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a multiplayer game of parenting and civilization building

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#76 Re: Main Forum » Language Barriers » 2020-01-06 15:57:55

Yet another reason to play on private servers tongue

#77 Re: Main Forum » Problem: Cheating to: Jason » 2020-01-06 12:51:43

Also.. it's not cheating when everyone has access to it.

#78 Re: Main Forum » Can we get an auto-lock on old threads on the forums? » 2020-01-06 09:56:44

I agree with the auto lock.  This place needs it badly.

#79 Re: Main Forum » Problem: Cheating to: Jason » 2020-01-06 08:50:51

I would not be able to play without Hetuw mod... just wouldn't happen.

#80 Re: Main Forum » Milkweed farming needs an overhaul » 2020-01-04 06:53:31

Milkweed should respawn in the wild... i mean.. it's a damn weed, why does it need to be cultivated in the first place?

#81 Re: Main Forum » If you had a monument like Tarr what would it look like and do? » 2020-01-01 19:12:11

It would look like a diesel well... and it would install viruses into the PCs of anyone who placed a waystone next to it.

#82 Re: Main Forum » Voluntary OHOL Antagonists; The Future of Griefing that OHOL needs » 2020-01-01 14:08:23

jasonrohrer wrote:

Because such things will create interesting and varied stories.  There are already lots of interesting life stories coming out of the game, and I'm extremely proud of that fact, and I love those stories.  But I want MORE.  I want to turn that crazy/interesting story knob until it twists all the way off.  I want no two lives to ever be the same.  Not even a little bit the same.  Not even similar.

*Spends every single life running around looking for brown people before the well inevitably dries up...*

#83 Re: Main Forum » Voluntary OHOL Antagonists; The Future of Griefing that OHOL needs » 2020-01-01 06:02:02

Dantox wrote:
Gomez wrote:

NOBODY likes vanilla minecraft. At least not in multiplayer version.

just gonna jump right in here to say that i love vanilla minecraft in multiplayer, dont assume my tastes!

Same here, i've never actually used any mods in minecraft lol xD 
Never had griefers on the server i played though, so don't know how well the original point holds up.

#84 Re: Main Forum » Voluntary OHOL Antagonists; The Future of Griefing that OHOL needs » 2020-01-01 05:55:22

Spoonwood wrote:

Nope, I don't agree.  There is no 'ideal' play state, and the game isn't balanced around any sort of family size, nor should be.

The ideal play state is below 15 people, when racial restrictions aren't activated.. :3

#85 Re: Main Forum » Voluntary OHOL Antagonists; The Future of Griefing that OHOL needs » 2019-12-31 12:12:15

I actually have a private OHOL server that I put up to play with 3-4 friends a couple times a week.. we have a blast.  None of us grief, and we have more fun than we do on official.  Some of us just like to log in and play and build and not worry about whether or not someone is gonna kill us if we don't hide the bow well enough.  Also Minecraft is a terrible comparison anyway, since the only thing they have in common is the keyword "sandbox".  If we're gonna compare OHOL to anything it would be like... uhh... i don't even know.  The game is unique enough to stand on it's own feet without needing mandatory griefers to keep it interesting imo.

#86 Re: Main Forum » Voluntary OHOL Antagonists; The Future of Griefing that OHOL needs » 2019-12-31 06:54:04

Gomez wrote:

Seems you are looking for black and white in a very grey world....honestly the game is less fun without griefers / antagonists, it becomes mine craft without them imo.

Minecraft has over 100million players... using it as an insult is not very logical.  I feel like people who bash on minecraft have never actually played it.. it's fun as all hell.

#87 Re: Main Forum » Voluntary OHOL Antagonists; The Future of Griefing that OHOL needs » 2019-12-31 06:40:57

Spoonwood wrote:

In Rimworld there's always the raiders.

I do love ONI, it's an amazing game.. but in Rimworld the raiders are nothing like OHOL griefers.  You get plenty of warning, and have plenty of ways to deal with them.  If anything in Rimworld were to be compared to OHOL griefers, it would be colonists who go on murderous rages... and you can easy "perma-ban" them with a shot to the head.  They can't respawn back in to harrass your colony some more.  Either way, the point still remains.. you don't need griefers to make a game fun.

#88 Re: Main Forum » Voluntary OHOL Antagonists; The Future of Griefing that OHOL needs » 2019-12-31 01:17:50

AmberA wrote:

There are a few issues:

Griefing or doing negative actions is often subjective. It's often a very grey area. And the biggest issue is that punishments available to a town being griefed are too limited. All we can do is curse and murder. Curses get used up pretty quickly which is why most conflicts escalate to murder...because we have no alternative. The third alternative that many people (myself included) dont use is to just walk away but that isn't in our nature.

For example, this happened not long ago and both of us considered the other to be "griefing" and ended up in murder because we had no other choice:

I was in bell town, it's a HUGE town that had very few people living it, maybe 6 or so people at the time. It has a large building that was the combined fire/bakery/nursery which means that everyone used that building. The nursery had over a dozen backpacks stored in it and there were another dozen backpacks stored in those boxes out front.

I moved the unneeded backpacks from out front to another location and instead used each box to store tools. One box for adzes, one box for froes, etc, instead of having them hard to find all over town...well some random person was so insulted and angered by this that they undid all my work (even as I was clearly in the middle of working on it). Didnt ask me, didn't explain why, just kept undoing my work. This went back and forth for some time before I realized, there is nothing I can do to stop him except murder. So I ended up killing him.

Was I griefing? I wasn't trying to. Was he griefing? He probably didn't think so. But this is the very common result of when things escalate and you have no alternative to stop others except for murder.

Just my $0.02 here, you were the griefer, be it unintentional.  You were disrupting the town's already established storage system, and killed the guy who tried to stop you.  In hindsight if you wanted to organize the tools you should have put up a tool shed and/or made some new boxes to organize them.

#89 Re: Main Forum » Voluntary OHOL Antagonists; The Future of Griefing that OHOL needs » 2019-12-31 01:07:56

Wuatduhf wrote:

No society has developed without setbacks in some fashion. If the game was devoid of conflict, then not only would it not an interesting game, it wouldn't actually be a civilization-building and parenting simulation.

This is entirely untrue... there are lots of farming/civilization building games out there that do astronomically well that cannot be griefed or ruined by others.  And before you reply saying "well I don't want just another city builder", then remind yourself of how the game was advertised... a game about "parenting and civilization building".  That's the line that got most people into this game.. not a game about "parenting, civilization building, and drama".   Say what you want about the necessity of griefers, but i honestly believe the game would thrive more without them entirely.

That said, I know it will never happen, so a karma system may be the only alternative we could hope for.  That or.. well.. just going back to Rimworld, or whatever game we came here from.

#90 Re: Main Forum » I can't do this! (Drama Post) » 2019-12-30 07:10:23

Rabbit fur decay was fine when it wasnt so annoying to catch them.. now it's not worth it.  Make some non-decay stuff instead.

#91 Re: Main Forum » Here's a few ideas that might actually help our game » 2019-12-27 10:47:44

Just another reason I think getting cursed should leave a permanent cumulative mark on your account that would eventually ban you.   Wouldn't need murder then... but I agree with fug.  Jason likes the drama of griefing and thus will never remove murder.  I do however have to commend him for trying with the gang up stuff, but.. it's just not enough. 

Sad to say I think the best thing he did for this game was make it open source.. as I've actually logged about 80% of my hours into 2HOL and my own modded private server than I have into his version of the game.  I love the core of the game, but I hate the direction it's going.   

I mean I get that he wants cooperation between towns and races, but if that were truly the case, then why add the language barrier?  If anything it just segregates people more.  The other day I was in a dying ginger town, because we had no rubber.  It took me 25-30 minutes of my life just to find a brown town, and another 10-15 just to try and communicate what I needed.  By time i finally got it, i had no time to make it home and died with the life saving tire in my hand. 

"Epic adventure! Drama! That wasn't fun for you?"  No.  It wasn't.  It was nothing but frustrating and I feel like I wasted an hour of my life trying to combat a bullshit mechanic.  I haven't logged into official OHOL since.

#92 Re: Main Forum » Hog Traps » 2019-12-27 01:54:46

^  This has to be the best post I've ever read on this forum..

#93 Re: Main Forum » Badge systems for immediate family » 2019-12-27 00:07:13

I mean.. it's only been a couple weeks, and it's the holiday season.  I wouldn't call him overly focused on anything game related atm.  Baby follows mama is a change id love, but to say he's flat out ignoring the request is a bit presumptuous. Patience young padawan big_smile

#94 Re: Main Forum » Hog Traps » 2019-12-26 23:58:56

DestinyCall wrote:

In any other multiplayer game, the player(s) responsible for making this trap would have their account banned.


Would be nice if every time you got cursed, your account would get a mark on it and after a certain amount of curses (maybe 20 or so?), you would get automatically banned.  No more serial griefers.   and before anyone says "innocent people could get banned this way!", i mean.. you'd have to know that person's character a lot of times to actually pull that off.

#96 Re: Main Forum » Inverted hierarchy » 2019-12-26 23:22:36

I think children should automatically be marked as followers to their mothers... then the mother could easily designate tasks and give orders (especially eves, would be so nice!).  If i saw some family working really efficiently and being productive, even as an outsider id be inclined to follow them just to join the well oiled machine... then the hierarchy would build itself based on the success of its founders.

#98 Re: Main Forum » Here's a few ideas that might actually help our game » 2019-12-26 22:16:13

I prefer carrot's ideas.  The fact that entire towns can die because 1 race isn't nearby is just dumb.  Your changes don't fix that at all.

#99 Re: Main Forum » Hog Traps » 2019-12-26 07:10:36

fug wrote:

And this is why stuff like tiny tree sprites exist/holey tree sprite replacements exist.

Zoom mod comes with wild animal notifications and xray vision <3  I downloaded it for the WASD movement, found a treasure trove of improvements!

#100 Re: Main Forum » Glasses and sight problems » 2019-12-26 07:08:01

DestinyCall wrote:
JasonY wrote:

What if the disability stays with you until you cure it. So even if you suicide, You will still have it.

Even better - disabilities stack if they are uncured.    Die too many times in a row and you become a freaky one-eyed humpback with a club foot and a hare lip.

Your mother will scream and pass out when she sees you.

Strange urge to play Crusader Kings 2 now...  xD

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