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a multiplayer game of parenting and civilization building

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#76 Re: Main Forum » horrible cacophony: children should be seen and not heard » 2019-03-17 16:47:17

Haven't played yet with the update, but I sense there might be an opportunity for something like the YooHoo whistle (or some other future sound) to only be heard by one's mother or direct descendants, or "friends/partners" (as determined by some future handshake or pairing up mechanic), maybe even with a dismissible direction arrow that very briefly overrides the home marker. Migrations, raids, Eve runs, hunting/iron expeditions, etc. could be much more interesting.

#78 Re: Main Forum » Recalling a Fun Life I had a While Back » 2019-03-13 19:26:57

This is one of my favorite playstyles, although I don't think it's a good option atm due to how the fertility mechanic currently works. Last I read, warm moms with bigger yum chains were prioritized, meaning babies tend to be born into more developed cities with rooms, clothing, and more food options. I could be wrong. Glad it worked for you, though!

If I don't feel like living in a city, I will almost alway start an outpost, even if I'm not confident I'll have kids. I figure it's always nice to give someone else a foundation if the town gets griefed or someone gets lost.

My favorite game where I "eved" I was actually a boy, and convinced others, including females, to come with me to start a new town. It started a huge back-and-forth lineage split that populated and repopulated two cities (Storm City and Cafe Town) over the course of 50 generations and (I think) multiple Eves.

Storm City:
https://onehouronelife.com/forums/viewtopic.php?id=2255

Cafe Town:
https://onehouronelife.com/forums/viewtopic.php?id=2262
https://onehouronelife.com/forums/viewtopic.php?id=2263
https://onehouronelife.com/forums/viewtopic.php?id=2272
https://onehouronelife.com/forums/viewtopic.php?id=2274

This is from back when the forums seemed to be much more active. /sigh

#79 Re: Main Forum » Start using boxes again! » 2019-03-08 17:58:31

breezeknight wrote:

a wattle fence could be also prone to decay, say in an hour or two, indicated by a crumbling look, so it would be only a temporary solution or it had to be repaired on a regular basis
would make for good additional gameplay

a wattle fence should make at least as good a sheep pen as oven bases, tower bases, boxes, then it would be a good item to craft

A lower-tech fence that's less griefable but less durable is a good idea. If it's a wattle fence, I'd suggest using yew branches, split lengthwise with a flint chip, as that'd give them another use. ATM they're basically either for bows or kindling. Nobody makes fishing poles, and the Newcomen engine use only requires one.

#80 Re: Main Forum » Open Letter to Jason » 2019-03-08 16:36:09

Baker wrote:

Has this experience changed your stance on copyright?


Seems like others have abused the relative freedom you had given them.

Also interested in this, but in particular, I'm interested in whether you're now reconsidering the value of something like CC-BY or GPL as opposed to CC-0. I'm fascinated by your decision to release your work into the public domain. I'm not at all a gamer outside of OHOL, but was immediately drawn to OHOL when I learned that this is how you operate.

#81 Re: Main Forum » Best OHOL youtube videos » 2019-02-25 20:15:09

InSpace wrote:

https://youtu.be/dBNSlO1wGAQ
I did a thing (a timelapse 4x speed)

This was extremely satisfying to watch. Thanks.

#82 Re: Main Forum » Idea: craftable timelapse "camera" » 2019-02-25 19:12:17

This is a cool idea. I'd say it should probably be much higher on the tech tree than knives, though, probably more like a bell tower (or maybe the bell tower is the thing itself). I'd also say that no one should have access to the time-lapse (or whatever) until the lineage dies out: this would both incentivize longer lineages ("oh sweet! this place has a watchtower! the longer we live the more we'll get to see!") and discourage babies cycling through lineages to get back to the city they just saw pictures of. But when the lineage dies out, everyone in that lineage gets a notification and access to the time-lapse.

I do worry though that this'd also incentivize many different forms of griefing, as their "contributions" will be documented for all to see. Buildings walled off, sheep pens destroyed, various forms of graffiti (profanity or hate speech on signs, buildings in the shape of phalluses, etc.).

A similar idea would be to have some kind of totem or archive that permanently stores whatever notes are fed into it, and the whole archive is readable upon lineage end. Not the same, of course, and maybe they'll be full of nothing but spam notes, but it could be cool.

#83 Re: Main Forum » The Door Problem » 2019-02-22 16:11:22

Agreed. I'd also like to see the standard access door be one that cannot have a lock added to it. I haven't seen this in-game, but I think it's only a matter of time before griefers start making locks and adding them to the nursery doors, then running away with the key. Either that, or make locks much simpler to disable on doors, such as using a two-person interaction that involves a tool (axe or something) and quick subsequent clicking (like digging a berry bush), and probably results in a destroyed door.

#84 Re: Main Forum » Total newbies should not play in Eve camps » 2019-02-08 14:07:09

Nepumuk wrote:

You're suggesting that I take time out of these tasks and devote them to teaching people. I could do that. But it would mean that absolutely essential stuff doesn't get done.
I can see that there's a trade off where teaching increases productivity and I'm ok with trying to go for a bit more teaching. I'm just not willing to do it at the cost of the camp's future.

I don't think anyone is saying you need to teach them every mechanic, every crafting recipe, every nuanced efficiency consideration; rather, if noobs are willing to learn, let them stay and help, and maybe teach them one little thing--how to keep berries alive, for example, or how to build a fire. If they die, that's how it goes; if they massively screw things up or do wasteful, unnecessary things, that's more a consequence of bad leadership, not inexperienced players.

Whenever I have an Eve run or start an outpost outside of a big city, the first thing I do when my kids can feed themselves is ask them if they can make a basket. If they say they can, I tell them to go and come back with one. If they say they can't, I show them how. Either way, another basket is almost always needed, and it won't be a complete waste of my time if I have to teach them how to do it. Once they have a basket, then I just tell them to start gathering food or branches or clay while I do the more essential things and raise the other kids. In time, that kid will grow and will be able to at least watch me do a few things or ask questions of their more competent siblings.

Keep your kids, give them straightforward, simple tasks, and thank them for helping when they do. Explain simple things if you have a second. If they screw up, gently correct them--never yell or make them feel bad. (Compare "omfg why'd u put two kindling on that fire?" to "We need to save kindling, so only add kindling to coals, never to fire.") Most people perceive yelling as a threat, which throws our brains into fight-or-flight mode, shutting down our learning faculties. Everyone can contribute, and no one will learn if we're impatient or insist that noobs aren't useful in Eve camps.

#85 Re: Main Forum » Total newbies should not play in Eve camps » 2019-02-07 16:13:03

Tea wrote:

I learned more on my first Eve Run than in a big town where the basic stuff (Hatchet, Fire Bow Drill, Fire, etc.) was already there.

This is the reason I loved playing as Eve or in early stage camps when I was new, and still prefer it today, even if I don't play very often anymore. When I was inexperienced, I was able to learn so much about the fundamentals of the game by watching Eve or through trial-and-error. I know this game isn't very forgiving of trial-and-error, but the experience one builds while making mistakes in early stage camps makes for very skilled Eves later. Imagine if you never had to bootstrap a kiln and a forge, because you're always born into a city with plenty of them. Imagine you never had to learn that you can till a row with a skewer, because there have always been steel hoes in your cities. How will you know how to do any of that when you inevitably are tasked with doing so yourself one day as Eve? Similarly, when are you ever given the opportunity to *teach* these skills except for in an early camp? If you have newbies in your Eve camp, TAKE the time to teach your kids, even just one small thing. They'll still make mistakes, but it's your choice whether or not to be annoyed. Don't call them out in self-righteousness--teach them, humbly. If you want a perfect Eve run, play with friends on a private server.

Just last night I was born into an Eve camp during what I suspect was a series of server resets. My family died out entirely and I never had a single kid. Instead of suiciding, I took the opportunity to get that camp as far as I could on my own, not having done a true Eve run in months. You would be appalled at how many times I had to fire the kiln/forge just to get the first axe out. First I forgot to make the bellows, then I made the bellows but forgot to fire the nozzle, then I didn't have a short shaft for the hammer... it was a comedy of errors, and a really efficient player probably would've been annoyed. And this is me, having logged more than 200 hours over the last 11 months. I'm experienced, but I'm always learning and improving. So are you, so are your kids, so are we all.

#86 Re: Main Forum » Anyone from the Eros family? » 2019-02-06 13:20:39

Still going! Gen 48 as of this morning.

I was Joan Eros last night. I left town with a basket and a pack and went due north to start an outpost. I only had two daughters, but they were both new and both died young. My sons and I scraped together a little camp with an impressive berry farm, if someone is born into the family and wants to play at a different speed. http://lineage.onehouronelife.com/serve … id=3258968

#87 Main Forum » Family tree browser broken » 2019-01-31 14:46:35

denriguez
Replies: 1

I've seen this briefly mentioned in a few other threads. Is it a known issue that the family tree browser is completely broken atm? My recent lines are showing kids I never had, many generations of ancestors when I spawned as Eve, etc. It's not in the bug reporting forum but I didn't want to post there if it's already a known issue.

#88 Re: Main Forum » Simple Things Update » 2019-01-18 15:35:46

And another thing: I love that we can take wild plants and domesticate them for use (teosinte to corn, etc.). I think it'd add an interesting layer of complexity if for some of these species (maybe something like flax) we needed one or two generations of plants before the plant was fully domesticated. Once domesticated, though, the plant would require fewer inputs or produce large yields. It might take someone an entire lifetime to domesticate something like flax, but doing so might be an accomplishment of the same magnitude as establishing a sheep pen.

#89 Re: Main Forum » Simple Things Update » 2019-01-18 15:28:17

MultiLife wrote:

- anvil (goodbye flat rocks!)
- stone ovens (smithy too)
- bricks
- fireplaces
- stone silo or at least clay
[...]
- make geese/rabbit etc grillable in hot ovens
- graphics tweak so hot ovens have some orange embers

These are great suggestions, especially the graphics change for the oven. It'd be extra awesome if a hot oven (maybe an advanced oven, made of bricks) could be restarted with more kindling.

Regarding the dung/shovel problem, I think this game needs a wooden pitchfork or scoop shovel.

Other ideas:

Flax (gives us linen, rope, and canvas from its fibers and linseed oil from its seeds)

Linen (a lightweight fabric for clothing (tunic?) that is slightly insulating but not so much that it kills you if you get skeeto-d)

Canvas (useful for many things, including bigger, more durable backpacks, mobile tents for hunting shelters or expeditions, sails for windmills, sacks for storing grain)

Loom for weaving canvas, linen and other textiles

Linseed Oil (edible; makes possible more durable oil-based paints for building or art)

#90 Main Forum » Epic story: saving Bear Town » 2018-12-24 05:33:07

denriguez
Replies: 1

Wildest life I've had in a while.

tl;dr: I rode nearly 30 years to save my town, and I found a village with girls. Who were they? Did they make it?

I was born Howard Moon. My mother, Janice, was in the middle of gathering materials to make arrows. She was determined to defend our vast city, which was being ransacked by bears.

This city was the most orderly I've ever seen--obviously the work of a single person over many Eve spawns, but impressive nonetheless. While I didn't spend much time there, I do recall there being a Great Library, filled with chests of notes, and a pen that contained two of the angriest bears I've ever seen. Roads headed in every direction, horse carts and diesel pumps. Huge rooms carpeted entirely in bear skins. One could live quite comfortably in a city like this.

That is, of course, if it wasn't for the bears.

Like I said, my mother bravely raised me while making arrows to kill the total of four bears in our city--two of which were running wild. I watched her deftly kill the two wild bears, then another which she released from the pen. Not long after she released the final bear from the pen, she blinked, and the bear's mighty claws slashed her belly. We ran to the medic station, but it was too far, and we were too late.

To avenge her, I went after the bear myself, only to be slashed in my own belly. This time, my cousins were able to patch me up just in time--one more second and I was a goner. I went after the cursed bear again, and this time my third arrow found his heart. I laid his hide in the Great Library.

After my mother died, my cousin Mikeyla was the last fertile woman left in our city. She was unable to raise any girls, and it was clear our city would soon die out and be lost to the sands of time.

Before my mother died, a bell tower had been struck somewhere north, 9k away. I knew I would be unable to ride that far in my remaining time, but I hoped I would encounter others in that direction. I gathered some food, set a home marker, mounted a horse cart, and sped away, headed due north. I passed three different Eve camps--one quite extensive, with a large berry farm in the jungle--but not a soul alive. I kept going. Here and there I'd find a pile of bones, or a branch on the ground, or a sharp stone, but still, no one. Once my cart broke, sending my belongings flying, and I nearly landed on a rattlesnake. I thought about my mother harvesting milkweed for arrows as I gathered milkweed for a rope. I thought about how long it had been since I'd seen another person.

Old age was approaching, and I was beginning to despair.

Then, I saw it. Just out of the corner of my eye, a pile of bones, and then the unmistakable figure of a young man running through the woods. I rode up beside him and into his growing city. As others gathered around, I told the story of my journey, and of my mother, and of our city. I was now an old man, and my home marker told me I had ridden 6.1k. One brave young girl wasted no time in saddling up my horse and riding off into the unknown.

I did not think to get the name of the people who so generously took me in for my last years, so there is no way for me to know if the young girl survived her journey and repopulated Bear Town. I hope she did.

I hope I made you proud, mother.

#91 Re: Main Forum » Idea: Domestic Goose Feathers can be used for arrows » 2018-12-16 00:50:33

karltown_veteran wrote:

Also, stacking pies would be useful, and chickens, and maybe cheese.

Stacking chickens would be a much more efficient way of storing them, that's for sure.

#92 Re: Main Forum » Pssst. Next Update. SPOILER WARNING! » 2018-12-14 02:27:20

Ten bucks this has all been a giant social experiment and we destroy the fictional planet with fossil fuel emissions before we get to atomic powered robots. Soon we'll start to see ice biomes receding, ponds becoming fewer and emptying faster, mouflon herds shrinking, grassland temps becoming uncomfortable even naked, desert temps becoming outright deadly.

But we'll be riding in our gas-powered Flintstones cars, running over snakes like "beep beep, bitches!"

#93 Re: Main Forum » Server 1 vs Server 3 » 2018-12-08 05:54:41

I've been wondering about this. Way back in the spring, when the game was first released, I stayed on server 3 almost exclusively as that's where most of the forum members seemed to play. We even mapped out all of the cities and roads, back when such a thing was possible. (And back in my day, roads were just made out of wooden floors! And we liked it, too!)

I don't set a server now, and while I get lots of frustrating lives, I feel it's important to teach new players on the more crowded servers.

#94 Re: Main Forum » Frank Daniela cow project » 2018-12-08 04:42:15

extendedplay.png

I remember these guys from my parents' record collection.

#95 Re: Main Forum » my dontdothisorelse list » 2018-12-08 04:15:37

CrazyEddie wrote:

Wheat, I'll give you, that's a problem, because people aren't going to bother to thresh it in some out-of-the-way location and you can't move it without wasting a bowl. For the record, I always thresh wheat someplace safe because I assume the wheat grains are going to stay there forever.

Just a PSA you can remove wheat from a bowl with the same kind of branches you use to thresh it. One helpful job would be to carry a cart around town collecting bowls of wheat, then dumping the bowls away from town near the bakery. (Also, this thread about using crocks for grain storage is still one of the best not-yet-implemented ideas.)

#96 Re: Main Forum » Suggestion: Babies shouldn't be able to wake bears. » 2018-12-07 02:23:52

Congratulations everyone we've officially stretched the most tedious complaint into three pages of commentary and bickering

#97 Re: Main Forum » Suggestion: Babies shouldn't be able to wake bears. » 2018-12-05 01:01:13

Baby bear-taunting is a time-honored tradition and you can take it from my cold, dead hands! It's the one recourse abandoned babies have against the horrible mothers that cast them aside to die.

Seriously, though, it does suck when it's used by infants to grief an otherwise supportive civ, but as others have said, it's not that difficult to correct or avoid and it even introduces a little excitement. I won't do it for the sole purpose of griefing, but if you abandon me in a place that has the resources to support me, or you give me a racist name or something, you just might get the bear. smile

#100 Re: Main Forum » What thing have you never done? » 2018-12-03 01:56:14

Lot of folks are saying tortillas/tacos/burritos. I recently saw a town where someone had filled like 6 bowls with carnitas, and I was DETERMINED to make some masa for pork tacos, even if just to get those bowls back. Took forever, but I got the masa made. I looked pretty foolish trying to make the damned tortillas, though, not knowing you had to smash them with a straight shaft. Someone else actually cooked them for me. I won't be trying that again any time soon. smile

(And +1 to keys & locks, signs, and antivenom.)

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