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a multiplayer game of parenting and civilization building

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#1 2020-01-06 10:47:53

Starblazer
Member
Registered: 2020-01-05
Posts: 6

Language Barriers

After many, many hours of looking for another civilization which had a different race, I finally did it. Granted, I was 55 years old, but I had offspring that were on the way. I was extremely happy for a good 2 seconds. I then saw that I couldn't understand a single word that was being typed from the other person. She couldn't understand me either. Can this be explained to me? It is already hard enough to find another race in the first place, but this is the first time that I have seen this barrier. How does it work? How do I remove the barrier? WHY COULDNT THIS HAVE BEEN TOLD TO ME WHEN I WAS LOOKING FOR ANOTHER RACE. Is this a small-known feature, or do people just forget to mention it? Plz help, it is impossible to get into the Newcomen machines when there are only towns of 1 race. The only time that I could find another race was when I spawned in 2 separate villages. I noticed that the bells being rung had a 5 kilometer difference in the north/south direction. (These bells are from really old towns which were 22 kilometers away from us. The towns also only had 1 race). This allowed me to know where exactly I should go in order to find the other town.  This game is getting frustrating because I cant get progress in the towns anymore. Even when I did finally break the barrier of combining the tan and black races, I only found 1 person who was nowhere near their town. They didnt even try to guide me to it either.

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#2 2020-01-06 13:31:35

Cantface
Member
Registered: 2019-04-14
Posts: 304

Re: Language Barriers

Unfortunately No relation families same race or not have a different dialect. The only way round languages is to be born white (for some reason they're universal translators) or you can get paper, a rubber ball for erasing and a pencil, If you write a message down in your own language and manage to get another race/fam to pick it up they will read it in their own tongue. You could write: Hello other fam we need rubber/sulphur/rose seeds or whatever you need, and if they read your note they will understand you, use the rubber ball to erase previous messages so you can write new ones.

So you need paper/pencil/rubber ball for writing requests or you need to be white. As of now, these two options (or slowly learning the language over time through lineages) are the only quick way around language barriers. Sorry for the bad news!


Breasticles

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#3 2020-01-06 14:54:10

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Language Barriers

My usual tactic is to make maps. Mark one with "family name, race, well status" and take blanks and pencil (rubber ball eraser if you've got it) for anything you find.  This usually takes most of my life and I have to leave the exploring to someone else.

This relies on players who know the race restrictions to understand the possibilities though.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#4 2020-01-06 15:48:10

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Language Barriers

Related thread: https://onehouronelife.com/forums/viewtopic.php?id=8869

I'm glad that you're sharing your perspective on what this has been like for a new player.


Danish Clinch.
Longtime tutorial player.

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#5 2020-01-06 15:57:55

Mekkie
Member
Registered: 2019-12-17
Posts: 122

Re: Language Barriers

Yet another reason to play on private servers tongue

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#6 2020-01-06 16:09:57

Villas
Member
Registered: 2019-03-16
Posts: 233

Re: Language Barriers

If you have a horse, finding villages is very easy and quick.
Old towns are at East, new towns are at West.

Springs are those places where we can build wells. Once we build it, springs around become dry. So if you see a dry spring, it means there is a town/village nearby you, the best part is that springs lined horizontally or vertically with the well have stakes pointing to the direction where the well was built. So if you get a horse and follow the spring lines, you might be able to find those springs that points to the well.

I was able to find more than 10 towns in 30 years ridding a horse, just following the springs, I brought a chisel, mallet, shovel and map in order to make way stones in those towns leading to my town.

To break the language barrier you just need a paper, pencil and rubber ball, things written in a paper are understandable for all races, and you can erase them with rubber ball. Or you can just make maps written “My town need you” or something like that, once the person read the map, they’ll understand what’s written and will get a home marker leading to your town.

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#7 2020-01-06 16:37:39

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Language Barriers

Villas wrote:

  So if you see a dry spring, it means there is a town/village nearby you, the best part is that springs lined horizontally or vertically with the well have stakes pointing to the direction where the well was built.

If close enough to the town, yes.  There exist other springs which are just dry.  Basically, the inner ring dry springs have stakes.  But, the outer ring dry springs don't have stakes or directional words (or I'm blind).

Also, since the player is new, I'll mention that horses need to get moved from a desert first at bare minimum (unless someone has moved them) before they can get tamed and ridden.  This can only get done by blacks at present.

A game that more or less encourages experienced players to suicide to a particular race sounds like it has game design flaws to me.

Also, rubber balls require blacks and browns to acquire the appropriate resources to make, since palm oil comes from a jungle, latex comes from rubber trees in a jungle, and sulfur comes from hot springs in a desert.

Finally, since I believe it doubtful that the original poster knows this especially, race restrictions only happen when a server has 15 or more people on it.  The player can choose their server by clicking on the 'settings' tab, then checking the 'custom server', and putting in a name like 'server12.onehouronelife.com'.  The complete list of public servers that Jason hosts can get found here: http://onehouronelife.com/reflector/ser … ion=report  Many players have used servers other than the main ones (currently server1 and bigserver2) to learn how to do oil rigs and diesel engines in the past, in part due to their complexity and their cost also. 

Servers 2-15 don't seem likely to have more than 14 people on them at present.  Thus, learning how to do things there has had its uses (and arguably abuses also).  However, it strikes myself and probably some other experienced players somewhat strange to think that we should recommend new players go to a custom server to learn how to do a charcoal pump.

Last edited by Spoonwood (2020-01-06 16:38:33)


Danish Clinch.
Longtime tutorial player.

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#8 2020-01-06 17:59:52

Villas
Member
Registered: 2019-03-16
Posts: 233

Re: Language Barriers

Spoonwood wrote:
Villas wrote:

  So if you see a dry spring, it means there is a town/village nearby you, the best part is that springs lined horizontally or vertically with the well have stakes pointing to the direction where the well was built.

If close enough to the town, yes.  There exist other springs which are just dry.  Basically, the inner ring dry springs have stakes.  But, the outer ring dry springs don't have stakes or directional words (or I'm blind).

Also, since the player is new, I'll mention that horses need to get moved from a desert first at bare minimum (unless someone has moved them) before they can get tamed and ridden.  This can only get done by blacks at present.

A game that more or less encourages experienced players to suicide to a particular race sounds like it has game design flaws to me.

Also, rubber balls require blacks and browns to acquire the appropriate resources to make, since palm oil comes from a jungle, latex comes from rubber trees in a jungle, and sulfur comes from hot springs in a desert.

Finally, since I believe it doubtful that the original poster knows this especially, race restrictions only happen when a server has 15 or more people on it.  The player can choose their server by clicking on the 'settings' tab, then checking the 'custom server', and putting in a name like 'server12.onehouronelife.com'.  The complete list of public servers that Jason hosts can get found here: http://onehouronelife.com/reflector/ser … ion=report  Many players have used servers other than the main ones (currently server1 and bigserver2) to learn how to do oil rigs and diesel engines in the past, in part due to their complexity and their cost also. 

Servers 2-15 don't seem likely to have more than 14 people on them at present.  Thus, learning how to do things there has had its uses (and arguably abuses also).  However, it strikes myself and probably some other experienced players somewhat strange to think that we should recommend new players go to a custom server to learn how to do a charcoal pump.


Yeh yeh yeh yeh, I'm giving him tips, of course if he doesnt have rubber ball, he wont use, if he doesnt have horse, he goes on foot and etc. Towns live longer than families, so a multicultural town that had a lot of families might only have one now, although they still have rubber balls, horse and etc.

The guy is dissapointed because he spent hours to find a single family, so I'm telling him how I do to find it quicker and if he has better tools like horses, even quicker. I'm living rn in a ginger town with horses and two rubber balls, so that's not impossible.

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#9 2020-01-06 19:28:48

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Language Barriers

Villas wrote:

Old towns are at East, new towns are at West.

Except with the current bug/situation where old towns are South and new towns are North


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#10 2020-01-06 19:57:54

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Language Barriers

Villas wrote:

Yeh yeh yeh yeh, I'm giving him tips, of course if he doesnt have rubber ball, he wont use, if he doesnt have horse, he goes on foot and etc. Towns live longer than families, so a multicultural town that had a lot of families might only have one now, although they still have rubber balls, horse and etc.

You make a fair point.


Danish Clinch.
Longtime tutorial player.

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#11 2020-01-06 20:32:18

Villas
Member
Registered: 2019-03-16
Posts: 233

Re: Language Barriers

Spoonwood wrote:

If close enough to the town, yes.  There exist other springs which are just dry.  Basically, the inner ring dry springs have stakes.  But, the outer ring dry springs don't have stakes or directional words (or I'm blind).

No man, I just checked it. As I said:

Villas wrote:

So if you see a dry spring, it means there is a town/village nearby you, the best part is that springs lined horizontally or vertically with the well have stakes pointing to the direction where the well was built.

All springs aligned vertically or horizontally with the well (the well that dried them) will have a stake, only those that are not aligned vertically or horizontally with the well that dried them won't have stakes.

It means, 4 Springs North, South, West and East will have stakes while the others won't (in a 9x9 grid if I'm not mistaken), If the 5th spring aligned with a well is dry, it means another well dried it, so it may or may not have stakes, it will depend if they are aligned with the well that dried them or not. That information is very useful for finding towns.

wondible wrote:

Except with the current bug/situation where old towns are South and new towns are North.

Oh, I didn't know that, I'll pay attention next time.

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#12 2020-01-06 20:51:20

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Language Barriers

Villas wrote:

All springs aligned vertically or horizontally with the well (the well that dried them) will have a stake, only those that are not aligned vertically or horizontally with the well that dried them won't have stakes.

Oh thanks for the correction!  That's interesting to me and potentially useful.


Danish Clinch.
Longtime tutorial player.

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