a multiplayer game of parenting and civilization building
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I was thinking the other day about how long the longest single-light fire has burned. Ten, twenty generations? Longer?
Fire is essential for most of the tech in the game, but it's also symbolic of many things that are central to the game: survival and progress, family and cooperation, warmth and security. It's also a common metaphor: we "pass the torch" of knowledge or leadership to successive generations, we ask that others "keep the home fires burning" in our absence, we're "keepers of the flame" in our familial and romantic relationships, we "reignite" civilization, "rekindle" relationships, "spark" creativity, etc. There are countless others.
So far the only thing, aside from civilization itself, that both requires and symbolizes multigenerational collaboration is the bell tower monument. Although it might give the civilization purpose for a time, once the monument is finished, that civilization really has nothing left to do but maintain itself, carry on, and ring the bell once in awhile.
What if higher tech civilizations could build and maintain an eternal flame? These are common throughout history, usually for religious or memorial purposes. Once constructed, the flame would need to be maintained only once per generation (or longer), but if it goes out, it is impossible to reignite. It requires olive oil or similar to keep it going. (And olive oil would be awesome: more cooking options, medicine, lamps, religious/healing ceremonies, etc.)
If we get torches, torch-bearers could carry the flame from town to town, serving a symbolic as well as a practical purpose.
An unextinguished flame could serve as an eve spawn point for an empty server, further incentivizing their creation and maintenance.
Engraving could convey the purpose of the flame and send messages to countless future generations.
I think there's a lot here. What are your thoughts?
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hmm if it was in a cauldron of some sort thatd be cool. kinda like an olympic flame.
the problem is that the process of making it would be so much more effort than it takes to just slap a home marker and die at 60 (summons eves). fun for rp purposes tho
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What if we can ignite it again once it went out? This should not be easy tho. Maybe make the monument 4x4 tiles big and igniting it again would need big long lasting fires all around it?
That way the space it takes is not wasted if it goes out (by mistake, server restart, or when the village died out).
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the problem is that the process of making it would be so much more effort than it takes to just slap a home marker and die at 60 (summons eves).
Sorry what? Slapping a homemarker and dying at 60 summons Eves? As in causes new Eve players to spawn in the location of the homemarker of a player who died of old age? Am I understanding you correctly here?
IT PUTS ÞE BERRY IN ÞE BASKET OR ELSE IT GETS ÞE HOSE AGAIN !
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startafight wrote:the problem is that the process of making it would be so much more effort than it takes to just slap a home marker and die at 60 (summons eves).
Sorry what? Slapping a homemarker and dying at 60 summons Eves? As in causes new Eve players to spawn in the location of the homemarker of a player who died of old age? Am I understanding you correctly here?
its some info i got from another post a while back but i think its still relevant. if u have a home marker set and u die of old age it has the possibility of summoning an eve. thats why u get eve spawns in big cities so frequently
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Wow! Thanks for the possibly relevant information! Ima start putting in those two extra minutes of gameplay if there's a small chance it makes any difference.
IT PUTS ÞE BERRY IN ÞE BASKET OR ELSE IT GETS ÞE HOSE AGAIN !
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I'd like to have oil and coals and such to make really long-living torches. Short shafts with fabric and oil or something, and those would function as portable fires with some heat radiating off them (small flame if dying so people can prepare a new one or replenish the old one). It could demand a bit more to make but it would save wood for structures and such. Whatever use wood would get in the future (furniture, storage...?).
Roblor wrote:startafight wrote:the problem is that the process of making it would be so much more effort than it takes to just slap a home marker and die at 60 (summons eves).
Sorry what? Slapping a homemarker and dying at 60 summons Eves? As in causes new Eve players to spawn in the location of the homemarker of a player who died of old age? Am I understanding you correctly here?
its some info i got from another post a while back but i think its still relevant. if u have a home marker set and u die of old age it has the possibility of summoning an eve. thats why u get eve spawns in big cities so frequently
I think it only works for your own Eve spawns, so Eves spawn to their old home marks if they lived to Old Age. I do wish it applies on other Eves but it seems that some just get lucky to spawn in the coordinates of a town/city, where some Eves spawn to their old camps (this is how some veteran players keep their cities alive and revive them: if an Eve spawns to your city, there is a high chance they are the original Eve of the place). I've only once spawned to a town as an Eve, and it was my own town where I died to Old Age with my home marker set (but I've only had four Eve runs so yeah).
If you get to die of old age as an Eve that location gets added to your possible Eve spawn locations. (Jason mentioned this somewhere in the past)
from https://onehouronelife.com/forums/viewtopic.php?id=3298
Last edited by MultiLife (2018-08-28 19:52:02)
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