a multiplayer game of parenting and civilization building
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I love this change. Even as someone who actively hunts griefers which causes me to get cursed.
I've already been born in and seen 2 older relatives with black text. And you know what.. one ended up being a griefer and the other was a troll that eventually just went afk. So yeah, very glad that i was able to keep an eye on them early. I'll start keeping track of who I curse and why so I can remember the really evil griefers.
I should also note that recently the griefers I've come across were actually "reasonable" people. Meaning, when I asked them about why they were griefing they actually answered truthfully, most common answer is that they were bored.
Like my uncle that built a personal property that only he owned, he asked if I wanted to see his "awesome cottage". I followed him, he assumed I was a noob but I have zoom mod and saw that he had nothing inside his property except an open gate and a bow inside off-screen. He claimed it was for hunting but I told him that hunting rabbits doesn't use a bow and I called him out on being a griefer, he admitted that he was just bored. I was too young to curse him and by the time I was old enough he ran off.
I enjoy read and writing about unique lives that take place in the game but those posts often get lost on the main forum. Could the User Story forum be opened up like this one so that all players can post there?
Thanks!
I agree, I've found that at eve camps once a fire is going, mothers and children are much more likely to stay around the fire and therefore also eat the little food that the camp has. But if there is no fire then the mothers are more likely to raise their children in the wild scavenging food and only bring kids back to camp once they are older, therefore preserving the little food and ensuring people are comfortable gathering in the wild. Once a steady fire is going (without an axe) then food in town plummets quickly and new players are likely to starve rather than learning how to scavenge. And once a fire is going (without an axe) then 1 person's almost constant job is now required simply to maintain that fire. It's better to prep as much forging as once, make a fire, use the fire to forge then let it go out.
Since love is suffering feel free to use my temple for marriages (cemetery for murders in affection).
Nice temple! I used it over the weekend to start a church following. I gave all my children ghost clothes and took them to that temple. I told them all it was because we needed to shroud our faces from evil, that we were doing it for safety. All my kids kept their ghost shrouds except one.
I would love this as well. It could even be as simple as typing /tools and it spits out something like: shovel, axe, hoe, shears, OPEN, OPEN
I'd suggest the algorithm work something like this:
User says "You are [bad word]" AND it results in a player being named then it instantly gives the rude person a curse. Most likely the name displayed isn't rude but on the backend the input the rude player used is the determining factor.
Bonus points if Jason implements this and players don't know they are being cursed AND extra bonus points if Jason implements this and doesn't tell anyone. This will eventually get rude people filtered out.
Why is this needed?
If you see someone named Fatima, it's very likely someone picked up a baby and named them "Fat". See a bunch of kids all with names starting with U, very likely some jerk relative named them all "Ulgy". See someone named "Niger" then you probably know where that came from...
This might be nice for certain items such as the pillars that are used for a temple. But I'd be concerned that having "ownership" over other items would just cause more killings like we see with crowns. Most things are community items and shouldn't be individually owned such as the hoe. The final step in making the hoe is just adding a stick and if my name goes onto it that ignores the contributions of the person that found the iron, the person that refined the steel, and the person that smithed the hoe.
Jamie wrote:The other day I saw an old guy getting cursed and killed for stealing babies. He got at least 10 curses if not more.
How do you even steal babies? they can just escape and run back to the fire.
poor old guy, i dont think he deserved this.
Many new players don't know that. There are several ways that people "kidnap" babies to cause trouble that I've seen:
* A man or elder picks up a baby that wasn't theirs and just hold them until the baby starves. They tend to do this just to be cruel and the baby doesn't know to jump.
* Anyone picks up the baby and runs them out of town, far into the wilderness so that they starve on the run back home. Again they tend to do this just to be cruel and the baby doesn't know to jump.
* Anyone picks up the baby and places it in front of a wild animal to be attacked and die. Again they tend to do this just to be cruel and the baby doesn't know to jump.
* Anyone picks up the baby and gives it a mean name such as "You are Ugly" or "You are N.g..r" etc. This isn't kidnapping, it's just being a jerk.
* Anyone picks up the baby and places it inside a property gate they own (or a room they have the key to) and lock the baby inside until it dies. Again they tend to do this just to be cruel and the baby doesn't know to jump.
Sadly this can be a new players first experience to "parenting" in OHOL. I've seen someone do #2 on that list then came back and lied about it, blamed me and I got stabbed. Some people really like drama and killing others in manipulative ways.
Mango trees originally took no upkeep and basically broke the game due to people like myself just mass planting them. Basically I Johnny Mangotree planted 32 my first life in Casino town (named Mango town at the time due to the trees.) and was producing a free 4608 pips at maximum output if people would pick all of them per hour.
Fruit trees either need to be balanced around having high pips and being slow to regenerate (current mangoes are super unviable due to racial restrictions plus the amount of time to tend an orchard)
Or, fruit trees should be the de facto firewood tree of choice that just happens to give some goodies along the way.
Perhaps this new tree would be limited, maybe thematically they have a deep root structure and each spring site can only support 1. So that they must be planted within X tiles of a spring (wet or dry) AND there can only be 1 near each spring.
Yeah, the cart exploit has been fixed.
Looking for some other issue....
I saw this happen this past weekend. I was a baby traveling with two adults. One adult was carrying me and another was carrying a glass bottle with something bright inside. When the 2nd adult carrying the bottle walked diagonally across a corner of Arctic Biome, the bottle was dropped into the snow so we had to leave it.
The only thing I did notice is that she was walking diagonally, traveling from northeast to south west. This will be horrible but I'll try to draw a map with text so you can picture the map layout. I believe the start and end points were Mountain and she crossed a single snow tile. I'm not 100% about which tile she ended on because it happened pretty fast but this might help you with trying to reproduce it on a similar corner.
SNOW-SNOW-SNOW-MOUNT
SNOW-SNOW-SNOW- START
SNOW-MOUNT-SNOW-MOUNT
SNOW- END - MOUNT-MOUNT
SNOW-MOUNT-MOUNT-MOUNT
Spoonwood to answer your question "No, really, why are you so tolerant of this?"
Because WE DONT CARE THAT MUCH if a family lineage survives or not. If it's a family I create then I monitor it and help them out when I can but when they die out I'm not that sad. Everything in this game is temporary and I'm ok with that. I actually like that other families die out as well. As we saw from the Rift, if certain families get too big or too strong then they over power others and you end up being born into the same family repeatedly and that gets boring.
Do families die off a little too quickly? Yes I think so. Is it a problem that families die off? Not for me no.
As someone who isn't that active on the forums, I'd suggest taking a break from the game and/or the forums because you are far too invested in demanding this change. Even I (who only occasionally post) recognizes your repeated posting of the same topic.
Short answer: I and many others don't want or don't care about eternal lineages.
The Wonders doomed themselves by their roleplaying. They had 2 fertile women, several girls and several boys in a well stocked bell town with lots of water (The western bell town). I was born there and everyone was in the blue mask clan. They said their clan was based on killing all other races. Since its a bell town, kind people from other races rode in bringing supplies. They were all immediately attacked and slaughtered by the blue masks, even any new born babies were stabbed. I'd try to tell them to run but I had to try to lay low so I could grow up enough to end it.
Once one of the women turned 40 I had a weapon and was ready to make my move. Both women stabbed a foreigner so I stabbed the last fertile woman then the old woman stabbed me. I pleaded with my last young sister to not continue their work. I pleased with her to go die and to end the line of killing. My next life I was born in different bell town, recruited some of my brothers, loaded with weapons and we rode back to end it once and for all. When we arrived, there was only 1 Wonder left and it was an old man. His backpack was full of knives, I think he was one of the peaceful ones. When he died of natural causes the Wonder family died out. I dismantled the knives and hid the blue masks.
In this case, I was happy the family ended. It's just sad to see all the work of generations of people before then tarnish the Wonder name because of that group.
It doesn't help that Jason said that mothers teaching children is like THE DONE THING in game when in fact it takes a majority of your life to teach even basic things especially if your kids are slow learners(One of my sons called me a bad mom because I was too busy to teach lol). I don't think we need the extra pressure right now because in a post biome locked and race restricted world there is too much to do in too little time. Teaching used to be FUN before we had to constantly worry about water and oil but now I just tell new players to go on onetech because everything you can learn is there.
Agreed. I don't have a problem teaching my kids the beginner tasks, but often the problem is that just as I get started teaching I have another baby and have to give up teaching the first one. Or the town doesn't have the supplies to teach the beginner tasks such as compost. Compost is pretty complicated for a new player so if we don't have soil readily available then I probably won't bother teaching.
I do however with that men & old people choose to take a more active roll in teaching the town's children. Or if there were more items in town to allow for the creation of a school. Maybe like baker or smith, the towns should try better to have a teacher.
There a lot of annoying and weird people you can come across in-game.
Personally, beggers annoy me the most. Almost every baby expects to be clothed and it can get really annoying, especially if they jump out and run off to hump a BP they saw. A strange and also sometimes annoying thing people do is asking to be killed, Usually, they are baiting you to get cursed and killed. Today I had someone so sad that they threatened to grief if I didn't kill her.
So tell me, What's the most annoying or strange person you've found in-game?
I agree. Babies or kids who say things like "I'm cold, give me your hat" and for sure to not get clothed by me and I'll go out of my way to give clothes to all other babies first. Now if a kid a short distance and bounces on clothes, that's fine. But if he runs for thirty seconds far off screen and he expects me to follow then no, he's not getting those clothes.
People asking to be killed, I hate this one. Stabbing in town tends to result in more killings or cursing so I never do it. So I usually just volunteer to do it, take their knife then walk away.
The others that annoy me are mothers who do nothing but stand around and name babies rude things.
Or when I'm tending to the stew garden. I have three perfect beautiful rows of corn, beans, and squash then some random person comes and picks everything, dumps it on the ground but doesn't use them.
I was Eve egg, I went with that name because no matter how dire the water situation is in town, the town can live a long time by cooking and eating eggs. My hope was that the family would use the hint.
I wish only Mothers could name a baby up until the kid can feed themselves, maybe only then can others name them.
If this actually was a mod it would exploit the pose somehow. If this happens more often jason will fix the exploit for sure.
Were you zoomed out while running away? Zooming out can slow you down
I've also seen some weirdness with not seeing text (or it not displaying in the correct location) when zooming out.
pein wrote:it's just fricking absurd that people cut a whole tree for a half shoe
I've suggested that two shoes should come from one log, and they should just stay together as a pair of shoes. At least let us stack two shoes together in one tile. Right? The fact that you can't put two shoes together unless they are in a basket, box or backpack is silly.
That's a good idea, it could be very similar to flint chips.
Bear corpses. I wish they could be cut up and used for something.
I like the idea, at least we could be able to “mark” marked graves like we do with way stones, so we could write something cool there, about their history or even their last words.
I really like this. For good people and for bad.
For example, I've often been raised by a "dad" but I can't mark his grave with "dad" because that isn't an official thing.
On the flip side if bones are defiled, I'd also love to be able to add text about why. If someone is truly evil in town after they die I take their bones, mark it to defile it, place a pile of sheep poo in front of them and then build a fence around them. It would be nice to be able to add text to say what that person did to deserve it.
Another spectacular post from Karltown_Veteran, who has too much time on her hands.
https://imgur.com/a/z6srfFX
That is adorable!!
My favorite is having a red outfit and santa hat, then getting a horse cart and bringing things into town saying HO HO HO. All the babies love it
I like this idea! I've been born into families that make their own religion and altar. Though for some reason in this game they are all called cults rather than religions. I've been a follower of the mystical cow (cow that was walled in), the magical horse (horse with crown), the anti-Jason worshipers (their goal was to a build a wall to keep Jason out), and I was once a Flame Priestess (we were a group of women and girls we had an altar with an always burning flame in the middle).
Even if we are completely peaceful, someone is always anti-whatever we are doing. The Flame Priestess life we were peaceful and a bit outside of town but some kids came and destroyed our altar then hunted us down.
I like this idea tho, maybe I'll try that tonight, making a church and preaching peace sounds like it would be fun role play.
While wearing a crown, we could be followed by someone hitting two halves of a coconut... https://www.youtube.com/watch?v=JHFXG3r_0B8
Don't we already have that? Babies are disabled from running at birth. And your mom can grip you very tightly.
Yes but that ends pretty quickly and then the baby runs and can easily run off and be very hard to catch.
There are a few issues:
Griefing or doing negative actions is often subjective. It's often a very grey area. And the biggest issue is that punishments available to a town being griefed are too limited. All we can do is curse and murder. Curses get used up pretty quickly which is why most conflicts escalate to murder...because we have no alternative. The third alternative that many people (myself included) dont use is to just walk away but that isn't in our nature.
For example, this happened not long ago and both of us considered the other to be "griefing" and ended up in murder because we had no other choice:
I was in bell town, it's a HUGE town that had very few people living it, maybe 6 or so people at the time. It has a large building that was the combined fire/bakery/nursery which means that everyone used that building. The nursery had over a dozen backpacks stored in it and there were another dozen backpacks stored in those boxes out front.
I moved the unneeded backpacks from out front to another location and instead used each box to store tools. One box for adzes, one box for froes, etc, instead of having them hard to find all over town...well some random person was so insulted and angered by this that they undid all my work (even as I was clearly in the middle of working on it). Didnt ask me, didn't explain why, just kept undoing my work. This went back and forth for some time before I realized, there is nothing I can do to stop him except murder. So I ended up killing him.
Was I griefing? I wasn't trying to. Was he griefing? He probably didn't think so. But this is the very common result of when things escalate and you have no alternative to stop others except for murder.