a multiplayer game of parenting and civilization building
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Not a bug, the game is supposed to be hard!
Seriously. Not only should they break after one use, they should explode with a 20% chance of blinding or killing everybody in a three-square radius.
Would be nice to get more use out of things though i had to make three hoes last night in one village
Sounds like you're pretty good at turning out the hoes!
gbear14275 wrote:I'm literally asking babies for the "forum password" and not feeding them if they don't know... This will only work so long... we'll have to change the forum password eventually.
Just let em play and stop being such a doosh dude...
Yeah, this was my experience with (I assume) this person:
Mom: forum password?
me: q
Mom: Right! You get to live
me: [already on the ground running away by the time Mom's text appeared]
I ain't doin' shit for no power-trippin' mom, y'know?
Go! Bwah! wrote:To the one offspring who was digging the whole "bear summoning" thing: you were my best offspring ever. Your pretending to be a bear was adorable. "GRR!" indeed.
Sorry I starved (right next to the wild onion) and wasn't able to keep the fun up for longer.
Haha, hey mom!
I ended up summoning a ton more bears. I found this one spot with 5 bear caves and had all of them chasing me.
FREAKIN' AWESOME
I called "drama" because I couldn't figure out what point you were trying to make and you could've just done it without calling people out.
Does the code need fixing? Yes.
Are people hypocritical and shitty in general? Sure.
Do you need to get specific on who was being shitty and how? Unless it affects you directly... generally no.
Cool. Now just sit tight, it's still the weekend here and he's busy
Joriom had good advice:
Please try refreshig your e-mail inbox. If that does not help - be sure to check spam folder. Some email providers tend to flag usefull messages as spam as well sometimes.
If that does not help - feel free to email Jason directly. He will probably need details of your payment so make sure you have them ready.
You can find Jasons email in the contact details at the bottom of the page: http://hcsoftware.sourceforge.net/jason-rohrer/
Well I will not play the game any longer due to this update. Have fun in a game by yourself with zero progress in your life. When the sheep sheer only get 1 use its pointless. Have to forge 5 set every life to get clothes is retarded and that's if the sheep have fur. You may need to feed them too, witch in that case it will end up taking your whole life just to craft the clothes you wont get to use.
All the game is now is being born to an eve that doesn't bother taking care of kids, or born into a failing farm, or into a deserted ex village that has nothing but rubble and decaying stuff everywhere. It is very boring when trying to accomplishing something in your life means nothing when it breaks and is decayed before you are even dead.
I'm done good luck with your game Jason.
Have you ever considered piracy? You'd make a wonderful Dread Pirate Roberts.
To the one offspring who was digging the whole "bear summoning" thing: you were my best offspring ever. Your pretending to be a bear was adorable. "GRR!" indeed.
Sorry I starved (right next to the wild onion) and wasn't able to keep the fun up for longer.
I'm a fan of baby suicide in general, so I approve of this message (though I don't think it goes far enough).
The think the idea of decay is nice, but it's far too fast. I think it would be best if it activates faster if the town has been without people for a certain period of time. Otherwise it should take a few generations to start decaying.
Give people a "maintenance field" so that every time they walk by an item, its decay is reversed by a small amount...
I think it's viable on a timeframe of like 12-24 hours. Long enough that dead villages can't be restarted without significant effort, but not so short that an alive village is consistently dying out from under you.
DRAMA
It means, "I tire of life; please feed me to a bear."
It would be cool to see a Nomad update, where feral eve's would hunt different wildlife for their meat, bones and hides instead of surviving off gooseberries and onions until they get a farm going.
I tried being a nomad and found these (hopefully) small changes would make it much more viable:
1. allow a flint chip to be applied to a skinned rabbit to get rabbit bones and raw rabbit meat (which you could eat if Jason implemented potentially getting sick)
2. allow babies to fit in a backpack (at least up to a certain age)
3. spawn at least some cactus with fruit
4. spawn at least some rabbits with families (this one is not essential for nomads who are willing to go "scorched earth" but it would be nice)
Nomads have a lot of potential - for example, stealing carts (which could also hold kids) and pies from villages to sustain bigger families - but right now that playstyle is completely hobbled by having to harvest twelve milkweed (not counting the snare or thread) just to start making backpacks.
Portager wrote:I think the problem is that every week the mechanics of the game change, but new content is scarce.
Paraphrasing Jason: He wants to build stable foundation before he adds more content on top of that. Expect to be stuck in stone age with game mechanics changing 40 more times before we see anything further.
That's cool and all, but the player base is shrinking and skewing toward more serious players, so a "stable foundation" is likely to skew that way as well. It's going to be really tricky bringing back a wider base (which is good for more new purchases) without the casual players playtesting throughout.
I love seeing an item I've never seen before, and wondering, "hey, what does that do?"
I'd like to see more of that.
The game needs more fun, more items, more fun items... or it will continue to lose players. That's it.
I haven't confirmed any of this but here's what I've heard:
After a bell tower is built, it can be rung once an hour (though I've heard elsewhere that it's fifteen minutes). At that point, anybody within two minutes' running distance will have their home arrow point to the bell tower instead of their home marker, if any. (It might only work if you have a home marker, but I've seen people get it to work by, after they've heard the bell, creating a home marker and then removing it.) Generally you can expect any city that has been able to erect a bell tower to be pretty advanced, so if you want to see a big city, as the kids suggest, follow your home arrow.
I ran a private server for a bit where you didn't lose fullness over time, but every action (could be combining two objects, or just taking a berry off a bush) lowered fullness by say .25 box (customizable). I liked it a lot better.
It's funny that you uploaded a picture of your screen instead of a screenshot.
Give him a break, he was trippin' balls.
Man, I wish I saw these 'most' scenarios where Settlements have Food Delivery, Guards, and Blacksmiths.
You can always get on Discord voice chat with ten pseudo-friends, go on an unused server, and kill any stranger who spawns to you. Then, once you have everything set up, you can start letting strangers in in hopes that they'll turn out to be griefers and give your guards and food delivery people a reason to exist!
I've done it on occasion.
I'm making a different game. A game with tension and uncertainty. A game where your best plans never quite work out, and you have to roll with the punches.
Sometimes you go off to start a new village, and the two women that you brought with you die along the way.
And I'm pretty sure that has never happened in a video game before. Even a story as simple as that. That's why this game exists, to make those kinds of stories.
Tension and uncertainty are unpleasant, life already has too much of them, and the rewards in life are greater. Why would anybody play a game for tension and uncertainty, outside of a few who don't have enough of it in real life? (And then there are those who devote enough resources to the game that it is no longer tense and uncertain, which subverts your goal.)
If I drive cross-country to a new job and my cat dies on the way, I'll probably remember that sadly forever. If two women die in a game I'm playing, I won't care. I know some will care... but enough?
an awful lotta work for just
... which means it will probably be added and made necessary for survival!