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a multiplayer game of parenting and civilization building

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#1 2018-04-19 04:43:12

Artarda
Member
Registered: 2018-04-09
Posts: 45

Suggested Redesign in the way Hunger works

I put a suggestion on the appropriate sub reddit here. Check it out, and post what you think!

I think personally it would make sense, especially if the idea to hold prisoners is added, as prisoners would be sedentary and therefore not need as much food as a trapper or farmer. Sedentary old grandmas who sit around the campfire telling children stories of their civilization consume less calories than a grown man building a home, or a teenager experiencing a growth spurt.

Edit: Adding a link to Jason's post about potentially adding possible player imprisonment here.

Last edited by Artarda (2018-04-19 05:06:31)

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#2 2018-04-19 04:48:58

Go! Bwah!
Member
Registered: 2018-03-16
Posts: 204

Re: Suggested Redesign in the way Hunger works

I ran a private server for a bit where you didn't lose fullness over time, but every action (could be combining two objects, or just taking a berry off a bush) lowered fullness by say .25 box (customizable).  I liked it a lot better.


I like to go by "Eve Scripps" and name my kids after medications smile

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