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#51 Re: Main Forum » What I *wish* lineage showed... » 2019-03-15 15:48:41

Oblong wrote:

I wish lineages in some way could be able to connect after interacting with eachother other than murder, luckily an old woman let me stab her to connect the Dupont—Good lineage, both of them ending Gen 26-27.


I was there for that and decided to run off and found my own colony, which did already, then apparently the main good line died out right then and my camp only last 6 gens.  I felt kind of bad about that, as both lines seemed healthy when i left

of course, i blame the babies who /die.


How did those lines meet? did someone map it or was it a coincidence?



Also i _really_ want it to at least say the number of descendants, manually navigating these to look for the different family lines is really tedious!

#52 Re: Main Forum » An apology and a gloat » 2019-03-15 04:56:41

futurebird wrote:

I'm amazed you haven't killed anyone. Even I had to do the murder once. (carrot seed greifer in a starving eve camp, not sorry)

Having living grad-kids is inversely correlated with killing I think. Could it be that just having more people matters that much? Even griefers have productive kids.


Firstly, something that applies in this game, and all of human history, is THERE'S AN INFINITE AMOUNT OF VIOLENT GOONS. I could say that til i'm blue in the face, but it applies to every situation in history. There's always more people willing to kill than the world knows what to do with. i don't want to stab someone. Everytime a situation comes up where someone needs to get killed, someone pulls the knife before me. And they've chosen to do that before i've made a decision. When I have a problem, i don't go to my gun, I get away and try to figure out the situation.


A long time ago, when the screen just went black as soon as you died instead of 30 second death, I did stab someone, who asked me to, just out of curiosity, as a noob, I don't think it was tracked.


but, it was really just someone who wanted to quit and asked to be stabbed.

Also a long time ago, I don't know if this would have been tracked, I had a kid who asked me to kill him out of his boredom, and I refused to, and he later came back in my bakery and locked me in and said "You should have killed me" and then murdered me as I begged for my life, because I couldn't get out the damn door.




not that long ago, someone was massively in the way of me doing basic smithing, and everytime I said anything pulled a knife out, and I didn't have a knife

And i offered to teach, and still got the knife drawn again. But I didn't have one, if I did I totally would have stabbed the person. And I was a fertile woman, so i just kept running off. Then kind of checking back again. And another woman had stabbed him- I think it was just a noob where player was a bad human being- and I 100% would have stabbed that person given the opportunity, I just didn't have a knife and person was dead when i came back, but I stood up for the person who killed him.



But, there are important points here, i kind of just run away and avoid drama, though i've had some remarkable "only survivor of griefer" stories on that account.




edit:

Also, futurebird, it really seems like we broadly get along as people, I can be found on facebook with this username, if you're so inclined, though we may have radically different political views. [no desire to get into that here, just saying, were you to look me up on FB and friend request I'd accept]

#53 Re: Main Forum » PLAYER STATS + tools » 2019-03-15 04:29:38

yeah I never get to eve these days sad back in the day when things were less stable, it happened a lot, if you don't /die it's a really rare treat now. I've only been Eve once in my last 20 or so hours of gameplay, and that was after a reset when I spawned with 4 eves in the same biome.

Though I run off and start my own camps a lot, which rarely take, but apparently I still have high numbers.


Btw, I am a man IRL [despite what my wife might tell you], i'm just apparently remarkably maternal. My wife is pregnant with our first child right now, a daughter! so I hope I have some things I can teach her lol.

#54 Re: Main Forum » Monthly Statistic Challenges » 2019-03-15 04:25:02

well, imo grandchildren per female life is the supreme statistic, though i wish there was a good way to measure iron runs, cause i'm pretty damn proud of those stats too.

#55 Re: Main Forum » An apology and a gloat » 2019-03-15 04:17:01

it only includes lives where you live past 3, so that i'm not /dying when i see a camp looks hopeless makes my lifespans all the more the outlier.

This is only lives where you live past 3.

#56 Re: Main Forum » PLAYER STATS + tools » 2019-03-15 03:10:43

oh, I intend to, but when i have time to think about it. And i was going to be half sarcastic originally because I don't think i do anything that special.


But i'm fully intending on doing that.

The crazy thing about this is i've been pulling my hair out this entire time about how few grandkids I have and how hard it is to get any line to survive.

I've also not been understanding why lines die out, but if other people had over 2 kids per female life they wouldn't. i had no idea other people were so low.


However, the super high hour players have gotten bored and do other pursuits etc. but still, for my rate to get down it would take a lot of doing no parenting.


The one thing I will tell you, is for some reason i feel morally obligated to care for my children. i just feel like "it's a real player, they want a good life"



I did just make another post about my musing about this.

But, I don't even know how to begin to handle this, because i'm as shocked as you that I'm the huge outlier here.

#57 Re: Bug Discussion » I can't play the game at all? » 2019-03-15 03:07:22

what system are you on? I don't have an answer, but that might help someone else help you.

Also, of course try checking your login details, your key is generally included in the weekly emails Jason sends.

#58 Main Forum » An apology and a gloat » 2019-03-15 03:04:11

fragilityh14
Replies: 23

"Whatever" recently posted some stats to this forum, that while not including the whole community, get did include several prominent forum users who have posted lineages at various times.

My numbers are massive outliers, with my producing 1.5 as many grandchildren per female life as the next nearest [future bird] and twice that of the next one after that (Aurora)

I also have the highest percent of old age deaths, and thus the longest lifespan.

on top of that, i don't believe in /dying, so i at least live long enough to register in any life where it is feasible to do so.




There are a lot of variables one could control for, and that i'm more interested in base survival than high tech is a big one. Also that i don't like to abandon kids.


But, this explains a lot about some debates we've had in here. I didn't realize my play patterns were such an outlier. For one thing, i'm not generally especially good at multiplayer games. I'm an RPG and strategy game man [and then put it on highest speed and pause when i do things, or play turn based]. The only multiplayer game aspect i've ever been really good at is as a healer, or also i was randomly super good at the WC3 line tower wars mod [got accused of cheating all the time, and was just playing the game, and hadn't even played it that much]


Anyway, my apology here is that i legitimately didn't realize i was that much better at surviving than other people. i didn't realize I was playing so differently. I had no idea i was having way more kids.

i havn't really had a chance to figure out just what is going on, but i had been assuming I was average at surviving, and basing my conversations with other people on the premise they should be average like me.

Apparently I'm near the top for child producing and lifespan, which i never would have expected.

[well, I am far and away the top based on current existing data, I am sure there are other players who havn't been analyzed yet who have higher average lifespans and childbearing rates than i do.]



TL:DR If i've been living the longest and having the most grandkids, the way i've been interacting with players in game and in forums is unproductive in a variety of ways. I apologize, i'm going to try and think deeply and apply this knowledge in a useful way.

#59 Re: Main Forum » PLAYER STATS + tools » 2019-03-15 02:41:16

pein wrote:
sdogg2m wrote:
pein wrote:

well, im in top 10 most played long ago  so something similar as tarr, maybe a bit more compact, less lifes, more age
and i had weekly 20 kills playing legit, i guess my first 200 hours is worse than average cause i was learning, but im much higher in hours, kills and i guess average life, which is kinda worse as you get bored of game as you quit sometimes early in life

gotta take a look in the morning, im at work now

God help the company that has hired you.

hey, im doing a lot of work and keep people in check
you know there is a thing called breaktimes

based on your ability to analyze this game, explain things, make charts, etc etc, if the same skillset you use for this game is applied to your job, they're lucky to have you. As long as you don't actually kill people you find annoying

#60 Re: Main Forum » PLAYER STATS + tools » 2019-03-15 02:39:37

Go! Bwah! wrote:

Based on average kid lifespan, I'm awarding "parent of the year" trophies to futurebird, Aurora, and Twisted.


Average kid lifespan matters way less than average grandchildren. There's a limited amount you can do for kids who drop dead next to full berry bushes.

#61 Re: Main Forum » PLAYER STATS + tools » 2019-03-14 22:12:58

wow, I have far away the most grandkids per female life, and i'm constantly sad about my family lines not making it lmao. Apparently I'm doing much much better than i thought.

Also I've never killed anyone, apparently, though way back when someone for sure had me stab them because they wanted to quit and i did it. I'm the only payer besides jason with no kills lol

I only have three violent deaths listed, but I don't think back before the murder penalty they were recorded

I know one of those my daughter accidentally shot me during a bear attack.


for grandkids i'm at 3.3, Futurebird is at 2.2, and Aurora is at 1.7. Everyone else lower than that! crazy, Though i very, very rarely abandon children.

#62 Re: Main Forum » The little bakery that could. » 2019-03-14 18:24:10

what family name? This looks really familiar to me. I think I was male doing iron runs in that life though.

#63 Re: Main Forum » Tacos and Burritos » 2019-03-14 18:05:04

Booklat1 wrote:

Thing is mutton pies are almost free when you are composting, only milk really beats that.


yeah, it's a major balance problem in the food system. it's somewhat better now that shorn sheep produces dung, however, it still makes more sense to only use lambs. There's generally a bunch of grain and mutton lying around, so besides yum for fertility and convenience [and skeeter protection], it doesn't necessarily make sense to make anything else.

#64 Re: Main Forum » Mosquitoes... » 2019-03-14 17:58:54

i really want us to get vaccines for yellow fever.  If you had a needle you could have to jab a person with yellow fever or whatever, and then most towns would only administer to people with reasons to leave town etc.

#65 Re: Main Forum » Top 7 Reasons the Area Ban needs to be Fixed » 2019-03-14 17:53:50

I'm on the side of keeping the area ban and making it smaller, this is arbitrary, but 2x Eve spiral distance seems right to me, [so, i believe 500 tiles]

i don't have any good way of measuring, as home markers don't show distance until 1k, but i believe when i run away to start a new village, 500 that's is roughly how far i travel most of the time.

In my recent iron expeditions, i've seen 2 live villages and 1 dead one. Granted, one live village I think was still less than 500 tiles, it was directly south, so i believe it was actually the circle have gone all the way around again, improbably enough. Another time, i found a civ that was relatively new but doing pretty damn well, a good distance northeast. Another time i found a dead civ with good iron stocks. All of these were well under 2k tiles.

in none of these instances were the tribes away of eachother. And obviously, the intention of the area ban is not to people from one of these tribes from being born into the other one, if they are not in contact.

Even with the low Eve survival rates, a 4000 tile diameter is enormous, a huge number of total Eves get placed in that...


All of this is predicated on the idea that i'm correct that Eve distance is 250 and area ban is 2k.

#66 Main Forum » Just noticed "Desert Eden" on the wiki bug page » 2019-03-14 15:19:25

fragilityh14
Replies: 3

I found this amusing, from OHOL Wiki, it reads like a its from Genesis or something lol:


"Desert Eden

Until the Temperature Overhaul update, the boundaries between biomes were a midpoint between each biome's temperature. In v.71, after desert was added, players realized that there were ideal temperature tiles at the edges of deserts which were perfect for raising babies. With their near perfect temperature, desert camps emerged as the optimal strategy, and the demand for clothes virtually disappeared. Additionally, after the jungle biome was added in v.170, the death sentence which was getting Yellow Fever while fully clothed, actively discouraged the use of clothes.

Great and wondrous towns were born on these "Desert Eden"s. But players grew complacent, and the big towns stagnated. Civilizations developed higher technology, such as radios and airplanes. Yet, men, women and children alike ran around stark naked.

Some players complained to the developer about their "nakedness". And in v.200, Jason sent players forth out into the cold; The new rework of the temperature system made the desert and jungle much hotter, and a Temperature Shock component was added. This meant that settling in hot biomes was no longer a viable option, and clothes were now useful and necessary. Some praised Jason, while others cursed him, as they had grown used to their easy lives. But players adapted soon after, and new towns emerged featuring clothes and buildings. Rabbit hunting regained popularity. And various minor tweaks to the new temperature system were discussed and implemented. Thus is the tale of the "Desert Eden"."

#67 Re: Main Forum » for the last time shearing that last sheep » 2019-03-13 20:19:20

I don't really know how to respond to that, I've been in tons of situations where there is mutton all over the place. 20 piles of poop lying there, dead lambs all over the place, and people won't stop feeding the damn things. i've spent a whole life trying to keep the sheep pen clear because people wouldn't stop feeding them. It takes like 15 seconds to get a bowl of berries and carrots, the lamb grows up really fast, you can have mutton production going again in no time. if the person doing the work of the sheep pen wants to sheer the last sheep that's his or her prerogative.

Granted, someone showing up out of nowhere and shearing the last sheep when you don't want it done is still annoying, but that's true of any situation where people get into your business, and if you're actually being a shepherd you probably have time to feed a lamb anyway.

#68 Re: Main Forum » Mosquitoes... » 2019-03-13 19:14:32

i had a question about this: everytime i've died it says "died of starvation", but on the lineage it can say "died of yellow fever" OR "died from swarm of mosquitoes"

Whats that about?


Anyway, they're annoying AF, and i'm terrified of them, but they aren't that dangerous if you yum chain. It doesn't take away from your yum bonus, so if you just have +5 or whatever when you go across the jungle it's almost always fine.

#1 reason for Yum chain when you're in the wilds.

#69 Re: Main Forum » for the last time shearing that last sheep » 2019-03-13 19:12:13

the solution is to shear the last sheep while you clean up the pen, it works fine, as long as people don't keep feeding the sheep for no reason. If there's adequate mutton and adequate poop, there is no reason to keep an unshorn sheep producing lambs.

It was a pretty stupid rule in the first place, because a bowl of berries and carrot was never expensive, the ROI is huge.

Even if you don't get the 4 mutton, one ball of thread is 7 uses. So 14 milkweed if you were to do it that way. So, the iron only gets used on the berry once, besides whatever small percentage is used to make 1 soil [a compost which is 27 soil is what, 2 1/5 iron uses, plus the one 3 1/5 water], it's 1/5th an iron use for the carrot and 1/5th soil, 1/5th water. so you're talking about using 1 1/5 water, 1/5th iron, + the cost of 1 1/5th soil to get a ball of thread. [and then the cost of the sheers, but you'd generally be using those anyway if you were slaughtering]

If you were to do this with milkweed, it would be 28 soil, 14 iron, 14 water.

The point is, it may be technically inefficient to EVER feed a shorn sheep, but a single bowl of berries and carrots is a minuscule price to pay for a functional sheep pen. And it's _very_ common to have a ton of mutton [even if people will still get on your case for baking it outside of a pie]

#70 Re: Main Forum » Why /die as a girl in a low population? » 2019-03-13 18:52:21

Portager wrote:

Why would you beg your son to /die, he is not going to come back as a girl by doing that. Isn't the point of telling a boy to die so that they will come back as a girl?

I agree that SID is a major problem in low population camps, but for those that want to Eve it is the only viable option. It sucks when they screw other Eves other in the process though.


was 38 years old and there's a birth cooldown if they don't /die, so it was the only chance to have another kid.

#71 Re: Main Forum » Working clarification to no_copyright.txt » 2019-03-13 17:10:23

jasonrohrer wrote:

Regardless of the fair use exception, the underlying principle still stands:  the copyright owner has the right to say who can do what with this material.

And there is no such fair use exception for patents.  Which means the person who invents a novel use for a log can supposedly limit the private actions of every person in the land with their own logs.



i don't know how much you know about beekeeping [your knowledge is pretty broad, so i'd imagine at least a little] but Langstroth tried to patent his moveable comb hive [the most common kind now] in this way. He wasn't even trying to sell them, he just wanted everyone [except preachers of the Gospel, who were allowed free use] to just send him a dollar or whatever amount of money if they made one of his hives at home.

Suffice to say, he wasn't even mildly successful at defending or profiting from this patent, because no one who buys a book with instructions to make something for personal use is going to send the book's author money each time they make one. i think he had some success in stopping commercial sale of finished hives for a period of time, but the patent simply didn't work as intended.

#72 Re: Main Forum » for the last time shearing that last sheep » 2019-03-13 16:59:48

yeah but people are so bitchy about iron use, isn't it widely considered a waste of a shovel use to set dung down on anything but a wet compost pile?

Certainly wastes more iron than sheering the sheep and having to feed one when you want new lambs.

#73 Re: Main Forum » Around the world and back » 2019-03-13 16:39:57

futurebird wrote:

How do you have kids in there? Isn't everyone who shows up infertile?


It doesn't appear anyone answered your question. Tarr flew there, i believe broke out of tutorial area and made a landing strip, used mapping to know the direction, then in another life got a plane going in another town. From there, all the kids born are normal. It is part of the game world, just way, way out there.

#74 Re: Main Forum » for the last time shearing that last sheep » 2019-03-13 16:33:23

it's so, incredibly, out of control, annoying when you're trying to keep a sheep pen clean and people won't stop feeding sheep. there's dung everywhere, sheep can't move, you can't set a basket down to even begin working in the pen, and people will still be there feeding sheep and getting pissed about you sheering the last one.

Seriously, worst case scenario you have to feed a sheep to produce the dung.

Even before, i don't think not sheering the last sheep was nearly as big of a deal as anyone made it out to be. Worst case scenario you're paying 6 berries and a carrot for a small ball of thread [AND dung now], which is what...8 uses?

i'm also of the view that lambs growing up shouldn't give dung anymore, I really don't think mutton pie should be such a direct byproduct of the compost cycle, it should cost _something_ more than what you pay to get the dung.

of course, this does make the wool a byproduct, but that is more true to life, if you're keeping a sheep for manure, you can still sheer it.

#75 Re: Main Forum » I can't deal with roads anymore. » 2019-03-13 16:26:55

futurebird wrote:
breezeknight wrote:

i recognize one solid obstruction - the ponds, those cannot be moved at all atm,
everything else can be moved eventually
so one has to work with ponds in mind, where & how they are positioned in a town's map

- - -

We once had a pond and later a well inside of the bakery and it was glorious.


Rabbits cant be moved either, at least not that I know of. Which is fortunate, as it would be a hell of a way to grief, just digging up rabbit dens. In the city where the time lapse was done a rabbit hole was in the bakery.

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