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#76 Re: Main Forum » Fix Decay loopholes as they promote gimmicky play » 2018-06-07 15:05:43

He only has just really introduced decay on items, I am sure he will add more as time goes on. plus, he needs to find the balance for items. imagine if everything was suddenly decaying and it wasn't balanced would be a nightmare. I imagine adding decay to everything will pretty much double the item list. considering theme is that decay leaves something broken behind.

#77 Re: Main Forum » The mono diet » 2018-06-07 03:36:30

I only make berry pies when:

A. No Rabbits
B. need some travel food and there are no better pies in sight.

Rabbits are easy to catch, give fur and is better food. That being said, berry pies are better then no pies, I hate seeing loads of plates with dough on them waiting to the optimal stuffing, just make ANY pies even carrot! yes i said it, even carrot!

#78 Re: Main Forum » what makes a good starting area/strategy? » 2018-06-07 03:31:45

It changes from patch to patch, next patch making bowls before pouches will be best as you will need bowls to spilt up dirt piles. thus

1. find lots of food
2. find water
3. find rope
4. make some basic tools. drill, stone axe, hoe, snare, pouches. 
5. make farm (atm its berry) normally get about 6x3 done at this point and will have a bunch of kids to hopefully help
6. finish of tools IE: tongs, kiln, oven, bowls, plates, and bellows.
6. hopefully your kids have lived and you can die happy that you started something. 9/10 they all die.

And yes making all basic tools can be done as an eve, if you cant do all of them at least make. drill, stone axe, hoe and snare and pouches. and get that berry farm going.

green biome next to desert gives good temp for babies. always aim for that if you can. the most important thing is to make sure there is another food for you and about 3 aimless berry eating kids. normally I send my kids out to forage for burdocks onions and wild carrots so I can continue working.

I have starting smithing as an eve before but that was only because I had some really good kids who took over farming.

NOTE: again each patch changes the eve game, like I said bowls will be a must-have, so a pouch will only need to be made for bellows or if you feel like it, ease of water runs (but you should also build farms next to the water and move the soil there.)

There are loads of tips and tricks that you will learn only by playing that makes eve camp faster to set up.

#79 Re: Main Forum » The mono diet » 2018-06-06 20:09:49

Spockulon wrote:

There are two thoughts along this topic that I want to offer:

1) Communal Food Sources - Someone on the forum mentioned stew and it got me thinking. In small communities/tribes it's not uncommon for meals to be shared among the community. They gather at the same time around the fire to bond over a meal.

I think this could work well in the game. It would bring players together, overt a communal food source. We already have so many ingredients in the game that would make stews or soups.

Here's how I picture this: Smith/Craft a large pot (iron/clay?). Pot must be placed over a fire and filled with water. When the water boils, ingredients can be added (carrots, onion, rabbit, mutton). Soup must be accessed by using a bowl. Meanwhile, the midwives/mothers have a place to gather and an opportunity to see others players more often.

2) Food Storage - Food storage is a bit difficult in game currently. It's not impossible. 3 pies to a basket, 4 baskets to a wooden box/cart/chest = 12 pies stored. But this is not nearly as efficient as it could be.

Food Storage has been a HUGE FACTOR in human history. We have invented multiple methods of food preservation hat do not require refrigeration. Throughout history we have built structure to store our food (like granaries), and kings have taxed their subjects in food.

We need some efficient form of storage. There would be more of a reason to continue farming after a village reaches "peak food". it would allow long-term planning and could help prevent famines in more developed villages.

had the same idea, you could have it act kinda like a "food well" where adding multiple different ingreds increase its food points and people can use a bowl to grab x amount from it.
and I have mentioned before about a barrel that acts the same way as the current wells were you fill it up with flour (EG, make flour in a bowl, put flour in a bucket, when its full, put in a barrel)

Also, on the to the topic of food storage and preservation, if different foods had different "Rot" speeds, EG berries rot really fast but higher tech food like pie rot slower would give people more of a reason to make it. even if carrots lasted a little bit longer then berries meaning they were better for early game traveling people would probs grow them?
you could really play around with this, it would add value to different types of food. on another note, the game is about advancing the tech tree, if you give berries no recipes and corn loads then it would feel like progression, thus early game berries would be good but once the tech level where they are no longer the meta as higher tech food is available, something as simple as needing a certain tool to farm corn, where corn loads better than berries.

#81 Re: Main Forum » So many bad players » 2018-06-06 04:56:34

fragilityh14 wrote:

I find surviving to old age to be really easy (though certainly I've died of hunger over 55 many times) I don't understand hw all my kids die. I tell them to always carry food. I've even given backpacks before and had people who said they were good players die of starvation.

Jason's new berry picking change should hopefully massively improve kid life expectancy, and be a simple task for new players they won't die doing.

I don't know.. we can hope I guess.


I have noticed that new players just run off thinking its some sort of single player game, or they want to do something and don't think they will die so quickly.
Had this one kid who wanted to forge, as an eve I told him to expand farm etc, but he really wanted to forge, next thing I know the kid is dead next to some iron ore.

Its been like this for months now, new players not helping out, eating all the food and dying. I even ask them if they need help with anything most just say "Nar just doing X". have had a few kids who actually ask questions which is amazing, "Teach me how to sheep", "Teach me how to make compost" etc. its a shame there is no tutorial but I guess that's impossible with the number of changes and the fact that the game is about advancing the tech tree, if you can watch one video and learn how to do that then its pointless.

Teaching is the only way forward, and making sure kids and not being stupid and wasting time, I tend to murder kids who waste time now, if I don't see them doing anything productive, you are out of here.

I told this one child to do a job and she refused, fed her to the wolfs.

#83 Re: Main Forum » MA PLS FARM ON DESER T » 2018-06-06 00:43:10

How do you even find this out??

#84 Re: Main Forum » Dark secret: the murder rate is 16% » 2018-06-06 00:40:47

lol, bare in mind, you have to half that, due to heroes killing the murders.

#85 Re: Main Forum » So many bad players » 2018-06-05 18:19:04

Being an elder does not mean you are a good player, you could just sit by the bakery or farm all your life not doing anything to help, but a small teen could contribute to the camp in the 16 years of life more than an elder.

Think most of us are just annoyed about this, I had a few eve games where I spent most of my life teaching kids and telling them to do a job and keeping track of them, helping them out. and it worked out pretty well. only had one out of 5 kids die, and we managed to get alot done, they were all okay players but didn't know a lot of stuff.

This happened after a few bad lives as an eve, I literally so so fed up with it, I carried my child around and literally showed him how to get rope or how to make baskets etc and then they kept did it until I told them otherwise.
We will never get rid of bad players and a new player will keep coming. the best bet is to change our play style, normally i would just simply run around "single player" it as an eve, nurse kids to grabbing age and they run off, but maybe if us advanced players instead of "creating the first tools" or "getting the basic tools" we teach a child or kids to do it, it could turn out to be better.

Another example, was when I got put in charge of job allocation/nursing. people would deliver me pies and I would allocate children to elders whom then passed down their job role.
EG "Jade go help Dave he is a hunter you will take over when he dies".. this is the stuff us pro players need to do to keep a village working.

Food for thought.

#86 Re: Main Forum » Having some trouble with farmed food design » 2018-06-05 18:04:41

Wouldn't mind it if you can have different compost levels..

For example
straw + worm = composting pile L0 (when wet turns to X1 soil)
composting pile L0 + bowl(carrot and berry) = compost pile L1 (when wet will turn to X2 soil)
compost pile L1 + dung = compost pile L2 (when wet will turn to X3 soil)

or something on the lines of that...

on a side note, people don't grow wheat unless there is a need for pies, if there was a way to store flour/grain to allow for mass wheat farms for composting and basket production. maybe something like being able to put flour into a bucket? then maybe a barrel? I would totally grow loads of wheat just to make baskets if it didn't leave a mess behind.

More recipes for crops will make people grow them, whatever you change to the soil/watering will just change the meta. player will also find the easiest one to grow with less effort/resources, there just needs to be a reason to grow the crops in the first place.

#87 Re: Main Forum » Became Elder for Spite » 2018-06-04 13:32:27

Ah man nice story, shame you didn't find your mum.

Hate and love situations like this, being born a guy and then just before reaching eating age a girl is born and I am left in the ditches. it's nice when you survive and find your family a few years later, the reactions are priceless XD.

I feel like the new crops early game survival is fairly easy with a nice green. it gets harder once family get bigger and lazier.

#88 Re: Main Forum » New Peinado family 2 » 2018-06-04 13:11:12

Berry pie is better than no pie
but yes, its the meta, berries are the food meta atm, corn is good for babies, but cant carry around.
don't grow carrots, only for sheep and compost, not pies, and of course mutton pies later, you basically turn that one berry carrot pie into 4 muttun.
If you see people mass farm carrots just kill yourself, that village won't last long.

#89 Re: Main Forum » So many bad players » 2018-06-04 13:05:37

Tbh "Q" doesn't mean pro, just means they are on the forum.

Maybe we should use something as a "I AM A PRO PLAYER" letter?

#90 Re: Main Forum » So many bad players » 2018-06-04 09:12:21

It totally sucks, you set up the basic camp, all tools, extra rope even a medium sized berry farm, but your kids, just run about wasting food, even tho you tell them a million times to do something, they either take most of their life to do it or die in the process.

My pet hate is when you have two or more kids. I Have plenty of wild food about to get a farm going before the food runs out, but you seem to be the only one planting berries, and you randomly see you kids run around with baskets not doing much, just wasting food even tho I tell them to help, they don't listen.
(This happens more then I would like). Starting to only keep players who "Q". nearly all kids say they are good at the game but die or waste food.

#91 Re: Fixed Bugs » Found critical bug on the pond » 2018-06-02 20:14:24

I noticed this glitch, once you get water from a pond and it changes state, you can refill it to full and repeat, its really broken, not many people know about it tho.

RECREATION:

Use pouch on the pond

if pond changes from full to full -1

put water back

the pond is now full

retake water

repeat forever.

NOTE:

If you take more after the animation changes it won't work and basically is a normal pond where refilling is normal.
Doesn't work with bowls.

#92 Re: News » Update: The Apocalypse » 2018-04-07 22:37:50

Can't stress enough how much more I enjoy this game when there is non of this "running back to a town that I was in two lives ago" bullshit.

The point of a game is to get from zero-tech to end game tech in one family line.

atm after the resets, I have had so much fun trying to keep my families alive while trying to advance the tech tree

I totally agree and am having alot more fun with spawning miles into new lands and trying again. its so satisfying when your family is making tools or clothes, even buildings.
I hated the fact that lands were just filled with advanced towns everywhere and there was no point in playing, now every time I play its a real challenge, and feels alot more like the game Jason wants it to be.
Yes you can still find old towns, but you really do have to prepare for the journey.
and tbh, dying is pretty much an apocalypse just for you/family.

#93 Re: Main Forum » What is the point of an Apocalypse? » 2018-04-06 23:39:01

vilka wrote:
Rebel wrote:

and FYI I went from playing 4-5 hours a day down to 1 due to there being nothing to do, after the update i have been on so much more due to the resets. every life feels more like an achievement rather than the repetitive stuff we had before.

The Apocalypse caused you to have to start over but you could have done that any time you wanted if you were bored with repetitive stuff. Nothing was stopping you from venturing out to make a new town.

yeah playing on a world that has been destroyed by noobs picking all the milkweed killing all the rabbits and geese, the world was screwed even if you walked for half your life.

#94 Re: Main Forum » What is the point of an Apocalypse? » 2018-04-06 23:36:54

starplayer wrote:

No, the point of the game is not for me to waste time. It's for people to have fun, and in this kind of games, people have fun by building something, and having a sense of accomplishment in having done so. If what you say is true, feel free to start the game, craft one item, exit the game, start the game, craft one item, ad infinitum. Should be a fun waste of time for you uh?

Also, hadn't realized EA and Ubisot were examples in the videogame community of anything besides bad practices. See what happened with SimCity and Cities Skylines? Does anyone still play SimCity? Yeah...

And no, actually it's also OUR game, since we actually paid for a supposedly finished game. It's ok to add content to a finished game. It's not ok to change the original idea that made you buy the game.

Lol your arguments are invalid and prove my points
1. EA and ubisoft don't include its playing base in its development process, yet they make millions. guess they are doing it wrong too like Jason
2. Referencing an old game not having sales does not support your argument for user input. I guess the original CoD was a bad game cause no one plays that anymore...
3. It's Jason's game not OUR game at all, if he changes it and we don't like it tough luck, deal with it or leave.
4. "craft one item, leave the game" lol, that is literally what the game is about. Playing video games is a waste of time, yeah its fun, still a waste of time. we are not achieving anything by playing video games, the sooner you realize this the better.

I will note that this update will hopefully get rid of people like you and enforce the player base that actually understands what this game is about.

#95 Re: Main Forum » What is the point of an Apocalypse? » 2018-04-06 18:20:13

starplayer wrote:

The point is Jason has a weird vision of what this game should be, and didn't ask for any input from the community on this topic.

He hasn't realized that once you release a game, you owe something to your players, even more if they paid.

This game apparently isn't about having fun, and building civilization in a hard world. It's about restarting from zero again, and again, and again. Lotsa fun.

Not to step on your post but its rare in the gaming industry that companies "Listen" to their player base, infact it only happens with indie developers. You think EA or Ubisoft give a shit that there are a group of players doesn't like a feature?

And Also I don't understand people view on the whole "I spend hours building a village and then it gets destroyed what a waste of time" situation, Its a game, the point of it is to waste your time, most people get bored of after a week or two does that make it a waste of time? That argument is invalid.

And Jason has every right to make this game the way HE wants it, it's not our game, it's his. I am thankful that he made it in the first place let alone dealing with players that want to make it a different game from what he envisions even if that means losing half the player base, the people who remain will be the people who share his vision.

At the end of the day, it takes a couple of few lives to reach the end of the tech tree, and have a nice looking primitive town built up, One day it will take weeks to reach the end. servers would die if there wasn't a reset button its boring just spawning in to an already built server, imagine the only thing left to do in the game is to farm because you already have all the tools, houses, clothes etc, even setting up new towns feels less like an achievement. imagine a world reset where you are the first people to start farming or the first people to make tools the rush of being the best village is amazing, let alone being the village that can last generations because of the advanced technology. 

and FYI I went from playing 4-5 hours a day down to 1 due to there being nothing to do, after the update i have been on so much more due to the resets. every life feels more like an achievement rather than the repetitive stuff we had before.

#96 Re: News » Update: The Apocalypse » 2018-04-06 14:14:46

Love it, Although I do think he should have made some sort of end tech task or challenge that keeps the pro players entertained rather than this. Yeah, It sucks when a city reaches the end of the tech tree but that doesn't give them the right to stop other peoples cities from reaching it. a better solution would a decay system meaning players have to maintain a village to keep up its tech level, or like mentioned some sort of activity like a world boss or something that keeps pro players happy while the little guys build their towns. That being said, putting the ability to reset the world in players hands is a great idea and I can see full out wars happening to try to protect the world from ending. I am looking forward to see what this will add to the social aspect of the game.

#97 Re: Main Forum » I am the LAW » 2018-04-03 23:00:14

TrustyWay wrote:
Rebel wrote:
Eannatum wrote:

@rebel, but once societies get too big, there are bound to be slip ups due to ignorance. At this point in the 'tech tree', we are equivalent to societies such as the Akkadians, Assyrians, and unified Egypt (essentially the bronze age). However, it is not wrong to say that we are in the Hittite's iron age due to our access to steel tools (steel is basically fancy iron). However, since there is not enough communication in ingame societies and there is bad delegation of power due to that bad communication, it is very hard to sustain an empire like those mentioned above, even though we have surpassed the technology required to build one. Also, trolls easily overpowering a fully functional society do not help. Implementing some sort of law code would help organize towns, and we could see more interdependence, specialization, loyalty, culture, diplomacy, and warring, somethings I'd love to see. I do not agree with the method of implementation. Players rarely interact with walls and have no reason to click on the walls. It would be better to have stones (NOT Paper, because it decays. Additionally, no known ancient society used paper to write their law codes) left by a nursery so that the tribe mother can give to children. A stone would be inscribed with the laws of the city. Maybe, upon consumption of the stone's inscription, the game could throw up the written format of the law code on the players screen for the rest of the game and stick it in some corner of the screen. I like this, it mirrors Hammurabi's obsidian stele, describing in detail the laws and punishments in every aspect of society, from business to private to religious.

How do you think those ancient empires collapsed? lack of communication.

Pretty sure they didn't die because weren't social

Yep, Even the Roman Empire had problems with keeping territory because of communications. Even when the British empire was at its finest colonies would convert or rebel without the empire even knowing until trade managed to spread the information.

and fyi, stretched dried animal skin was used alot for writing too.

If you want a village to live by some laws, then go around enforcing them it isn't hard. Teaching babies the laws and how you would like the village to run if the rules change once you die then the rules weren't very good.

TBH i don't think have 'written laws' that are just some rules that you have written on rock or a piece of paper is any different than telling people the laws in fact its prolly easier just to tell your kids then it is to go about writing on a piece of paper then trying to explain to people that these are the laws which you then have to pass around, sounds like alot of effort please someone will die with it or runoff.

If you have a vision, then exercise that vision by teaching the babies of the village the laws and how they should teach their kids etc..

#98 Re: Main Forum » I am the LAW » 2018-04-03 12:12:48

Eannatum wrote:

@rebel, but once societies get too big, there are bound to be slip ups due to ignorance. At this point in the 'tech tree', we are equivalent to societies such as the Akkadians, Assyrians, and unified Egypt (essentially the bronze age). However, it is not wrong to say that we are in the Hittite's iron age due to our access to steel tools (steel is basically fancy iron). However, since there is not enough communication in ingame societies and there is bad delegation of power due to that bad communication, it is very hard to sustain an empire like those mentioned above, even though we have surpassed the technology required to build one. Also, trolls easily overpowering a fully functional society do not help. Implementing some sort of law code would help organize towns, and we could see more interdependence, specialization, loyalty, culture, diplomacy, and warring, somethings I'd love to see. I do not agree with the method of implementation. Players rarely interact with walls and have no reason to click on the walls. It would be better to have stones (NOT Paper, because it decays. Additionally, no known ancient society used paper to write their law codes) left by a nursery so that the tribe mother can give to children. A stone would be inscribed with the laws of the city. Maybe, upon consumption of the stone's inscription, the game could throw up the written format of the law code on the players screen for the rest of the game and stick it in some corner of the screen. I like this, it mirrors Hammurabi's obsidian stele, describing in detail the laws and punishments in every aspect of society, from business to private to religious.

How do you think those ancient empires collapsed? lack of communication.

You don't need writing to enforce laws just communication if at any point the lawspeaker of the town dies or stops doing their job, of course, the town will die out and people will break the laws.
The only way I will every encourage writing is to pass down knowledge of the town in such "This is the bakery" "This is the berry farm" "Carrot storage" etc..

You just have to work harder to pass on the laws to each generation, I have seen multiple villages run by one person (Queen) who used a horse to run between villages organising her empire, her daughter took up the role once she was too old, it worked a treat believe there were four villages each with around 3-6 people all with the same family name and still managed to keep each town working towards expanding, trading and growing the population. I imagine it died out a few generations later due to the lack of vision in other peoples gameplay.

#99 Re: Main Forum » Keep all the children alive » 2018-04-02 22:57:11

~ A child marked for death finds a way to prove his worth. ~

After the new update my I was born as a male into a village that was low of food and ultimately marked to death, however, I wasn't going to go easy, I mixed myself into tiles with other babies and managed to keep myself alive. I found another mother who looked after me for the later years of my babyhood, I told her I was gonna bring her a present. a few years later I return with a tamed saddled horse and the whole village was amazed (I don't think they knew there was an update or they were just new), hopefully, my horse helped the town to grow or at least helped the hunters.

Always keep babies, you know who you may spawn.
#KingBaker #Horsewhisper #RealmTrader #ProtectorOfToronto #TeacherOfWays and #MotherOfManyTowns

#100 Re: Main Forum » I am the LAW » 2018-04-02 22:29:14

As Laws are a social construct, it should rely on people doing it not the game. I have been in towns where the "If you pick the seed row, you are free game to be killed by the farmers", "If you are seen with a weapon inside the town, you will be killed by the elders" etc..

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