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a multiplayer game of parenting and civilization building

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#101 Re: Main Forum » Will we get content soon? » 2019-07-05 03:28:50

Looks like sterile pads in medic apron will be a thing soon

But why do we get domesticated rubber tree but not palm? Rubber really isn't the issue since same tree can be tapped repeatedly. Palm kernels on the other hand...

#102 Re: Main Forum » Little Idea: Window and window sill » 2019-07-04 08:57:42

ollj wrote:

yes, because people always make way too small kitchen houses.

yes, but also make a glassles window version, where you can shoot arrows trough them, but not knife or war sword kill trough windows.
windows sould be made out of pine needles and round stones, no rope, no chiseled stone, to make them useful for something.

the people will make ptovate properties with windoes at the borders ,and food inside them, and just go on a killinf spree with stolen arrows.

No, glassless window won't insulate well. And I want this as a civilian application of windows. No murder holes please

#103 Main Forum » Little Idea: Window and window sill » 2019-07-04 08:37:19

RodneyC86
Replies: 48

I don't care if I don't have 15 years experience coding. I'm still having fun talking about these things ehe

What if we can convert walls onto windows with window sill? Criteria being a window can only be made if have two adjacent wall without window - so you won't have a house with ALL windows

Ingredients - boards + bowsaw - window pane + sheet of glass ( someone with more knowledge on glass might help
)
wall with window opening- another form of wall added with stone/Adobe to stakes.

Wall with window - add window to said wall

So basically it's a wall that can take one item as if normal floor and will insulate heat like a wall but maybe slightly less effective. This allows people to pass items through a window by leaving it on the window sill for person on other side to take.

I think this will really help make buildings less clunky, obstructive and because, I want to run a drive thru lol

#104 Re: Main Forum » Will we get content soon? » 2019-07-04 08:25:37

Tarr wrote:
RodneyC86 wrote:

It can already be carried right?

Well Dodge is talking about something Jason was discussing about letting us carry a sterile pad in the red cross apron. You know how a backpack holds a sword? It would work like that so it would be possible to carry a single sterile pad around hands free while keeping the thread or knife in your apron pocket.

Basically a nice QoL buff to make medics more useful instead of it being about getting a person to the right place at the right time.

Ah ... I see. Though I think there will be more hoops to jump through. Like little sterile paper bags you see in hospital CSSD units.

#105 Re: Main Forum » Will we get content soon? » 2019-07-04 08:19:57

Dodge wrote:
RodneyC86 wrote:

There's the issue of redundancy though. Griefing becomes a bigger issue if every member is vital to survival. Killing any member will be a major blow to a small village. And with current combat mechanics of attacker ALWAYS winning, even if it's an 8 year old Vs a 30 year old man with prime strength, griefing will be magnified i'm afraid


It does make it more challenging, but neighbor villages have skilled people aswell, also eventually there wouldn't be only one farmer or one baker but at least 2-3 per village and if they are all in individual locked houses then killing them would be really difficult.

But i agree that killing is unbalanced, i proposed on github pads being able to be carried so we can have official medics we'll see if it's added.

It can already be carried right?

Edit: may 24 update made bowl of sterile pads able to be picked up

#106 Re: Main Forum » Will we get content soon? » 2019-07-04 08:04:03

testo wrote:
Dodge wrote:
RodneyC86 wrote:

As he once put it, he is dealing with a rug that won't stay down. He hits a bulge on the rug, he gets another one.

If we make it crafting harder such that not everyone can make everything - might encourage trade but the learning curve might get steeper, that will make getting new player base even harder , which this game sorely needs

If we make it too easy, no trade will happen , like now - which I could argue isn't actually too easy - it's just that 90 percent of current players are veterans. Newbies will ask for stuff made in their favour, guaranteed

If we make the world more finite, more justified wars will happen, but we already see a good chunk of the players here are absolutely against any concept of war , though IMO war sword or no it will still happen if desperate enough, humans are ingenious - I think thief on chariots will become a thing - zoom in to iron pile while no one is watching, load em up and zip away

Currently, world is infinite and we have boredom wars

I think solving this is basically solving the Theory of Everything .

Or the crafting mechanic could be easier but at the same time more limited.

It makes no sense that a farmer can at the same time be smith, engineer, cook, tailor etc.

In real life these skills are learned in a lifetime and take practice to get right but you cant do everything, if your parents are farmer then you learn it at a young age then you decide what you want to do in life, but you will have already better knowledge of farming.

There is a reason we have specializations in real life and that's one of the reasons we trade.

It's not about some players being against war, this game simulates civilisations, war is part of human civilisation history, why did they happen?

Most of the time because of ressources or territory which equals ressources, so if they are infinite no war will happen, also having every village built being culled over and over again is not interesting, it's like a forced wipe every 2-3 days.

There is no long term goal or consequences in the game atm it's just a perpetual reset with no way to prevent it.

Give this man a cookie, he is holding the right tree. The game crafting mechanic is flawled, hence, tech design is not a thing but a short linear progression.

What if you actually had to master making certain tools (like make a full set of steel tools or make a number of them) to unlock the ability to craft a Newcomen Core. Holy molly, then it is actually quite important who gets to make those extra shovel and axe.

What about a restriction to harvest to those that actually planted a similar seed... Hey! farming not so cheap anymore is it?

What if you had to learn how to use a bow and arrow on a human by first humting every other animal. Hey, war archers become a real job now... (Also prevents griefing since you need to kill a seal, rabbit, mouflon, wolf, bison, turkey and bear just to start using the bow on people). 

I doesn´t make any sense that a 4 year old jumps out of fire, picks a bowl of berries and starts crafting an engine. None.

However, all this model requires smart design on the crafting and tech tree. As it stands in the game, crafting is limited exclusively by resources, wich is a ridiculous way to model civilization.

There's the issue of redundancy though. Griefing becomes a bigger issue if every member is vital to survival. Killing any member will be a major blow to a small village. And with current combat mechanics of attacker ALWAYS winning, even if it's an 8 year old Vs a 30 year old man with prime strength, griefing will be magnified i'm afraid

#107 Re: Main Forum » Will we get content soon? » 2019-07-04 06:41:09

That's why I really don't mind war swords as a concept. It's just ill- timed, and I had mixed feelings about culling the map so I didn't say much about it but this is what I feared.

If you ask me, I think OHOL should have a significantly smaller map which actually circumnavigates, with a world that gets more harsh to live in with time - like a dying planet. It will definitely be brutal though - ala Mad Max and borderlands. Very gritty - but who said being in a difficult place makes parenting unimportant and not the focus? If anything, it's more treasured, precious , and the feels

Resets will then have to happen though, but doing it in a scheduled way makes it too deterministic. Using apocalypse monuments is well ... Makes it look like griefers are ridiculously powerful.

Global warming maybe? As less trees cover the map, the world gets warmer - tundra becomes grassland - grassland becomes plains, plains become deserts , and deserts actually develop absolutely hostile death valleys that will melt your feet off. Anyone who plays civilization knows what I'm talking about. Once it comes a point where no one dies in elderly age in past say maybe ,6 hours (indicating the world is too harsh now for anyone to have a full life in) - an apocalypse will happen

#108 Re: Main Forum » Will we get content soon? » 2019-07-04 06:02:32

Dodge wrote:

Any amount of content will not make trading a thing, same for wars with an actual reason.

If everyone can make everything then there is no reason to trade and if there is plenty of ressources in an infinite world that keeps resetting then there is no reasons for war.

It's good that Jason focuses on solving the deeper issues in the game, depending on what he does it could make the game really interesting especially late game which is currently very boring.

As he once put it, he is dealing with a rug that won't stay down. He hits a bulge on the rug, he gets another one.

If we make it crafting harder such that not everyone can make everything - might encourage trade but the learning curve might get steeper, that will make getting new player base even harder , which this game sorely needs

If we make it too easy, no trade will happen , like now - which I could argue isn't actually too easy - it's just that 90 percent of current players are veterans. Newbies will ask for stuff made in their favour, guaranteed

If we make the world more finite, more justified wars will happen, but we already see a good chunk of the players here are absolutely against any concept of war , though IMO war sword or no it will still happen if desperate enough, humans are ingenious - I think thief on chariots will become a thing - zoom in to iron pile while no one is watching, load em up and zip away

Currently, world is infinite and we have boredom wars

I think solving this is basically solving the Theory of Everything .

#109 Re: Main Forum » Why wasn't the game on sale? » 2019-07-04 05:51:20

MultiLife wrote:

Maybe there are limitations as this is the first summer for OHOL in Steam stores.

I think steam version is already cheaper anyways , do its basically already on perma sale?

#110 Re: Main Forum » Will we get content soon? » 2019-07-04 05:25:31

Also I agree with Tarr, the war rumbles and shittalking starts during a Town booming age with mountains of pies and everyone well clothed. They are certainly not happening out of desperation . There's easily enough resource to support even a 30 member town if my intuition is right and resource wars shouldn't legitly happen until we have 100plus towns , which certainly won't happen in the current game state

Can we have a way to trial war crimes? Lol

Add:
I disagree though that the genetic score doesn't help lineage depth. At least we might have created a subset of players who indeed care and use it a gauge to their game ( like yours truly) , and will try to provide for the town for at least further two to three generations by making sure everyone is clothed and food storage abundant. If every 2 generations have such players there is a much better chance for a longer lineage. I would wager Win and Dominik made it to 100 plus generations is in small part due to the new mechanics

#111 Re: Main Forum » Will we get content soon? » 2019-07-04 05:20:28

If only everyone is more reasonable, but as we can see even in forums, not everyone is.

The modern world has little overt traditional wars because modern wars are economical and cyber in nature. The Internet is a powerful thing.

Also, it doesn't help that trading is a pain.
If we are to introduce a currency that doesn't involve needing to have a tangible 'physical' item like the other items, I think it can come a long way to help trade develop - but Jason doesn't want any such items.
That's one problem, and who controls the mint? How is currency made? What if a griefer hyperinflated a currency?

#112 Re: Main Forum » Will we get content soon? » 2019-07-04 04:03:36

Léonard wrote:
AdelaSkarupa wrote:
Spoonwood wrote:

causalities of war will hurt your genetic score).

It is consistent. That gives you the genetic incentive to win the war.

That's fine and all until you realize that, oh gee I don't know, maybe you don't start a war in the first place and avoid any casualty at all?

Thing is with war, and with decent people , hopefully most of us - it comes looking for you, not the other way around.

It's fine to be a peacenik but thinking that wars (war may not even necessarily come on the form of killing, resource wars is a thing too) can be stopped with words alone is wishful thinking.

But I do think we don't need more ways to kill each other, the community is small and quite fractured now, we don't need more stress on this front, at least not yet. The war sword update is ill-timed.

#113 Re: Main Forum » How to make the most of a life. Roleplay » 2019-07-04 03:47:42

I generally disprove of RP but I like the master and apprentice one. I have taken up the habit of introducing babies (especially boys) to the other men on the tribe as their apprentice.

I think this helps avoid the issue of having a role going unfilled

#114 Re: Main Forum » Temperature Vs Pip drain rate » 2019-07-03 16:07:01

Since no one confirmed any old data is still applicable - I ran a rough test in tutorial since now it doesn't hit genetics score anymore anyway - standing on plains away from fire

Naked ~ 5 seconds per pip (~720 pips per hour)
Loincloth ~ 7 seconds per pip (~515 pips per hour)
Loincloth + Fur Shoes ~ 9 seconds (~400 pips per hour)
Loincloth + shoes + hat ~ 10 seconds (~360 pips per hour)
Full set (Sealskin) 12 ~ seconds (~300 pips per life)
Near fire - very slightly above ideal temp 20 seconds (~180 pips per life)

So it seems the old graph is still valid.
So it seems JUST wearing a simple loincloth can save 4 mutton pies (yes 4 whole pies) worth of pips vs going naked (205 pips - I expect some of the pips will be wasted anyway from eating a bit early sometimes) - JUST ONE RABBIT FUR
If you bother with the full set you can save 8 whole pies through your life - if there are 15 villagers on average in a town per hour - that is 120 whopping pies in an hour.

So if you're a hardcore yumster whining about people breaking your chain but insist on being naked in a non-early town - you might be fair game to me if you are in adult stage

Now I know why I am so disturbed by nudist colonies

Edit: Spelling

Also - PS - Just a loin cloth for everyone in a 15 pop village saves 60 pies an hour - totally worth getting just a cartload and bagful of furs and get everyone a diaper at least

#115 Re: Main Forum » Using the name "Hope". » 2019-07-03 10:38:07

SomeDude wrote:
CatX wrote:

It never ceases to amaze me how many lame excuses griefers have for killing other characters.
"It's not my fault that I'm griefing, it's their fault."
What a spineless attitude.

Not using it as a excuse, just saying that I will. I know its selfish and other junk, I just really don't care.

(Insert face here)

*Facepalm* wtf is wrong with this people.
Or am I oversensitive of others and this is normal?

#116 Re: Main Forum » Using the name "Hope". » 2019-07-03 04:33:34

testo wrote:
RodneyC86 wrote:
Amon wrote:

The moment you kill people, parent and child for an act as simple as naming them a non troll name, is the moment you become a griefer.

Don't be a griefer. Sure Hope is an overly saccharine and cliche name. It's NOT a name given for malice or 'trololol' reasons but instead invokes joy and happiness in the name giver. Honestly I suppose that name being related to the last girl is in fact persistant OHOL lore we created in this world. For some it might be even sweet.
Don't ruin that for those people that enjoy it or are just a participating party in it by being scum griefers.

Amen brother (?sister)

It's just a name guys, get over it. Most shit troll names are not even valid for use.

Your actions define you, not your name.

I agree with you but I still think mass naming babies all the same (and specially those who aren´t yours) is griefing. Steve, Bob and Adolf aren´t bad names. But they are used to troll periodically. Even worst, naming all people the same protects griefers. Don´t be a troll. Trolls are griefers. Killers are not (neccesarily).

What is the origin of this Steve and Bob hate though? Adolf I can understand - and honestly it's in poor taste to name someone Adolf since ww2 vets still exist.

But why steve? And Bob? I think Steve is a stereotypical name of an asshole? And Bob and an obese middle aged man who probably drinks too much and probably drives a pickup? Lol

#117 Re: Main Forum » Using the name "Hope". » 2019-07-02 16:02:23

Amon wrote:

The moment you kill people, parent and child for an act as simple as naming them a non troll name, is the moment you become a griefer.

Don't be a griefer. Sure Hope is an overly saccharine and cliche name. It's NOT a name given for malice or 'trololol' reasons but instead invokes joy and happiness in the name giver. Honestly I suppose that name being related to the last girl is in fact persistant OHOL lore we created in this world. For some it might be even sweet.
Don't ruin that for those people that enjoy it or are just a participating party in it by being scum griefers.

Amen brother (?sister)

It's just a name guys, get over it. Most shit troll names are not even valid for use.

Your actions define you, not your name.

#118 Re: Main Forum » To high rank Players! / What do you do to keep your rank High? » 2019-07-02 14:10:37

InSpace wrote:

Me as a puny baby: say lol if someone dies or something bad happens to keep up morale of fellow players.

Me as a dumb child: Grab all the clothes you can find, ask fellow players for their clothes because you are better at the game than them. Don't do any yum stuff since it's a waste of time.

Me as a young adulter: Full rabbit fur clothing, ask for a knife so you can s̶t̶a̶b̶ make rubber wheels and put on your cart.

Rest of your life: Clean up base from skeletons, worms and shit people dump everywhere, collect resources and improve the town by building big rooms used for kitchens, smithing etc and roads.

Before dying: LEAVE TOWN SO NONE HAS TO CLEAN UP MY SHITTY BONES. Before that I give my clothes to a babby and say my farewell.

This is 95% of my lives, no joke

Hey man, you are shaking it all wrong =P

As a baby: don't do weird stuff, smile when being talked to, say Ty when clothed. Don't worry be happy

As a child: male: prepare a basket of snares, if you can, get an older member to pass down a BP to you. Try to get fully clothed before adulthood, if you don't have in town - get own rabbits

Female: basic berry carrot and shepherding

Adult: male: being furs for everyone if they are all running around naked ( I find this is a very frequent issue in many towns) , prioritize your immediate family though

Female: stock up on pies! Lots of them, enough for two generations if you can! Keep an eye on them too

Elderly: meh same as adult

Its basic, don't overthink it, food and clothing equals longevity barring any water circumstances, but that's special situation

#119 Re: Main Forum » People keep feeding me and ruining my yum chain. » 2019-07-02 14:01:38

Hmmm I had an aunt that was knifed by my mom after she allegedly fed my mom and broke her chain. I knifed my mom, I thought breaking a yum chain shouldn't be a death sentence and really, it's easy to make that mistake on a crowded area.


Do guys think feeding should also be a shift right click command?

#121 Re: Main Forum » Who has the best leaderboard name? » 2019-07-02 02:51:51

testo wrote:
Carrot-Seedling wrote:

The leaderboard gives each account a randomly-generated name from the allowed names list, it looks like. Anyone have a really good name?

I'm Raidan Allcock lol

Edit: Spelling

Lets be honest: this whole thread is a huge bragging post.

What's wrong with bragging about a good genetic score? Yeah it's broken now with the tutorial thing but it's fixed now.

Some old people brag about having 20+ grandchildren all the time

#122 Re: Main Forum » Dear jason, please stop being a stubborn a*hole » 2019-07-01 17:10:25

Ari-ori-412 wrote:

I know the title is rude but i cant care anymore, i may not be the most experienced player but i sure know that the community is a good part of all games.  I get it you can to make the game in your "vision" or what not but does that matter when no one wants your game?  The reviews have gone to mixed ever since the war sword and language updates.  And i stopped playing the game for a while because i was tired of being murdered all the time.  A few weeks go by and i look at the updates and discord to see whats up and then i see the limited lives update.  And i just give up all hope for the game like other people have said i dont want to pay 20$ for "lifetime server access" but i cant play because i got murdered as a baby (it happens to me alot).  And i hoped jason would at least TRY to incorporate some of the communities ideas. But nooooo only game devs have any idea whats going on!  Like seriously if your gonna flex do it in a.....i dont know less a*hole way? 

Anyways do your worst, i just wanted to rant haha.

                                                                            --very concerned ex-player

I think you need to give it a chance. Really unless you have a weird play style and make it a point to die before 10 every time you won’t run out of lives.

Or maybe I’m just lucky to have 5 lives in a row now dying at 60 years old. Actually, 80 percent of my lives make it to elderly age of late. I think the sword issue is overblown . People just remember the massacres too well.

Or, that I am somehow the luckiest man in OHOL

#123 Re: Main Forum » no longer caring for MY score but for fun of others. » 2019-07-01 15:48:12

I thought you had a one knife policy yesterday? What happened?
And somehow you think you are the only one worthy of wielding a knife? Seems to me, you want only one knife in the town, and you should be the one wielding it, and all town resources must be seen by you as being perfectly produced, or you start stabbing everyone. Know what you are? A tyrant, an asshole.

It is people like you that makes it important for everyone to arm themselves.

#124 Re: Main Forum » Speaking of genes... » 2019-07-01 15:40:47

HAH, I have watched these guys videos too.

It is then I learned that altruism being beneficial is a lie, and my heart descended into darkness.

#125 Re: Main Forum » Temperature Vs Pip drain rate » 2019-07-01 15:39:12

MultiLife wrote:

Nudity mod ftw. Everybody is a modest potato in my world.

How odd that people wouldn't gear up tho'. Do they see rabbit cloth as ugly, now that we have skirts and shorts? Free cloth is great. Or maybe the issue is low amount of thread, as all fleece is turned to bowler hats...

Well if they would even put on a bowler hat alone I wouldn’t be so pissed watching naked people munching berries.
There are plenty of thread laying about.

So I went about with baskets of loincloth and they did take up on the offer easily. Are there that many people who are so unaware of the food/temperature mechanics?

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