a multiplayer game of parenting and civilization building
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I put a suggestion on the appropriate sub reddit here. Check it out, and post what you think!
I think personally it would make sense, especially if the idea to hold prisoners is added, as prisoners would be sedentary and therefore not need as much food as a trapper or farmer. Sedentary old grandmas who sit around the campfire telling children stories of their civilization consume less calories than a grown man building a home, or a teenager experiencing a growth spurt.
Edit: Adding a link to Jason's post about potentially adding possible player imprisonment here.
Last edited by Artarda (2018-04-19 05:06:31)
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I ran a private server for a bit where you didn't lose fullness over time, but every action (could be combining two objects, or just taking a berry off a bush) lowered fullness by say .25 box (customizable). I liked it a lot better.
I like to go by "Eve Scripps" and name my kids after medications
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