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a multiplayer game of parenting and civilization building

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#128 Re: Main Forum » I know this is ONE hour one life but » 2018-10-23 18:17:22

I really like this idea. It's a great incentive for developing greater food diversity and keeping your yum bonus up. Impossible to do in early stage, but it becomes a meta in late-stage. Advanced civs shouldn't be producing food just to ward off starvation, they should be concerning themselves with nutrition and longevity. I'd argue that a high yum bonus should slow down physical aging, as well: a healthy 50-year old with a consistent +5 yum bonus might expect to live to 70, and only hits "old age" traits at 60 or 65.

If it's made difficult enough, those precious additional years would make you a real curiosity in the village. Reaching advanced old age could earn you the title of Elder, a truly wise old person who may no longer be able to work but can speak in much longer sentences. Maybe the death of an elder could be marked by some kind of event: a thunderclap, or a flock of doves, or some other weird thing. Maybe there's a new item for Elder Grave that's prettier and permanent.

I do worry about the fact that this isn't possible in early-stage civs, though. Would players simply suicide if they know there's no chance of living to 70 (or 65, or whatever), if that's their goal? Maybe, maybe not. I also wonder if this doesn't invite the argument "well if good nutrition lets you live to 70 years, why can't better nutrition let you live to 80? 90?" That does seem to go against the spirit of the game.

#129 Re: Main Forum » Btw does someone remember the apocalypse great times where that » 2018-10-23 16:53:38

Lots of people--mostly those that weren't speedrunning apocalypes--got really upset about losing everything. I was kind of upset, too, but upon reflection, it was a really interesting universally shared experience. It gave us something to talk about, a specific point in history to reference. There was a "before" time and an "after" time. Ever since, it's just been "before the cow update" or whatever. I'm in favor of similar kinds of rare, universal, unavoidable shared experiences: natural disasters, invasions by NPCs, famines, etc. They don't wipe the server, but they do make survival and cooperation all the more meaningful.

#130 Re: Main Forum » Btw does someone remember the apocalypse great times where that » 2018-10-23 16:46:56

I experienced the first apocalypse in-game. It was wild. I remember I was in a really huge village that was dying both blue and red wool clothing (pretty advanced) and thinking that it was the most advanced civ I'd seen so far in the game. Then, as I was taking a snare out to the rabbits, everything just faded into white, then CAUSE OF DEATH: APOCALYPSE.

#131 Re: Main Forum » Sand Update [Suggestion] » 2018-09-27 19:23:02

Yes to sand. Brick recipe would need to be tweaked though (I'm not seeing the "hit clay with hammer" angle you're going for). Bricks have been traditionally made by pressing clay in wooden forms (kinda like ice cube trays). The "green" bricks are removed, allowed to air dry, and fired in a kiln. So you're mostly there, you just need a wooden form recipe and a way to press them.

Boards + Froe = Narrow boards (x2)
Narrow boards (x2) + Rope = Empty Brick Form

Bowl of Sand + Clay = Bowl of Sandy Clay
Bowl of Sandy Clay + Empty Brick Form = Full Brick Form
Full Brick Form + (Some way to press the bricks) = Full Pressed Brick Form
Full Pressed Brick Form + Hand = Green Bricks (4) + Empty Brick Form
Green Bricks + 20s = Unfired Bricks
Unfired Brick + Tongs + Kiln = Fired Brick

Given the amount of work required to get them, they should have a high yield (at least 4 per pressed batch), and they should last a good long time. The bricks themselves maybe last forever, even if the walls they're built into don't.

#132 Re: Main Forum » Alright soo we have some bots running wild name them and curse them » 2018-09-20 12:42:06

AmyJ wrote:

What are the bots doing?

Folks are using autoclickers to burn off their curse time. They're born, they run, they die, repeat, until the curse is up.

#133 Main Forum » Seymour Tarr and Lucy Scholar » 2018-09-19 17:27:54

denriguez
Replies: 1

I was Eugene Tarr. My great uncle Seymour gave me the wonderful honor of serving as a priest for his wedding to Lucy Scholar, his beloved. He and Lucy exchanged vows, shared stew, and then each carried a steel ingot in their packs as a reminder of their love for one another.

I lost track of them, but later Seymour found me, distraught. He had lost his dear Lucy--she had died in the road. In his anguish, he asked to be killed, but he died of old age before anyone could.

Seymour and Lucy, I buried you beside each other near Lucy's mother's grave. I placed your steel ingots on your graves as a reminder to everyone of your commitment to one another.

Screen_Shot_2018_09_19_at_1_05_48_PM.png

#134 Re: Main Forum » Item wishlist » 2018-08-29 17:18:19

Edible carnitas, straight from the bowl (I have yet to see *anyone* making tacos)
Use more of the seal than just the fur (edible raw blubber?)
A super rare, but much faster and more unpredictable predator that can't be triggered/guided. Lions? Lion attacks should be devastating and terrifying, but it'd be amazing to wear a lion pelt.
Domesticated dogs (fight off lions & bears)
Fishing (give those worms a use again): yew shaft + ball of thread = strung fishing pole, + bone needle = fishing pole with hook, + worm = baited fishing pole, + ice hole = ice fishing hole, + 10sec = caught fish

I like the anvil idea, but anvil griefing will become a pain. Maybe require cooperation to create one, like digging up a staked berry bush? Two fast strikes then a bowl of water on a pile of hot ingots, or something, in quick succession.

#135 Main Forum » WTF did I just witness? » 2018-08-28 16:46:50

denriguez
Replies: 7

I lived a very brief life in a city (lineage), and I saw my adopted mother and many of her relatives/other townspeople die simultaneously. Was that a mass disconnect? I didn't live long enough to ask around--no one would feed me!

#136 Re: Main Forum » Lets stop suiciding » 2018-08-28 16:26:45

Why all the kidnapping and subterfuge? I've found it super rewarding and some excellent RP to convince younger workers (esp. including a girl or two) to gather supplies and settle a new town with me. Communicate with your band and with those remaining in town that you'll be traveling to "the third green biome due east" or something like that. Then it's essentially a cooperative eve run, which is tons of fun, and often very successful for continuing a family line. If the city dies out due to griefers or famine, your little town might still be growing. Then, later, tell your grandchildren about the big city three green biomes due west. That gives them a mission!

#137 Main Forum » Idea: Eternal Flame » 2018-08-27 19:39:08

denriguez
Replies: 6

I was thinking the other day about how long the longest single-light fire has burned. Ten, twenty generations? Longer?

Fire is essential for most of the tech in the game, but it's also symbolic of many things that are central to the game: survival and progress, family and cooperation, warmth and security. It's also a common metaphor: we "pass the torch" of knowledge or leadership to successive generations, we ask that others "keep the home fires burning" in our absence, we're "keepers of the flame" in our familial and romantic relationships, we "reignite" civilization, "rekindle" relationships, "spark" creativity, etc. There are countless others.

So far the only thing, aside from civilization itself, that both requires and symbolizes multigenerational collaboration is the bell tower monument. Although it might give the civilization purpose for a time, once the monument is finished, that civilization really has nothing left to do but maintain itself, carry on, and ring the bell once in awhile.

What if higher tech civilizations could build and maintain an eternal flame? These are common throughout history, usually for religious or memorial purposes. Once constructed, the flame would need to be maintained only once per generation (or longer), but if it goes out, it is impossible to reignite. It requires olive oil or similar to keep it going. (And olive oil would be awesome: more cooking options, medicine, lamps, religious/healing ceremonies, etc.)

If we get torches, torch-bearers could carry the flame from town to town, serving a symbolic as well as a practical purpose.

An unextinguished flame could serve as an eve spawn point for an empty server, further incentivizing their creation and maintenance.

Engraving could convey the purpose of the flame and send messages to countless future generations.

I think there's a lot here. What are your thoughts?

#138 Re: Main Forum » Leather and what it could be used for. » 2018-08-24 16:54:37

Kailied wrote:
Redram wrote:

Suggested complex process: take raw hide, place in crock full of quicklime&water.  Wait a while.  Remove limed hide.  use knife to scrape hair off - result scraped hide.  Place in crock of water to wash off lime.  Wait awhile.  Remove washed hide.  Fill crock with pine needles and water.  Wait awhile - result crock of tannin water.  Place hide inside crock of tannin water.  Wait awhile - result tanned hide.  Stretch tanned hide on a wall of any kind.  Wait awhile for it to dry.  Result leather.   That's a pretty good approximation of the rl process, and I think would take a pretty long time to complete.  Also gives an actual use for pine needles.  Also lime is a limited resource.

Shortened process might be use quicklime on hide to get limed hide, place in crock full of tannin water, wait, stretch, wait = leather.

Omit quicklime to make renewable. Or just add limestone mines.

This is an awesome process, and I like the pine needles and the limestone for limited resource! Super long, nice and complicated, and maybe it takes 3 hide and 2 ropes for a backpack strap to make it? smile
EDIT: Needle and full ball of thread to sew it all together.

Agreed, that is an awesome process, but given the size of a cow? bison? sheep? hide, it'd produce more material than 4.5 rabbits. I'd argue that the reward for such a long, high-tech process, one hide would net the equivalent of two very long-lasting packs.

#139 Re: Main Forum » Fury / Tana lineage split » 2018-07-23 18:09:19

Thanks--not sure how I missed that. It'd be great if adopted kids had a link to their adoptive parent, the same way that "killed by" names are linked.

#140 Main Forum » Fury / Tana lineage split » 2018-07-23 17:56:25

denriguez
Replies: 5

How did this happen? http://lineage.onehouronelife.com/serve … _id=674976

How did Liliya get the surname Tana from a mother with the surname Fury? Did a Tana adopt her and name her? I didn't think that adopted babies get the surname.

#141 Re: Main Forum » Please improve bowl interaction with berry bushes » 2018-07-18 21:15:05

IIRC the bowl + full berry bush used to = full bowl of berries, which wasn't a container and couldn't be eaten from (?). Or maybe it was a one-time-use food. I agree that picking is a grind, but I think the auto-pick would make bowls really prone to griefing.

#142 Re: Main Forum » End Game Strats, Food Meta. » 2018-07-11 13:57:12

Turnipseed wrote:

I dont find much fun in playing without a purpose, and grief is too pervasive so i have been suiciding in large towns lately.

I'm usually disappointed whenever I'm born into a large town, but I'm surprised that no one has endorsed the idea of striking out and starting a new town. This has the dual benefit of being a) fun as hell, because it gives you new purpose, and b) an additional safeguard for your family's line. You're forking the code, diversity is survival, etc. If you're born into a big town, get a couple of folks together, including at least one a middle-aged woman and a young girl, pack some food and firemaking tools, and go east! There was a family that lived to 50 generations by doing just this.

#143 Re: Main Forum » Storm city » 2018-06-23 10:48:10

Just curious, Realcooldude, how do you manage to spawn in or near the city so often? I thought the spawning mechanic didn't allow that anymore.

#144 Re: Main Forum » The Saga of Family Storm and Cafe Town » 2018-06-22 21:07:01

So the city is being repopulated! This is the best thing ever. Man, I hope it keeps up in both places. Shouldn't have opened the knife room, though--that spells doom.

#145 Re: Main Forum » A bell rang » 2018-06-22 20:45:15

It goes forever, or so I understand. That's the risk. If a bell rings, there's no telling how far away it is. It could be a multi-generational journey.

#146 Re: Main Forum » Missed Connections » 2018-06-22 20:28:37

Inhabitants of Cafe Town! There is a big city--Stormville--two minutes due west, through desert and tundra. We are descendents of Eve Storm! I tell the story here: https://onehouronelife.com/forums/viewtopic.php?id=2262

Aunt Tye, Mary, Donna, Wayne--we started something great by leaving that day. -Trowa

#147 Re: Main Forum » Storm Family- Experimenting with knives and healing » 2018-06-22 20:23:24

I did not live during the pig-hand plague, but I did live once in Stormville. I tell a wild tale here: https://onehouronelife.com/forums/viewtopic.php?id=2262

#149 Main Forum » The Saga of Family Storm and Cafe Town » 2018-06-22 20:16:55

denriguez
Replies: 14

A young boy was born into a thriving city with stone walls, horses, paved paths, and a vast graveyard. There the people were fed and happy, but it was not without conflict. The boy witnessed tragedy as one of his relatives perished after having been locked into a chamber full of weapons, only to have the key--and the killer--go missing. The boy was Trowa.

It quickly became apparent that there was little else to do in this city. Trowa ached for adventure, but everyone's needs were met and his options were few. So Trowa convinced his Aunt Tye, who was still bearing children, to come with him to start a new city. The two gathered two carts of supplies and a small band of the willing, including Trowa's little brother Wayne and his cousins Mary and Donna, Tye's daughters. Donna lacked experience--she could hardly feed herself--but most of the band survived the two year journey due east, across desert and tundra. Soon enough, they found a grassland with suitable resources. They immediately went to work clearing land and starting a farm.

Aunt Tye died soon after they arrived. Luckily, Mary and Wayne were skilled farmers, and soon carrots sprung from the ground. Trowa's aging back ached from the journey, but he managed to explore the wildnerness and bring beans, squash, and some iron. Trowa was teaching Donna to make a hatchet when she fell to the dirt in front of him, dead. Mary was the only remaining potential mother. It seemed the colony was headed for doom.

Mary looked cold. Trowa had but an apron, straw hat, and snakeskin boots, which he gave to her. Immediately she birthed a girl. It gave everyone hope.

Trowa breathed his last after having built the town's first kiln. He did not get to say goodbye.

[Many years later]

A girl, Mimi, was born to a growing farm. Wooden floors surrounded the town's forge, and the central gathering place was abundant with crocks of stew. People were happy and joking. A sign proclaimed CAFE TOWN. Mimi knew she would live a comfortable life, but she heard an echo that seemed to go back for generations. Had she been here before? It couldn't be.

Mimi confided in her sisters, Mi and Mili, telling her of these strange feelings. Mimi somehow knew that there was a shining city not far from their home, and that it was their destiny to return. Mi, ever adventurous, was immediately ready. Stew bowls in hand, the pair set off. Mili stayed behind. She never saw her dear sisters again. She had no way of knowing, but both of her sisters had perished, having encountered a wild boar. They never did find out for sure if Mimi's feelings were true.

Mili carried on in Cafe Town, heartsick at not knowing what had happened to her sisters. She toiled over the farm, contributed to the stew pot, and kept the community fed. She birthed many sons, some of whom were of filthy mind and incestuous. But from a very young age one of her sons, Juniper, spoke of the same vision which her sister Mimi spoke not long ago. She knew that he would be determined to make the same journey Mimi had made. By the time Juniper was old enough to leave, though, Mili's bones were aching with age. She bid her son farewell, expecting never to see him again.

Juniper marched out, due west, with a basket of supplies.

[Four years later]

One afternoon, while the good people of Cafe Town were joking around the stew pot, a strange man rode into town on a horse with a cart. The man rode up to Mili, who knew her son on sight. She fell to her knees and gave thanks to the Stew God for returning her boy safely home. The horse, Juniper said, came from a vast, abandoned city two years' journey to the west. He told them there were more horses, tools, carts, full pots of stew, and mysterious locked rooms full of weapons. Juniper's--and Mimi's--visions were true.

Juniper's brother, Warrior, a vile beast who desecrated the graves of his family, took the horse and set off for the city. In Juniper's absence, the town had not kept up the berry farm and the stew was running out. A famine hit the town and Juniper perished, frantically searching for a wild berry.

It is not known if Warrior made it to the city, or if others have returned, but it is rumored that the shining city was once known as Stormville, ancestral home of the family Storm. Long may the Storms live.

---

This has been a trip. What a fun game. If you're bored in a big city, get a group and start a new one. Such an adventure!

(In case it wasn't obvious, I was Trowa, Mimi, and Juniper. Thanks to my moms. All hail Eve Storm.)

#150 Re: Main Forum » A Storm is a coming! » 2018-06-22 18:23:38

Aw man! I'm pretty sure I spawned into my old town. I was Mimi and I convinced my sister Mi to go with me back to the big city. We were both killed by a boar on the way, so I couldn't find out for sure! I'll know when my mom dies, I guess: http://lineage.onehouronelife.com/serve … &id=379771

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