a multiplayer game of parenting and civilization building
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I was the first Stan Lee! *flex* ...And LOL... Alice made the list twice.. I'm looking at YOU Kailied!
To the lovely "NICE" family that I was lucky enough to be born to on Server3 as a boy: You have restored my faith in virtual humanity! Thank you for knowing what's up with the new soil situation, only using wild carrot seeds, and balancing our diet with berries and rabbits with carrots. <3 I love you all!
Yeah I like the idea of a changing code letter for people who use forums/discord. I don't mind birthing new players, but it's nice to know if I need to spend a little extra time to teach them. I usually waste so much time making sure they know the ropes, only to find out later that they already knew most everything I a few years explaining. xD
FounderOne wrote:Antichthon wrote:I'll repopulate Ovenpost once the issue with oven base griefing has been resolved. As it stands, Ovenpost would be too easily ruined by that. Also I made a big sign out front that says "OVENPOST" out of ovens and I'm sure that would be griefed right away.
The sign and the city is awesome! You did a great job there.
Yeah, I wasn't expecting to populate it yet, but an Eve showed up and I'm not about to turn her away. One thing led to another and now Ovenpost is thriving.
Be sure to visit the field of tongs north of Ovenpost, where we praise Tong, the god of tongs! Tong road, the three-wide road leading into Ovenpost, is named for our great and powerful protector.
(A griefer turned all our fences into tongs. I cleaned up and made the best of it.)
I saw all of those tongs while I was streaming! I was so shocked and knew it had to be griefing Thanks for all of your hard work! Ovenpost is my favorite town so far.
I messed up and called it OvenPORT in my stream at first, but I was overly flustered from being excited to see it again xD I later corrected it hahaha.
one hour one life is "a multiplayer survival game of parenting and civilization building", It's written right on the homepage, Is not the purpose of this game is building?
“Today we are faced with the pre-eminent fact that if civilization is to survive, we must cultivate the science of human relationships, the ability of all peoples of all kins to live together and to work together in the same world at peace.”
― Franklin D. Roosevelt
Civilization building is so much more than just crafting stuff and things. The social development of a people is just as important as building where they live. If not more important, because without it we just have bones and empty ruins.
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Edit: P.S. @ Jason: Thanks for the awesome update!
I don't know any way to create stones or trees, is there one?
Not yet, but some ways have been suggested on the Official OneLifeSuggestions Reddit
32,869 first name options and 86,990 last name options are pretty good for starting out, I'd say. Sure I'd love to be able to make up my own name or get more creative with them (in a tasteful way), but I am super excited that we have names now! I'm sure it will be tweaked at some point to allow more.
I had another really interesting roleplay scenario play out once.. My mother only had two boys and the three of us were the only ones at our little plot of paradise. Brother found a family living a few screens south and came home to tell myself (male) and mother about it. Mother demanded that the three of us travel to this other family and DEMAND a female. We took knives and bow and arrow, held them up at knife/bow point. We managed to get one female to come with us, who produced a daughter! Huzzah!
So much story potential!
Semi-related rambling:
If you're going for the record of most generations, isn't it dangerous to keep the whole family at one location? Isn't this "putting all your eggs in one basket"?
Rather than killing "excess girls", why not have someone carry them over to a nearby village and start a "backup village" nearby? Wouldn't this give a bit more resilience and redundancy to the family line?
That's a great idea actually..
This is AMAZING! Thank you so much!
Yeah definitely not griefing IMO. I was kidnapped once as a baby girl, and to be honest it was one of my most fun playthroughs that I am very fond of! It certainly changes the roleplay dynamic and feel of being raised by a family that is not your family, and it also made me feel like I am their last hope.. I feel important! Yes, I was snatched away from my mother, but I am lost and am apparently desperately needed here in this strange family.
10/10 Would be kidnapped again!
Erudaru wrote:Casdir wrote:I personally was thinking of Sheeport as Woolvile, but oh well, not that it really matters anyway. Sheeport makes just as much sense.
I did too but Sheeport already stuck. And yeah, it doesn't matter as Sheeport has been "ovened" and permanently abandoned and Woolville is left to rot as it seems that Eves rather choose the northern Wellington or Junktown which continue to thrive.
Anyway, does anyone know this town? I assume it's one of the old ones because I've seen it before the big update.
I was trying for days to figure out how to reach it from the new villages.
http://i64.tinypic.com/fc4g9i.jpg
http://i66.tinypic.com/2r5clg7.pngThat's Ovenpost. I built the vast majority of it myself over many lifetimes.
Ovenpost huh? That's awesome! I spent some time there recently too! It's easily the most beautiful village that I've had the pleasure to be born in! I can't wait to return!
F A R M I N G
- Don't pick the last berry from a domesticated berry tree, unless you plan to water it to prevent it from dying. -> The bush will not regrow until the bush is picked clean and then watered. An empty bush will eventually die, making it a waste of the soil it was planted in and requires steel tools to be removed. (Wild berry bushes are always going to regrow berries, one berry every 10 mins, even if you take all.)
You can also remove dead berry bushes with a simple hatchet (the one made with a sharp stone, small shaft, rope)
I like it! This has given me a lot of neat ideas, thank you.
I love how griefers now try to undermine the guard duty and turn people against them on forums. This is even kind of realistic. Rofl.
What I don't like and don't get is stupidity and how some people lack cause and effect thinking.
Aname wrote:Well i got fucked over by a guard.
[...]
but i got bored of waiting so i annoyed a guy
[...]
i annoyed him more bcuz he wanted to kill me
[...]
Just because someone wanted me dead and did everything to get me killed. and i only wanted peace and help with the farmWhat else do you expect than getting stabbed when you annoy others on purpose? Huh?
Took the words right outta my keyboard.. lol Like seriously, it's called "Karma". Hopefully someday he learns his lesson..
To my Uncle who was so kind to show my where to get water at an abandoned civilization in the south.. I found my mom. You were right.. She did die by bear, north of camp. I found the bow next to her body just in time for my own life to be taken by a shot bear.. I hope my daughter survives.
Hey guys.
After murderers became more and more prevalent, I've stopped playig random servers for few days. After seeing even more and more threads on forums about killers and responses about "guarding duty" - I've decided to spend few hours doing just that for village. Let me share my experiences with you.
Oh Joriom, I am very curious to know what server you did this playstyle on that day! Please, feel free to PM me on Discord if you don't wish to share publicly. I have a feeling I might have lived a life or two in one of those villages.. There were 1-2 guards always running around. Every now and then they'd say "No Loitering" or something else that was Guard like. I had a moment where I was getting completely fed up with this young man who kept repeatedly ignoring our (farmers) requests of not eating straight out of the ground, to eat out of the baskets, and DON'T pick top row (let it seed pls). Like clockwork he kept swooping in every 2-5 minutes and seemed to snatch 1 or 2 carrots from SEPARATE rows to fill his backpack and snack on.. So finally I decided to roleplay it and tattle on him to a guard. Was it you, perhaps? I ran up to the patrolling guards and informed them of the blonde wolf hat boy who kept eating our seeding carrots after repeated requests not to. The guard said he'd kill him, and went running (with bow and arrow) towards the farm). I didn't witness the aftermath, so I'm unsure how everything played out.. But I didn't see the wolf hat boy anymore after that.
To be quite honest, when I was first born into the village, I was nervous about the guards because I wasn't sure it if was legit, or a couple kids playing pretend until they got bored and would decide to massacure the village.. But after a few moments of watching the guards patrol on by, I actually started to feel safer with them around!
It is certainly one of my most favorite lives!
Please tell me you still do this from time to time!
Kitaelia wrote:Being able to craft and wright on simple signs would be amazing!
Sign next to Pond "Leave Some Water In Each"
Sign next to Farm "Don't Harvest This Row" and another that says "Let This Row Seed"
Sign next to Berry Farm "Don't Eat Berries", "Need For Compost", and "Water Brown Bushes"
Sign next to Milkweed Farm "Only Harvest Fruiting"I'm not really for text signs. Anything you add to the game you have to ask your self this one simple question.
What would the trolls do with it?
I think they'd do more harm than good by being a vehicle for trolls to spread misinformation.
Yes, I agree, this is very very true. Trolls will try to abuse every single thing that is added to the game. That doesn't mean we shouldn't add things. Our civilization eventually invented the use of practical and informative signs. Those signs can be abused by real life trolls, and often are.
So, I believe the answer shouldn't be "Let's not add this because trolls will use it against us." Because then we will never add anything. Or add things at a very slow rate.
The answer should be "What can we do to prevent sign abuse?" Well for starters we can't just protect the signs we place, because trolls can place theirs next to ours, right? So we have to protect more than the sign. How do we protect that patch of ponds, that carrot, berry, or milkweed farm? We need to develop better systems to either keep the trolls out or have some sort of land ownership rights that prevent certain people from changing anything on that plot of land. What systems exactly? That I am not sure about.. But that's what we should be discussing.
Otherwise we greatly limit our possibilities. We're already giving the trolls way too much satisfaction by telling each other "We can't have this because: Trolls".
I went through the code, and it looks like it goes like:
* if there are any Eves of fertile age who aren't marked as bad mothers (!), you are born to a randomly-chosen one, but more likely to one who is "fuller"
Wow this is truly fascinating! Has anyone found in the code what exactly designates an Eve as a bad mother? Like does she get a negative mark for every baby of hers that dies? And on the flip side.. If an Eve is feeding every single baby that pops out of her does that increase the chances of you spawning as one of her children? I am very curious about this!
I, personally, feel a closer bond with my mother and village if she takes the time to show me around, tell me the rules, give me a job, and possibly name me. I find myself more productive in families I form a bond with. And the babies I raise that way seem more connected to the village as well. Just my observations anyway.
This game is one huge social experiment and I love it!
Today I had an interesting Roleplay experience where my younger sister was jealous of me because she wanted to be the only baby maker in the town.. Mom had already grown old and couldn't produce any more kids. Had lots of boys. Me and Sis were the last hope! ...Sis Killed me after stating "There can only be one!"
And I've found Standing in the middle of a farm for a minute or two holding a knife/bow+arrow saying
"NEVER PICK TOP ROW, THEY MUST SEED"
and using the weapon on anyone who picks from top row seems to calm down an unruly and crowded farm surprisingly well and saves that civilization.
Hahaha.. I like you! I think we should be friends!
I'm sad and very disheartened that I have yet to be born into a GOR tribe
The Sons can also be taught how to raise and educate children (To be able to recognize when they should feed a baby carrots and teach the baby in the absence of a mother, or to know that the mother is not feeding that baby on purpose for population control). Males would make wonderful masters / teachers due to not having to worry about a random baby popping out in the middle of a lesson.
Why not just put Deep wells instead of cisterns? Since the most difficult part would be to get all the stones, and not the bucket + wood to upgrade it from a shallow well. Btw, are deep wells able to refill when they are empty now?
No, I don't think wells are able to refill when they are empty. Not yet anyway. And Joriom can correct me if I am wrong here, but I believe the Cisterns are for being able to tell when the "Water refill tick" happens since you cannot tell when Wells refill.
Anyone know if deleting cache files could help fix the invisible people bug?