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#101 Re: Main Forum » Have You Accepted Jason Into Your Life? » 2018-05-02 03:09:15

I think Jason should make a single tree-shrine to himself in-game, randomly placed on the map- and if you touch it you get emailed his favorite guacamole recipe

#102 Re: Main Forum » How about some heirarchy? » 2018-05-02 03:01:37

While i admire everything your saying-- what you're describing is a meritocracy. I think our ideas compliment.

I wouldn't be mad if a merit system was implemented- and it could be quite useful. If you've farmed for 30-40 min, you get a little carrot icon or something. I don't know how hard it should be. In truth this idea isn't too far off in human history- in small villages- if you were known to be good at something, people would come to you for advise on the subject. 

You could have a dictatorship, a democracy-- or if unnamed, a meritocracy.

But in the world as we know it- kingship and alike rarely has anything to do with merit and entirely due to economics, and that can be simplified by a log rhythm

#103 Main Forum » How about some heirarchy? » 2018-05-02 01:58:32

Auner
Replies: 6

I was talking to a friend about this - and i've sat with it awhile and thought I would share. Hope for good feed-back

Crowns are great- it's not uncommon for someone to be killed for the crown. Thus the likelihood your ruler is a player-killer is high and distrust is huge. My friend however is quick to bow down to the powers at be and enjoys living his life in attempt to serve them. I myself am more skeptical, I will not serve a corrupt ruler. If the ruler was good, I might consider it.

So- why not introduce some hierarchy in names- and the type of word used to describe the power would hopefully instill the prescribed reaction out of other players in the family. So basically the Eve will pick the ruler for the society. However- if someone wanted to name someone else in power it would have to be of the same words of the political system.

For example: If eve says "You are the King/Queen" or "You are the Czar/Czarina" this would then dictate the political system for the civilization in the form of a dictatorship. They can appoint anyone as a knight, so long as the word evokes servitude to the ruler, and belongs to a dictatorship system.

If Eve goes "You are the Chief" or "you are the President" and then- those with that name can appoint a "Priest" or a "Judge" and then they can disperse words that hint toward a more of an individual power than one of servitude, hopefully evoking the idea of a more collective/democratic society--- and hopefully spreading the power more.

Then all we face is the great question of how does power get passed on? to keep it simple-  if the mother is still alive- she decides from one of her children. If the mother is not alive- his first appointed person gets to decide the next king. This would mean men could name babies. If that person is dead the choice goes randomly to some other sibling that is still alive- or if all else fails- the first '[great]grandchild of eve' who is of prime age.

Of course- how it gets passed on is what creates blood shed and distrust. So doing that right- IMO by bringing some sense of unknowing to who will get the crown next- and pinning it to a child means that no one who is of age to kill the powers at be will be given the titles.

But is that a world you want? Do you want blood shed for the crown? I'm sure that if you gave the ruler a crown- and they're slaughtered, the punishment of stealing the crown is immediately known by the lack of title.

#104 Re: Main Forum » The role of males in the game » 2018-05-02 00:34:51

Kinrany wrote:

I'm not a biologist, but the reason male/female ratio is 50/50 IRL is the same for all sexual species: Fisher's principle, the minority gender has reproductive advantage, so the genes that lead to more children of the minority gender propagate.

While I appreciate this point, as it has a researched thesis instead of "I think this"-- this is a little too complex for the game. Good FYI though. The issue I see here is basically the main paradigm this article is based on.

So if we're going to simplify humanity in terms of those who reproduce and those who do not reproduce---- those who do not reproduce profit not only in not having to bare the child- but they also get the benefit of spreading their DNA much easier.

As you can see, we do not have sperm or male line-age in the game, nor is implementation of such easy-- or what we all want.

Personally- I very much believe we should focus on decreasing infant deaths- because in reality as the game changes, gender desires will change. In 6 months, it might be exceptionally difficult to play as female, or if you're born a man you might find it a repeat to your last male life- who knows!

#105 Re: Main Forum » The role of males in the game » 2018-05-01 03:53:17

Uncle Gus wrote:

Still missing the point.

He asked me if I knew any exclusively female military societies. As I explained above- I didn't suggest such things. Nor logic to lead to that. Hense the whole explaining the birth of masculinity via need for war etc.

My point which has been long forgotten is baby food. Back-up reserves over heal children, and this is a problem.

#106 Re: Main Forum » The role of males in the game » 2018-05-01 03:32:58

jasonrohrer wrote:

Auner, curious if you know of any examples of societies that exclusively sent their young biological females off to war while their biological males stayed safely at home?  I'm not talking about the occasional gender-bender, but as a matter of cultural policy (and this is STILL cultural policy in the US, where only young men face selective service registration.... women are finally supposedly allowed to serve in combat as of last year, but still not faced with being drafted, and the deaths in modern conflicts speak for themselves:

You know it wasn't until 1948 did single women without children no longer had to serve in the US military, right? Sure- they weren't really in the trenches, but they weren't all at home.

If you read what I wrote, I actually went into the birth of masculinity dawning with the need for a warrior-- and so yes, since the dawn of masculinity- he has generally dominated the warrior role.

Sure women haven't dominated the war zones, but they went, often to work as nurses- and women were obligated to go until pretty recently. The idea that society can just throw a war on half their population is an idea that is rooted in modern day wonders. In no way is "women stay safe at home during war because they are the reproductive bottleneck" is true for the larger sum of our human history.

#107 Re: Main Forum » The role of males in the game » 2018-05-01 02:45:46

Uncle Gus wrote:

Can we just, for the sake of simplicity, assume that in this game and in this thread gender = sex = genitalia? I'm all for people deciding what gender they want to be today, but in this game, you either have a penis or a vagina and childbirth is intricately linked to that fact. I don't think it's productive to derail this conversation into whether or not Jason means "people with vaginas" or "people who identify as traditionally female".

As i said many times up there- this was just a FYI. An effort to educate him on human history. I understand the need to generalize for the sake of simplicity, but I also saw all these "I thinks" in his post which leads me to believe- Someone should probably inform him.

While I'm fine with adhering to sex=genitalia in this conversation-- my major argument here is the gender shouldn't determine your role in society. I think Jason is hinting at that males should possibly get special warrior privileges/women getting anti-warrior -- and no one would have fun with that if you're super mad at someone in game and are some how rendered un-able to get revenge based on gender.

What he'd really want to do is give incentives to stay home by the fire- and they could still get some work done by the fire while they feed babies--- and apart of that is pure "but there's not enough space or storage options"

#108 Re: Main Forum » The role of males in the game » 2018-05-01 02:19:37

jasonrohrer wrote:

I think that gender had a huge role to play in the history of the world, and I think it would have a role to play if we had to rebuild the world from scratch. .

 

Oh my goodness, just to do you the favor of informing you- the answer is gender has played a huge role in the history of the world as we know it today.  Historians and Anthropologists alike have noted several times that gender has not always been binary in humans. Probably the most cited and easiest to find information on such is the tribe with seven genders. Biology isn't always cut and dry, hermaphrodites along with a whole world of fairly common differences are as old as time and have been largely sighted near the equator. Just FYI.

jasonrohrer wrote:

what is the biggest and most important difference between males and females?

From a 10,000 eye perspective, or rather an anthropologist hat-- where in some cultures gender was determined based on what you are good at an not sex. Overwhelmingly to sum it up-- basically there was a point in time in history where we needed warriors- And thus the whole 'male role' and 'not the one who reproduces' really gets built. In some cultures who live fairly secluded from others, gender can get really bendy to us. But that's because we have had a world built where we understand gender roles based on genitals.   We are in a scenario where the males=warriors, and thus the binary is not a bad pick for the game.

jasonrohrer wrote:

But a society that sends their women to war loses every chance at a future.

Jason. No. What? *sigh* OK!! This is part 2 for why i explained above- you don't want to mix genitalia with societal roles. In reality- if you're born a woman and you're pissed off-- Child birth will not stop you from revenge. *sigh* leaving all my upsets to this conclusion and it's impact in our real life society out of this-- this practically wont play out as such in game (if you're pissed off, being a woman wont stop you) and also the smarter imperialist will just hold a knife to all the invaded kids necks and say "come with me and/or slaughtered"- make up for the lost births on the way there- and tbh- that'd be an interesting way to start my life! Then you'd REALLY wanna set-up those home markers!


jasonrohrer wrote:

Maybe birth itself should have no cost, but the death of a baby should have a cost?  So grief-stricken that you can't eat for a while, or something like that....

Speaking of grief, that would open up a whole new channel, with suicidal babies being really hard to cope with...

I *really* dislike this idea as it's a huge dis-advantage to women- and that would ultimately really hurt societies that could make it with a few more minutes. I think you're asking the wrong question- instead of asking "should infant death come with a cost?" I think it should be "what can be done to decrease the infant mortality rate." In reality, players are getting it- while in some situations you have to cap the baby population- there are new players and bad connections which could make the slightest mistake on this call end your civilization.

But also in considering this- I would like to remind you which you know- one getting a 'lucky birth' fluctuates with server flow. which is great! So really there is the tricky part where you only know if shit's gone wrong when it's obviously super annoying. So i would be careful- but also give the players a bit more credit, most of us want to see our civilization flourish and we know babies accomplishes this. So I would say-- give us baby food.

My argument for baby food is as follows: When you're in those white-knuckle moments where you're low on food and waiting for the carrots to come out- back up food is made. Rabbits get cooked, pies get made. And when children indulge in those foods- it's a waste because it heals for more hit points than it's worth. So by all nature of the game as it presently stands, if all you have is higher-healing back-up reserves-- even rearing them becomes a difficult decision. Thus-- give us toddler/kid food. Food that say you break up one carrot and get 3 peices- and it feeds 2-3 boxes. This will give toddlers and children an emergency food source they can turn to without guilt.


Another option would be a form of family planning- back in olden times you could actually abort a pregnancy by munching on some juniper tree bark! While many people have many feelings about abortion- - we dont have pregnancy in this game- one could add the bark to the game to give women a form of birth control, 3-5 minutes where they don't give birth. So if food runs out they can avoid the issue entirely.

#109 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-15 22:28:12

OxPower wrote:

Some of you guys seem to not get the real issue, murder isn't a problem, its the fact that you can destroy a village without ever holding a knife.


Straight up truth- yeah some times a killer comes in and the town loses a person or so-- tbh bears are a bigger problem than killers right now.

There's 10 ways i can think of to demolish a civ far faster than it takes to make a knife.

Also tbh- a jail wouldn't be effective cause you can just quit and restart.

What would be cool- is if we could brand animals-- and use it on people. It would make an interesting system- while it's easy to blame someone else and kill again in the name of 'protection' you could still be branded. Generally this allows the player to keep playing but warns people.

Course it could be used for evil too

#110 Re: Bug Discussion » One EVE - Too many babies are spawning » 2018-04-15 21:33:22

Avalikia wrote:

That said, I wanted to throw out some real-world statistics because I happen to know them:  Before the advent of modern medicine, an adult woman would have on average 7 babies before she died, of which an average of 2 would survive to have their own babies.  So Eves popping them out all the time, and most of them dying, is totally realistic.

OMG thank you!

Before we had such an *amazing* infant mortality rate- women would give birth to over-shadow the amount of babies who wouldnt make it to adulthood

#111 Re: Main Forum » So I tried buying this game » 2018-04-15 21:29:58

Coffee Crow wrote:

Really because I've tried three separate cards and now paypal and it STILL isn't working. It would be nice to actually play this game holy hell I've never actually had this issue and I'm just about to say F it because this is ludicrous.

A few weeks back Jason sent out an email saying that updating the severs can close down purchasing for 2 hours. This was posted 2 hours ago- so I'd say try it one last time or email Jason

#112 Main Forum » Really Helpful Habits » 2018-04-14 18:02:28

Auner
Replies: 5

Hi everyone! Please post habits you've learned at are super helpful to the progression of the civ.

Try to stay away from advice that may be irrelevant in the next update, favor general attitudes

Here are my top 3 most helpful habits that make me a nice child:

1. Before hunting/gathering with a wheel barrel- instead of taking empty baskets from the farm or the circulation- make baskets from scratch and then begin the journey.

2. Always bring food with you as a child. As an adult- always share food

3. If you were born in a primitive family, and you're kinda 1 too many baby but you're taken care of and they are waiting for the seeds to grow- if you're old enough to pick up stuff, grab a near-by berry and run to an un-touched berry patch. Hang there for a few min and eat- maybe clean up your desk in real life for a few min for the carrots to come out. Once you're a bit older and carrots are up- return home.  If you know you're 1 too many, this way- you stay outta the limited food supply and honestly if you die trying to find the berry patch- you save the civ

#113 Re: Main Forum » Chill out server » 2018-04-14 16:08:32

This issue was also had last night.

Seriously i need this server up or i'll be a warlord in a life time very soon

#114 Re: Main Forum » Genetics in game (Ideea) » 2018-04-10 02:50:25

What is the name of that game, it sounds like a trip! Look it up please?

To be honest to implement genetics-- I feel like this could either be a recipe to throw off the whole game- or just go really poorly. Not to mention- it takes a whole lot of programming to implement a genetics system. Also I like how race and hair color are random and would not liked that changed. It's simple! It's great!

Fun fact- it has been proven that indigenous people transformed with the land they occupy after 7 generations of residing in it. If we were to implement genetics- it would be cool after the 7th generation- the biome in which the majority of the eaten crops are consumed in will make your temperature just below perfect there when naked- and perfect with clothes on.

#115 Re: Main Forum » Disatisfied with the direction the game is goi. » 2018-04-10 02:35:30

You realize that the restart happened and it took weeks to build it the first time- it will take weeks to build it the second time..  The game will come back if you know how to basics-- and actually it's really quite fun impressing people.

The weekend did good things for the first server.

One thing I want to convey to the OP--- Jason gets that there is no end game necessary. The realities of what made him make this bad decision is because we want to consume more than he can produce. So of course it gets boring! By supporting Jason's game your supporting that this idea of a new kind of flavor of game play can be fun. But imagine having 30k people who are demanding you work *really* hard for $20 once tongue Have a little patience! (mind you, programmers can be $$$ and that's a salary)

Another thing I want to add- is I don't know if you played before the whole restart--- but it was *bad*. Like it was borderline hitting un-playable as an eve just due to the sheer mass of ruins, the local re-spawning of eves- and imagine being invaded every 3 minutes by an eve+baby just cause you are occupying a ruin near this mega spawn spot. The problems mentioned by Jason were *very* real in my experiences near the end- and it sucks he had to be bad guy but it was the sanest choice.

#116 Re: Main Forum » im poor and REALLY want this game » 2018-04-07 17:00:35

Are all of us so broke we can't chip in to buy the brother the game?

Where's our <insert religious holiday tied into the equinox>'s Spirit?

I recently was unemployed for 3 months- and seriously having video games so I could relax and wouldn't focus on the lack of my other creature comforts was an extraordinary help

#117 Re: News » Update: The Apocalypse » 2018-04-07 02:18:58

I get this is an issue of the fans wanting to consume more than what can be produced-- but how many games do you need to sell before you can hire someone? There are likely a ton of scripters who play this game- and if you opened yourself to receiving mods, you could probably do even more without pissing off the fan base.

This design of the Apocalypse though, I do not like. The game as it stood gave me a really better understanding of history- and actually sparked historical education on my part. A part of that is simply being able to go back to old villages and see how they evolved and altered. It has profoundly altered how I see my every day world, and for many friends as well.

I am sad that this was not apart of your vision- but I do think it's worth it. I hope you see it as having value.

As much as I dislike it, I can't say it wasn't needed. If you are spawned as an eve in a village of eve's -- things are clearly then moving in a direction no one really wants, food sustainability and building- and random kids from random eves circling coming in. Ah, yes. SORELY needed.

Honestly- I wish maps were far bigger.

#118 Re: Main Forum » The Problem with Boys » 2018-03-28 03:06:29

To be honest it's rare i've ran into a civilization that was advanced enough they still let go of a few boys. I do think it's more of a symptom of the civilization more than it is the game- and this will all change! Just as a society in need of water has different priorities than a society in need of seeds-- the game will continue!

I think that boys play a very useful role- you go an get stuff without interruption-- and if you really hate the society- you can just run off and likely find a cart and backpack before you can carry it!

I think there should be a gender balance spawn based on how many players are in the sever. I've noticed the less populated the server- the more girls there are. The more populated the server- the more boys. I feel like this was a balance developed that no longer fits out many people this game reaches.

If you think about statistically how huge the infant mortality rate still is and the lag spikes-- honestly when the server hits that 38 mark- you almost want more girls.

Of course- I may be entirely making a pattern that isn't there. Maybe gender is chosen totally randomly.

So-

I do think gender should be decided based on the business of the server

If gender is totally random- it should be altered to look at server use- and aim for a 50/50 spawn of gender

I do think when server levels hit 35+ (assuming 40 is max) it should be 2:1 girls- as we all know it takes just a second for the server to not be full.

#119 Re: Main Forum » To those saying the game is "over" because griefers » 2018-03-27 01:12:33

I agree with you that when people go 'this game is over' then you should probably go because-- you're obviously expecting a finished product and not this mutual adventure in playing the game and seeing it advance.

And I get it, it can get frustrating and you're like "OMG! DONE WITH THIS GAME!"

But I've always, always, always wanted a game like this where trolls and griefers are embraced. I want a game where we have warlords and stuff to worry about- and let trolls take that route in life if they chose. But I also think the game as it presently stands has zero balance in pvp.

- There is no defensive measures really beyond guards.

- There's no space to move forward. Arrows are a over-powered object in pvp right now-- why would anyone EVER make a gun if a bow does this much damage?

In my personal opinion I think pvp should be taken out of the game until it's actually figured out with some sense of balance so that it's fun for all players. To how that would look is beyond me, this is not a PVP game thus far-- but yeah, the present lack of balance does make it *abhorrently* frustrating.

#120 Re: Main Forum » Is the game over ? » 2018-03-25 23:01:02

As mentioned before on reddit- there is no balance here of weaponry or defense.

Also in -all- respects, weapons at this stage should not be so powerful. There's no room up here in term of weapons if running with a knife innocently is a one-shot murder spree.

#121 Re: Main Forum » Is there a better way to communicate which carrots are for seeds? » 2018-03-25 22:54:44

Goliath wrote:

My problems is that a bunch of genius farmers are complete dimwits and put all the carts in a cart when its laggy.

Stop consolidating everything in one stop till lag and invisible people are fixed.


Stop putting every single carrot in a basket then in a cart, if you don't want people plucking the carrots themselves genius.

omg so it's just sheer newbieness.. obv you don't know how fricken cluttered this game design is right now. Just pay attention to your hunger bar.

#122 Re: Main Forum » Is there a better way to communicate which carrots are for seeds? » 2018-03-25 04:29:21

No it's seriously annoying when you're like "we need seeds, please dont harvest them"  "omg stop"  "omg you doomed us all"

Can see why people murder in this game

#123 Re: Main Forum » The lack of storage problem! » 2018-03-20 05:56:47

IMO an easy fix would be Reeds+Basket= Big Basket (can hold 6)

I hope we've all really come to appreciate the art of basket weaving, it would be fun to see that embraced a bit more- say by being very click-demanding to put the basket together (art heavy) allow players to make "community baskets" for farms during harvest which could hold 8-12

another thought would be, dig a hole with a food on it- and then cover it adobe- and you got yourself a storage shed for whatever food you dug in there

#124 Bug Discussion » Glitched out area » 2018-03-13 02:26:11

Auner
Replies: 0

Entire section of the map glitched out. Berries would not empty, you could not put anything down. It was mutually so for the other 8-10 players in my colony. I searched for a place to build but it would be segmented

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