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a multiplayer game of parenting and civilization building

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#76 Re: Main Forum » Suggestion: Illness and Health » 2020-01-17 09:31:03

Kinrany wrote:
DestinyCall wrote:

If I'm in a village will mosquitoes, I'm going to max out the floor clutter to keep the bugs from getting me.

Ah, right. I somehow forgot that they can't move on clutter.

Or make it so mosquitoes can move trough any cluttered tiles that is not a wall, they are mosquitoes, after all.

#77 Re: Main Forum » Suggestion: Illness and Health » 2020-01-16 08:30:57

Diseases sounds like a great idea but i am not so sure that they could be added as of right now without adding some things before-hand (spoilage, infections, viruses) otherwise it would be a little clunky or rushed.

The only disease we currently have is yellow fever, which i would love to be reworked so it threatens your life long-term but gives you more time to get treated by it.

#78 Re: Main Forum » The biggest flaw of OHOL its the foundation » 2020-01-15 08:53:04

Dodge wrote:

Adding new sprites and objects is actually pretty easy and fast not sure what you are onto here

Also it's technically possible to have seasons and day/night cycles it's just not interesting at all compared to the work that would be needed (adding snowy version of every item, i guess it could be done procedurally or something)

About the one person in vehicle, i'm pretty sure it can be done but not 100% sure.

Yes only one person is working on it but as long as the game is doing "good" in terms of sales and such i dont see any reason he would stop doing it until the game is really satisfying unless he gets burned out by it but then he can always take a brake or focus on doing less intensive stuff like bug fixes and light content.

Sure the engine has limitations but it also has big advantages and a lot of potential in terms of scalling up and such.

And the limitations are only relative to other game engines but in terms of making it a truly interesting game that you enjoy playing there is no real limitations.

I hope i am just being over-pessimistic then, maybe i have just grown tired and need to take a break

#79 Main Forum » The biggest flaw of OHOL its the foundation » 2020-01-15 08:11:35

Dantox
Replies: 9

I dont think the engine is capable to actually bring OHOL beyond the stone age (and with that i mean to actually *feel* that we are progressing, having steel tools or fancy clothing is pretty much just an illusion of progression)

I am not a programmer, neither a game designer, so i am mostly talking out of my butt here, but if i understand correctly the engine works mostly on timers, transitions and tiles (you can see this with Onetech) which not only limits what can be realisticly added to the game but it also is pretty time-consuming with the implementation of all sprites.

We cannot have seasons, day and night cycles, any type of bodies of water aside from ponds and having more than one person to seat in a vehicle wtihout requiring to rework the engine or having to work your way around it without making barely working and making it buggy. Everything that it seems to be important for the progress of a civilization seems impossible or very hard to make with the current engine. And having only *one* person working on it seems almost crazy for me. Crazier the fact that last year was mostly spent on gathering data and broken mechanics that do not longer apply or are unusable due to hyper-nerfing (example swords!) with also a pretty confusing design choices on progress (Ability to fly to the skies, extract oil from the ground and use working cars, but still dependant adobe stations and round-stones)

Dont get me wrong though, i am not saying that the game should be focused on adding new content instead of clearing bug fixes or gathering data to see potential healthy changes, but it feels like the end product that OHOL aims to be is not achievable without flipping it at last second and saying "well, we tried and we failed, have this 5-step process to make this atomic-robot! thanks for playing the game!" I mean, it wouldnt be better if there if 2 more persons were hired to at least do some basic functions like bug-fixing or the collection of data?

I cant be the only one thinking this, right?

#80 Re: Main Forum » Problem: Oil making is too hard » 2020-01-06 05:52:37

I dont think oil making is too hard, i think it is just complex to learn, takes a lot of time to learn and takes a lot of space in general to understand the process which it isnt that helpful on a game based on passing knowledge.

With some simplification it should be easier but doing so it would need to have some big changes here and there and we know how jason likes to make us feel the hard work.

#81 Re: Main Forum » Maybe Property Fences Shouldn't Exist » 2020-01-06 05:47:39

I see property fences as an lazy attempt to add property on a game which is not ready yet to have any, so i dont expect them to stay on, say, the next 2 years (assuming development doesnt stop by then) and will be quickly replaced or deleted by a much better alternative which isnt as limiting.

Swords shouldnt exist, and they pretty much are non-existent nowadays, so i expect the same to happen here.

#82 Re: Main Forum » Can we get an auto-lock on old threads on the forums? » 2020-01-06 05:40:23

voy178 wrote:

Threads that haven't received any activity for over six months are unlikely to be relevant to the game today.

i personally dont disagree with you however i feel that statement isnt 100% accurate since the vision of jason has stayed pretty much the same, so topics about some mechanics and goals still hold relevant to this day, however i can relate that some people isnt on the mood to just read 5 pages worth of information that might/might not be longer relevant.

For me it isnt a problem, i just check the date and if it is worth or not my time.

#83 Re: Main Forum » Instead of slash die.. » 2020-01-05 00:37:23

If i recall jason considered this point some months ago, its really a shame he didnt go with it since it seemed like a great feature that fit in the game nicely

#84 Re: Main Forum » opinion: the new hats are ugly. » 2020-01-04 08:01:27

testo wrote:

Opinion: the new hats are ok.

opinion: your opinion is trash. (jk)

in all seriousness i think the ones with the feathers are ok enough, however the roses they just feel too lazy and ugly for me, however i am happy that we have another simpler use for them

#85 Re: Main Forum » Milkweed farming needs an overhaul » 2020-01-04 07:11:56

We really need an overhaul, i have seen lots of towns slowing down on progress because they all lack rope. However having hemp as an upper tier of milkweed sounds way better

#86 Re: Main Forum » The Next Generation Of Camera. » 2020-01-03 04:52:19

I dont see the point of developing the film tech when you are not being able to see what you capture in-game, if i wanted to take a photo i would just use a screenshot rather than having to enter the website to view it. or in this case just use a gif like jason used to do with the updates.

I dont think the engine is capable of developing film technology on a way that is satisfying, the camera for me is very disapointing

#87 Re: Main Forum » Similar game to OHOL with economy / professions / social structures? » 2020-01-02 02:31:24

Kinrany wrote:

I hope we'll eventually see games like SS13 and OHOL spawn a whole new genre.

There is obviously a gap on the market, its only a matter of time i suppose

#88 Main Forum » imaginaging pollution in OHOL » 2020-01-01 03:19:47

Dantox
Replies: 0

making ideas for the funsies, not meant to be taken seriously.

black fog: if a large amount of sources of smoke (oven, newcomen, kiln, etc) are inside a x radius black clouds will start appearing on screen making the views more difficult, the reasoning of this is to avoid players making towns too small and encouraging to be more organized with their perspective stations

dry dirt: oil drilling and processing buildings will create a x radius around themselves with dry dirt, crops, buildings and animals cannot be suited, however if a oil-related building is placed under dry dirt it wont expand the radius, this is made to encourage making oil stations and making them a valuable place on the map to process oil instead of the dead-center of base.

rotten food: unstored food will start rotting after x minutes have passed on the ground (still digestable, however will it will fill less squares) and will become rot after another x minutes passed, in that state is not edible and could be used as a weak source of compost.

contaminated bones: untouched corpses of players and animals will start to become contaminated after x hours have passed and will start to root into the ground (because of fungus or whatever i am not a scientist) making the tile unwalkable unless a shovel is used to move it. has some chances to grow trees, plants or those magic shrooms. i think it would look cool in ruins

so yeah thats about it

#89 Re: Main Forum » The Future Of Realistic Society » 2019-12-31 21:30:29

forcing an economy into the game it would turn out as well as when jason tried to force us into going to wars with each other; it doesnt work and will be probably scrapped or just forgotten.

I dont think a currency like coins will ever work in this game since for it to exist a society needs to be developed (a REAL society, not a half-baked one that a game can simulate) thats why you and me work for money, because the society we currently live needs a currency to keep thriving in the way it does. economy works when most if not everyone agrees with it (or doesnt have the option to change into another type of living) (thing that cannot exist on OHOL, because of new players, griefers, rogues or simply because players dont feel like it)

I have heard suggestions that to make this ideas to work to add more tools for policing, however this sounds like a way to make griefers more powerfull and actually being able to start slaving other players. so yeah, probably a bad call for now, maybe when the community is larger?

trade in other hands is way more achievable, and i think it is already possible on these days (not because of the attempts of jason to make it happen, but because its a natural process) iron, steel, oil and gold are resources that are not as easy to get so they could be used to trade for another type of goodies.

#90 Re: Main Forum » Voluntary OHOL Antagonists; The Future of Griefing that OHOL needs » 2019-12-31 20:58:08

Gomez wrote:

NOBODY likes vanilla minecraft. At least not in multiplayer version.

just gonna jump right in here to say that i love vanilla minecraft in multiplayer, dont assume my tastes!

#91 Re: Main Forum » Voluntary OHOL Antagonists; The Future of Griefing that OHOL needs » 2019-12-31 01:02:44

I would rather have enviromental oppositions like seasons, pollution or diseases rather than intentionally coding griefers into the game

#92 Re: Main Forum » Glasses and vision degeneration » 2019-12-27 20:14:53

Legs wrote:
Spoonwood wrote:

You could also install a mod.

This is a game where most modding is cheating. Vision assist *is* cheating.

I am usually against modding in all type of games and especially multiplayer ones (i dont hate people that use them, i just dont like using them) however i only find an exception with OHOL because if *you* dont have it you are putting yourself in a disadvantage against others that do use it.

It kinda reminds me of 2B2T, where hacks are possible but no allowable, however if you dont have them with you are probably going to be punished by other players that do have it. So why be on a disadvantage?

#93 Re: Main Forum » No update this week » 2019-12-27 02:11:15

sounds fair.

happy holidays

#94 Re: Main Forum » Here's a few ideas that might actually help our game » 2019-12-26 10:20:08

testo wrote:

This is not our game. This is not your game. This is not their game and obviously this is not my game. Sorry to break your bubble.


no fun allowed

#95 Re: Main Forum » Glasses and sight problems » 2019-12-26 00:44:10

For now i dont think the game needs more restrictions to the players, we already cant step into certain biomes, have limited uses for tools, language barriers and family specialization that locks craft recipes, i honestly dont want to also deal with sight problems when the game is zoomed horribly. i would just /die

If we want difficulty we could add diseases or pollution to punish careless treatment of supplies and resources to make towns more organized and also have challenges to fight against

#96 Main Forum » What do you guys think should be next focus for the game? » 2019-12-23 23:40:24

Dantox
Replies: 42

The year is now ending and assuming that jason will keep developing OHOL until the end of the next year theres is a lot of opportunity to expand regarding content since a lot of bug fixing has been done in the last few months (lets not talk about all those months wasted on the rift and sword, its pure PTSD)

What would you like to see?

Personally, i would prefer to see some upgrades to stations to make chores more easier or less time-consuming for end-game towns to give more space to expansion and building. Also more steel-based structures and oil-based buildings for progression.

Also trains. Come on guys, we have the technology (we really dont but i guess it could be done within a year time so)

#97 Re: Main Forum » Spoonwood, we need to have a talk. » 2019-12-22 04:24:45

I think you guys are overthinking it, if you feel annoyed by all this necromancing just report it to the moderators, if its not a rule to not necro posts then he has all the freedom in the world to do it, and if it is a rule and there is a lack of moderation in the forum i think the talk should be focused to someone else.

#98 Re: Main Forum » Discussion: What's Jason done this year? » 2019-12-22 04:11:16

I agree with OP here, most of the year was wasted with jason throwing changes at a wall to see what would happen (rift) or him trying to reinforce a playstyle on us.

There has been some great additions and fixes tho, so i dont think it has been 100% a waste of time.

#99 Main Forum » the older you are the furtherst you can see » 2019-11-19 17:31:48

Dantox
Replies: 2

Not gonna lie, i would really love too see the zoom feature added to the game at some point since its a better experience for me and i would guess the rest of the players, but since it does not fit in the vision maybe we can introduce it in another way that could make sense?

Maybe when you are a baby you can see only 3 tiles around you, but the older you get you will be able too see more far away, and in something like in your 30s you get to see the maximum range or something i dunno.

Would be better than just sucking it up and depending on mods, i just think personally that seeing the game zoomed out is a better experience. But i could understand if people would hate the idea of not seeing the town at its fullest at birth

It kinda reminds me when i started using the Quake FOV option in Minecraft, once you play that way you cant easily just go back.

#100 Re: Main Forum » Coming Tomorrow: Large influx of new Steam players » 2019-11-19 17:18:38

Twisted wrote:
Spoonwood wrote:
Twisted wrote:

OHOLf Life 3 confirmed.

Sorry, I don't understand what you said there.


Valve is revealing the new Half Life game this week, and OHOL is getting some special feature on Valve's store. Hence, OHOLf Life 3.


OHOL VR!

Now you can hold your babies in your arms and then throw them into the nearest campfire!

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