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#76 Re: Main Forum » Irreversable, Significant or Hard-To-Recover-From Griefing Techniques » 2019-07-26 18:23:09

Last night was different because players forced him to deal with the issue right away vs having him leave it on the back burner for months. It's starting to become increasingly clear the only way to get bugs fixed is to rampantly abuse them to a point where

Kerosene wick housing cannot be recycled
- Cause: Jason forgot to put in the transition
- Effect: Able to ruin a bunch of steel without being able to recover it.
- Possible fix: Put in the transition.

Key and lock blank can be recycled in one crucible
- Cause: Jason fixed on transition but left this one in as well.
- Effect: Able to very easily start deleting steel bars.
- Possible fix: Remove the transition.

Can't remove carnitas from a bowl
- Cause: Jason hates bowls
- Effect: Bowls become stuffed useless as they're filled with carnitas
- Possible fix: Empty into trash pit or be eaten with spoon.


Anyways I could go through all these ways to grief things but unless people are actually doing it in game on a massive scale he isn't going to care. We need wild and cRaZy changes to keep the game fresh

#77 Re: Main Forum » Is this game becoming fortnite? » 2019-07-26 18:20:16

Yes, but you can only get a battle royale by removing everyone else's life tokens. Good luck and have fun in your new pvp game.

#78 Re: Main Forum » Changes for the next Arc run » 2019-07-26 16:26:00

Bug had been reported to you for almost four months along with the exact way to replicate it. Could have saved yourself two hours if you just looked directly at your github where people post bugs for you and what not.

fPoHn6h.png

#79 Re: Main Forum » Too easy now » 2019-07-26 08:35:09

Just because you played on one of the off servers during the peak doesn't mean the 500x500 was okay at all. Between the rampant griefing, and food running out the center was pretty much unlivable to such a degree the auto-apocalypse would have potentially went off.

It was so bad that the server population HALVED itself from people running out of lives (partially due to harsh conditions and Jason upping the life token respawn time before the update.)

1000x1000 is much more roomy and isn't a bunch of people standing on each others toes from the looks.

#80 Re: Main Forum » Being born out of the the rift box » 2019-07-26 07:15:51

Glad you got to get outside of the box. Basically I knew of a bug which would displace babies and teleport them like we used to in the olden days but Jason never bothered to go back and patch. As soon as I seen the wall on S3 I knew I could jump the bad boy and with a small team of players we started releasing a small selection of players out into the real map. Whisler ended up sending kids out of the SE side of the map and Gaylord sent kids out of the NW section of the map.

Is was a pretty fun experience overall and the next game of cat and mouse begins again whenever we're ready or figure out what we want to do.

It was a real team effort and I want to thank everyone who took part. They know who they are and without them we probably would have had an automatic apocalypse trigger.

#81 Re: Main Forum » Idea: Specialization » 2019-07-25 20:37:25

If it works sort of like language I think it would be fine such as mother and children will pass on the skills their previous generations so if your branch of the tree were only bakers you'd be skilled in baking. On the flip side, if you start doing construction and have children you'll have talented bakers AND construction workers. Etc etc.

However if it's just everyone having to grind something up every single life I'm completely against it. I definitely feel once you master the game you shouldn't be in these weird situations where you have to ask someone "Hey, can you show me how to pick a leaf off a tree so I can make fire?" That is just completely silly in my eyes.

#82 Re: Main Forum » Mapping One Hour One Life » 2019-07-25 05:43:17

Morti wrote:
Tarr wrote:

New play area will be 500x500 tomorrow or whenever the update comes out. He's setting it up where he can adjust the walls on the fly so I would assume he would swap the boundaries by about 250+ or something.

Play area for who?
Surely not for every one?

Play area for everyone. We're all going in an itty bitty cage tomorrow after the update and seeing how long people last within it. I expect tons and tons of violence between families since there won't be an Eve limit from the looks at the moment meaning very short lineages trying to coexist in the livable bits of the map.

OHOL is probably going to play like a really bad battle royale game tomorrow from the looks of the update but who knows? Maybe we'll learn to all play nice and work together but more than likely it's going to be a huge mess.

#83 Re: Main Forum » Mapping One Hour One Life » 2019-07-25 03:56:38

Morti wrote:
wondible wrote:

Added a +/- 250 rectangle. Default view is much closer in.

Curious, why 250?

New play area will be 500x500 tomorrow or whenever the update comes out. He's setting it up where he can adjust the walls on the fly so I would assume he would swap the boundaries by about 250+ or something.

#84 Re: Main Forum » Cremation? » 2019-07-24 19:57:42

While I like the idea in theory you run into the problem of people purposely tossing dead peoples ashes in bowls to grief them and it seems really disrespectful to be dumping ashes out or washing them out.

#85 Re: Main Forum » Property Fences (shoutout to Burak Song) » 2019-07-24 19:43:58

BloomingDaisy wrote:

I actually liked the idea of property fences a lot and when they were first introduced I got really into coming up with ideas for businesses that I could make in a property fence enclosure but I've found this to be nearly impossible now as people assume I'm making a trap or a base to grief from, and I get where they're coming from.

So in this last life I played my name was Arhaam Song and I lived an entirely peaceful existence. I never touched a single weapon, not even a knife to cut bread. I collected yummy foods with a cart until I had two babies. As I got older and felt my life coming to an end I searched for my daughter to give her my crown. Unable to find her I turned to the person in the village I hoped could fill my shoes, Burak Song, my niece. Burak had built a large enclosure south of the town and was behaving responsibly for thirty or so years so I figured she would be a good candidate. I walk up to her gate and her daughter let me in, I walked up to Burak crown in hand and what did she do? She shanked me with a knife while screaming that I'll never speak to her kids again.

My question is... is there anyone out there using property fences who isn't a sociopath??? Stop getting all territorial and stabby, that's not what makes this game special, its all about the human interactions, at least it is for me.

I've used them a few times personally to make private fishing holes mostly so I wasn't using up the towns berries/carrots/sheep for shrimping and I don't think I've ever had one of these kicked over since it's a pretty niche thing and probably signals the player isn't just hiding shit. I know last time I tried to put up a large gated area with a bunch of animals I collected someone pushed it over but as soon as I left the gate open and killed the dude no one had any problem with it since I was making sure to give access to everyone.

Private property is a problem because the people who put up fences generally just start hoarding shit within the fence which leads to people just kicking fences over without hesitation and I can't really blame them too much. Who wants to let the idiot start taking resources from town so he can have a baby milkweed farm he doesn't do anything with? I would assume most people would be more open to letting people fence off their own areas if people within the fences weren't so greedy or the fenced property isn't a hoarders pen.

#86 Re: Main Forum » Pein Vs Tarr » 2019-07-24 18:35:18

arkajalka wrote:

The question is... why would these two ever need to fight?

If they start at the same city at age of 3 theres so much better paths than "duel to death".

I mean me and pein obviously don't always see eye to eye on everything but we're generally able to pick each other out in a city if we coexist in the same spot. We generally have a mutual respect for each other even if I think he's a little too stab happy at times and I've healed him plenty of whenever someone tries to revenge kill him for whatever reason.

Anything involving clicking would probably go to Pein because my clicks are notoriously sloppy because I only ever try to do things fast (if you've ever seen me smith it ranges from WOW! to me flailing like a fish out of water.)

I'm better generally at breaking things and figuring out how to abuse mechanics to favor myself or play styles I like such as early suicide, ways to bypass area bans/lineage bans, figuring out bugs, and all that sort of stuff.

So pein is better at practical things and I'm better generally at more mechanical related things.

#87 Re: Main Forum » "No one cares about Genetic Fitness." » 2019-07-23 21:18:12

Apparently you can't see the different lives between different computers. Was going to check how hard playing a male in an Eve camp hurt my memer score and found this instead.

wjCcVIf.png

Apparently Jason made my children into dickheads for disregarding the gene score system tongue

#88 Re: Main Forum » My first Apocalypse » 2019-07-23 20:08:21

>Speed running apocalypses again

OH NO NO NO.

#89 Re: Main Forum » "No one cares about Genetic Fitness." » 2019-07-23 14:48:52

ProNice wrote:

I still don't know how its working and the game doesn't tell me how its working

Score works as such: As long as you aren't playing as Eve you'll receive a score for how long you live with 60 always being a positive, something close to your score breaking even, and anything less causing you to lose points. As a woman your direct line of kin born during your lifetime will also effect your score based on them living e.g. daughters, sons, grandchildren. Men are slightly different as they get all the points (negative or positive) from ALL their sisters instead which means playing male can be very volatile to your score if you care about it.

Which gets us to why or why not you should care.

It's on a leaderboard: I think this point is moot since it's a bunch of random names where everyone can claim to be any rank. Of course you can grab screenshots but why would you care about that in the first place lmao.

It gives food bar (or pip) bonuses based on score: Someone in last place will age like you have from the start where you'll lose all the way down to 4 pips at 59.5 while in the new system someone with a score of like 40+ will be closer to 9 or 10 pips by the time you die. If you've played the game long enough this is pretty trivial in the sense you know how to eat and pay attention in old age but if you're newer it makes reaching old age easier if you can't be mindful of your pips.


Basically it's a memerboard for people who have good rng on who they get as a child. Gives a little benefit in the long run but I would never ever play for score just like I wouldn't play this game just to eat food for an hour.

#90 Re: Main Forum » Unpopular opinion » 2019-07-22 04:34:35

RodneyC86 wrote:

I don't think a karma system with visible marks will considered by J .

Come on Jason, you want rich dynamics right? I hardly call relationships between two villagers only being one of three states (Friends, Neutral, Killdeathmode) a rich dynamic

Where's the annoyance? Where's the fistfights? Grabbing by each other throat and wrestling for scarce food or disagreement on where to go with limited iron? But through it all maybe they can still de-escalate by bystanders and find reconciliation later? Those always make good stories.

Right now, if someone rubs you the wrong way, only next option after telling them off is stab them, and if you do decide to tell them off before you escalate to stabbing, you better not get stabbed first since you told them off, and we have hypersensitive jerkasses who think they are infallible.

Put in a proper combat system geezus. As someone above said, it probably shouldn't be skill based but should be political. Right now, one hit kills is not just political at all .paradoxically, when you can end an entity so easily politics collapse and chaos results.

Adding Healthpoints, combat being a bit more protracted and actions of people around you can influence the outcome, is far more interesting than ninja simulator.

If a griefer wants to murder they will actually have to lure person into a remote area no one can hear them scream. Think about it, isn't it weird someone can knife someone so easily around a campfire. In a non dysfunctional group. A scuffle would happen rather than everyone watching helplessly.

I mean you're definitely not wrong about a lot of this.

In the current game there's no reason to be telling someone off unless you're specifically doing it for DRAMA or because you're looking to get yourself stabbed. A one hit kill assassin simulator is not interesting as there's no reasonable escalation in game to want you to actually harm someone.

"Oh Greg moved my hoe so I can either yell at him and hope he doesn't stab me or kill him myself and not get stabbed." Who in their right mindset believes proper escalation in a game would be slight annoyance to straight murdering someone for a bit of an inconvenience. It doesn't make sense from a roleplay perspective or a gameplay perspective to shoot from 0 - 100 instantly.

While combat shouldn't be 100% skill on the flip side it also shouldn't be a 0% skill thing either. All skill makes it where new players are basically slaughtered by those who know the system while no skill makes it where everyone can slaughter. At least in a skilled system there's actually defensive moves available instead of just running until one of the two players starve to death... (which means if you starve sub 30 you can return and attempt to kill the same player again. Big old yikes there.)

#91 Re: Main Forum » What if their was no anonymity? » 2019-07-21 19:31:57

ollj wrote:

im not a fan of the wasd movement, it mostly just makes you move funny, kinda immersion breaking.

game story about name reveals:

met someone who was very rapid firing wasd moving like he had bees up his butt, who and rushed a knife, that i denied by hammering it, saying "hi pein"
person claimed to be "tarr", so i naively just believe that for now, as he acted reasonable enough to have me gift him my only knife (that i did not make but inherited, but had less use for as mother than he as hunter) and saying "im ollj"
he sure used it nicely for hunting, while i wasted kindling to cook only 3 turkeys, and made 3 pants while population was booming.

in the tree family, a family mostly of unorganized buttlog stackers that are like; "lets just stack 10 piles of charcoal at least 6 tiles away from anything else" and other disfunctional nonsense, we quickly trippled the population by being half of the population with common sense (minor lack of everything except raw turkeys and steel), and we had many parrots who rushed cart production from 3 to 9 carts within 40 minutes, which was reasonably proportional to population growdth.

i was worried about starvations happening, but then i saw 20 pies coming from a place i never bothered to visit, as if someone had a huge wheat farm somewhere or just used carts to gather a lot of wheat, surely not many rabbits anywhere nearby.
likely mostly meat pie, so it was "cooking time with ollj and tarr" in the tree family.

my life started with me making excess tools from excess steel, like 2-4 of each, (before that we had null atzde and null shovels, and if i smith, i smith a lot), and then tarr deciding to recycle a small portion of that, this is fine.
it peaked in naming most of my babies "youre with tarr and ollj"

Yeah that was me. I was getting a knife to butter up some bread since I spent the early part of my life getting cows and a few buckets for milk. I ended up mostly just cleaning up the sheep pen and making plates and stuff for the pies we had. I was personally running out into the wilderness to fetch up the wheat/baskets since I didn't see a wheat farm in the village yet and figured we can always use more baskets at the end of the day. Made sure our cistern was filled up and we had plenty of charcoal for steel/running the pump.

Didn't feel very productive that life but at least stuff was going good when I died.

#92 Re: Main Forum » Tarr » 2019-07-21 06:17:41

Grim_Arbiter wrote:
Tarr wrote:
testo wrote:

It is not interesting to get stabbed for no reason in a raid with literally zero chance to defend or retaliate.

"I lived with my small family struggling to get oil going, then three idiots came with swords and killed 5/14 all fertile females and a little kid. We managed to kill them with knives and a bow but lost any chance to keep the family going. They logged in to attack another town."

Thats not a cool narrative.
Thats not interesting and finally
THAT IS NOT CONFLICT.

Conflict has a cause and a resolution. Conflict has two or more conflicing parties with interests in play (they all have something to win/lose). Warswords don´t promote conflict between villages (or any kind of war for the matter), they enable outside coordinated groups to slaughter other players like sheep for their own sadism. With no defence or punishment. They don´t care for their own family after that, they may even come back in the town they just raided to kill the previous one.

Stop the facade of the mutual trust thing. (Raiders don´t want to interact but to kill)

Stop the "interesting conflict" false argument. (it is not interesting nor real conflict)

bUt DRAMA!!!11!!

I had a really nice little private fishing area set up with my three children in the Tang village and apparently some nameless twins (surprise surprise) of an Eve they welcomed into the village killed them because they accidentally left the gate open. :^) I even tried to do the correct thing and arm my children AND give them fences so they would be safe and guess what?

All three dead when I looked later to see how my fishmonger branch of the Tangs was doing. I've defended myself once successfully against an attack in the new pvp shit and you know what I had to do? Literally run away until they nearly starved to death so I could counterattack. Wowie, much conflict, great resolution. Forced to run around in circles for three minutes because we were both properly dressed while the only thing I could do is run and eat while she tried to catch up.

I don't think I've ever been in an "interesting" situation with swords once except where me and Morti tried to destroy ours. You can LITERALLY do everything right (fences, weapons, food) and still get have everyone get killed because swords are a dumb OP weapon that Jason can't live without. I'm not sure what the fuck you're supposed to do against raiders besides hope they get bored of the game.

There's one way to battle them that I'm surprised you haven't picked up on yet.. Remember the pic someone posted in discord where the greifers last words were "camper"?

That's the way I've dealt with it all.

If everyones stats came out again, my k/d ratio would have double the kills as deaths from using that tactic, and I strictly am defensive in killing.

Sure that's one way to do it but I would assume anyone sensible would be zoomed out enough to slightly notice when someone does the thing or moves around. Though that definitely does not seem like the sort of way Jason would want people dealing with attackers since he was trying to pushes the idea of fences = safety.

It just seems weak that even when I am trying to do it how Jason wants the results are still the same. Sword exists therefore players are genocided without fighting back properly.

#93 Re: Main Forum » Tarr » 2019-07-21 04:59:30

testo wrote:

It is not interesting to get stabbed for no reason in a raid with literally zero chance to defend or retaliate.

"I lived with my small family struggling to get oil going, then three idiots came with swords and killed 5/14 all fertile females and a little kid. We managed to kill them with knives and a bow but lost any chance to keep the family going. They logged in to attack another town."

Thats not a cool narrative.
Thats not interesting and finally
THAT IS NOT CONFLICT.

Conflict has a cause and a resolution. Conflict has two or more conflicing parties with interests in play (they all have something to win/lose). Warswords don´t promote conflict between villages (or any kind of war for the matter), they enable outside coordinated groups to slaughter other players like sheep for their own sadism. With no defence or punishment. They don´t care for their own family after that, they may even come back in the town they just raided to kill the previous one.

Stop the facade of the mutual trust thing. (Raiders don´t want to interact but to kill)

Stop the "interesting conflict" false argument. (it is not interesting nor real conflict)

bUt DRAMA!!!11!!

I had a really nice little private fishing area set up with my three children in the Tang village and apparently some nameless twins (surprise surprise) of an Eve they welcomed into the village killed them because they accidentally left the gate open. :^) I even tried to do the correct thing and arm my children AND give them fences so they would be safe and guess what?

All three dead when I looked later to see how my fishmonger branch of the Tangs was doing. I've defended myself once successfully against an attack in the new pvp shit and you know what I had to do? Literally run away until they nearly starved to death so I could counterattack. Wowie, much conflict, great resolution. Forced to run around in circles for three minutes because we were both properly dressed while the only thing I could do is run and eat while she tried to catch up.

I don't think I've ever been in an "interesting" situation with swords once except where me and Morti tried to destroy ours. You can LITERALLY do everything right (fences, weapons, food) and still get have everyone get killed because swords are a dumb OP weapon that Jason can't live without. I'm not sure what the fuck you're supposed to do against raiders besides hope they get bored of the game.

#94 Re: Main Forum » Broke the game again Jason. » 2019-07-21 00:08:20

I mean I'd rather him try to make something more usable and fail than for things to be deemed actually useless. I think the biggest issue with this all is there's just nothing you need to do inside a building in the first place to justify making them in the first place. Making a little 5x5 as a nursery is okay but that's a lot of work for an itty bitty pay off since the only people supposed to be in there could be outside and having the women/wet nurse potentially work at the same time.

I obviously don't think Jason meant to make some aspects of buildings worse (they have to be 5x5 instead of 7x7 now for all tiles to be warm and now the special doorways don't work anymore.) I mean there was a buff but that buff feeds into my buildings are basically useless in the first place as tile space > decreasing food consumption.

So unless he invents a reason to be inside I don't think we'll ever see buildings and in the main server I don't think we'll even see proper buildings built.

#95 Re: Main Forum » Tarr » 2019-07-20 22:30:17

arkajalka wrote:
Morti wrote:
arkajalka wrote:

I've been spamming inverted berry farm too, but people seem to be stuck with their 3x3.

Hey! Thats the one thing pein kindly gives me credit for in this game.

No hard feelings. Im just bored to see same thing everyday and berry farm is the corner stone. I understand that im stepping on your toes but this is what is my vision...

https://i.imgur.com/lfDfeah.jpg

https://i.imgur.com/lfDfeah.jpg

Pros and cons?..

+More lay space to spam berries to bowl and more room for soil, buckets and stuff.
+Berrys and carrots in close proximity of each other / sheep / bakery
+Uses superior diagonal roads
+Big lay space for other farm activity tools/items
+Easily rotateable for any direction for big diagonal cross city desing
+Sexy, hot, beautiful, handsome provokes fertility and makes grieffers /die
+Has horses with crowns.


-There isn't any. Inverted lifestyle = superior lifestyle


Nowdays murder mayhem and drama. Inverted lifestyle has none of this.

You're gonna have sheep eating you carrots. While animals have a basic movement range they also have an extended movement range based off how cluttered an area is. For example, a sheep has a follow range of one (it will move one tile towards the player unhindered by clutter) BUT will move over up to four cluttered tiles to reach the tile on the other side. This means as soon as the sheep in your image moves right one tile it's possible for the sheep to eat the carrots and thus escape its pen.

So sheep can technically move five tiles and bears seven at max range with various other animals having similar movement ranges.

#96 Re: Main Forum » Broke the game again Jason. » 2019-07-20 22:17:47

Morti wrote:

Let me see if I understand you correctly.
https://i.imgur.com/RmQhP05.png

So, the only places in a 9x9 like this, that would count as being 'indoors' would be the 16 tiles in the 4 2x2s?

https://i.imgur.com/30tYm8Z.png

Then, a 7x7 with 'sheep pen corners' would all be indoors except for the 4 inside corner tiles, due to the tiles 7 away outside the opposite corners?

After testing I don't actually even think it's possible anymore due to him expanding out the heat grid along with some other changes. Previously how it worked it would just check for the edges of a wall being within the grid and as long as tiles were being blocked (like I showed in the colored picture) the game would give you the bonus cooling in a hot biome. Trying any of this in a cold biome both failed to keep the center warm (unless doors were added to the Z areas and even then within a 6x6 room the corners were cold.

Will try again with a hot biome building to check it out but rooms pretty much need doors + to be small or you get cold spots in anything too big.

#97 Re: Main Forum » Broke the game again Jason. » 2019-07-20 21:11:27

Morti wrote:

Looking into understanding this 'new' heat grid, and what ideas Jason might have gotten from this Thermalsim, I noticed the heat grid has been increased from 8x8 to 13x13.

https://github.com/jasonrohrer/OneLife/ … ngeLog.txt

Version 231    2019-May-23...
--Improved thermal model for buildings.  Now using a 13x13 heat grid instead of
  8x8, to support larger buildings.  We now detect a binary indoor/outdoor
  property for each player, based on being completely surrounded by walls,
  floors, and closed doors.  If indoors, the effect of a cold environment is
  halved, and the effect of clothing to protect from cold environments is
  doubled.

So, no more saying 9x9 buildings with that 7x7 floorplan is the perfect size for that symmetric door look.

https://i.imgur.com/gRy2qoT.png

Instead we could be going with 15x15 walls with 13x13 floors.


https://i.imgur.com/nWDfUPP.png

That's almost big enough to have a bakery, medic, nursery AND a smithy, all in one building.
Or just a nursery, bakery and medic with a good amount of space for food and clothing storage.


If you want doorless buildings you have to make a little tetris Z shaped hallway to make sure temperature grid is blocked properly so there isn't a heat leak.

https://i.imgur.com/yDFDhxo.png

Like that? Do you know how that works? Why it works?
I couldn't find it looking on github, searching, once again, for terms like heat, temp, and the other 'code words' associated with them. Maybe it's rFloorGrid, maybe it's in the formula for int j, I don't know.

The problem is while he extended the heat grid to try to allow bigger rooms it's still centered on the player thus leaving anything bigger than the classic 7x7 room will create cold pockets within the room which sort of defeats the purpose of creating bigger rooms. The Tetris Z's work because it's the heat grid is always enclosed (except within the hallway itself so you'll have an enclosed environment without having to constantly open and shut doors which would lower the rooms temperature.

UeqYahp.png

Looking at the image might be a little confusing but without overloading it with a bunch of colors but ideally wherever you stand in the room (minus the hallways of course) the heat grid will run into one of the blocks as demonstrated by the slightly darker boxes reaching a gray tile or wall. The only spot on a building a tetris door CANNOT go is the corner as this will fail to produce a blocked grid somewhere within the room. 7x7 rooms are by default the best way to build rooms for a area with doors but depending on how many entrances you're going to do the room needs to be 5x5 or 5x6 so the hallways isn't too far out which causes cold spots within the room. I am almost certain even a room shaped like this would end up working due to how the heat grid works and as such I'll give it a little test whenever I get some free time today.

kktc39z.png

The game only cares that there's a wall somewhere to block the out the grid and not that the area around it is also blocked.

testo wrote:

I don´t understand about the tetris Z shaped hallway. Could you please be more specific? It is Z shaped inside? Are you  still using corner walls? I am interested in doorless buildings.

Hopefully the color coding shows why the hallways work. It's basically the heat grid being blocked by the hallways exits (though the hallways will remain cold due to failing the grid test unlike the center of the room.

#98 Re: Main Forum » Tarr » 2019-07-20 17:41:49

arkajalka wrote:

Best part about this game for me is actually to make bunch of people prosper. Build world wonders and do stuff of enourmous scale.

This, this, one hundred times this.

Yesterday after Jason put out the fix for the wells I ended up being first Eve on the server and proceeded to welcome with open arms every Eve who walked into the city/area we spawned in. Thankfully there is a bug where Eves can all understand each other for like five minutes on reset so all the Eves that walked up knew they were just as welcome to call this place home as my children.

There was minimal violence in the city while I was alive and you know why this is? There weren't a million shitty swords laying around to encourage "roleplaying." I can remember giving out mouflon hides to children, I remember working with the different Eves, and I remember what a little boy said to me... "I lobe you." It's by far the most precious thing when two people from different lineages can bridge the gap and form a bond through both racial and language barriers.

Stuff like this is what makes this game great and honestly it wouldn't have been remotely possible if that town was filled with swords. Eves would have ran around culling each other, their children growing up to kill, and skeletons would have littered the grounds of the place WE ALL called home. Swords made these wonderful moments rarer without adding anything to fill the void and that's just honestly sad. These are the moments I play for and not Jason's shitty version of a pvp game he pushes us towards.

#99 Re: Main Forum » What if their was no anonymity? » 2019-07-20 15:53:05

testo wrote:
sigmen4020 wrote:

Well that way we would at least be able to identify serial griefers and leave them to starve.

Or even better a stab, to lineage ban the bastards.

There would simply be no serial griefers, for the same reason. Someone could mass steal stuff/ mass murder then what? You come back to the same people? Not happening lel. Even worst, most info would be public on discord, nobody would raise you as a known griefer. That´s why it´s not going to happen, this game depends on griefers to "make it interesting".

Pretty much this. Jason loves his DRAMA and if you aren't living a life with DRAMA you wouldn't enjoy the game very much by his standards. It would essentially just end up like the discord where someone keeps a list of all the known trolls and passes it around whenever someone wants to know who is a bad egg thus making it much harder for that person to play.

#100 Re: Main Forum » Snitches Get Stitches, Pacifism is Impossible » 2019-07-20 03:51:07

Saolin wrote:
Tarr wrote:
ollj wrote:

the mobile port curse sytem is better, if only by its ui, and removal of age-text-limits. its 2 klicks, no need to type anything to curse, age is irrelevant.  you can even curse nameless corpses?
if you klick a person, its name shows, and a curse-button may be an option. pretty sure you can even curse nameless people.

Yes, You are Hope has a functioning curse system because mobile is focused more on being a working game vs OHOL aiming to be more artsy fartsy. Curse system isn't something Jason cares much for in the first place and giving the players a better working system is less likely than him removing it all together.

Is it possible to play the mobile version on a pc?  Mobile version of this game sounds excruciatingly painful.

Unfortunately I don't think so as of last I heard.

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