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#76 Re: Main Forum » Missed Connections » 2018-06-20 15:20:46

Dear Phillip http://lineage.onehouronelife.com/serve … _id=366865.  I couldn't tell if you were just snarky or actually had a bad attitude.  Still, I liked you.  I was saddened by your death.  I know you stabbed someone and I have no idea if it was warranted.  I named my son Filberto in your memory http://lineage.onehouronelife.com/serve … _id=366865 .

#77 Re: Main Forum » Does anyone actually like being an Eve/born to an Eve? » 2018-06-20 14:04:55

YAHG wrote:

I like being Eve kid most of the time.
If they have a bad spot as a girl I will just bug out I get like 10 min to get my 3 ropes together for fire+hoe.

Its so liberating to have that extra time.  I wish eves would just raise me to eating rather than letting me die.  I promise I'll ran away and never come back...

#78 Re: Main Forum » The bigger biomes idea » 2018-06-20 04:05:14

jasonrohrer wrote:

One biome WILL be the best one.  The optimal one.  The preferred one.

People currently wander around until they find the best intersection of biomes and resources (desert near the swamp or whatever) and start their village there.

One biome isn't the best now.  Its a combination of biomes.  And its not even really the biome, its the features-- its 3 cactus, 3 berries, and 3 goose ponds + a patch of desert.  Screw the swamp-- that could be much farther away but its the PONDS we crave.

What an eve is looking for is a local maximum... I viable place that won't take more than 15 years to find.  What if an eve came across a really good patch of fishing holes in the ice biome?  The best place will probably always be an intersection of biomes because it will give the most options.  So maybe 4 fishing holes in the ice right next to 4 aurochs in the plains... its too good to pass by.  Maybe a green biome is more "optimal" in a general sense, but there's no guarantees you'll find a resource distribution better than this.

Have you ever run by a crap ton of cactus in the desert and gone "man i wish i could just settle here, right here is awesome" but there's no swamp nearby?  Or looked at a field of bunnies and frowned "i'll never be back here to catch these, gotta keep running"?  If these places were viable, I would gladly stop running and start building.

#79 Re: Main Forum » Food Consumption vs Temperature » 2018-06-20 02:59:39

jasonrohrer wrote:

So, heading into the hot desert, pile on the furs, YAHG?

I have thought about clothes that cool you (things can have negative heat).

Some clothes could have both effects.  Like furs warm you alot.  But a cotton shirt would warm you a little but also cool you some too.  A sun hat could only cool.

Nothing that cools you should put you past perfect though.  Wearing a hat shouldn't make me freeze faster in an ice biome.

#80 Re: Main Forum » What's missing from the CORE experience? » 2018-06-19 15:09:33

Flintstone wrote:
Flintstone wrote:

(The one mechanic which requires improvement is weather/environment conditions of each biome, and how houses/shelter and clothes could play a clearer role in survival. I will write about that in a different post)

I wrote that other post now, but I put it in the original thread for discussion of temperature vs food consumption: https://onehouronelife.com/forums/viewtopic.php?id=1544 (scroll to my post from June 19th)
The tldr is that the mechanic for regulating food burn needs to be constructed differently. I feel that mechanic affects the game very much, and it needs more developer love than what it has received.

Izzytok wrote:

Also one thing I feel is missing is an incentive to make buildings. Currently making shelter is just a sucky waste of time.

Having walls contribute more clearly to reduced food burn is also covered in that post, so please have a look.

New players don't know temp is important or HOW important it is.  Heck, I see a ton of people set up camps away from the desert when living in the desert almost halves your food consumption and gives you access to "perfect" tiles.

So new players are running around not managing their temp and they are playing a different game than other people are.  I know, I was playing this other game a few weeks ago and spending a lot of time complaining IRL to other people about how the game is too hard.

The temperature system is unintuitive and not communicated well in game.  If first impressions mater, players could quit before they ever get his knowledge.  This could manifest in statements like "too hard" "too grindy" "starvation simulator."  A new player will see the starvation in pleasant looking green areas as a fundamental fact of the game not a challenge to overcome.  You look like you are in the garden of eden but you are really in a freezing hell.

#81 Re: Main Forum » Fathers? » 2018-06-19 02:02:18

Verte wrote:

I would like to know Jason's opinion about fathers in OHOL.

"Proudly using your grandfather's ax, and then passing it on to your own grandchild as the end of your life nears."  Its literally in the game description neutral

But yeah, in all seriousness, I would like know too.

#83 Re: Main Forum » Fathers? » 2018-06-18 14:15:58

I made this suggestion on reddit 3 days ago.  I agree that fathers would be a super important addition to society.  I really want to see this implemented.

https://www.reddit.com/r/OneLifeSuggest … g/fathers/

#84 Re: Main Forum » Civilization is over-rated » 2018-06-17 16:40:32

Alleria wrote:

I agree that being a nomad and everyone moving in different directions and raising children and telling them to go off is viable, but I'd much rather work towards developing a town and culture.

I wish this was viable.  When I am an eve looking for a good spot I tell my kids to make a basket and fend for themselves once they are old enough.  I feel bad letting them die so i raise them until they can grab and try to leave them by a bush with a few berries.

But they are always like "mom i love you" "mom i can help" and "lets build here".  NO!  Go find a nice spot in the opposite direction of me and double our long term chances.

#85 Re: Main Forum » dad grave » 2018-06-17 16:34:20

We need grandma and grandpa graves too!

#86 Re: Main Forum » Missed Connections » 2018-06-17 04:59:00

Dear great uncle http://lineage.onehouronelife.com/serve … _id=347261, I finished the pies.  I even made two more batches in my lifetime.  Thank you for saving my life by feeding me.  I was worried someone would give me trouble because I lived even though my mother abandoned me but no one ever did.  Lots of people came and went through the bakery and many helped with the pies smile

#87 Re: Main Forum » Guide: how to make a sheep pen » 2018-06-16 23:40:27

I've noticed more buildings lately and these tend to be square.  I'm thinking of making a square pen with one or more walls being the stone building walls and the rest rose.

What's the best square (nothing sticking out) pen?  I think something like:
X wall/rose
O open
P filled pit or stoneless grave

PXXXXX
XPOOOX
XOXOOX
XOOOOX
XOOOOX
XXXXXX

This is viable right?

#88 Main Forum » Death of civ by low birth rate » 2018-06-16 21:20:07

zennyrpg
Replies: 6

I'm hugely in favor the lineage ban.  An individual or group should not "own" a town.

However, recently, I've been a part of multiple civs that have died to lack of girls.  Here's the latest: http://lineage.onehouronelife.com/serve … &id=342605 .  Notice I had one birth in my life and he was a boy.

Its just really anti-climatic.  Not starvation.  Not running out of "resources."  Not even murder or bears.  Its fine if this happens once in a while, maybe due to bad mothers who don't take care of their kids.  But we would have and could have, if there were any.

Is it the lineage ban?  Are there not enough players playing in general?

#89 Re: Main Forum » Seed problems? » 2018-06-14 15:07:16

In real life squash seeds are roasted and eaten.  I've done this with butternut squash seeds not just pumpkin. 

Multiplying squash seeds wouldn't be a problem if we got a nice little snack along the way.  I'm thinking similar to popcorn in prep.

#90 Re: Main Forum » More murder problem discussion » 2018-06-14 07:15:51

Patching some poor soul up doesn't seem outside the realm of possibility.  You were terribly wounded, but someone rushed to you and stopped the bleeding.  The person would have only a few seconds (15?) to get you stabilized.  Heck, the wounded person might die of starvation in the meantime. Medical kits would have to be a sufficiently advanced technology, so villages would have to spend resources to have them on hand.

Imagine the experiences!  Rushing to save your loved ones.  Getting to them just in time or being too late.  Someone shouts "murder" and one person grabs a weapon and another the medical kit.  Imagine how grateful the person who was saved would be.  Imagine the bitterness if you saved your loved one while another victim bled out.

* More interesting experiences
* Actually helps victims instead of focusing on punishment of criminals
* Something to work towards on the tech tree

Also, since these are limited items killer pairs would run out/ get apprehended while trying to heal each other.  Make them not fit in backpacks and problem is reduced further.

#91 Re: Main Forum » The mono diet » 2018-06-07 03:12:27

Lily wrote:

You can also make larger meals as well that provide a ton of food but can't be stored in backpack or anything. Like you make a turkey dinner with mash potatoes and gravy and corn and stuff. Maybe it has like 20 uses and each bite is like one of the better quality pies. That would be amazing for saving space or having like family dinner, and instead of one person carrying it around and eating it them self, you would have everyone sharing it. it is too much for one person, but ideal for a group.

Imagine roasting a bear.  I imagine it like a festival, everyone gathering around, stopping work and eating.  Since all (or most) food should spoil or degrade there would be a limited time to "eat it while its hot."

Lily wrote:

So factors to consider for food are, number of bites, food value per bite, food value total, difficulty to make, ratio of resources used to food value provided, longevity, ease of transport, ease of storage.

I think berries are so powerful in part because they are 1) idiot proof as in require almost no maintenance 2) efficient on-bush storage.

You forgot to non-food uses.  Berries make compost.  So people will always grow them and munch them.  Just like people munch carrots even if told not to.

---------

Personally I'd like to see per-life differentiation of food consumption.  I think the easiest way to do that is via biomes.  If people could live well in other biomes due to specialized crops that would make villages feel really unique.  It would make each life feel really unique.  But yeah, I don't know how to force people to live in "non-optimal" places.

#92 Re: Main Forum » mothers who dont give their babies names » 2018-06-07 02:06:21

I feel like being nameless is a challenge.  Like, "My mother was such a noob that I didn't even get a name, but I survived anyway!"

I do feel like you should be able to give yourself a name (both first and last) if you weren't given one.  You could name yourself after your family name if you know it, or you could choose a new last name.  If your mother had cared about preserving her family name she would have named you.

#93 Re: Main Forum » Missed Connections » 2018-06-05 06:57:11

http://lineage.onehouronelife.com/serve … _id=254073

To my daughters Arti, Venus, Calli, and Lolita, sorry I barely said a word to you.  I was just so incredibly stressed with the weight of wanted to build a life for you.  All of you did an excellent job setting up the farm!

To my nameless Eve mother.  Thanks for keeping me.  You ran looking for a place to settle and never found it.  You died in the wasteland carrying me.  But you held on long enough for me to have a fighting chance.

#94 Re: Main Forum » Having some trouble with farmed food design » 2018-06-05 06:17:35

Using soil for berries basically negates their usefulness for everything but compost.  That's 2 extra soil per compost.  So compost will cost:

2 full berry bushes (2 soil)
2 carrots (2/5 + 2/7)
1 wheat (1 soil)

So compost is a net 4.3 soil (instead of 6.3 before).  Half of all soil will go back to making soil.  Sure we can carry more soil, but you now what we can't carry more of?  Dung.  And you know people are going to eat from the bushes... then we will have a net soil loss just trying to compost.  Seriously, let us be farmers to feed our family, NOT soil farmers.

#95 Re: Main Forum » Having some trouble with farmed food design » 2018-06-05 03:34:50

Berry bushes have another advantage in my mind.  They are a stockpile that lasts forever.  A full berry bush has 30 food in one tile and never rots.  Pie is better per tile but much more complicated.  A basket of carrots requires a basket and its only 21 food per tile and heck, that basket will rot eventually.  How many carrots can you really save?  If someone sees 10 baskets of carrots they probably think its too many... time to start using them up!  We don't need farmers, we have 10 whole baskets of carrots!  But if a person sees 50 unpicked berry bushes they say "nice", eat a few, and walk away.  Wheat is the worst, its practically untransportable and putting it in bowls is almost greifing.  Dried corn is 36 food per tile, but it takes time to make that into popcorn, its not good for emergencies.

Theres no downside to having a 50x50 berry farm.  If it sits idle, all the better.  But its there, holding the civilization up in hard times.

Ways to balance berries:
* Buff other foods (carrots are not for eating)
* Give other raw foods denser storage (cough, granaries and bread would do wonders, cough)
* Increase the berry spawn to 15 or 30 mins
* Add any sort of maintenance
  * Pruning?
  * Have them not go languishing for 5 mins until after the last berry is picked (disrupts the driveby pick-n-water easy maintenance)

#96 Re: Main Forum » Fenix the savior » 2018-06-04 02:25:38

I was unnamed aunt!  I posted on Stankysteve's thread https://onehouronelife.com/forums/viewt … ?pid=16591

Thank you for saving me!  I was happy to be saved and really touched that someone cared.  It never occurred to me to quit out of the game... I fully expected to starve.  I was just mad, not about myself but what I witnessed. I was happy when (I believe my grandson) come by wearing the murderers red shirt.  Sucks he died of old age, but good riddance.  I got to experience something unique-- I would never quit out out on that.

Thanks for burying me.  I'm a relative noob so its an honor to get a proper grave from a loved one.

My first act in that life was actually burying my (great great great uncle http://lineage.onehouronelife.com/serve … id=242783), so that makes the fact that I got a proper grave more meaningful to me.

#97 Re: Main Forum » Woah! I was wrong! A little town! Oh yeah...I forgot about... » 2018-06-04 02:00:50

I was the one locked in the room-- I was Nameless http://lineage.onehouronelife.com/serve … &id=242783

This was my second time in that town, and both times there were murders!  Maybe the same people.

I saw the nameless first guy murder someone then lock himself in the room.  When he came out i ran in, mostly because he said he had pie so he could wait us out and i just thought "haha imma gonna run in and take the pie, what then?!"  Going after the bows sounds much smarter though...

Anyway he locked me in, went on a murder spree and hid the key (which he came back and taunted me about).  But!  I had 2 uneaten pies.  I was worried because I was right around the age to stop having babies, so I would have been pissed had a child been born into this.  But no child was born and I got to eat pies and watch the commotion from my little box. Then!  Years later when I was down to 1 pie bite and getting maybe low fifties when my nephew found the key.  From looking at the family tree, I think it was Fenix?  He didn't just FIND it, he swore to find it and then returned after years of searching.  There was much rejoicing and hugs.

The people in that town are the nicest I've ever met and helpful too.  I only saw the murder because a very helpful cousin was teaching me to compost and I was trying to find the shovel. 

Takeaways?  If the murderer wasn't yelling racist crap it would have been good roleplay.  I don't condone murder, but if murder is part of the game then fine.  But, I've been witnessing too much murder lately though.  Its like nice towns are now painted red... maybe people are bored because they don't starve as a baby?  I've only been playing for a little while but I know last week before the update I never spawned into any town half as nice as what I'm seeing now.  I'd like to see some first aid item added, I know it would have been used to save lives. Maybe not the first one, but some of the later ones I think once people knew what was happening.

[Update, after catching up on thread]
Hi Tana!  I was Martin (the 4th gen killer)'s mother.  Seriously... too much murder!

I'm glad to hear the settlement survived big_smile

#98 Main Forum » Confessions of a carrot plebe » 2018-06-03 14:53:00

zennyrpg
Replies: 19

So I'm new and having trouble, but not where I though I would.  I thought once I taught myself smithing and pies I would be helpful to society.  The problem is that although I know how to do these things, I'm missing the situational knowledge to know what needs to be done in any given town.

My experience is am born into a town and shown the farm.  Usually there are too many people working at the farm.  From reading the forums, I see that spending your life at the farm just waiting for crops to grow but not being very productive is a bad thing.  So I shout "What do we need?" but no one tells me... they are too busy being productive.  I've seen lots of other people looking for jobs too and they are usually ignored.  So I wander around doing odd jobs and when I run out of rabbit families to trap, or do the one task someone was kind enough to give me, I head to the fields and live as a carrot/popcorn/berry plebe.  (Sometimes I get told not to mess with certain stuff, which is fair, but no one tells you what do do, just what not to do.)

I'm probably WAY overthinking this, but the game is complicated and one fool can really hurt things. So can I get some information on the meta, so that I know I'm not hurting by helping?

If there isn't a baker, or if the baker needs a helper: What kind of pies are best?  I think rabbit because the high saturation of food for other pies is kinda wasteful.  Better to use carrots for compost.

If there isn't a smith or they need a helper: What tools are the most important, like to have duplicates of?

If there is clutter, should I grow wheat for baskets?  Is it wasteful, because they decay?

Rope is important for buckets and buckets seem important.  If food needs are taken care of should I grow milkweed?  How do I tell if there is soil to spare?

If there's lots o corn (but also lots of other foods), should I make popcorn?  I think no, because its pretty space inefficient.  I'd also probably have to make bowls myself if i wanted to, so as not to steal from the fields.

What are common tasks you wish mid-skill players would do to smooth things out for high level play?

Please help!  I want to get a job!

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