 Re: Main Forum » Regarding the current issues being reported. » 2020-01-08 01:37:42

Maybe we should move to Reddit. Karma works okay for self-policing.

Kinrany made this post after I necroed a thread: https://onehouronelife.com/forums/viewtopic.php?id=8722 specifically saying:

I also agree that there was no use discussing the issue in that thread. That's why I started a new topic instead of posting in the old thread. Duh.

But even if this wasn't a bad example, you can't use unintended consequences to justify your actions.

#73 Re: Main Forum » Property is a search engine for physical items » 2020-01-08 01:21:01

Spoonwood wrote:

Historically speaking I think property has always succeed a government existing.

Where do you draw the line between existence and nonexistence for these things?

Both are essentially about being able to control the world around you. Ownership is about being able to control items, while government is about being able to control people's actions.
A warrior owns the stone spear as long as the spear can't be taken by anyone else, and as long as the warrior can throw it away.
A father governs his child when he can take the toy away from her.

Both are variations of the concept of having power over the world. I'm pretty sure the understanding of ownership and governance developed in parallel.

#74 Re: Main Forum » Property is a search engine for physical items » 2020-01-07 22:49:10

Ah, it seems someone has already written a post about ownership in 2018: https://onehouronelife.com/forums/viewtopic.php?id=2543

Thought that post was asking for a way to make ownership easier, while this post is suggesting that we don't yet have enough reasons to use ownership.

#75 Re: Main Forum » Regarding the current issues being reported. » 2020-01-07 22:41:24

Spoonwood wrote:

Dodge expresses rather well a bias towards what gets viewed as news.  New information isn't always better than old information.  New suggestions aren't always better than old suggestions.  New toys aren't always better than old toys.  And so on.

Wtf? "News" is by definition information about current events.

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