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a multiplayer game of parenting and civilization building

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#77 Re: Main Forum » All old content posted related to OHOL is now false advertisement » 2023-11-11 05:05:24

PVP is easy content and the player types it attracts are pretty boring compared to the unique community of modern OHOL.

When people make posts about how lack of PVP means they can't have fun, I just see a player who lacks capability or imagination.

There's a million PVP games, and they're almost all better at it than OHOL. If you can't enjoy a game about "parenting and civilization building" without needing to stab someone, that's just a skill issue.

#78 Re: Main Forum » Mouse House No. 45 » 2023-11-08 07:26:19

Sorry to disappoint, I'll spam some bullshit next thread so you have someone to ban.
XD

#79 Main Forum » Mouse House No. 45 » 2023-11-07 04:43:41

SoloAceMouse
Replies: 2
DAY ONE:

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DAY TWO:

k6REfty.png

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DAY THREE:

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#80 Re: Main Forum » Why Am I Banned » 2023-11-04 02:41:52

Does he really believe we don't have a massive log of screenshots?

Can Shady honestly think 'I bet no one has records of my frequent misbehavior' to himself?

This kid is hilariously inept if he thinks he has even a shred of credibility left, lmao
It was fun for awhile, but I think I'm done responding to him here or anywhere else, if anyone truly believes his absurd claims of being set up for a fall, then they are very dumb.

#81 Re: Main Forum » Why Am I Banned » 2023-11-03 21:38:54

ShadyReturns wrote:

Tell the entire world right now what shady did that was so vile and evil under numerous alt accounts. Make a little list, don't yap, just get straight to the point.

For the benefit of future readers here is a small list of things Shady has done to get banned:
-Used the n-word on several occasions even after being asked to stop
-Harassed other users publicly and privately, this is behavior which carries over from in-game to out-of-game platforms
-Posted lewd/sexual content in public spaces
-Impersonated others in an attempt to damage the reputation of other community members
-Abused the GitHub repo and made inflammatory comments and issues
-Nearly constant argument-baiting with anyone who engages with him [which this thread is an example of]
-Creating dozens of alt accounts to attempt to evade the bans for the previous behavior after which he just keeps continuing to do said behavior

This is a non-exhaustive list, and there is plenty more I could add, but these are just the things I've personally witnessed.

#82 Re: Main Forum » Why Am I Banned » 2023-11-03 20:37:58

I don't care if it was you of if it was someone pretending to be you.

In the past you have spammed tons of offensive shit under numerous alt accounts. If you're trying to lie to protect your [nonexistent] reputation, then I don't care and the alt accounts will still get banned for posting lewd/offensive content. If you're telling the truth and it is someone else posting porn/offensive content, then that's fine because I'm still gonna ban them from the Discord for that as well.

In either scenario, you've still acted improperly to an egregious degree on pretty much every OHOL-related platform and the reason you are banned is because you can't behave.

#83 Re: Main Forum » Why Am I Banned » 2023-10-30 19:15:06

I wonder if Shady will ever figure out the ultimate cause of all of his problems was Shady all along.

#85 Re: Main Forum » All old content posted related to OHOL is now false advertisement » 2023-10-28 18:52:34

moonsetter wrote:

You don’t seem to understand the weight of what is essentially a 5 year account ban. There’s a certain moral barrier that personally stops me from cursing someone for at worst causing a problem that can be rectified in 10 minutes.

Don't like the consequences; don't be an asshole. It's not a five year ban, it's five years where the person you pissed off doesn't have to deal with you. If this is problematic, then you're playing the wrong game.

moonsetter wrote:

That’s one section of the player base. There’s another section who came for the thrill and were driven away by the disproportionate favor given to the section you’re referring to. The game was altered to THEIR benefit while the rest of us were forgotten.

Yeah, well the thing is that a game about "parenting and civilization building" is gonna be focused on parenting and civilization building. It's just the nature of a game with that type of description.

And, for the record, this was the right call. Trying to cater to both "parenting and civilization building" players as well as "little shits" (to borrow a term you've used) was foolish to begin with. The OHOL we have and the OHOL you want are mutually exclusive, and there are already thousands of games with extensive player vs player conflict without having to enshittify this game as well.

moonsetter wrote:

YOU don’t enjoy being the helpless victim. I enjoyed fighting back. I couldn’t think of a stupider solution to both of our problems than nearly fully removing the combat and allowing players to ruin each other’s accounts over minor inconveniences.

I'm not a helpless victim. I curse people who fuck with me. Similarly, on social media when I see a needlessly aggressive or confrontational person, I block them because after years online I consider such people a waste of time interacting with.

There are no rules in OHOL except for one; don't piss people off. If you can't follow that rule, you get slapped with some curses.

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In short: every time I see someone whine about cursing, it puts a smile on my face because I know that means the system works as intended.

#86 Re: Main Forum » All old content posted related to OHOL is now false advertisement » 2023-10-28 07:08:54

> playing a villainous role in the game should have never been a cursable offense

This statement is kind of absurd.

If you make other people not want to play with you then they curse you. Deciding what is a "cursable offense" is like trying to dictate how someone is allowed to react to your behavior. If I want to curse someone for whatever reason I want, I am perfectly free to do so. Just like my curse is my decision, your curse is your decision. I don't get to decide whether your choice to not play with me is valid or not.

If I'm rude to you, then feel free to curse me.
If I ruin the work you were doing, curse me.
If the town you invested time into with your friends is attacked by me trying to kill the fam, then curse me.

This idea that "Being a little shit provided thrill and variety and gave people a reason to keep playing" is utter horseradish. The consistent efforts by people engaging in a "villainous role" [often across multiple accounts] is a huge part of why the playerbase is so small. The number one complaint I see from people who quit playing is that they were just fed up with griefers whose sole contribution to the game seems to be trying to ruin other peoples' days.

People don't enjoy being the helpless victims of those who think terrorizing other people in a 2D family farming simulator is fun.

If you want to play Rust, then play Rust.

#87 Re: Main Forum » Thank you Jason Rohrer » 2023-10-21 12:40:01

I'm gonna approach this in a genuine fashion in the way I address much of the negativity of this community.

I care about OHOL for personal reasons.

I found this game when things were quite bleak in my life.

In the many hundreds and thousands of lives I've played in this game, I've gained something of a catharsis.
It may seem silly to others, but I have hard times occasionally and OHOL is a great comfort to me when things are tough.
This 2D family farming simulator has been immensely therapeutic and I love OHOL.

Thank you for the game, Jason Rohrer!

#88 Re: Main Forum » Thank you Jason Rohrer » 2023-10-16 13:56:16

wio wrote:

Why has this game attracted so many insufferable players that hate on the developer?

Jason does have a very obtuse and sometimes confrontational manner when dealing with the community.
Despite his talents as a programmer, his public relations with the playerbase/fans has been antagonistic at times.

While I agree the people who bitch and moan about this game for years and years are whiny brats who should've moved on long ago, their frustration doesn't come from nowhere, either.

#89 Re: Main Forum » Town stages are skipped and game difficulty is out of balance » 2023-10-13 14:25:30

Caprys wrote:

I quit because town stages are skipped and game difficulty is out of balance. It has nothing to do with grieving, I quit because I'm bored and the game in its current state makes me feel useless. There is no more struggle to survive.

I understand your frustration.

I was commenting on a different problem in the community, griefing, which I've seen burn-out dozens and dozens of highly skilled players and make them quit.

When players try to make apocs and kill towns, then talk about it like they aren't being mean, it just pisses me off. I felt the need to share my thoughts on this topic with the person I replied to.

#90 Re: Main Forum » Town stages are skipped and game difficulty is out of balance » 2023-10-07 08:48:37

"Juicy drama" is also a big part of why this game has such a small active playerbase.

Jason is a talented programmer, but his unwillingness to address the problem of unrepentant, rampant assholes in this game is frustrating.

In an ideal world, you'd have some sort of antagonist role that provides an interesting conflict dynamic. Many satisfying gameplay loops are built on this exact premise, in fact. Instead, we get this endless rotation of people exploiting poorly-implemented mechanics to be a nuisance without any real way to counter them (which the curse system is supposed to do, but is woefully inadequate). It's so fucking easy for a person to be a pain-in-the-ass in this game, and they can just keep doing it over and over.

Then people get frustrated their towns/families/work gets ruined and they quit the game, further reducing the population. The selfishness of griefers taking away other people's fun for their own amusement is gross. It's why I look down on them as shitty people, because that is what they are deep down.

Deliberate and malicious acts of destruction make the game worse.

#91 Main Forum » Has anyone else noticed this? » 2023-10-07 08:03:15

SoloAceMouse
Replies: 1

For context:
I've played roughly 2 years, have >1000 hours on server, and spend a significant amount of time in the OHOL community outside of the game.

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It seems like in-game interactions are much friendlier than they used to be.

I don't know if it's the five year curse timer or something else, but I feel like politeness is way more prevalent than it used to be. People are generally more helpful, I almost never see the classic OHOL town asshole types, and I see a lot more positive roleplay/minor interactions. Compared to a year or even six months ago, I feel like there is a much greater effort in the community to not be seen as "that guy" in town who causes problems.

Of course, this could be just my own experience and not reflective of trends within the game at-large, but I was curious to hear from others.

Would any of you agree the in-game experience is kinder/friendlier than the past or am I totally talking out of my ass?

#92 Re: Main Forum » Town stages are skipped and game difficulty is out of balance » 2023-10-07 07:40:29

CatX wrote:

Maybe you could try to create a thread announcing a community apocalypse at a specific date. Publish it on Discord as well. Then people who don't want an apocalypse at that time can let you know that they're against it. Maybe if it happens once a year or so, it would be a rare enough event that it generates some interest. I'd prefer that it is a community decision, when it happens. And I prefer that apocalypses are rare, since each map contains a lot of lore. But I can see how a 'true' Eve start can be a novel experience.

Using apoc to destroy towns to have a pure eve start is unambiguous griefing.

It's the same as using boars to kill a town to do an eve start, except on a bigger scale.

Frankly, while I understand the utility of keeping an emergency reset button around, I think apoc creates more problems than it solves and it would be better to just remove it entirely. The amount of division and conflict centered on this stupid game mechanic is insane. Multiple years of constant arguing and bitching, not to mention the incredible amount of in-game drama, is just not worth it to keep the option of having 2 seconds of white screen.

#93 Re: Main Forum » Town stages are skipped and game difficulty is out of balance » 2023-09-27 21:07:19

Brohop wrote:

If only there was a mechanic to get a fresh start/reset in the game, ohhh wait there is but Jason nerved it even tough it didn't happen for over 1,5 years.....

I mean fuck it, why not just do Apoc every day?

That way we can have permanent restarts and no one needs to build anything at all!

No need for towns, just have everyone wander around like destitute hobos surviving on wild carrots and burdock.
Fuck progression, we should cater to the players who would rather destroy everything!
XD

[Also, I will personally make sure every account that adds an endblock to a successful tower is cursed on my accounts and many others will do the same. Any apoc-griefing jackasses can enjoy their reset from Donkey Town. If the griefers don't like it, then they'll just have to cry about it, like they do every time their dumb-as-shit plans to do apoc fail again.]

#94 Re: Main Forum » skps2010/OneLife - A Mod that Support Mac and Translate the Game » 2023-09-26 01:45:45

Anything that increases game accessibility is a damn fine thing to do.

I salute your effort to improve the OHOL community for non-English speakers. Keep up the good work! smile

#95 Re: Main Forum » Trading with whites is always negative » 2023-09-21 05:05:39

"Trading" as a concept is actually quite rare in OHOL, in my experience.

I'd say >90% of the supplies in this game are trafficked by players purely to be helpful. When a stranger shows up to jungle town with buckets and a knife, you tend to see people happily get palm and latex without demanding payment. Oil is delivered by drillers who usually only care about retrieving empty tanks. Biome-restricted cravings are given away freely most of the time.

Altruism seems to beat commerce in OHOL. Too many good players who just like helping fams to make trade deficits affect things.

#96 Re: Main Forum » INTERESTING SOLO GAMEPLAY: Smaller Families/Greater Spread is BETTER » 2023-09-12 05:25:46

Only been playing under two years but have clocked roughly 1500 hours.

I think some de-centralization would be good, though I have different ideas about how to achieve it.

Currently, every town is basically tethered to a solitary well and their existence is tied to the water it provides. Therefore, all towns are essentially stuck to one "hub" that every activity ends up being directly attached to. Even auxiliary buildings seem more like elaborate roleplaying projects than useful 90% of the time. With this system, we're functionally constrained to high-density centers with dead zones between only sparsely occupied except by roads and dead towns.

My solution would be to reset the eve well iron unlock after 50 generations. [roughly 1 day IRL - easily long enough for fams to max the tech tree in current meta] Perhaps an indicator such as a message when inheriting leadership in "settler-ready" towns could indicate to players if their family was ready to split.

With this option, a pioneer group could set off West from town and settle elsewhere if they were born in a long-lived town with most tasks done.

I'd love to pack up a couple carts with supplies and be able to establish a viable colony on the frontier while still preserving an existing family.

I can, of course, see some downsides to this, but I think allowing a hybrid between old families and new settlements could be a fun alternative to eternally being stuck where your ancestors discovered agriculture.

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