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a multiplayer game of parenting and civilization building

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#101 Re: Main Forum » Notice about account details shared publicly (account pools, twitter) » 2020-08-02 21:44:32

lol when jason introduced the rift with 256x256 or whatever size I told him it won't work, he said 'wait and see first', didn't lasted 3 hours and was changed

I think a size of 6kx6k would have been better, or some ways to gett trough barriers, I liked rift for one reaosn: getting back to old places
butt it had too many problems from the small size and ron renewable resources. also going back to places was weird cause people blocked me out from my own city i built for 3 hours before letting the public use it

#102 Re: Main Forum » Why are the numbered names gone? » 2020-08-02 21:40:00

that was actually very long ago

I was on complaining about and reported it

eve names were annoying cause people mistaked long lineages and locations, so it was misleading and ruined the expolaration too, you could been in same named same colour familyand you got nothing to do with their original camp

I didn't enjoy this bob cults either

the other problem was the log files where you could be "hope iv jones xviii" or 'hope iii pie' or hope pie ii' and the logs had no delimiters so the A B C D format was sometimes A B sometimes A C B sometimes A B D so it's also a mess with non unique names

#103 Re: Main Forum » Archery Update (Edited) » 2020-08-02 06:27:48

I would like to attach an airplane on my bb

#104 Re: Main Forum » Changes to Feast Table » 2020-07-25 04:19:00

still not trade but theft and donation. likely someone will make one and people stteal the same rose and the same bottle until eternity.

#105 Re: Main Forum » good content tbh (does trade already exist?) » 2020-07-25 04:15:57

you would need some drastic changes for trade to happen.

kinda weird like road making machine has no upkeeep and goes forever unless touched. also weird that can be desstroyed afterwards.
some things are way too fast, other things are slow and not meaningful.

woodcutting goes too fast and th value is nothing almost. wood could be more important and mroe work with it so you can st up workstations.

no resource sinks, you can produce more but you cant use it up. in an ideal world you would have always excess in some area.
but he only focuses on food producing and heat, food is too much, heat is meaningless.

trad wont happen like this, too much transportation, no secure transactions, thievery is not punished at all, is even incentivized.
player time is evaluated at zero. players seem to be just an observer. food upkeep is presen but nothing you do is too important. we far ahead the tech knowledge limit, we dont need to wait a baker or a smith to advance.
population is more of a down side not something you need.
resources are convertted way too fast.

the premise of one hour really limits longevity and tthe ambiion of making things. but itts not hard to make things, its jus hard to gather.

trade should be automated, sped up a bit. prices shuld be fixed or based on input/outtput, sttrengthen the sandbox style.
automation to be added so things can be made faster.

reesource sinks that convert rsources intto higher tier, expensive stuff.
some sort of secure transactions and secure ownership. like buy a territory, own everything there, pay rent. maybe some sort of in-between-life value , that is not overhelming but would allow to gain something.

i dontt like the social changes, leadership is boring and won solve much. curses never worked, posse is idiotic. skill based activities were killed. meme score forces a boring playstyle.

#106 Re: Main Forum » Best crops and setup for sprinklers? » 2020-07-21 02:46:16

can the plough turn? if not I hardly see any setup other than a straight line

miskas calculated that you need at least 17 tiles to make it worth on the usage, other than the initial investment

if it can turn then you would need to do a square setup to decrease distances, cover more space and make harvesting easier.

haven't played so I don't know how it works exactly

i imagine some clover shape rails would look nice and decently effective on usage and collection

#107 Re: Main Forum » Dead towns, dead towns, more dead towns » 2020-07-20 21:26:14

the oher thing is markers. im pretty good on meemorizing locations, but the families change quickly. i mapped out a diamond shape map, 4 big cities in almost equal distances. whites were actually just left side of it, but no one noticed because no expert waystone to them. so you cant find them even if you would want to.

translation is overrated, there are people who can do it and the ones who not. not like you need to remind them, if they could do it they would already done it. spent so much time telling people what they should do its just plain annoying, regardles of the language.

#108 Re: Main Forum » Dead towns, dead towns, more dead towns » 2020-07-20 06:02:04

lot of people enjoy stealing shit. "scavenging" they sya. it happened in the rift already, people stole my shit and hoard it around instead making it by themselves. like moving a half town, tools, horses, packs. sometimes even the floors.

itts kinda annoying since i was settting up nice outposts, like the one with floored around the well and planted trees forming a sheep pen.

its kind of Jasons fault, he made enginee stealing and destroying possible. it was never needed and  has a lot of down sides

mainly the number of ghost towns increased because of  it.
even bell towns get scavenged badly. when they stel an engne, you would need engien and oil from the get go to repopulate and claim it as a homeland. we were complaining on it in github, i mentioned long ago how bad it is, he didnt cared until others complained.
thats how the cistter change came.

but its rather rare that cities have leftover water when they die out. even if they do, its not a stable state. i saw a lot of dead towns fully floored down with a lot of animals. not having an engine and oil kills it. and people run around a bit more and nott havign wild food, they eat up the restt of towns food and then is trully dead.

then tthere are idiots who make decisions they shouldn't. a black family had a nice startign camp with nice deserts around 2 mines, a dead town with resoruces, an ice biome above.
somebody ran away like 300 tiles then they had mroe babies and people quit ust to have more people around. later they thought the original city is the outpost. and even if there were bettr condittions there, they choose to go back to that other dump. often times people even stteal i nfrontt of you.

like they see you got 4-5 people so they ttake all your food and packs, etc.
the most annoying the horse thiefs who justt run in and take the horse carts and dont ask shit.

its been a trend for quite a while, white people are the most useless and hard to find, they hoard a lo of sttuff since they cant make it. it really pisses me off seeing they got 4-5 horses and ruin any progress you make in other places.

of ten times you can make a nice ttown design in 2-3 hours then let people move in, but the lazy thiefs ruin all the nice things.

i swear in tthe rift i felt as i wa being followed, any time i made progress in a camp, all the valuables were taken, nobody made anytthing they just moved it.

#109 Re: Main Forum » Some math - When is the break evean for a plow? » 2020-07-18 16:37:26

micromanaging carts isn't fun or exact


the way I ade that it will stop on a fixed position where you can have jobs to do, one stops the other at exact location and can go back

#110 Re: Main Forum » Some math - When is the break evean for a plow? » 2020-07-18 03:14:16

EsnZbWf.png

this can be used for stopping carts at locations, you can even skip the double down and just go one tile below
bit expensive with a spring on a static cart. but it can store something and even go point a to b, has to be in the gap when the other cart or carts have to be moved.

the problem is that is griefeable when is close to town and people don't know how it works. obviously you need more of this stop gaps to make it worth. like 1 to start of, 1 to stop near a mine, etc.
you can use it to get firewood from further and further. can be open ended, which is good cause all this took me a whole life to make it from scratch, so spending 2-3 hours for 3-4 stations is necessary, but rails need to be complete to function, so there is a tradeoff.

you can go back and forth so it stays in 3 wide area
              n
======+>/=========
               \=/

I saw the pawer in action in a videeo, not exactly sure how farming works
a straight line gonna be always an issue, you need to limit how much you walk from each spot and how much you can store.
that beeing said, a minecart can store 8x3 so for corn would be 4 per tile, each 6 tiles needs a cart on middle. for wheat would be 8 tiles. but of course you can use 2 carts per station or multiple runs for the carts to transport. but the harvesting is point a1 to b, a2 to b, a3 to b so more storage would save time on that.

basically you need a cart for each railroad and the rest can go on all of them, so 1 will need to be unloaded and reloaded for longer transport.
it would be possible to loop it back to itself, but that also requires one cart.
there are only 3 types of rails: end rails, middle rails, joints. only 2 lines can join at a point and requires 2 open ends so 2 slots for carts. as you see above, you can use one for one direction, if you would want to use one for the other direction, you would need a cart for that as well.
you can't join 3 lines into one at once, so you join 2 of them at a time, so stopping and redirecting will be necessary.

otherwise you got to go with each line from start to finish and load one into another.
jason could add stops, basically on of switch breaks to allow stopping carts on certain positions. also T junctions or T switches where cartts either stop or swittch from an | to \ or / directions.

the other rail upgrade would be automattic loading and unloading.

as for farming:
you would certainly be better off to run plows back and forth
if yo ugot to use at least 10 or 16 I would still go for double so uses half of the water, that's a nice number. but 60 minutes or rather 50-52 are too shor to do mass projects, even a 20x20 takes ages.

Sprinklrs and farms are okay but it takes a lot of time tto set it up then you got the problem on how to even use itt, you don't have more population tto feed, it does not depend on it, you don't have a major need for excess, no way to sell it or exchange itt for other suff so it's kinda just for fun.

#111 Re: Main Forum » idea- musical instruments » 2020-07-17 23:31:01

QuirkySmirkyIan wrote:
Arcurus wrote:
Shinyaxolotl wrote:

we already have other gimmick items such as dies or rubber balls. why not musical instruments? like small flutes or ancient rock xylophones?


i guess if Jason makes all the music by himself, he then needs to play flute or xlophone.... maybe he can play them already?

Can the sound effects be jason noises? I would love playing a jason flute.

place your mouth on jasons output and pump in some fresh air

#112 Re: Main Forum » Who built the longest railroad in OHOL? » 2020-07-17 22:23:58

cantt open the links

there was a long one in one of the cities i revisited a few times
made a nice rubber farm for them and a fenced pen with a small farm

the rails extended quie long 2 part near the town to the irons, wasnt the most useful

EsnZbWf.png
made this the last time I played
looked easier on a blueprint, kinda useful but still nto worth it.

using a sttatic cart you can block the other, making some stops for it. also can be open need if people dont fuck it up
so it might work with some iron mines and sttuff, butt we still don't have enough reasons to do static stops or cheap way to do them.

asked jason to increase the carts input, since it's a mining cart, makes sense, I saw people using itt for storage, which is cool att least.

an on/off swithc to stop them anywhere would be nice, and simple

the next step would be automatic load/unload and it would be awesome.

#113 Re: Main Forum » Creating glass is extremely expensive » 2020-07-17 22:14:28

sealed bottle can go on horse carts, thatt is generally useful when moving resources. just the bottle is good for milk for the first one is actually very valuable. then yo ucan save a bit of space for palm oil or sulfplhur but palm buckets are kinda better.

made like 2 times more glasses, with glassworth farm to make more. needs like 2 lives or 2-3 people to help. i was able to make 6 glasses 2 cups 2 funnels and with more blowpipes could of made more.

it will be taken by other fams so its not the worst

#114 Re: Main Forum » Fires should give less warmth. » 2020-07-12 03:16:23

a simple fix would be that fires block movement, but easily abusable with kindling
the alternative would be  that fires slowly push you out, if there is no hot spot then bonuses worth it better, kinda weird you are sitting on the op of the fire

#115 Re: Main Forum » On the note of scrapping engines... » 2020-07-10 03:17:56

ghost towns with 200 boards and animals but not a single iron cause no water cause 5 minutes you don't look at it, someone runs in a horse and steals it for the lullz

but you could always lock yourself up and sit and watch for 60 minutes that no one cares
kind of the same when Eves try to build a fence.  No time for tools and you starve inside trying to go out. We still don't have any static activities that take time and give decent reward for it.

#116 Re: Main Forum » Real Talk About Gene Score » 2020-07-10 03:14:03

I liked running away and made sense too

some lives you focus on tech and building up the score is way harder than sitting afk

more forcing to the boring parenting is bad. lot of people don't even use slots so they don't complain. it was a hard hit for everyone who enjoyed tech and working and organizing.

#117 Re: Main Forum » Another little preview » 2020-07-10 03:10:16

love it, I was kinda the first to ask for it, since my modified sprites looked weird as fuck
I painted middle lines on the road just to realize that either works horizontally or vertically not both

some gameplay modifications would  be nice, road building is taking a lot of time and isn't used as much

#118 Re: Main Forum » Zig zag preview » 2020-07-08 21:25:33

animal activists want to know your location

using saw to behead a goose big_smile trust me, it would take way more time, you remind me of Hannibal Lecter and his new friend who played violin on someone's neck

butchers use circular saws on frozen meat but kinda funny how you want using a saw on goose instead of speeding up it's animation

#119 Re: Main Forum » Worse than berrymunchers: Engine enthusiasts » 2020-07-06 00:28:49

the water for the engine doesn't make sense since it was made in a time when water was abundant. just to put into perspective, digging up berry bushes also costing water made it way worse to remove than to keep but you had to do it anyway, just to make things cleaner and effective in the long run. the countless water nerfs made a lot of things useless indirectly.

also, bad having the end game resource and the early game resource is the same thing

engines supposed to be useful and advancing in tech supposed to be useful, lots of things are backwards in this game.

#120 Re: Main Forum » They named me Hero because they needed one » 2020-07-02 10:48:45

look at th good side, they didn't needed a toilet

#121 Re: Main Forum » How to improve early baby interactions » 2020-06-30 00:02:43

I member I had a workmate who asked if children "toys" are legal because he only heard that word related to sex toys xD

not really a fan of anything that pre-determinates how you will play that life or anything that is a must-have buff but due to negligence you can't get it. that would just make you quit that life.

one interesting aspect of a game called "virtual villagers" was that kids could collect stuff others can't. it's a simulator where some people are on an island and have to survive. it's single-player and real-time so you can leave it on while sleeping and simulates the outcomes.
anyway, the kids can collect mushrooms to help with food. the second title features collectables. collecting shells, bugs, butterflies and pebbles. but this is more of an exploration thing so maybe it should be age 3-10.

as for games, I could imagine a ball that can be kicked semi-randomly and rebounds from the wall. we could make arenas for games.

#122 Re: Main Forum » Popcorn... Ambrosia of the Gods? » 2020-06-28 00:50:52

OneOfMany wrote:
pein wrote:

life has shity gameplay but the graphics are good.

I find the game play challenging, but as far as the graphics goes, I can see the pixels. Lag is a bitch.

once I had like 666 fps, trust me, isn't that good either, gets old real quick

#123 Re: Main Forum » Popcorn... Ambrosia of the Gods? » 2020-06-24 21:39:58

OneOfMany wrote:

I absolutely agree, Life is the greatest game of all. But when you want to play a video game, might I suggest OHOL. It's in no way a substitute for sunlight and social distancing, but when you want to play a game might i suggest eating popcorn in OHOL.

life has shity gameplay but the graphics are good.

#124 Re: Main Forum » Popcorn... Ambrosia of the Gods? » 2020-06-24 01:52:11

not playing the game uses less water

#125 Re: Main Forum » Question about biome placement » 2020-06-22 21:37:05

the last edit was in rift, and some tweaks after it

he original reason was that we barely had around 4-6 viable spots inside 720x720 since you required a combination of a big green and a decent size swamp

I think the first well nerfs came after this

first, we had the biomes rearranged so swamps are closer to green and had a bigger minimum size
then we had issues with the lack of iron
then it was the lack of rabbits, so that's how we got the rings around the main biomes, almost any green can be built into a city, if it has a well, maybe you need to plant trees but most of them are useable

the map changes were quite good but they were optimized for the rift, so it's a bit weird sometimes now

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