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a multiplayer game of parenting and civilization building

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#126 Re: Main Forum » New idea for how to bring everyone together » 2019-05-06 06:21:00

Dodge wrote:

For example region A would be a 2-3k radius with multiple towns and lineages in it, they could interact with each other trade etc, but region B would be so far apart that it would be unreachable to continue a project.

Won't it be same as now, ppl die under 30 (I think) just to be able to be born to same area (continue project), and try it until they do get reborn there ?

I've not seen a graph of spawns of specific ppl after /die, it would give nice information... Like, how many lived 20-30, died below 10 until born near 100 tiles of their death, and how many times for example.

#127 Re: Main Forum » New idea for how to bring everyone together » 2019-05-06 04:38:19

pein wrote:

instead of curses have some avoidance system
i discovered some people who i cannot work with, and if my kids are from a pool that is more to my liking than it makes more sense

Maybe one bless per lifetime gives you "friend" you are more likely to birth to next life ? I mean, mechanics for curse is already there and not breaking it, one bless per two hours of not cursing ? So by time played you'd be more likely to play with friends (not much, and every now and then random of course or discord-pals would work forever w/o interaction) and also enjoy more, though elitist groups would inevitably form (that's only very small% and area-denial in place).

Also, grid mechanics does allow trade now, make every fifth or so grid points have special resource they can mine with newcomen bore aimed down there, now they know where to go with stuff to trade - a mission to instigate trade/war between places. Obviously not 40 or 80 tiles away it'd be continuous bloodshed...

#128 Main Forum » Removing cache files in Windows/Game some crashes on startup FIX » 2019-05-05 16:43:10

Sukallinen
Replies: 0

chat1*** says:
So I deleted all the cache filles and while loading the game crashes

chat2*** says:
search with your file explorer for cache.fcz files
delete all files that have "cache.fcz" in its name
dont search by hand, use your pc to do it
(you only need to search inside your One Hour One Life folder)
it would be nice to have a windows .bat file to do this, that makes it easier for people





### With linux it's just rm-command to remove files (about five I think), but in windows as follows:
Sorry no .bat since there isn't one variable (afaik) that points where OHOL is installed. If you find one, .bat file is easy to make, one line... My example is win7, works in others too. If you know what to do it's del *cache.fcz /s otherwise (1) or (2):


EDIT: Use *cache.fcz instead of *.fcz since some mods/installs have other .fcz ending stuff. Worked for me, win7 though.


So two possibilities:

###
1- you know where your OHOL is installed in windows
Start cmd (in start-menu or start/accessories), like this: https://prnt.sc/nkpcsj then go using c:, cd c:\myGAME\OHOL and type

(remember you have different directory name, mine is c:\myGAME\OHOL in the example)

C:\myGAME\OHOL>del C:\myGAME\OHOL *.fcz /s      <- cache.fcz

Then close all extra windows and start the game like you usually do... Works now.

###
2- you do NOT know where OHOL is but have STEAM
Start steam, right-click OHOL, click "browse local files"
https://prnt.sc/nkpc70

Then you want to "copy" the address so you do not have to type it in CMD ("paint" it with mouse):
https://prnt.sc/nkpj5q so paint the address and click "copy".

Now, start cmd-prompt, it is in your start-menu (or start/accessories):
https://prnt.sc/nkpcsj

Now you can just type:
cd (use mouse to "paste") (that is, type letters cd and space, then control+v or right mouse and "paste"), then type:
del (again mouse to "paste") /s      cache.fcz (same as above, ok you don't have to first go to the directory but it is better...)

It will look something like mine:
c:\myGAME\OHOL del myGAME\OHOL *.fcz /s        cache.fcz     <-like that, or like: C:\Program Files (x86)\Steam\steamapps\common\One Hour One Life

After you typed del-command it says it deleted some files. Then you can start game normally. Also I know you don't have to go to target directory first but it is a bit safer !

#129 Re: Main Forum » Methods of reducing variance » 2019-05-04 17:35:23

Dodge wrote:

But you have to manually make every variation of the object which is tedious (first pump fired, first pump with water, first pump with full boiler etc)

Hmm, copies (like different colored hats) out of the question like Dodge said, having 5,4,3... ? Were the different colored clothing copied or manually added ? But nvm since already decided. And IRL too new stuff randomly break easier than those that have been used a bit.

#130 Re: Main Forum » Methods of reducing variance » 2019-05-04 15:52:43

jasonrohrer wrote:

One way that I can think to get around this is if there's a "mobile tank" object that can hold lots of buckets....

Why have it mobile, can't it be the well-part of apparatus ? It can contain those five, and if you dismantle apparatus, as a result the well-part will be reverted to earlier status, destroy the container and create new (old well) part.

#131 Re: Main Forum » Twin Names! » 2019-05-04 15:22:00

DestinyCall wrote:

Just curse them both.  They are twins.  Chances are good that if one is evil, the other one is bad too.

Yup that's why I name'em like Tom, Jerry. Both came together, they will go out together.

Related: just fed twins and said "Hmm..." ingame, thinking names, so both /die. Tell me they weren't griefers !

Both do get killed and cursed, I do make sure everyone knows they are twins and they are named such, bringing to nursery: look at my twins, Tom and Jerry aren't they cute !

#132 Re: Main Forum » Add a Test Server? » 2019-05-04 15:14:39

futurebird wrote:

Invitation only.

Still more workload to Jason..? Maybe counter for playerID to be able to play 1 hour/once and no more in this test server, so it gets automated might work.

#133 Re: Main Forum » YumChain improvements » 2019-05-04 15:12:12

I avoid walking next to berries/between berries and carrots since the chance to get fed accidentally (or grieve-fed). Suggested yum+2 for large towns (more developed foods) will just make more /die if possible, as people tend to go easy road I presume (oh, for eves I've started to /die when they leave me, for their chance to get female or next baby earlier).

Idk if there is a way in the game to show who is feeding you, yourself or someone else. And not a good idea to keep yum when fed, opens a can of worms. Try to take it like IRL flu or such, so bear with it ? Sh*t happens.

#134 Re: Main Forum » Methods of reducing variance » 2019-05-04 14:22:59

Or make the (pseudo-)random calculation of breakage every (used_times modulo 5 i.e. used%5 i.e. returns true every 5th use) - guarantees those first uses since probability is not calculated every use.

Usually you also don't know how many times item's been used so player wouldn't notice that it can only break every five uses. Also reduces server load since only every fifth use calculates the rng (slow operation).

#135 Re: Main Forum » Wood Flooring (Other Than for Improving Crop Picking) is The Devil » 2019-05-04 13:59:59

Spoonwood wrote:

...

I still think you are trolling, as I stated in discord. If not, you are one of the most arrogant person I've ever met online/irl, thinking what others should do for their fun. My offer stands: if making cart/chopping trees is beyond your capability I can point you to resources. Trying to waste fun for everyone else playing the game isn't nice. And now it's moved to trolling the forums *sigh*.

#136 Re: Main Forum » Jason! Please run a contest! » 2019-05-04 13:32:42

Bob 101 wrote:

Zoom clients would need to disqualified for fairness.

Yup, that's a big problem, afaik there is no way to do it, not even with steam's support. But I bet gears grind somewhere on the competition ideas.

#137 Re: Main Forum » Checking the content for this week » 2019-05-04 13:28:09

...lots of cutting all over...

Morti wrote:

Please, before you do this change, or any like it, consider a way to make this a transition, not a sudden shock.

I think each change takes almost the same amount of time to code-install-bugfix, so for progress there needs to be sudden change, sad.

Morti wrote:

Maybe make a test server

If that is feasible, the people trying on that server would help in bigserver2 (and provide bugreports) so it would almost have the same effect as the good gradual change you suggest since there would be people who know and help in each sudden transition. IDK about clientside changing, then test-population would be smaller I imagine.

Morti wrote:

I suspect you've got the best parenting game on the market right now.

Absolutely think so too. And one that parents feel mostly comfortable for their kids to play.

#138 Re: Main Forum » Methods of reducing variance » 2019-05-04 13:04:38

Morti wrote:

I'm just going to suggest states of decay and leave it at that... well, honestly, I'd rather you make it like a real axe, with a wooden handle and a steel head, where either, the head gets dull and needs to be sharpened, or the handle breaks and needs to be replaced.

Two items within same sprite. If this is installed, my pet idea of just tinting color of brown part of wood-containing object a bit with dying it could be a thing (though haven't checked if all woods has same brown). The tint would stay whatever happens afterwards.

#139 Re: Main Forum » Jason! Please run a contest! » 2019-05-03 13:12:02

FeignedSanity wrote:

Really? I guess I just don't see it that way -cut...

A story of my life (TL;DR - had fun, made town important stuff):

I think I had some influence, town first had one bucket, small berryfarm, about five rows of carrots. One kid said I wasted one space planting milkweed to his carrot-row : I showed him the six piles of ready compost and asked if he'd help we'll have one heck of a farm. We did !

Ended up with one guy not talking with horsecart bringing logs and tried to keep up with our heavy rope production, all six (plus some other) composts spread well.
(oh and made left well deep instead of shallow and cistern-mats next to it at 57 yo), so about six carts and lots of buckets later I think the town is set for a long run. Also, did some flooring to stop berryfarm from expanding-one knifed someone who didn't understand it but we stayed out of it. We went to make new adze, hoe and several things to cut the logs (used up lots of iron and logs) while they did their drama.

Oh, it will all be ruined when americans start coming of course, but good try. Had fun. Did my janitor thing, np there.

Good liff'

#140 Re: Main Forum » Jason! Please run a contest! » 2019-05-02 21:51:36

I like contests. However, lineage goes by amount of players, so just play when usa comes online..? Naah, not my cup of tea.

Also, IDK how much steam/Jason gets, but anyhow, giving free game to a friend would be much preferred to cash prize on steam I think. Also probably cheaper to everyone and better to game altogether. Oh, any signed one (as future* first post) would be worth a lot ! Even make a 15-copy plus original and that's it - this is what I've done with some artwork and one gets much more income than otherwise (when original mould is not destroyed).

Otherwise, being newbie, I don't have much to add. Maybe make a question which is preferred, and please let it run for at least couple of days (I've seen some that have run less than a day and have no ability to vote then, even if I notice the voting).

#141 Re: Main Forum » Custom Pictures » 2019-05-02 13:44:34

It's Jason's game, maybe need to add some warning when launching client/connecting to server, but if nasty stuff reported to him it should be his judgement. Maybe add blanket-you may be banned for anything nasty (not just photos) ? I think there are few that would like a forever/one year ban.

Also if there is a thing to post "nasty" (image) URL's don't show that to everyone and also add bot to official discord server (block reported ones until cleared) and/or give some people there ability to check images and clear'em or ban them. Everything that needs extra hardware is strain. Send stuff to be checked by 3rd party ? Not applicable.

I know it's tough world (even one evil image may be very very bad for the game) and one cannot trust whole community to be "good", but then again waiting for hours for your photos (one or four hour delay is not at all possible, 24 hr with community help might just be) to appear isn't too nice either. I've seen no good solutions so far nor have one to offer, so keep on working community !

#142 Re: Main Forum » I've seen other people make this error with photos » 2019-05-02 13:24:54

There are many googleable mouse testing stuff if you want to exclude that. I don't believe in random lagspikes being part of possible bluetooth mouse problem. Also if you find problem, you can slow/fasten your clicks.

#143 Re: Main Forum » Idea for pond distribution » 2019-05-02 13:22:11

One pond for us newbies is not enough to eve/near eve. Isn't the underlying problem elsewhere ?

Established town could remove pond and wells with a bit difficulty, all other solutions (imo) just add griefers power, and I am not against them but there's a limit to everything. I don't care how you can remove extras, or just have some % of "ponds/wells/such" when used dry totally, or whatever. Also, advanced town could drill for oil, why not water.

#144 Re: Main Forum » Attention to all Daddy Diesels!!!! » 2019-04-30 11:05:36

Again bit away from topic: irl I've yet to see a car w/o lock (and usually key). Ppl might get stabby to get ingame key, which brings again the apron w/ sterile movable pad.

--
Though irl I haven't locked mine in about four years smile

#145 Re: Main Forum » Less clutter by changing how the animal feeding system works » 2019-04-28 20:20:01

I miss to see the problem here ? Just change b/c of idea of changing things ?

I've had even today several ppl carry dead sheep out just by saying "you hear baby sheep, plz carry dead ones out meanwhile". I do fail to see problem. If people don't do things, things don't get done. Needlessly add changes for J to code in ? Why ?

#146 Re: Main Forum » Here Goes Another Killing Spree! » 2019-04-28 12:13:14

Let'em grief. Let's prosper, we'll be much stronger with that.

Only thing I don't really see reasonable is griefing before, say, generation four or so, after that one can do a lot to prevent griefing being succesful. For example, three sis is easy and fast food, so why not plant/keep one of each inside property fence forever (no doors needed) - they decay and ppl can survive on wild until those decay totally and you get all seeds (ofc other seeds too, this was just on top of my head atm since someone took all but one corn which I had hidden a way from camp...)

#147 Re: Main Forum » I think I'll curse /die's » 2019-04-27 15:19:55

Had a limited chat about /die with kid today.

I rly wasn't aware it makes game forget baby cooldown, so sorry I did some curses as test. Have screenshots but did not yet put any in discord/here/where-ever. If those kids were not grievers their curse cooldown goes down fast so no large harm done I hope.

Should've researched it a bit, sorry everybody for your wasted time on this. I don't remove the article though, but no more replies, I retract my "i do what i do" on this issue, and again, sry for inconvenience.

PS. I like to check where pads are, and show my knife to griever - let him chase me and hit in hospital. I get patched, he does not smile Nice system, I like when it works well. Not against pro-grievers ofc...

#148 Re: Main Forum » I think I'll curse /die's » 2019-04-27 13:01:33

Yup, going to target one, ask help in both discord and in-game. I do witness so few crimes, and hear-talk naah, just gets problems. I still claim it's more of an issue in large towns, evetowns with good griefer are doomed anyhow (and curse still fades).

It's not like having played 50 hours w/o one curse I have more than one token now, eh ?

#149 Main Forum » I think I'll curse /die's » 2019-04-27 03:17:12

Sukallinen
Replies: 9

Since /die use their option to move, I think I'll use my option to curse one of the about 5-9 who /die on me, as so far I've used about 1:20..1:50 of my curse tokens. So I do autopickup and autoname and randomly curse one from (almost) each life.

Hats off to futurebird for showing me the other side. Not going to griefing - boring I think - but thinking a bit differently.

#150 Re: Main Forum » Am I in the wrong? » 2019-04-27 02:37:03

Katears wrote:

only tools I had

Two carts = 6 uses of tools, time to move firewood and such, two ropes, two cut-down maple branches.(edit: add plowing for eight milkweed, so eight more uses of tools plus time to move them, soil, wait until correct phase... add two uses of drill and some axes, use and making of saw, cutting tree and moving firewood-I think I still miss some)

Bowls: get clay, axe tree, move and axe firewood, make light and use stuff to create clay, adobe...

Baskets I usually have to stop, cut wheat (using a slot in bp or cart for sharp stone) move wheat, get branch, hit both, move both-unless risk mosquitoes and such in possibly nearby swamp, so others need to go get theirs further from town.

Stone hoe: use nearby maple to get branch, use nearby sharp stone, use bowl carrot added soil and watered berries to make compost, use shovel, water... etc etc

Also, did you say there were three iron ? Ouch, I would be out of town finding more, fast.

Come on. Where does the "only" come in this picture ? All takes time, and you didn't even return tools to town.

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